Turfs, props, flora, and cleanup
-Moves/rearranges a lot of the code/files on this branch, not done yet -Requested turfs + special behavior -Tweak to edge generation so we can use our files too -Plants -Props
@@ -1,125 +0,0 @@
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/obj/structure/prop/desert_planet/rock
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||||||
name = "desert rock"
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desc = "Sandy and smooth from erosion."
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||||||
icon = 'icons/turf/desert_planet.dmi'
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|
||||||
icon_state = "rock"
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|
||||||
density = FALSE
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||||||
anchored = TRUE
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/obj/structure/prop/desert_planet/largerock
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||||||
name = "desert large rock"
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desc = "Sandy and smooth from erosion."
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||||||
icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "largerock"
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||||||
density = TRUE
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anchored = TRUE
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/obj/structure/prop/desert_planet/boulder1
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name = "desert boulder"
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desc = "Sandy and smooth from erosion."
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||||||
icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "boulder1"
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||||||
density = TRUE
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anchored = TRUE
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/obj/structure/prop/desert_planet/boulder2
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name = "desert boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "boulder2"
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density = TRUE
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anchored = TRUE
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/obj/structure/prop/desert_planet/boulder3
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name = "desert boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "boulder3"
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density = TRUE
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anchored = TRUE
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/obj/structure/prop/desert_planet/boulder4
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name = "desert boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "boulder4"
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density = TRUE
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anchored = TRUE
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/obj/structure/prop/desert_planet/largeboulder1
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name = "desert large boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet_64x64.dmi'
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icon_state = "largeboulder1"
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density = TRUE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/largeboulder2
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name = "desert large boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet_64x64.dmi'
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icon_state = "largeboulder2"
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density = TRUE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/largeboulder3
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name = "desert large boulder"
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desc = "Sandy and smooth from erosion."
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icon = 'icons/turf/desert_planet_64x64.dmi'
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icon_state = "largeboulder3"
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density = TRUE
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||||||
anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/cliff
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name = "desert cliff"
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desc = "A sheer cliff of smooth desert stone, quite steep."
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icon = 'icons/turf/desert_planet_64x64.dmi'
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icon_state = "cliff"
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density = TRUE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/shadow
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name = "shadow"
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desc = "Looking at the cliff's shadow, cool off from the heat."
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icon = 'icons/turf/desert_planet_64x64.dmi'
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icon_state = "shadow"
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density = TRUE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/palmtree
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name = "palm tree"
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desc = "Tall palm tree, makes for a good shade."
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icon = 'icons/turf/desert_planet_160x160.dmi'
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icon_state = "palmtree"
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density = FALSE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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/obj/structure/prop/desert_planet/palmtreeshort
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name = "palm tree"
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desc = "Tall palm tree, makes for a good shade."
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icon = 'icons/turf/desert_planet_160x160.dmi'
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icon_state = "palmtreeshort"
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density = FALSE
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anchored = TRUE
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bound_width = 64
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bound_height = 64
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can_buckle = FALSE
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@@ -111,9 +111,14 @@ var/image/no_ceiling_image = null
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if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
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if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
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var/cache_key = "[T.get_edge_icon_state()]-[checkdir]" // Usually [icon_state]-[dirnum]
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var/cache_key = "[T.get_edge_icon_state()]-[checkdir]" // Usually [icon_state]-[dirnum]
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if(!turf_edge_cache[cache_key])
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if(!turf_edge_cache[cache_key])
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var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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if(T.modular_icon)
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I.plane = TURF_PLANE
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var/image/I = image(icon = 'modular_chomp/icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // CHOMPedit start: use our turf edges for our turfs
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turf_edge_cache[cache_key] = I
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I.plane = TURF_PLANE
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turf_edge_cache[cache_key] = I
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else
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var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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turf_edge_cache[cache_key] = I // CHOMPedit end
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add_overlay(turf_edge_cache[cache_key])
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add_overlay(turf_edge_cache[cache_key])
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// We will take this state and use it for a cache key, and append '-edge' to it to get the edge overlay (edges *from other turfs*, not our own internal edges)
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// We will take this state and use it for a cache key, and append '-edge' to it to get the edge overlay (edges *from other turfs*, not our own internal edges)
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@@ -282,4 +287,3 @@ var/image/no_ceiling_image = null
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I.layer = layer
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I.layer = layer
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flooring_cache[cache_key] = I
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flooring_cache[cache_key] = I
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return flooring_cache[cache_key]
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return flooring_cache[cache_key]
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@@ -1,213 +0,0 @@
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/* Testing
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/turf/simulated/floor/outdoors/desert_planet/sand
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name = "sand"
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desc = "Sandy, taste salty and gritty."
