mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
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@@ -128,7 +128,8 @@
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item_state = "boxing"
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/obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if(!istype(W))
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return//I really wish I did not need this
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(istype(G.affecting,/mob/living))
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@@ -155,12 +156,12 @@
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if(W.flags & NOBLUDGEON) return
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if(istype(W, /obj/item/weapon/screwdriver))
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user << ("<span class='notice'>It's a holowindow, you can't unfasten it!</span>")
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else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
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user << ("<span class='notice'>It's a holowindow, you can't pry it!</span>")
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else if(istype(W, /obj/item/weapon/wrench) && !anchored && (!state || !reinf))
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user << ("<span class='notice'>It's a holowindow, you can't dismantle it!</span>")
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if(W.is_screwdriver())
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to_chat(user, "<span class='notice'>It's a holowindow, you can't unfasten it!</span>")
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else if(W.is_crowbar() && reinf && state <= 1)
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to_chat(user, "<span class='notice'>It's a holowindow, you can't pry it!</span>")
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else if(W.is_wrench() && !anchored && (!state || !reinf))
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to_chat(user, "<span class='notice'>It's a holowindow, you can't dismantle it!</span>")
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else
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if(W.damtype == BRUTE || W.damtype == BURN)
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hit(W.force)
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@@ -216,8 +217,8 @@
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qdel(src)
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/obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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user << ("<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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if(W.is_wrench())
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to_chat(user, "<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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return
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/obj/item/weapon/holo
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@@ -269,13 +270,13 @@
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icon_state = "sword[item_color]"
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w_class = ITEMSIZE_LARGE
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "<span class='notice'>[src] is now active.</span>"
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to_chat(user, "<span class='notice'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = ITEMSIZE_SMALL
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "<span class='notice'>[src] can now be concealed.</span>"
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to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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@@ -307,7 +308,7 @@
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "<span class='warning'>You need a better grip to do that!</span>"
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to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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@@ -350,7 +351,7 @@
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power_channel = ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user as mob)
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user << "The station AI is not to interact with these devices!"
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to_chat(user, "The station AI is not to interact with these devices!")
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return
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/obj/machinery/readybutton/New()
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@@ -358,12 +359,12 @@
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/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user << "The device is a solid button, there's nothing you can do with it!"
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to_chat(user, "The device is a solid button, there's nothing you can do with it!")
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/obj/machinery/readybutton/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER|BROKEN))
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user << "This device is not powered."
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to_chat(user, "This device is not powered.")
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return
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if(!user.IsAdvancedToolUser())
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@@ -374,7 +375,7 @@
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qdel(src)
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if(eventstarted)
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usr << "The event has already begun!"
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to_chat(usr, "The event has already begun!")
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return
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ready = !ready
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@@ -405,7 +406,7 @@
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qdel(W)
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for(var/mob/M in currentarea)
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M << "FIGHT!"
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to_chat(M, "FIGHT!")
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// A window that disappears when the ready button is pressed
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/obj/structure/window/reinforced/holowindow/disappearing
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