protean rig armor

This commit is contained in:
BlackMajor
2022-08-26 16:11:06 +12:00
parent 43888a6718
commit 72f1ddc6fa
2 changed files with 34 additions and 23 deletions

View File

@@ -48,21 +48,22 @@ These should come standard with the Protean rigsuit, unless you want them to wor
/obj/item/rig_module/protean/syphon/process() /obj/item/rig_module/protean/syphon/process()
if(active) if(active)
var/mob/living/carbon/human/H = holder.wearer var/mob/living/carbon/human/H = holder.wearer
var/mob/living/carbon/human/P = holder?:myprotean?:humanform var/mob/living/P = holder?:myprotean
if(H && P) if(istype(H.species, /datum/species/protean))
to_chat(H, "<span class='warning'>Your Protean modules do not function on yourself.</span>")
deactivate(1)
else
P = P?:humanform
if((H.nutrition >= 100) && (P.nutrition <= 5000)) if((H.nutrition >= 100) && (P.nutrition <= 5000))
H.nutrition -= 10 H.nutrition -= 10
P.nutrition += 10 P.nutrition += 10
else
deactivate(1)
//This rig module allows a worn Protean to toggle and configure its armor settings. //This rig module allows a worn Protean to toggle and configure its armor settings.
/obj/item/rig_module/protean/armor /obj/item/rig_module/protean/armor
name = "Protean Adaptive Armor" name = "Protean Adaptive Armor"
desc = "This should never be outside of a RIG." desc = "This should never be outside of a RIG."
interface_name = "Protean Adaptive Armor" interface_name = "Protean Adaptive Armor"
interface_desc = "Adjusts the proteans deployed armor values to fit the needs of the wearer. Incurs a slowdown penalty." interface_desc = "Adjusts the proteans deployed armor values to fit the needs of the wearer. Incurs a slowdown penalty that scales with the amount of armor provided."
usable = 1 usable = 1
toggleable = 1 toggleable = 1
activate_string = "Enable Armor" activate_string = "Enable Armor"
@@ -72,14 +73,11 @@ These should come standard with the Protean rigsuit, unless you want them to wor
var/armor_weight_ratio = 0.01 //This amount of slowdown per 1% of armour. 3 slowdown at the max armour. var/armor_weight_ratio = 0.01 //This amount of slowdown per 1% of armour. 3 slowdown at the max armour.
/obj/item/rig_module/protean/armor/engage() /obj/item/rig_module/protean/armor/engage()
if(!..())
return 0
var/armor_chosen = input(usr, "Which armor to adjust?", "Protean Armor") as null|anything in armor_settings var/armor_chosen = input(usr, "Which armor to adjust?", "Protean Armor") as null|anything in armor_settings
if(armor_chosen) if(armor_chosen)
var/value = input(usr, "Set armour reduction value (Max of 60%)", "Protean Armor") as num var/value = input(usr, "Set armour reduction value (Max of 60%)", "Protean Armor") as num
if(value) if(value)
if((value > 60) && value <0) if((value > 60) || (value < 0))
to_chat(usr, "<span class ='warning'>Invalid armor value. Can only be between 0-60</span>") to_chat(usr, "<span class ='warning'>Invalid armor value. Can only be between 0-60</span>")
else else
value = round(value) value = round(value)
@@ -87,27 +85,44 @@ These should come standard with the Protean rigsuit, unless you want them to wor
/obj/item/rig_module/protean/armor/activate() /obj/item/rig_module/protean/armor/activate()
if(!..()) if(!..(1))
return 0 return 0
var/mob/living/carbon/human/H = holder.wearer var/mob/living/carbon/human/H = holder.wearer
if(H) if(H)
to_chat(usr, "<font color='blue'><b>You activate the suit's energy syphon.</b></font>") var/list/temparmor = list("bio" = 100, "rad" = 100)
to_chat(H, "<span class='warning'>Your suit begins to sap at your own energy stores.</span>") temparmor = armor_settings + temparmor
to_chat(usr, "<font color='blue'><b>You signal the suit to harden.</b></font>")
to_chat(H, "<span class='notice'>Your suit hardens in response to physical trauma.</span>")
holder.armor = temparmor.Copy()
for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
piece.armor = temparmor.Copy()
for(var/entry in armor_settings)
holder.slowdown += temparmor[entry]*armor_weight_ratio
message_admins(temparmor[entry])
//holder.slowdown -= (armor_weight_ratio*200)
active = 1 active = 1
else else
return 0 return 0
/obj/item/rig_module/protean/armor/deactivate(var/forced) /obj/item/rig_module/protean/armor/deactivate(var/forced)
if(!..()) if(!..(1))
return 0 return 0
if(forced) if(forced)
holder.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
piece.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
holder.slowdown = initial(slowdown)
active = 0 active = 0
return return
var/mob/living/carbon/human/H = holder.wearer var/mob/living/carbon/human/H = holder.wearer
if(H) if(H)
to_chat(usr, "<font color='blue'><b>You deactivate the suit's energy syphon.</b></font>") to_chat(usr, "<font color='blue'><b>You signal the suit to relax.</b></font>")
to_chat(H, "<span class='warning'>Your suit ceases from sapping your own energy.</span>") to_chat(H, "<span class='warning'>Your suit softens.</span>")
holder.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
for(var/obj/item/piece in list(holder.gloves,holder.helmet,holder.boots,holder.chest))
piece.armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100)
holder.slowdown = initial(slowdown)
active = 0 active = 0
else else
return 0 return 0
@@ -115,12 +130,8 @@ These should come standard with the Protean rigsuit, unless you want them to wor
/obj/item/rig_module/protean/armor/process() /obj/item/rig_module/protean/armor/process()
if(active) if(active)
var/mob/living/carbon/human/H = holder.wearer var/mob/living/carbon/human/H = holder.wearer
var/mob/living/carbon/human/P = holder?:myprotean?:humanform if(istype(H.species, /datum/species/protean))
if(H && P) to_chat(H, "<span class='warning'>Your Protean modules do not function on yourself.</span>")
if((H.nutrition >= 100) && (P.nutrition <= 5000))
H.nutrition -= 10
P.nutrition += 10
else
deactivate(1) deactivate(1)

View File

@@ -13,7 +13,7 @@
offline_slowdown = 0 offline_slowdown = 0
seal_delay = 1 seal_delay = 1
var/mob/living/myprotean var/mob/living/myprotean
initial_modules = list(/obj/item/rig_module/protean/syphon) initial_modules = list(/obj/item/rig_module/protean/syphon, /obj/item/rig_module/protean/armor)
helm_type = /obj/item/clothing/head/helmet/space/rig/protean //These are important for sprite pointers helm_type = /obj/item/clothing/head/helmet/space/rig/protean //These are important for sprite pointers
boot_type = /obj/item/clothing/shoes/magboots/rig/protean boot_type = /obj/item/clothing/shoes/magboots/rig/protean