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Gamestart cleanup.
* setup_economy() was called twice. * Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly(). * Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
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@@ -39,7 +39,6 @@ datum/controller/game_controller/proc/setup()
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setup_objects()
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setup_objects()
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setupgenetics()
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setupgenetics()
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setup_economy()
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SetupXenoarch()
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SetupXenoarch()
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transfer_controller = new
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transfer_controller = new
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@@ -2,10 +2,8 @@
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data_core = new /obj/effect/datacore()
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data_core = new /obj/effect/datacore()
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return 1
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return 1
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/obj/effect/datacore/proc/manifest(var/nosleep = 0)
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/obj/effect/datacore/proc/manifest()
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spawn()
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spawn()
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if(!nosleep)
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sleep(40)
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for(var/mob/living/carbon/human/H in player_list)
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for(var/mob/living/carbon/human/H in player_list)
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manifest_inject(H)
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manifest_inject(H)
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return
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return
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@@ -110,11 +110,11 @@ var/global/datum/controller/gameticker/ticker
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else
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else
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src.mode.announce()
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src.mode.announce()
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current_state = GAME_STATE_PLAYING
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create_characters() //Create player characters and transfer them
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create_characters() //Create player characters and transfer them
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collect_minds()
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collect_minds()
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equip_characters()
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equip_characters()
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data_core.manifest()
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data_core.manifest()
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current_state = GAME_STATE_PLAYING
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callHook("roundstart")
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callHook("roundstart")
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