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Merge pull request #2335 from Yoshax/lungfix
Actually fixes lung rupturing and does so with less runtimes
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@@ -24,6 +24,11 @@
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breath = get_breath_from_internal() //First, check for air from internals
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if(!breath)
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breath = get_breath_from_environment() //No breath from internals so let's try to get air from our location
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if(!breath)
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var/static/datum/gas_mixture/vacuum //avoid having to create a new gas mixture for each breath in space
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if(!vacuum) vacuum = new
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breath = vacuum //still nothing? must be vacuum
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handle_breath(breath)
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handle_post_breath(breath)
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@@ -932,9 +932,8 @@
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/mob/living/carbon/human/proc/rupture_lung()
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var/obj/item/organ/internal/lungs/L = internal_organs_by_name[O_LUNGS]
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if(L && !L.is_bruised())
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src.custom_pain("You feel a stabbing pain in your chest!", 1)
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L.damage = L.min_bruised_damage
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if(L)
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L.rupture()
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/*
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/mob/living/carbon/human/verb/simulate()
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@@ -343,12 +343,22 @@
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else
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adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
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if(should_have_organ(O_LUNGS))
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var/obj/item/organ/internal/lungs/L = internal_organs_by_name[O_LUNGS]
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if(!L.is_bruised() && prob(5))
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if(breath.total_moles)
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if(breath.total_moles < BREATH_MOLES / 5 || breath.total_moles > BREATH_MOLES * 5)
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rupture_lung()
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else
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rupture_lung()
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oxygen_alert = max(oxygen_alert, 1)
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return 0
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var/safe_pressure_min = 16 // Minimum safe partial pressure of breathable gas in kPa
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// Lung damage increases the minimum safe pressure.
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if(should_have_organ(O_LUNGS))
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var/obj/item/organ/internal/lungs/L = internal_organs_by_name[O_LUNGS]
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@@ -18,9 +18,15 @@
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owner.emote("cough") //respitory tract infection
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if(is_bruised())
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if(prob(2))
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if(prob(4))
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spawn owner.emote("me", 1, "coughs up blood!")
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owner.drip(10)
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if(prob(4))
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if(prob(8))
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spawn owner.emote("me", 1, "gasps for air!")
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owner.losebreath += 15
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/obj/item/organ/internal/lungs/proc/rupture()
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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if(istype(parent))
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owner.custom_pain("You feel a stabbing pain in your [parent.name]!", 1)
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bruise()
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@@ -247,6 +247,9 @@ var/list/organ_cache = list()
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if(parent && !silent)
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owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
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/obj/item/organ/proc/bruise()
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damage = max(damage, min_bruised_damage)
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/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
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robotic = ORGAN_ROBOT
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src.status &= ~ORGAN_BROKEN
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36
html/changelogs/Yoshax - rupturelungs.yml
Normal file
36
html/changelogs/Yoshax - rupturelungs.yml
Normal file
@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Yoshax
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Lungs will now once again rupture when you are in an area where you cannot breathe. This has a relatively small chance to happen."
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