Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

This commit is contained in:
Anewbe
2018-08-02 21:45:15 -05:00
parent 8b6377016f
commit 729ce71aa0
294 changed files with 20414 additions and 3197 deletions

View File

@@ -89,15 +89,15 @@
if(health < maxhealth)
switch(health / maxhealth)
if(0.0 to 0.5)
user << "<span class='warning'>It looks severely damaged!</span>"
to_chat(user, "<span class='warning'>It looks severely damaged!</span>")
if(0.25 to 0.5)
user << "<span class='warning'>It looks damaged!</span>"
to_chat(user, "<span class='warning'>It looks damaged!</span>")
if(0.5 to 1.0)
user << "<span class='notice'>It has a few scrapes and dents.</span>"
to_chat(user, "<span class='notice'>It has a few scrapes and dents.</span>")
/obj/structure/table/attackby(obj/item/weapon/W, mob/user)
if(reinforced && istype(W, /obj/item/weapon/screwdriver))
if(reinforced && W.is_screwdriver())
remove_reinforced(W, user)
if(!reinforced)
update_desc()
@@ -105,7 +105,7 @@
update_material()
return 1
if(carpeted && istype(W, /obj/item/weapon/crowbar))
if(carpeted && W.is_crowbar())
user.visible_message("<span class='notice'>\The [user] removes the carpet from \the [src].</span>",
"<span class='notice'>You remove the carpet from \the [src].</span>")
new /obj/item/stack/tile/carpet(loc)
@@ -122,9 +122,9 @@
update_icon()
return 1
else
user << "<span class='warning'>You don't have enough carpet!</span>"
to_chat(user, "<span class='warning'>You don't have enough carpet!</span>")
if(!reinforced && !carpeted && material && istype(W, /obj/item/weapon/wrench))
if(!reinforced && !carpeted && material && W.is_wrench())
remove_material(W, user)
if(!material)
update_connections(1)
@@ -135,14 +135,14 @@
update_material()
return 1
if(!carpeted && !reinforced && !material && istype(W, /obj/item/weapon/wrench))
if(!carpeted && !reinforced && !material && W.is_wrench())
dismantle(W, user)
return 1
if(health < maxhealth && istype(W, /obj/item/weapon/weldingtool))
if(health < maxhealth && W.is_welder())
var/obj/item/weapon/weldingtool/F = W
if(F.welding)
user << "<span class='notice'>You begin reparing damage to \the [src].</span>"
to_chat(user, "<span class='notice'>You begin reparing damage to \the [src].</span>")
playsound(src, F.usesound, 50, 1)
if(!do_after(user, 20 * F.toolspeed) || !F.remove_fuel(1, user))
return
@@ -197,19 +197,19 @@
/obj/structure/table/proc/reinforce_table(obj/item/stack/material/S, mob/user)
if(reinforced)
user << "<span class='warning'>\The [src] is already reinforced!</span>"
to_chat(user, "<span class='warning'>\The [src] is already reinforced!</span>")
return
if(!can_reinforce)
user << "<span class='warning'>\The [src] cannot be reinforced!</span>"
to_chat(user, "<span class='warning'>\The [src] cannot be reinforced!</span>")
return
if(!material)
user << "<span class='warning'>Plate \the [src] before reinforcing it!</span>"
to_chat(user, "<span class='warning'>Plate \the [src] before reinforcing it!</span>")
return
if(flipped)
user << "<span class='warning'>Put \the [src] back in place before reinforcing it!</span>"
to_chat(user, "<span class='warning'>Put \the [src] back in place before reinforcing it!</span>")
return
reinforced = common_material_add(S, user, "reinforc")
@@ -234,12 +234,12 @@
/obj/structure/table/proc/common_material_add(obj/item/stack/material/S, mob/user, verb) // Verb is actually verb without 'e' or 'ing', which is added. Works for 'plate'/'plating' and 'reinforce'/'reinforcing'.
var/material/M = S.get_material()
if(!istype(M))
user << "<span class='warning'>You cannot [verb]e \the [src] with \the [S].</span>"
to_chat(user, "<span class='warning'>You cannot [verb]e \the [src] with \the [S].</span>")
return null
if(manipulating) return M
manipulating = 1
user << "<span class='notice'>You begin [verb]ing \the [src] with [M.display_name].</span>"
to_chat(user, "<span class='notice'>You begin [verb]ing \the [src] with [M.display_name].</span>")
if(!do_after(user, 20) || !S.use(1))
manipulating = 0
return null
@@ -250,7 +250,7 @@
// Returns the material to set the table to.
/obj/structure/table/proc/common_material_remove(mob/user, material/M, delay, what, type_holding, sound)
if(!M.stack_type)
user << "<span class='warning'>You are unable to remove the [what] from this [src]!</span>"
to_chat(user, "<span class='warning'>You are unable to remove the [what] from this [src]!</span>")
return M
if(manipulating) return M
@@ -268,13 +268,13 @@
manipulating = 0
return null
/obj/structure/table/proc/remove_reinforced(obj/item/weapon/screwdriver/S, mob/user)
/obj/structure/table/proc/remove_reinforced(obj/item/weapon/S, mob/user)
reinforced = common_material_remove(user, reinforced, 40 * S.toolspeed, "reinforcements", "screws", S.usesound)
/obj/structure/table/proc/remove_material(obj/item/weapon/wrench/W, mob/user)
/obj/structure/table/proc/remove_material(obj/item/weapon/W, mob/user)
material = common_material_remove(user, material, 20 * W.toolspeed, "plating", "bolts", W.usesound)
/obj/structure/table/proc/dismantle(obj/item/weapon/wrench/W, mob/user)
/obj/structure/table/proc/dismantle(obj/item/W, mob/user)
if(manipulating) return
manipulating = 1
user.visible_message("<span class='notice'>\The [user] begins dismantling \the [src].</span>",
@@ -459,7 +459,8 @@
*/
/proc/dirs_to_corner_states(list/dirs)
if(!istype(dirs)) return
if(!istype(dirs))
return
var/list/ret = list(NORTHWEST, SOUTHEAST, NORTHEAST, SOUTHWEST)