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icon = 'modular_chomp/icons/turf/desert_planet.dmi'
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edge_blending_priority = 2
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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initial_flooring = /decl/flooring/sand
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can_dig = false
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*/
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/turf/simulated/floor/outdoors/desert_planet/sand
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name = "sand"
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desc = "Salty and gritty."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "sand0"
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//edge_blending_priority = 1
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/* #I want this for the desert tiles.
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/turf/simulated/floor/outdoors/desert_planet/sand
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name = "sand"
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desc = "Salty and gritty."
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icon = 'modular_chomp/icons/turf/desert_planet.dmi'
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icon_base = "sand"
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg',
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'sound/effects/footstep/MedDirt1.ogg',
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'sound/effects/footstep/MedDirt2.ogg',
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'sound/effects/footstep/MedDirt3.ogg',
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'sound/effects/footstep/MedDirt4.ogg'))
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/turf/simulated/floor/outdoors/sand/Initialize(mapload)
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var/possiblesands = list(
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"sand" = 50,
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"sand" = 1,
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"ironsand3" = 1,
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"ironsand4" = 1,
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"ironsand5" = 1,
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"ironsand6" = 1,
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"ironsand7" = 1,
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"ironsand8" = 1,
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"ironsand9" = 1,
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"ironsand10" = 1,
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"ironsand11" = 1,
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"ironsand12" = 1,
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"ironsand13" = 1,
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"ironsand14" = 1,
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"ironsand15" = 1
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)
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flooring_override = pickweight(possiblesands)
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return ..()
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/turf/simulated/floor/water/hotspring
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name = "Hotsprings"
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desc = "A natural hotspring connecting to an aquifer. It seems the facility was built ontop of it."
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edge_blending_priority = -2
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movement_cost = 8
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depth = 2
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water_state = "water_shallow"
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outdoors = FALSE
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/turf/simulated/floor/water/hotspring/Entered(atom/movable/AM, atom/oldloc)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.update_water()
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if(L.check_submerged() <= 0)
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return
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if(!istype(oldloc, /turf/simulated/floor/water/hotspring))
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to_chat(L, "<span class='warning'>You feel an overwhelming wave of warmth from entering \the [src]!</span>")
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AM.water_act(5)
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..()
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*/
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/turf/simulated/floor/outdoors/desert_planet/deep_sand
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name = "sand"
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desc = "Salty and gritty."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "deep_sand"
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movement_cost = 3
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/outdoors/desert_planet/grass
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name = "grass"
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desc = "Lively green grass, soft to walk on."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "grass"
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//edge_blending_priority = 4
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/outdoors/desert_planet/deep_grass
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name = "dense grass"
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desc = "Dense patch of grass, seems like a soft spot to lay on."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "deep_grass"
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//edge_blending_priority = 5
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/outdoors/desert_planet/gravel
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name = "gravel"
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desc = "Mix of dirt and sand, it crumbles in your hand."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "gravel"
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//edge_blending_priority = 2
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/outdoors/desert_planet/mud
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name = "mud"
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desc = "Squishy damp dirt, smells muddy."
