Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

This commit is contained in:
Anewbe
2018-08-02 21:45:15 -05:00
parent 8b6377016f
commit 729ce71aa0
294 changed files with 20414 additions and 3197 deletions

View File

@@ -37,15 +37,15 @@
return
else
name = ("bookcase ([newname])")
else if(istype(O,/obj/item/weapon/wrench))
else if(O.is_wrench())
playsound(loc, O.usesound, 100, 1)
user << (anchored ? "<span class='notice'>You unfasten \the [src] from the floor.</span>" : "<span class='notice'>You secure \the [src] to the floor.</span>")
to_chat(user, (anchored ? "<span class='notice'>You unfasten \the [src] from the floor.</span>" : "<span class='notice'>You secure \the [src] to the floor.</span>"))
anchored = !anchored
else if(istype(O,/obj/item/weapon/screwdriver))
else if(O.is_screwdriver())
playsound(loc, O.usesound, 75, 1)
user << "<span class='notice'>You begin dismantling \the [src].</span>"
to_chat(user, "<span class='notice'>You begin dismantling \the [src].</span>")
if(do_after(user,25 * O.toolspeed))
user << "<span class='notice'>You dismantle \the [src].</span>"
to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
new /obj/item/stack/material/wood(get_turf(src), 3)
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
@@ -154,19 +154,19 @@
/obj/item/weapon/book/attack_self(var/mob/user as mob)
if(carved)
if(store)
user << "<span class='notice'>[store] falls out of [title]!</span>"
to_chat(user, "<span class='notice'>[store] falls out of [title]!</span>")
store.loc = get_turf(src.loc)
store = null
return
else
user << "<span class='notice'>The pages of [title] have been cut out!</span>"
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
return
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
onclose(user, "book")
else
user << "This book is completely blank!"
to_chat(user, "This book is completely blank!")
/obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(carved)
@@ -175,24 +175,24 @@
user.drop_item()
W.loc = src
store = W
user << "<span class='notice'>You put [W] in [title].</span>"
to_chat(user, "<span class='notice'>You put [W] in [title].</span>")
return
else
user << "<span class='notice'>[W] won't fit in [title].</span>"
to_chat(user, "<span class='notice'>[W] won't fit in [title].</span>")
return
else
user << "<span class='notice'>There's already something in [title]!</span>"
to_chat(user, "<span class='notice'>There's already something in [title]!</span>")
return
if(istype(W, /obj/item/weapon/pen))
if(unique)
user << "These pages don't seem to take the ink well. Looks like you can't modify it."
to_chat(user, "These pages don't seem to take the ink well. Looks like you can't modify it.")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = reject_bad_text(sanitizeSafe(input("Write a new title:")))
if(!newtitle)
usr << "The title is invalid."
to_chat(usr, "The title is invalid.")
return
else
src.name = newtitle
@@ -200,14 +200,14 @@
if("Contents")
var/content = sanitize(input("Write your book's contents (HTML NOT allowed):") as message|null, MAX_BOOK_MESSAGE_LEN)
if(!content)
usr << "The content is invalid."
to_chat(usr, "The content is invalid.")
return
else
src.dat += content
if("Author")
var/newauthor = sanitize(input(usr, "Write the author's name:"))
if(!newauthor)
usr << "The name is invalid."
to_chat(usr, "The name is invalid.")
return
else
src.author = newauthor
@@ -216,37 +216,37 @@
else if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
if(!scanner.computer)
user << "[W]'s screen flashes: 'No associated computer found!'"
to_chat(user, "[W]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
user << "[W]'s screen flashes: 'Book stored in buffer.'"
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = src.name
user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == src.name)
scanner.computer.checkouts.Remove(b)
user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
else if(istype(W, /obj/item/weapon/material/knife) || istype(W, /obj/item/weapon/wirecutters))
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(W, /obj/item/weapon/material/knife) || W.is_wirecutter())
if(carved) return
user << "<span class='notice'>You begin to carve out [title].</span>"
to_chat(user, "<span class='notice'>You begin to carve out [title].</span>")
if(do_after(user, 30))
user << "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>"
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
carved = 1
return
else
@@ -278,7 +278,7 @@
mode += 1
if(mode > 3)
mode = 0
user << "[src] Status Display:"
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
@@ -291,9 +291,9 @@
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
user << " - Mode [mode] : [modedesc]"
to_chat(user, " - Mode [mode] : [modedesc]")
if(src.computer)
user << "<font color=green>Computer has been associated with this unit.</font>"
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
user << "\n"
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")