diff --git a/maps/expedition_vr/beach/_beach.dm b/maps/expedition_vr/beach/_beach.dm index 2790f7bb6a..70fbaa8dbf 100644 --- a/maps/expedition_vr/beach/_beach.dm +++ b/maps/expedition_vr/beach/_beach.dm @@ -84,14 +84,10 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) //guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( -<<<<<<< HEAD - /mob/living/simple_mob/animal/passive/snake -======= /mob/living/simple_mob/vore/fennec = 300, /mob/living/simple_mob/animal/passive/snake/python = 100, /mob/living/simple_mob/vore/alienanimals/teppi = 10, /mob/living/simple_mob/vore/alienanimals/teppi/baby = 1 ->>>>>>> fcc79279bf... Merge pull request #11921 from GhostActual/sneks ) /obj/tether_away_spawner/beach_outside_friendly