Various things and floors no longer associate with dirt

This commit is contained in:
Anewbe
2018-08-04 22:36:14 -05:00
parent 8410891af8
commit 73a3417f5d
5 changed files with 10 additions and 0 deletions

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@@ -14,6 +14,8 @@ var/list/turf_edge_cache = list()
icon_state = null
edge_blending_priority = 1
outdoors = TRUE // This variable is used for weather effects.
can_dirty = FALSE // Looks hideous with dirt on it.
// When a turf gets demoted or promoted, this list gets adjusted. The top-most layer is the layer on the bottom of the list, due to how pop() works.
var/list/turf_layers = list(/turf/simulated/floor/outdoors/rocks)

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@@ -9,6 +9,8 @@
edge_blending_priority = -1
movement_cost = 4
outdoors = TRUE
can_dirty = FALSE // It's water
var/depth = 1 // Higher numbers indicates deeper water.
/turf/simulated/floor/water/initialize()

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@@ -18,6 +18,8 @@ var/list/mining_overlay_cache = list()
blocks_air = 1
temperature = T0C
can_dirty = FALSE
var/ore/mineral
var/sand_dug
var/mined_ore = 0

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@@ -7,6 +7,8 @@
universal_speak = 1
density = 0
makes_dirt = FALSE // No more dirt from Beepsky
var/obj/item/weapon/card/id/botcard = null
var/list/botcard_access = list()
var/on = 1

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@@ -11,6 +11,8 @@
var/icon_state_override = null // Used for special slime appearances like the rainbow slime.
pass_flags = PASSTABLE
makes_dirt = FALSE // Goop
speak_emote = list("chirps")
maxHealth = 150