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Gamestart cleanup.
* setup_economy() was called twice. * Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly(). * Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
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@@ -39,7 +39,6 @@ datum/controller/game_controller/proc/setup()
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setup_objects()
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setupgenetics()
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setup_economy()
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SetupXenoarch()
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transfer_controller = new
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