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "mud"
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//edge_blending_priority = 3
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/turf/simulated/floor/outdoors/desert_planet/sandstone_tiles
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name = "sandstone_tiles"
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desc = "Smooth polished sandstone tiles, fitted and fixed in patters"
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icon = 'icons/turf/desert_planet.dmi'
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icon_state = "sandstone_tiles"
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//edge_blending_priority = 3
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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/obj/effect/floor_decal/desert_planet/floor/sand0_edge
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name = "sand0_edge"
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icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "sand0_edge"
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||||||
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/obj/effect/floor_decal/desert_planet/floor/gravel_edge
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||||||
name = "gravel_edge"
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icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "gravel_edge"
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||||||
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/obj/effect/floor_decal/desert_planet/floor/mud_edge
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||||||
name = "mud_edge"
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||||||
icon = 'icons/turf/desert_planet.dmi'
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|
||||||
icon_state = "mud_edge"
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||||||
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/obj/effect/floor_decal/desert_planet/floor/grass_edge
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|
||||||
name = "grass_edge"
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||||||
icon = 'icons/turf/desert_planet.dmi'
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|
||||||
icon_state = "grass_edge"
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||||||
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||||||
/obj/effect/floor_decal/desert_planet/floor/deep_grass_edge
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name = "deep_grass_edge"
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||||||
icon = 'icons/turf/desert_planet.dmi'
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||||||
icon_state = "deep_grass_edge"
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||||||
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|
||||||
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|
||||||
/* #No idea how water tiles work
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/turf/simulated/floor/outdoors/desert_planet/water
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|
||||||
name = "water"
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|
||||||
desc = "Clear cool water, looks potable."
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||||||
icon = 'icons/turf/desert_planet.dmi'
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|
||||||
icon_state = "water"
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|
||||||
var/water_state = "water_shallow"
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|
||||||
var/under_state = "sand"
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|
||||||
can_be_plated = FALSE
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|
||||||
outdoors = OUTDOORS_YES
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|
||||||
flags = TURF_ACID_IMMUNE
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|
||||||
layer = WATER_FLOOR_LAYER
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|
||||||
can_dirty = FALSE // It's water
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|
||||||
var/depth = 1 // Higher numbers indicates deeper water.
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|
||||||
var/reagent_type = "water"
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|
||||||
edge_blending_priority = 2
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|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
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|
||||||
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|
||||||
/turf/simulated/floor/outdoors/desert_planet/deep_water
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|
||||||
name = "deep water"
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|
||||||
desc = "deep enough you can't see the bottom of it."
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|
||||||
icon = 'icons/turf/desert_planet.dmi'
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|
||||||
icon_state = "deep_water"
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|
||||||
var/water_state = "water_shallow"
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|
||||||
var/under_state = "sand"
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|
||||||
can_be_plated = FALSE
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|
||||||
outdoors = OUTDOORS_YES
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|
||||||
flags = TURF_ACID_IMMUNE
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|
||||||
layer = WATER_FLOOR_LAYER
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|
||||||
can_dirty = FALSE // It's water
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|
||||||
var/depth = 2 // Higher numbers indicates deeper water.
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|
||||||
var/reagent_type = "water"
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|
||||||
edge_blending_priority = 4
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|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
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|
||||||
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|
||||||
//I want this for the water tiles
|
|
||||||
/turf/simulated/floor/water
|
|
||||||
name = "shallow water"
|
|
||||||
desc = "A body of water. It seems shallow enough to walk through, if needed."
|
|
||||||
icon = 'icons/turf/outdoors.dmi'
|
|
||||||
icon_state = "seashallow" // So it shows up in the map editor as water.
|
|
||||||
var/water_state = "water_shallow"
|
|
||||||
var/under_state = "rock"
|
|
||||||
edge_blending_priority = -1
|
|
||||||
movement_cost = 4
|
|
||||||
can_be_plated = FALSE
|
|
||||||
outdoors = OUTDOORS_YES
|
|
||||||
flags = TURF_ACID_IMMUNE
|
|
||||||
|
|
||||||
layer = WATER_FLOOR_LAYER
|
|
||||||
|
|
||||||
can_dirty = FALSE // It's water
|
|
||||||
|
|
||||||
var/depth = 1 // Higher numbers indicates deeper water.
|
|
||||||
|
|
||||||
var/reagent_type = "water"
|
|
||||||
// var/datum/looping_sound/water/soundloop CHOMPEdit: Removing soundloop for now.
