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Weapon sound improvements from TG, take 2 (#3772)
* Sound Improvements Ported some sounds from TG. I was getting sick of the current pistol sound. Didn't sound meaty enough so I changed it. I also didn't like the default gun firing sound so I changed that too. I also brought in a couple more sound files from TG just in case those ever get used. No use for them currently. While I was at it, I fixed the incorrect naming of some sound files in audible_deception.dm for Technomancers because I was editing the file anyway and a separate PR would make conflicts. * I forgot to press save on this one I tend to do that a lot * Laser sound too. * Adds back commented out code because reasons
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@@ -7,7 +7,7 @@
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icon_state = "colt"
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/colt/update_icon()
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@@ -74,7 +74,7 @@
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magazine_type = /obj/item/ammo_magazine/m45/rubber
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caliber = ".45"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/sec/update_icon()
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@@ -194,7 +194,7 @@
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caliber = "9mm"
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silenced = 0
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/m9mm
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allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
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@@ -298,7 +298,7 @@
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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caliber = "9mm"
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load_method = MAGAZINE
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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magazine_type = /obj/item/ammo_magazine/m9mm
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allowed_magazines = list(/obj/item/ammo_magazine/m9mm)
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@@ -45,7 +45,7 @@
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icon_state = "detective"
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caliber = ".38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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ammo_type = /obj/item/ammo_casing/a38
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/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
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@@ -73,7 +73,7 @@
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icon_state = "deckard-empty"
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caliber = ".38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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ammo_type = /obj/item/ammo_casing/a38
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/obj/item/weapon/gun/projectile/revolver/deckard/emp
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@@ -124,7 +124,7 @@
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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handle_casings = CYCLE_CASINGS
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max_shells = 9
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fire_sound = 'sound/weapons/semiauto.ogg'
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fire_sound = 'sound/weapons/gunshot3.ogg'
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caliber = ".38"
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ammo_type = /obj/item/ammo_casing/a38
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var/secondary_max_shells = 1
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