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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
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@@ -264,13 +264,13 @@
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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interact(user)
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return TRUE
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else if(istype(I, /obj/item/weapon/crowbar))
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else if(I.is_crowbar())
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playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
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opened = !opened
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to_chat(user, "<span class='notice'>You [opened ? "opened" : "closed"] \the [src].</span>")
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update_icon()
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return TRUE
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else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || istype(I, /obj/item/weapon/screwdriver))
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else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || I.is_screwdriver())
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if(opened)
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interact(user)
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else
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@@ -12,7 +12,7 @@
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..()
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/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
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if (iscrowbar(I) )
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if (I.is_crowbar())
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toggle_open(user)
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else if (opened)
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EA.attackby(I, user)
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@@ -261,11 +261,11 @@
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/obj/item/weapon/storage/bag/circuits/mini,
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/obj/item/device/electronic_assembly,
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/obj/item/device/integrated_electronics,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/tool/crowbar,
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/obj/item/weapon/tool/screwdriver,
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/obj/item/device/multitool
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)
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cant_hold = list(/obj/item/weapon/screwdriver/power)
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cant_hold = list(/obj/item/weapon/tool/screwdriver/power)
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/obj/item/weapon/storage/bag/circuits/basic/New()
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..()
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@@ -290,8 +290,8 @@
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new /obj/item/device/assembly/electronic_assembly(src)
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new /obj/item/device/assembly/electronic_assembly(src)
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new /obj/item/device/multitool(src)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/tool/screwdriver(src)
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new /obj/item/weapon/tool/crowbar(src)
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make_exact_fit()
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/obj/item/weapon/storage/bag/circuits/all/New()
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@@ -317,7 +317,7 @@
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new /obj/item/device/electronic_assembly/drone(src)
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new /obj/item/device/integrated_electronics/wirer(src)
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new /obj/item/device/integrated_electronics/debugger(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/tool/crowbar(src)
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make_exact_fit()
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/obj/item/weapon/storage/bag/circuits/mini/
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@@ -32,13 +32,13 @@
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if(istype(O, /obj/item/weapon/gun))
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var/obj/item/weapon/gun/gun = O
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if(installed_gun)
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user << "<span class='warning'>There's already a weapon installed.</span>"
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to_chat(user, "<span class='warning'>There's already a weapon installed.</span>")
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return
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user.drop_from_inventory(gun)
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installed_gun = gun
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size += gun.w_class
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gun.forceMove(src)
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user << "<span class='notice'>You slide \the [gun] into the firing mechanism.</span>"
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to_chat(user, "<span class='notice'>You slide \the [gun] into the firing mechanism.</span>")
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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else
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..()
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@@ -46,12 +46,12 @@
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/obj/item/integrated_circuit/manipulation/weapon_firing/attack_self(var/mob/user)
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if(installed_gun)
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installed_gun.forceMove(get_turf(src))
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user << "<span class='notice'>You slide \the [installed_gun] out of the firing mechanism.</span>"
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to_chat(user, "<span class='notice'>You slide \the [installed_gun] out of the firing mechanism.</span>")
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size = initial(size)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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installed_gun = null
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else
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user << "<span class='notice'>There's no weapon to remove from the mechanism.</span>"
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to_chat(user, "<span class='notice'>There's no weapon to remove from the mechanism.</span>")
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/obj/item/integrated_circuit/manipulation/weapon_firing/do_work()
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if(!installed_gun)
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