|
|
||||||
*/
|
|
||||||
|
Before Width: | Height: | Size: 86 KiB |
|
Before Width: | Height: | Size: 75 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 28 KiB |
@@ -0,0 +1,186 @@
|
|||||||
|
// TODO: split up icon files so all of this isn't reading from the turfs folder
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
||||||
|
desc = "Sandy and smooth from erosion."
|
||||||
|
density = TRUE
|
||||||
|
anchored = TRUE
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/rock
|
||||||
|
name = "desert rock"
|
||||||
|
icon_state = "rock"
|
||||||
|
density = FALSE
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/largerock
|
||||||
|
name = "desert large rock"
|
||||||
|
icon_state = "largerock"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/boulder1
|
||||||
|
name = "desert boulder"
|
||||||
|
icon_state = "boulder1"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/boulder2
|
||||||
|
name = "desert boulder"
|
||||||
|
icon_state = "boulder2"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/boulder3
|
||||||
|
name = "desert boulder"
|
||||||
|
icon_state = "boulder3"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet/boulder4
|
||||||
|
name = "desert boulder"
|
||||||
|
icon_state = "boulder4"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64
|
||||||
|
name = "desert large boulder"
|
||||||
|
desc = "Sandy and smooth from erosion."
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet_64x64.dmi'
|
||||||
|
density = TRUE
|
||||||
|
anchored = TRUE
|
||||||
|
bound_width = 64
|
||||||
|
bound_height = 64
|
||||||
|
can_buckle = FALSE
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64/largeboulder1
|
||||||
|
icon_state = "largeboulder1"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64/largeboulder2
|
||||||
|
icon_state = "largeboulder2"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64/largeboulder3
|
||||||
|
icon_state = "largeboulder3"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64/cliff
|
||||||
|
name = "desert cliff"
|
||||||
|
desc = "A sheer cliff of smooth desert stone, quite steep."
|
||||||
|
icon_state = "cliff"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet64x64/shadow
|
||||||
|
name = "shadow"
|
||||||
|
desc = "The cliff shadow looks useful for cooling off from the heat."
|
||||||
|
icon_state = "shadow"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160
|
||||||
|
name = "desert large boulder"
|
||||||
|
desc = "Sandy and smooth from erosion."
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet_160x160.dmi'
|
||||||
|
density = TRUE
|
||||||
|
anchored = TRUE
|
||||||
|
bound_width = 160
|
||||||
|
bound_height = 160
|
||||||
|
can_buckle = FALSE
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/largeboulder
|
||||||
|
icon_state = "large_boulder"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/tallboulder
|
||||||
|
icon_state = "tall_boulder"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/boulder
|
||||||
|
icon_state = "boulder"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/lcactus
|
||||||
|
name = "cactus"
|
||||||
|
desc = "Large and prickly."
|
||||||
|
icon_state = "lcactus"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/lcactus1
|
||||||
|
name = "cactus"
|
||||||
|
desc = "Large and prickly."
|
||||||
|
icon_state = "lcactus1"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/lcactus2
|
||||||
|
name = "cactus"
|
||||||
|
desc = "Large and prickly."
|
||||||
|
icon_state = "lcactus2"
|
||||||
|
|
||||||
|
/obj/structure/prop/desert_planet160x160/lcactus3
|
||||||
|
name = "cactus"
|
||||||
|
desc = "Large and prickly."
|
||||||
|
icon_state = "lcactus3"
|
||||||
|
|
||||||
|
/obj/structure/flora/desert_planet
|
||||||
|
name = "desert plant"
|
||||||
|
desc = "Probably a succulent"
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
||||||
|
|
||||||
|
/obj/structure/flora/desert_planet/floralia
|
||||||
|
name = "floralia"
|
||||||
|
desc = "Faintly floral."
|
||||||
|
icon_state = "floralia"
|
||||||
|
|
||||||
|
/obj/structure/flora/desert_planet/ike
|
||||||
|
name = "ike"
|
||||||
|
desc = "Bushy."
|
||||||
|
icon_state = "ike"
|
||||||
|
|
||||||
|
/obj/structure/flora/desert_planet/barrelcactus
|
||||||
|
name = "barrel cactus"
|
||||||
|
desc = "Round and prickly."
|
||||||
|
icon_state = "barrelcactus"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet
|
||||||
|
name = "palm tree"
|
||||||
|
desc = "Tall palm tree, makes for a good shade."
