renamed them balls
@@ -1,12 +1,12 @@
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/obj/item/toy/tennis
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name = "tennis ball"
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desc = "A classic tennis ball; a hollow rubber sphere covered in felt. This one has seen better days, and seems to have lost most of its bounce."
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icon = 'icons/obj/balls.dmi'
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icon = 'icons/obj/balls_vr.dmi'
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icon_state = "tennis_classic"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/righthand_balls.dmi',
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slot_r_hand_str = 'icons/mob/items/lefthand_balls.dmi',
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slot_wear_mask_str = 'icons/mob/mouthball.dmi',
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slot_l_hand_str = 'icons/mob/items/righthand_balls_vr.dmi',
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slot_r_hand_str = 'icons/mob/items/lefthand_balls_vr.dmi',
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slot_wear_mask_str = 'icons/mob/mouthball_vr.dmi',
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)
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item_state = "tennis_classic"
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slot_flags = SLOT_MASK
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Before Width: | Height: | Size: 876 B After Width: | Height: | Size: 876 B |
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Before Width: | Height: | Size: 867 B After Width: | Height: | Size: 867 B |
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Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
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Before Width: | Height: | Size: 947 B After Width: | Height: | Size: 947 B |
@@ -1064,7 +1064,7 @@
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#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
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#include "code\game\objects\items\antag_spawners.dm"
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#include "code\game\objects\items\apc_frame.dm"
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#include "code\game\objects\items\balls.dm"
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#include "code\game\objects\items\balls_vr.dm"
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#include "code\game\objects\items\bells.dm"
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#include "code\game\objects\items\blueprints.dm"
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#include "code\game\objects\items\bodybag.dm"
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