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Turfs, props, flora, and cleanup
-Moves/rearranges a lot of the code/files on this branch, not done yet -Requested turfs + special behavior -Tweak to edge generation so we can use our files too -Plants -Props
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/mob/living/simple_mob/animal/passive/dog/stray
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name = "dog"
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desc = "The most standard dog you have ever seen, it even smells like one."
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tt_desc = "Canis lupus familiaris"
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//faction = "mexico" //They are from Mexico. //Amusing but this prompts aggression from crew-aligned mobs.
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icon = 'modular_chomp/icons/turf/desert_planet.dmi'
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icon_state = "dog"
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item_state = "dog"
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icon_living = "dog"
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icon_rest = "dog"
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icon_dead = "dog"
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health = 50
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maxHealth = 50
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mob_size = MOB_SMALL
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pass_flags = PASSTABLE
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can_pull_size = ITEMSIZE_TINY
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can_pull_mobs = MOB_PULL_NONE
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layer = MOB_LAYER
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density = 1
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movement_cooldown = 0.75 //roughly a bit faster than a person
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response_help = "pets"
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response_disarm = "rolls aside"
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response_harm = "stomps"
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melee_damage_lower = 5
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melee_damage_upper = 7
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attacktext = list("nips", "bumps", "scratches")
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vore_taste = "wet dog"
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min_oxy = 16 //Require atleast 16kPA oxygen
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 523 //Above 80 Degrees Celcius
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heat_damage_per_tick = 3
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cold_damage_per_tick = 3
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meat_amount = 7
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holder_type = /obj/item/weapon/holder/armadillo
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ai_holder_type = /datum/ai_holder/simple_mob/armadillo
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speak_emote = list("rumbles", "chirr?", "churr")
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say_list_type = /datum/say_list/armadillo
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