From d8b35de05819c9b08014b009514a1e918945eac9 Mon Sep 17 00:00:00 2001 From: Kelenius Date: Fri, 22 Aug 2014 10:16:00 +0400 Subject: [PATCH] Fixes wizard's mutate lazers not working --- code/_onclick/other_mobs.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 04612128ef..b84b9f467c 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -23,7 +23,7 @@ /mob/living/carbon/human/RangedAttack(var/atom/A) if(!gloves && !mutations.len) return var/obj/item/clothing/gloves/G = gloves - if((LASER in mutations) && a_intent == "harm") + if((LASER in mutations) && a_intent == "hurt") LaserEyes(A) // moved into a proc below else if(istype(G) && G.Touch(A,0)) // for magic gloves