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[READY TO MERGE] Exploration Carrier Phase One, Phase Weapon Improvements and new Humvee Vehicle (#6360)
Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Raeschen <rycoop29@gmail.com> Co-authored-by: Raeschen <Raeschen@users.noreply.github.com> Co-authored-by: FluffMedic <109300046+FluffMedic@users.noreply.github.com> Co-authored-by: Victor Zisthus <56660717+VictorZisthus@users.noreply.github.com> Co-authored-by: Razgriz1032 <Razgriz1032@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: CHOMPStation2 <58959929+CHOMPStation2@users.noreply.github.com> Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: CHOMPStation2 <chompsation2@gmail.com> Co-authored-by: purplefoxy27 <38367315+purplefoxy27@users.noreply.github.com> Co-authored-by: Casey <a.roaming.shadow@gmail.com>
This commit is contained in:
@@ -290,8 +290,8 @@
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// CHOMPedit start - Sounds for mech footsteps.
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if ("powerloaderstep")
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soundin = pick(
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'modular_chomp/sound/effects/powerloader_step.ogg',
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'modular_chomp/sound/effects/powerloader_step2.ogg')
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'modular_chomp/sound/effects/mech/powerloader_step.ogg',
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'modular_chomp/sound/effects/mech/powerloader_step2.ogg')
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// CHOMPedit end.
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return soundin
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@@ -2,8 +2,8 @@
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//CHOMP Edit: Each phase gun now has the same safety lock as frontier phasers. Every pathname now has "locked" and "unlocked", basically. This code comes from /code/modules/projectiles/guns/energy/laser_vr.dm.
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/obj/item/weapon/gun/energy/locked/phasegun
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name = "phase carbine"
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desc = "The RayZar EW26 Artemis is a downsized energy weapon, specifically designed for use against wildlife. This one has a safety interlock that prevents firing while in proximity to the facility."
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name = "EW26 Artemis" //ChompEDIT
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desc = "The RayZar EW26 Artemis, also known as the 'phase carbine', is a downsized energy-based weapon specifically designed for use against wildlife. This one has a safety interlock that prevents firing while in proximity to the facility." //ChompEDIT
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description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market."
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icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites
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icon_state = "phasecarbine"
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@@ -16,7 +16,7 @@
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recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
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/obj/item/weapon/gun/energy/locked/phasegun/unlocked
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desc = "The RayZar EW26 Artemis is a downsized energy weapon, specifically designed for use against wildlife."
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desc = "The RayZar EW26 Artemis, also known as the 'phase carbine', is a downsized energy-based weapon specifically designed for use against wildlife." //ChompEDIT
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req_access = newlist() //for toggling safety
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locked = 0
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lockable = 0
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@@ -31,8 +31,8 @@
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recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost
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/obj/item/weapon/gun/energy/locked/phasegun/pistol
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name = "phase pistol"
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desc = "The RayZar EW15 Apollo is an energy handgun, specifically designed for self-defense against aggressive wildlife. This one has a safety interlock that prevents firing while in proximity to the facility."
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name = "EW15 Apollo" //ChompEDIT
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desc = "The RayZar EW15 Apollo, also known as the 'phase pistol', is an energy-based handgun specifically designed for self-defense against aggressive wildlife. This one has a safety interlock that prevents firing while in proximity to the facility." //ChompEDIT
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icon_state = "phase"
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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w_class = ITEMSIZE_NORMAL
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@@ -43,7 +43,7 @@
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move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
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/obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked
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desc = "The RayZar EW15 Apollo is an energy handgun, specifically designed for self-defense against aggressive wildlife."
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desc = "The RayZar EW15 Apollo, also known as the 'phase pistol', is an energy-based handgun specifically designed for self-defense against aggressive wildlife." //ChompEDIT
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req_access = newlist() //for toggling safety
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locked = 0
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lockable = 0
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@@ -59,8 +59,8 @@
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/obj/item/weapon/gun/energy/locked/phasegun/rifle
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name = "phase rifle"
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desc = "The RayZar EW31 Orion is a specialist energy weapon, intended for use against hostile wildlife. This one has a safety interlock that prevents firing while in proximity to the facility."
