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Updated toilets. You can now crowbar open the cistern and hide stuff in there.
Recoded stunbatons, and put them into their own stunbaton.dm. They should function more or less the same, there's a few differences. Recoded rechargers, they function exactly the same, but should be a bit more responsive now. Fixed issue 475. Filing cabinets, photocopiers, and hydroponics trays are now unwrenchable (the latter by request of Cheridan. It may need balancing, or more steps to unanchor.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3749 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -70,6 +70,13 @@
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origin_tech = "combat=3;materials=1"
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ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
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New()
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for(var/i = 1, i <= max_shells, i++)
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loaded += new ammo_type(src)
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update_icon()
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return
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load_into_chamber()
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// if(in_chamber)
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// return 1 {R}
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@@ -113,6 +120,7 @@
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user << "<span class='notice'>You begin to shorten the barrel of \the [src].</span>"
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if(loaded.len)
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afterattack(user, user) //will this work?
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afterattack(user, user) //it will. we call it twice, for twice the FUN
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playsound(user, fire_sound, 50, 1)
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user.visible_message("<span class='danger'>The shotgun goes off!</span>", "<span class='danger'>The shotgun goes off in your face!</span>")
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return
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@@ -121,7 +129,7 @@
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w_class = 3.0
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item_state = "gun"
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slot_flags &= ~SLOT_BACK //you can't sling it on your back
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slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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name = "sawn-off shotgun"
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desc = "Omar's coming!"
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user << "<span class='warning'>You shorten the barrel of \the [src]!</span>"
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