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet_160x160.dmi'
|
||||||
|
density = FALSE
|
||||||
|
anchored = TRUE
|
||||||
|
bound_width = 160
|
||||||
|
bound_height = 160
|
||||||
|
can_buckle = FALSE
|
||||||
|
product = /obj/item/stack/material/log
|
||||||
|
product_amount = 50
|
||||||
|
health = 2000
|
||||||
|
max_health = 2000
|
||||||
|
//var/fruit
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/palmtreeb
|
||||||
|
icon_state = "palmtreeb"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/palmtreeb1
|
||||||
|
icon_state = "palmtreeb1"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/palmtree
|
||||||
|
icon_state = "palmtree"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/palmtree1
|
||||||
|
icon_state = "palmtree1"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/mpalmtreeb
|
||||||
|
icon_state = "mpalmtreeb"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/mpalmtreeb1
|
||||||
|
icon_state = "mpalmtreeb1"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/mpalmtree
|
||||||
|
icon_state = "mpalmtree"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/mpalmtree1
|
||||||
|
icon_state = "mpalmtree1"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/spalmtree
|
||||||
|
icon_state = "spalmtree"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/spalmtree2
|
||||||
|
icon_state = "spalmtree2"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/spalmtree3
|
||||||
|
icon_state = "spalmtree3"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/spalmtree4
|
||||||
|
icon_state = "spalmtree4"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/desert_tree
|
||||||
|
name = "barren tree"
|
||||||
|
desc = "Completely barren."
|
||||||
|
icon_state = "desert_tree"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/desert_tree1
|
||||||
|
name = "gnarled tree"
|
||||||
|
desc = "Twisted but living."
|
||||||
|
icon_state = "desert_tree1"
|
||||||
|
|
||||||
|
/obj/structure/flora/tree/desert_planet/desert_tree3
|
||||||
|
name = "hardy tree"
|
||||||
|
desc = "Thriving despite the conditions."
|
||||||
|
icon_state = "desert_tree3"
|
||||||
@@ -9,128 +9,193 @@
|
|||||||
can_dig = false
|
can_dig = false
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// Parent turf.
|
||||||
|
/turf/simulated/floor/outdoors/desert_planet
|
||||||
|
name = "sand"
|
||||||
|
desc = "Salty and gritty."
|
||||||
|
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
||||||
|
modular_icon = TRUE // This must be true to add edges from our .dmi files.
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/sand
|
/turf/simulated/floor/outdoors/desert_planet/sand
|
||||||
name = "sand"
|
name = "sand"
|
||||||
desc = "Salty and gritty."
|
desc = "Salty and gritty."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
icon_state = "sand0"
|
||||||
icon_state = "sand"
|
edge_blending_priority = 2
|
||||||
edge_blending_priority = 3
|
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
|
||||||
/* Testing
|
// Necessary to get the edges to generate correctly since we use a random-ish icon_state. Inelegant to hard code, but this is a one-off case.
|
||||||
/decl/flooring/outdoors/sand
|
/turf/simulated/floor/outdoors/desert_planet/sand/get_edge_icon_state()
|
||||||
name = "sand"
|
return "sand"
|
||||||
desc = "Salty and gritty."