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name = "EW31 Orion" //ChompEDIT
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desc = "The RayZar EW31 Orion, also known as the 'phase rifle', is a specialist energy-based weapon intended for use against hostile wildlife. This one has a safety interlock that prevents firing while in proximity to the facility." //ChompEDIT
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icon_state = "phaserifle"
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item_state = "phaserifle"
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wielded_item_state = "phaserifle-wielded"
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@@ -72,14 +72,14 @@
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one_handed_penalty = 30
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/obj/item/weapon/gun/energy/locked/phasegun/rifle/unlocked
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desc = "The RayZar EW31 Orion is a specialist energy weapon, intended for use against hostile wildlife."
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desc = "The RayZar EW31 Orion, also known as the 'phase rifle', is a specialist energy-based weapon intended for use against hostile wildlife." //ChompEDIT
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req_access = newlist() //for toggling safety
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locked = 0
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lockable = 0
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/obj/item/weapon/gun/energy/locked/phasegun/cannon
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name = "phase cannon"
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desc = "The RayZar EW50 Gaia is a massive energy weapon, purpose-built for clearing land. You feel dirty just looking at it. This one has a safety interlock that prevents firing while in proximity to the facility."
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name = "EW50 Gaia" //ChompEDIT
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desc = "The RayZar EW50 Gaia, also known as the 'phase cannon', is a massive energy weapon purpose-built for clearing land. You feel dirty just looking at it. This one has a safety interlock that prevents firing while in proximity to the facility." //ChompEDIT
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icon_state = "phasecannon"
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item_state = "phasecannon"
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wielded_item_state = "phasecannon-wielded" //TODO: New Sprites
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@@ -91,7 +91,7 @@
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one_handed_penalty = 65
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/obj/item/weapon/gun/energy/locked/phasegun/cannon/unlocked
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desc = "The RayZar EW50 Gaia is a massive energy weapon, purpose-built for clearing land. You feel dirty just looking at it."
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desc = "The RayZar EW50 Gaia, also known as the 'phase cannon', is a massive energy weapon purpose-built for clearing land. You feel dirty just looking at it." //ChompEDIT
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req_access = newlist() //for toggling safety
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locked = 0
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lockable = 0
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@@ -27,6 +27,7 @@
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecarbine.ogg' //CHOMPedit - New sounds.
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range = 13
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damage = 5
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SA_bonus_damage = 45
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@@ -35,12 +36,14 @@
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasepistol.ogg' //CHOMPedit - New sounds.
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range = 11
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SA_bonus_damage = 35
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armor_penetration = -50
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phaserifle.ogg' //CHOMPedit - New sounds.
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range = 16 //Chompedit This range was not great
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damage = 10
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SA_bonus_damage = 50
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@@ -48,6 +51,7 @@
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/heavy/cannon
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fire_sound = 'modular_chomp/sound/weapons/phase_new/phasecannon.ogg' //CHOMPedit - New sounds.
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range = 20 //Chompedit This range was mediocre, but not worth a cannon.
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damage = 15
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SA_bonus_damage = 60
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@@ -21,7 +21,7 @@
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var/frame_state = "quad" //Custom-item proofing!
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var/paint_base = 'icons/obj/vehicles_64x64.dmi'
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var/custom_frame = FALSE
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var/datum/looping_sound/vehicle_engine/soundloop
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//var/datum/looping_sound/vehicle_engine/soundloop //Chomp REMOVE
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paint_color = "#ffffff"
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@@ -2,18 +2,21 @@
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//I don't know what the hell I'm doing right now. Please help. Especially with the update_icons stuff. -Joan Risu
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/obj/vehicle/train/rover/engine
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name = "NT Humvee"
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desc = "The NT version of the UF T-41LV, a Federation recon vehicle used as a personal transport. Can be latched to a trolly to transport equipment. "
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name = "\improper NT T-41LV Humvee" //ChompEDIT
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desc = "The corporate market model of the UF T-41LV, a SolGov reconnaissance and exploration vehicle, painted in Nanotrasen blue. Trailers can be latched for transporting heavy equipment, though its performance will noticeably degrade with more than one." //ChompEDIT
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icon = 'icons/vore/rover_vr.dmi'
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icon_state = "rover"
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light_power = 2 // CHOMPedit: 1 to 2, more light range.
