Merge pull request #2472 from Yoshax/hawaii

Aloha
This commit is contained in:
Anewbe
2016-09-15 18:50:26 -05:00
committed by GitHub
7 changed files with 137 additions and 2 deletions

View File

@@ -15,3 +15,101 @@
animate(src, transform = m120, time = speed, loops) animate(src, transform = m120, time = speed, loops)
animate(transform = m240, time = speed) animate(transform = m240, time = speed)
animate(transform = m360, time = speed) animate(transform = m360, time = speed)
//The X pixel offset of this matrix
/matrix/proc/get_x_shift()
. = c
//The Y pixel offset of this matrix
/matrix/proc/get_y_shift()
. = f
// Color matrices:
//Luma coefficients suggested for HDTVs. If you change these, make sure they add up to 1.
#define LUMR 0.2126
#define LUMG 0.7152
#define LUMB 0.0722
//Still need color matrix addition, negation, and multiplication.
//Returns an identity color matrix which does nothing
/proc/color_identity()
return list(1,0,0, 0,1,0, 0,0,1)
//Moves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites
//TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)
/proc/color_rotation(angle)
if(angle == 0)
return color_identity()
angle = Clamp(angle, -180, 180)
var/cos = cos(angle)
var/sin = sin(angle)
var/constA = 0.143
var/constB = 0.140
var/constC = -0.283
return list(
LUMR + cos * (1-LUMR) + sin * -LUMR, LUMR + cos * -LUMR + sin * constA, LUMR + cos * -LUMR + sin * -(1-LUMR),
LUMG + cos * -LUMG + sin * -LUMG, LUMG + cos * (1-LUMG) + sin * constB, LUMG + cos * -LUMG + sin * LUMG,
LUMB + cos * -LUMB + sin * (1-LUMB), LUMB + cos * -LUMB + sin * constC, LUMB + cos * (1-LUMB) + sin * LUMB
)
//Makes everything brighter or darker without regard to existing color or brightness
/proc/color_brightness(power)
power = Clamp(power, -255, 255)
power = power/255
return list(1,0,0, 0,1,0, 0,0,1, power,power,power)
/var/list/delta_index = list(
0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11,
0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24,
0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42,
0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68,
0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98,
1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54,
1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25,
2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8,
4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0,
7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8,
10.0)
//Exxagerates or removes brightness
/proc/color_contrast(value)
value = Clamp(value, -100, 100)
if(value == 0)
return color_identity()
var/x = 0
if (value < 0)
x = 127 + value / 100 * 127;
else
x = value % 1
if(x == 0)
x = delta_index[value]
else
x = delta_index[value] * (1-x) + delta_index[value+1] * x//use linear interpolation for more granularity.
x = x * 127 + 127
var/mult = x / 127
var/add = 0.5 * (127-x) / 255
return list(mult,0,0, 0,mult,0, 0,0,mult, add,add,add)
//Exxagerates or removes colors
/proc/color_saturation(value as num)
if(value == 0)
return color_identity()
value = Clamp(value, -100, 100)
if(value > 0)
value *= 3
var/x = 1 + value / 100
var/inv = 1 - x
var/R = LUMR * inv
var/G = LUMG * inv
var/B = LUMB * inv
return list(R + x,R,R, G,G + x,G, B,B,B + x)
#undef LUMR
#undef LUMG
#undef LUMB

View File

@@ -539,6 +539,8 @@
new /obj/item/clothing/under/pants/khaki(src) new /obj/item/clothing/under/pants/khaki(src)
new /obj/item/clothing/mask/bandana/blue(src) new /obj/item/clothing/mask/bandana/blue(src)
new /obj/item/clothing/mask/bandana/blue(src) new /obj/item/clothing/mask/bandana/blue(src)
new /obj/item/clothing/accessory/hawaii(src)
new /obj/item/clothing/accessory/hawaii/random(src)
return return
/obj/structure/closet/wardrobe/tactical /obj/structure/closet/wardrobe/tactical

View File

@@ -219,3 +219,15 @@
/datum/gear/accessory/chaps/black /datum/gear/accessory/chaps/black
display_name = "chaps, black" display_name = "chaps, black"
path = /obj/item/clothing/accessory/chaps/black path = /obj/item/clothing/accessory/chaps/black
/datum/gear/accessory/hawaii
display_name = "hawaii shirt"
path = /obj/item/clothing/accessory/hawaii
/datum/gear/accessory/hawaii/New()
..()
var/list/shirts = list()
shirts["blue hawaii shirt"] = /obj/item/clothing/accessory/hawaii
shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
gear_tweaks += new/datum/gear_tweak/path(shirts)

View File

@@ -28,6 +28,7 @@
desc = "Lucky suit jacket." desc = "Lucky suit jacket."
icon_state = "checkered_jacket" icon_state = "checkered_jacket"
/obj/item/clothing/accessory/chaps /obj/item/clothing/accessory/chaps
name = "brown chaps" name = "brown chaps"
desc = "A pair of loose, brown leather chaps." desc = "A pair of loose, brown leather chaps."
@@ -113,3 +114,19 @@
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo." desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
icon_state = "cargoponcho" icon_state = "cargoponcho"
item_state = "cargoponcho" item_state = "cargoponcho"
/obj/item/clothing/accessory/hawaii
name = "flower-pattern shirt"
desc = "You probably need some welder googles to look at this."
icon_state = "hawaii"
/obj/item/clothing/accessory/hawaii/red
icon_state = "hawaii2"
/obj/item/clothing/accessory/hawaii/random
name = "flower-pattern shirt"
/obj/item/clothing/accessory/hawaii/random/New()
if(prob(50))
icon_state = "hawaii2"
color = color_rotation(rand(-11,12)*15)

View File

@@ -0,0 +1,6 @@
author: Chinsky
delete-after: True
changes:
- rscadd: "Added a hawaii shirt to loadout accessories. Can be attached to clothing like suit jackets etc. Can also be found in mixed wardrobes."

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB