Weapon sound improvements from TG, take 2 (#3772)

* Sound Improvements

Ported some sounds from TG. I was getting sick of the current pistol
sound. Didn't sound meaty enough so I changed it.

I also didn't like the default gun firing sound so I changed that too.

I also brought in a couple more sound files from TG just in case those
ever get used. No use for them currently.

While I was at it, I fixed the incorrect naming of some sound files in
audible_deception.dm for Technomancers because I was editing the file
anyway and a separate PR would make conflicts.

* I forgot to press save on this one

I tend to do that a lot

* Laser sound too.

* Adds back commented out code because reasons
This commit is contained in:
Spades
2017-09-09 15:40:26 -04:00
committed by Anewbe
parent fa38d674c4
commit 72c249f0ef
10 changed files with 11 additions and 11 deletions

View File

@@ -7,7 +7,7 @@
icon_state = "colt"
caliber = ".45"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/colt/update_icon()
@@ -74,7 +74,7 @@
magazine_type = /obj/item/ammo_magazine/m45/rubber
caliber = ".45"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/sec/update_icon()
@@ -194,7 +194,7 @@
caliber = "9mm"
silenced = 0
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m9mm
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
@@ -298,7 +298,7 @@
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
caliber = "9mm"
load_method = MAGAZINE
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
magazine_type = /obj/item/ammo_magazine/m9mm
allowed_magazines = list(/obj/item/ammo_magazine/m9mm)

View File

@@ -45,7 +45,7 @@
icon_state = "detective"
caliber = ".38"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
ammo_type = /obj/item/ammo_casing/a38
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
@@ -73,7 +73,7 @@
icon_state = "deckard-empty"
caliber = ".38"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
ammo_type = /obj/item/ammo_casing/a38
/obj/item/weapon/gun/projectile/revolver/deckard/emp
@@ -124,7 +124,7 @@
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
handle_casings = CYCLE_CASINGS
max_shells = 9
fire_sound = 'sound/weapons/semiauto.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
caliber = ".38"
ammo_type = /obj/item/ammo_casing/a38
var/secondary_max_shells = 1