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light_range = 6 // CHOMPedit: 3 to 6, more light range.
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on = 0
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powered = 1
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locked = 0
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move_delay = 0.5
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move_delay = 0.2 //CHOMPedit: Move delay reduced from 0.5 to 0.2.
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charge_use = 2.5 //CHOMPedit: Reduced from 5 to 2.5 for more fuel efficiency, being a dedicated transport vehicle.
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//Health stuff
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health = 100
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maxhealth = 100
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health = 250 // CHOMPedit: 100 to 250. Cars are usually just a bit tougher than humans.
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maxhealth = 250 // CHOMPedit: Cars are usually just a bit tougher than humans.
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fire_dam_coeff = 0.6
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brute_dam_coeff = 0.5
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@@ -22,8 +25,8 @@
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pixel_x = -8
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pixel_y = -8
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var/car_limit = 0 //how many cars an engine can pull before performance degrades. This should be 0 to prevent trailers from unhitching.
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var/car_limit = 1 //how many cars an engine can pull before performance degrades. This should be 0 to prevent trailers from unhitching.
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//CHOMPedit: Set to 1 because the thing slows down to a crawl with even one trailer. Unhitching doesn't occur at regular movement speeds, or even at faster speeds than base.
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active_engines = 1
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var/obj/item/weapon/key/rover/key
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var/siren = 0 //This is for eventually getting the siren sprite to work.
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@@ -35,8 +38,8 @@
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icon_state = "dunebug"
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/obj/item/weapon/key/rover
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name = "The Rover key"
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desc = "The Rover key used to start it."
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name = "\improper ignition key" //CHOMPedit: Name update
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desc = "A universal electronic tri-key for starting most Nanotrasen vehicles." //CHOMPedit: Desc update
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icon = 'icons/obj/vehicles_vr.dmi'
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icon_state = "securikey"
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w_class = ITEMSIZE_TINY
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@@ -389,7 +392,7 @@
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else
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move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains
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move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines)
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move_delay += config.run_speed //base reference speed
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move_delay += 1 //base reference speed //CHOMPedit: Move-delay from server config (2) to 1.
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move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight
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/obj/vehicle/train/rover/trolley/update_car(var/train_length, var/active_engines)
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@@ -42,15 +42,25 @@
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var/load_offset_y = 0 //pixel_y offset for item overlay
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var/mob_offset_y = 0 //pixel_y offset for mob overlay
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var/datum/looping_sound/idle_carengine/soundloop //CHOMPedit: Looping engine audio.
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//-------------------------------------------
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// Standard procs
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//-------------------------------------------
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/obj/vehicle/New()
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..()
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//spawn the cell you want in each vehicle
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//ChompADD START
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/obj/vehicle/Initialize()
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.=..()
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soundloop = new(list(src), FALSE)
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return
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//ChompADD END
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///obj/vehicle/New()
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// ..()
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// //spawn the cell you want in each vehicle // CHOMPedit: Commented out in favour of initialize.
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/obj/vehicle/Destroy()
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QDEL_NULL(riding_datum)
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QDEL_NULL(soundloop) //ChompADD
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return ..()
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//BUCKLE HOOKS
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@@ -200,7 +210,8 @@
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if(on)
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return FALSE
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on = 1
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playsound(src, 'sound/machines/vehicle/ignition.ogg', 50, 1, -3)
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playsound(src, 'modular_chomp/sound/effects/vehicle/ignition_car.ogg', 60, 2, -2) //CHOMPedit: New sound effects.
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soundloop.start()
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set_light(initial(light_range))
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update_icon()
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return TRUE
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@@ -211,6 +222,8 @@
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if(!mechanical)
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return FALSE
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on = 0
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playsound(src, 'modular_chomp/sound/effects/vehicle/engine_off.ogg', 60, 2, -2) //CHOMPedit: New sound effects.
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soundloop.stop()
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set_light(0)
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update_icon()
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@@ -227,6 +240,7 @@
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/obj/vehicle/proc/explode()
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src.visible_message("<font color='red'><B>[src] blows apart!</B></font>", 1)
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playsound(src, 'modular_chomp/sound/effects/explosions/vehicleexplosion.ogg', 100, 8, 3) //CHOMPedit: New sound effects.
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var/turf/Tsec = get_turf(src)
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//stuns people who are thrown off a train that has been blown up
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@@ -418,3 +432,18 @@
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new /obj/effect/decal/cleanable/blood/oil(src.loc)
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spawn(1) healthcheck()
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return 1
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//ChompADD START
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//----------------------------
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// Engine sounds datum
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//----------------------------
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/datum/looping_sound/idle_carengine
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mid_sounds = 'modular_chomp/sound/effects/vehicle/engine_loop.ogg'
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mid_length = 2.60 SECONDS
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chance = 100
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volume = 10
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exclusive = TRUE
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volume_chan = VOLUME_CHANNEL_AMBIENCE
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//ChompADD END
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@@ -77,7 +77,11 @@
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"d2_near_sw",
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"d3_near_w",
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"d3_near_se",
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"baby_mammoth_dock"
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"baby_mammoth_dock",
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"ursula_dock",
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"stargazer_dock",
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"needle_dock",
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"echidna_dock"
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)
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/obj/effect/overmap/visitable/sector/Southern_Cross/get_space_zlevels() //These are the primary levels that our space station resides in. This also indicates what levels astronauts can drift into.
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File diff suppressed because it is too large
Load Diff
@@ -1928,43 +1928,213 @@ End Chompstation Edit*/
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icon_state = "shuttle2"
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base_turf = /turf/simulated/floor/reinforced/airless
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//CHOMPedit: Exploration Carrier areas
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/area/expoutpost
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name = "\improper Exploration Carrier"
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icon_state = "purple"
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/area/expoutpost/shuttle
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name = "\improper Exploration Carrier shuttle"
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//CHOMPedit: New Explo Carrier Areas.
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/area/expoutpost/stationshuttle
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name = "\improper Station Shuttle to Exploration Carrier"
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/area/expoutpost/debriefing
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name = "\improper Exploration Carrier Debriefing"
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ambience = AMBIENCE_EXPOUTPOST
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// Bow
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/area/expoutpost/prep
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name = "\improper Exploration Carrier Prep Room"
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/area/expoutpost/portbowairlock
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name = "\improper Port Bow Airlock"
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/area/expoutpost/prep/recovery
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name = "\improper Exploration Carrier Recovery"
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icon_state = "exam_room"
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/area/expoutpost/starboardbowairlock
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name = "\improper Starboard Bow Airlock"
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/area/expoutpost/pathfinder
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name = "\improper Exploration Carrier Pathfinder Office"
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/area/expoutpost/eva
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name = "\improper EVA"
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/area/expoutpost/hallwayaftport
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name = "\improper Exploration Carrier Aft Port Hallway"
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/area/expoutpost/botany
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name = "\improper Botany Lab"
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/area/expoutpost/bathroom
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name = "\improper Exploration Carrier Bathroom"
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/area/expoutpost/washroom
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name = "\improper Washroom"
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/area/expoutpost/aftdock
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name = "\improper Exploration Carrier Backup Shuttle Docks"
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/area/expoutpost/civaccesshallway
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name = "\improper Civilian Access Hallway"
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||||
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||||
/area/expoutpost/hangerhall
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name = "\improper Exploration Carrier Hangar Hallway"
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||||
/area/expoutpost/janitorial
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name = "\improper Janitorial Closet"
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||||
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/area/expoutpost/kitchen
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||||
name = "\improper Kitchen"
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||||
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||||
/area/expoutpost/restrooms
|
||||
name = "\improper Restrooms"
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||||
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||||
/area/expoutpost/portbowhallway
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||||
name = "\improper Port Bow Hallway"
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||||
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||||
/area/expoutpost/bar
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name = "\improper Bar"
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flags = RAD_SHIELDED
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||||
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||||
/area/expoutpost/starbowhallway
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name = "\improper Starboard Bow Hallway"
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||||
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||||
/area/expoutpost/suite1
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name = "\improper Suite One"
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||||
flags = RAD_SHIELDED
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||||
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||||
/area/expoutpost/suite2
|
||||
name = "\improper Suite Two"
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||||
flags = RAD_SHIELDED
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||||
|
||||
/area/expoutpost/pathfinderroom
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||||
name = "\improper Pathfinder's Ready-Room"
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||||
flags = RAD_SHIELDED
|
||||
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||||
/area/expoutpost/commanderroom
|
||||
name = "\improper Security Commander's Ready-Room"
|
||||
flags = RAD_SHIELDED
|
||||
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||||
/area/expoutpost/portqpadjunction
|
||||
name = "\improper Port Q-Pad Junction"
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||||
|
||||
/area/expoutpost/starqpadjunction
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name = "\improper Starboard Q-Pad Junction"
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||||
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||||
/area/expoutpost/slingcarrierdock
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name = "\improper Sling Carrier Dock"
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||||
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||||
/area/expoutpost/stationqpad
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name ="\improper Station Q-Pad Junction"
|
||||
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||||
/area/expoutpost/secbowcheckpoint
|
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name = "\improper Security Bow Checkpoint"
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||||
|
||||
// Midship
|
||||
|
||||
/area/expoutpost/staginghangar
|
||||
name = "\improper Staging Hangar"
|
||||
|
||||
// Stern
|
||||
|
||||
/area/expoutpost/uppersternhallway
|
||||
name = "\improper Upper Stern Hallway"
|
||||
|
||||
/area/expoutpost/medbaylobby
|
||||
name = "\improper Medbay Lobby"
|
||||
|
||||
/area/expoutpost/medicalbay
|
||||
name = "\improper Medical Bay"
|
||||
|
||||
/area/expoutpost/surgical1
|
||||
name = "\improper Surgical Theatre One"
|
||||
|
||||
/area/expoutpost/midsternhallway
|
||||
name = "\improper Middle Stern Hallway"
|
||||
|
||||
/area/expoutpost/exploarmory
|
||||
name = "\improper Exploration Armory"
|
||||
|
||||
/area/expoutpost/explobriefroom
|
||||
name = "\improper Exploration Briefing Room"
|
||||
|
||||
/area/expoutpost/explodorm1
|
||||
name = "\improper Exploration Dorm One"
|
||||
flags = RAD_SHIELDED
|
||||
|
||||
/area/expoutpost/explodorm2
|
||||
name = "\improper Exploration Dorm Two"
|
||||
flags = RAD_SHIELDED
|
||||
|
||||
/area/expoutpost/breakroom
|
||||
name = "\improper Public Breakroom"
|
||||
|
||||
/area/expoutpost/cic
|
||||
name = "\improper Combat Information Center"
|
||||
|
||||
/area/expoutpost/secoffice
|
||||
name = "\improper Security Office"
|
||||
|
||||
/area/expoutpost/gatewayeva
|
||||
name = "\improper Gateway EVA"
|
||||
|
||||
/area/expoutpost/gateway
|
||||
name = "\improper Gateway"
|
||||
|
||||
/area/expoutpost/secarmory
|
||||
name = "\improper Security Armory"
|
||||
|
||||
/area/expoutpost/miningfoyer
|
||||
name = "\improper Mining Foyer"
|
||||
|
||||
/area/expoutpost/reactoraccess
|
||||
name = "\improper Reactor Access"
|
||||
|
||||
/area/expoutpost/reactorcr
|
||||
name = "\improper Reactor Control Room"
|
||||
|
||||
/area/expoutpost/reactorroom
|
||||
name = "\improper Fusion Reactor"
|
||||
|
||||
/area/expoutpost/rndlobby
|
||||
name = "\improper R&D Lobby"
|
||||
|
||||
/area/expoutpost/rnd
|
||||
name = "\improper Research and Development"
|
||||
|
||||
/area/expoutpost/engoffice
|
||||
name = "\improper Engineering Office"
|
||||
|
||||
/area/expoutpost/engstorage
|
||||
name = "\improper Engineering Equipment Room"
|
||||
|
||||
/area/expoutpost/atmospherics
|
||||
name = "\improper Atmospherics"
|
||||
|
||||
/area/expoutpost/secureaccess
|
||||
name = "\improper Secure Access Corridor"
|
||||
|
||||
/area/expoutpost/techstorage
|
||||
name = "\improper Technical Storage"
|
||||
|
||||
/area/expoutpost/aicore
|
||||
name = "\improper Auxiliary AI Core"
|
||||
|
||||
/area/expoutpost/telecomms
|
||||
name = "\improper Ship Telecomms"
|
||||
|
||||
/area/expoutpost/disposals
|
||||
name = "\improper Disposals Sorting"
|
||||
|
||||
/area/expoutpost/lowersternhallway
|
||||
name = "\improper Lower Stern Hallway"
|
||||
|
||||
/area/expoutpost/portfuelstorage
|
||||
name = "\improper Port Fuel Storage"
|
||||
|
||||
/area/expoutpost/starfuelstorage
|
||||
name = "\improper Starboard Fuel Storage"
|
||||
|
||||
// Maints
|
||||
|
||||
/area/expoutpost/portuppermaint
|
||||
name = "\improper Port Upper Maintenance"
|
||||
|
||||
/area/expoutpost/staruppermaint
|
||||
name = "\improper Starboard Upper Maintenance"
|
||||
|
||||
/area/expoutpost/portexplomaint
|
||||
name = "\improper Port Exploration Maintenance"
|
||||
|
||||
/area/expoutpost/starsciencemaint
|
||||
name = "\improper Starboard Science Maintenance"
|
||||
|
||||
/area/expoutpost/portlowermaint
|
||||
name = "\improper Port Lower Maintenance"
|
||||
|
||||
/area/expoutpost/starlowermaint
|
||||
name = "\improper Starboard Lower Maintenance"
|
||||
|
||||
/area/expoutpost/portsternairlock
|
||||
name = "\improper Port Stern Airlock"
|
||||
|
||||
/area/expoutpost/starsternairlock
|
||||
name = "\improper Starboard Stern Airlock"
|
||||
|
||||
// Hangars
|
||||
|
||||
/area/expoutpost/hangarone
|
||||
name = "\improper Exploration Carrier Hangar One"
|
||||
@@ -1990,68 +2160,6 @@ End Chompstation Edit*/
|
||||
name = "\improper Exploration Carrier Hangar Six"
|
||||
icon_state = "hangar"
|
||||
|
||||
/area/expoutpost/hangaroneprep
|
||||
name = "\improper Exploration Carrier Hangar One Prep"
|
||||
|
||||
/area/expoutpost/nukestorage //Yes this is a joke
|
||||
name = "\improper Exploration Carrier Secure Storage"
|
||||
icon_state = "nuke_storage"
|
||||
|
||||
/area/expoutpost/teleporter
|
||||
name = "\improper Exploration Carrier Teleporter"
|
||||
icon_state = "teleporter"
|
||||
|
||||
/area/expoutpost/gateway
|
||||
name = "\improper Exploration Carrier Gateway"
|
||||
icon_state = "teleporter"
|
||||
|
||||
/area/expoutpost/displayroom
|
||||
name = "\improper Exploration Carrier Display Room"
|
||||
|
||||
/area/solar/expstarboardsolar
|
||||
name = "\improper Exploration Carrier Starbound Solars"
|
||||
icon_state = "panelsS"
|
||||
|
||||
/area/solar/expportsolar
|
||||
name = "\improper Exploration Carrier Port Solars"
|
||||
icon_state = "panelsP"
|
||||
|
||||
/area/maintenance/solars/expstarboardsolar
|
||||
name = "\improper Exploration Carrier Starbound Solar Control"
|
||||
icon_state = "SolarcontrolS"
|
||||
|
||||
/area/maintenance/solars/expportsolar
|
||||
name = "\improper Exploration Carrier Port Solar Control"
|
||||
icon_state = "SolarcontrolP"
|
||||
|
||||
/area/maintenance/expoutpost/atmospherics
|
||||
name = "\improper Exploration Carrier Atmospherics"
|
||||
icon_state = "smaint"
|
||||
|
||||
/area/maintenance/expoutpost/portmaint
|
||||
name = "\improper Exploration Carrier Port Maintenance"
|
||||
icon_state = "pmaint"
|
||||
|
||||
/area/maintenance/expoutpost/telecomms
|
||||
name = "\improper Exploration Carrier Telecomms"
|
||||
icon_state = "pmaint"
|
||||
|
||||
/area/maintenance/expoutpost/innerstarboardmaint
|
||||
name = "\improper Exploration Starboard Carrier Maintenance"
|
||||
icon_state = "smaint"
|
||||
|
||||
/area/maintenance/expoutpost/outerstarboardmaint
|
||||
name = "\improper Exploration Starboard Carrier Maintenance"
|
||||
icon_state = "smaint"
|
||||
|
||||
/area/maintenance/expoutpost/outerportmaint
|
||||
name = "\improper Exploration Carrier Port Maintenance"
|
||||
icon_state = "pmaint"
|
||||
|
||||
/area/maintenance/expoutpost/innerportmaint
|
||||
name = "\improper Exploration Carrier Port Maintenance"
|
||||
icon_state = "pmaint"
|
||||
|
||||
//CHOMPedit: Exploration backup shuttle. For now this is a placeholder for future expedition content.
|
||||
|
||||
/area/shuttle/shuttlebackup
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 516 B |
BIN
modular_chomp/maps/overmap/aegis_carrier/aegis_icons/ledge.dmi
Normal file
BIN
modular_chomp/maps/overmap/aegis_carrier/aegis_icons/ledge.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 516 B |
6
modular_chomp/maps/overmap/aegis_carrier/aegis_objs.dm
Normal file
6
modular_chomp/maps/overmap/aegis_carrier/aegis_objs.dm
Normal file
@@ -0,0 +1,6 @@
|
||||
/obj/structure/railing/overhang/waterless/grey
|
||||
name = "steel ledge"
|
||||
desc = "A metallic overhang that supports an elevated platform."
|
||||
icon = 'modular_chomp/maps/overmap/aegis_carrier/aegis_icons/greyledge.dmi'
|
||||
icon_modifier = "grey_"
|
||||
icon_state = "grey_railing0"
|
||||
BIN
modular_chomp/sound/effects/explosions/vehicleexplosion.ogg
Normal file
BIN
modular_chomp/sound/effects/explosions/vehicleexplosion.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/effects/vehicle/engine_loop.ogg
Normal file
BIN
modular_chomp/sound/effects/vehicle/engine_loop.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/effects/vehicle/engine_loop_finish.ogg
Normal file
BIN
modular_chomp/sound/effects/vehicle/engine_loop_finish.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/effects/vehicle/engine_off.ogg
Normal file
BIN
modular_chomp/sound/effects/vehicle/engine_off.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/effects/vehicle/ignition_car.ogg
Normal file
BIN
modular_chomp/sound/effects/vehicle/ignition_car.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/weapons/phase_new/phasecannon.ogg
Normal file
BIN
modular_chomp/sound/weapons/phase_new/phasecannon.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/weapons/phase_new/phasecarbine.ogg
Normal file
BIN
modular_chomp/sound/weapons/phase_new/phasecarbine.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/weapons/phase_new/phasepistol.ogg
Normal file
BIN
modular_chomp/sound/weapons/phase_new/phasepistol.ogg
Normal file
Binary file not shown.
BIN
modular_chomp/sound/weapons/phase_new/phaserifle.ogg
Normal file
BIN
modular_chomp/sound/weapons/phase_new/phaserifle.ogg
Normal file
Binary file not shown.
@@ -4771,6 +4771,7 @@
|
||||
#include "modular_chomp\code\modules\vore\resizing\resize.dm"
|
||||
#include "modular_chomp\code\modules\weapons\melee.dm"
|
||||
#include "modular_chomp\code\modules\xenobio\machinery\monkey_processor.dm"
|
||||
#include "modular_chomp\maps\overmap\aegis_carrier\aegis_objs.dm"
|
||||
#include "modular_chomp\game\objects\effects\spiders.dm"
|
||||
#include "modular_chomp\maps\overmap\space_pois\space_areas.dm"
|
||||
#include "modular_chomp\maps\overmap\space_pois\space_pois.dm"
|
||||
|
||||
Reference in New Issue
Block a user