|
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
|
||||||
icon_base = "sand"
|
|
||||||
footstep_sounds = list("human" = list(
|
|
||||||
'sound/effects/footstep/asteroid1.ogg',
|
|
||||||
'sound/effects/footstep/asteroid2.ogg',
|
|
||||||
'sound/effects/footstep/asteroid3.ogg',
|
|
||||||
'sound/effects/footstep/asteroid4.ogg',
|
|
||||||
'sound/effects/footstep/asteroid5.ogg',
|
|
||||||
'sound/effects/footstep/MedDirt1.ogg',
|
|
||||||
'sound/effects/footstep/MedDirt2.ogg',
|
|
||||||
'sound/effects/footstep/MedDirt3.ogg',
|
|
||||||
'sound/effects/footstep/MedDirt4.ogg'))
|
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/sand/Initialize(mapload)
|
/turf/simulated/floor/outdoors/desert_planet/sand/Initialize(mapload)
|
||||||
var/possiblesands = list(
|
. = ..()
|
||||||
"ironsand1" = 50,
|
icon_state = "sand[rand(0,2)]"
|
||||||
"ironsand2" = 1,
|
|
||||||
"ironsand3" = 1,
|
|
||||||
"ironsand4" = 1,
|
|
||||||
"ironsand5" = 1,
|
|
||||||
"ironsand6" = 1,
|
|
||||||
"ironsand7" = 1,
|
|
||||||
"ironsand8" = 1,
|
|
||||||
"ironsand9" = 1,
|
|
||||||
"ironsand10" = 1,
|
|
||||||
"ironsand11" = 1,
|
|
||||||
"ironsand12" = 1,
|
|
||||||
"ironsand13" = 1,
|
|
||||||
"ironsand14" = 1,
|
|
||||||
"ironsand15" = 1
|
|
||||||
|
|
||||||
)
|
/turf/simulated/floor/outdoors/desert_planet/sand/attackby(var/obj/item/W, var/mob/user)
|
||||||
flooring_override = pickweight(possiblesands)
|
if(istype(W, /obj/item/weapon/shovel))
|
||||||
return ..()
|
to_chat(user, "<span class='notice'>You begin to remove \the [src] with your [W].</span>")
|
||||||
|
if(do_after(user, 4 SECONDS * W.toolspeed))
|
||||||
/turf/simulated/floor/water/hotspring
|
to_chat(user, "<span class='notice'>\The [src] has been dug up, and now lies in a pile nearby.</span>")
|
||||||
name = "Hotsprings"
|
icon_state = "sand_dug"
|
||||||
desc = "A natural hotspring connecting to an aquifer. It seems the facility was built ontop of it."
|
new /obj/item/weapon/ore/glass (src)
|
||||||
edge_blending_priority = -2
|
else
|
||||||
movement_cost = 8
|
to_chat(user, "<span class='notice'>You decide to not finish removing \the [src].</span>")
|
||||||
depth = 2
|
else
|
||||||
water_state = "water_shallow"
|
..()
|
||||||
outdoors = FALSE
|
|
||||||
|
|
||||||
/turf/simulated/floor/water/hotspring/Entered(atom/movable/AM, atom/oldloc)
|
|
||||||
if(istype(AM, /mob/living))
|
|
||||||
var/mob/living/L = AM
|
|
||||||
L.update_water()
|
|
||||||
if(L.check_submerged() <= 0)
|
|
||||||
return
|
|
||||||
if(!istype(oldloc, /turf/simulated/floor/water/hotspring))
|
|
||||||
to_chat(L, "<span class='warning'>You feel an overwhelming wave of warmth from entering \the [src]!</span>")
|
|
||||||
AM.water_act(5)
|
|
||||||
..()
|
|
||||||
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/deep_sand
|
/turf/simulated/floor/outdoors/desert_planet/deep_sand
|
||||||
name = "sand"
|
name = "sand"
|
||||||
desc = "Salty and gritty."
|
desc = "Really gets everywhere."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
icon_state = "deep_sand0"
|
||||||
icon_state = "deep_sand"
|
edge_blending_priority = 1
|
||||||
edge_blending_priority = 2
|
movement_cost = 3
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
/turf/simulated/floor/outdoors/desert_planet/deep_sand/Initialize(mapload)
|
||||||
|
. = ..()
|
||||||
|
icon_state = "deep_sand[rand(0,2)]"
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/grass
|
/turf/simulated/floor/outdoors/desert_planet/grass
|
||||||
name = "grass"
|
name = "grass"
|
||||||
desc = "Lively green grass, soft to walk on."
|
desc = "Lively green grass, soft to walk on."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
|
||||||
icon_state = "grass"
|
icon_state = "grass"
|
||||||
edge_blending_priority = 6
|
edge_blending_priority = 5
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/deep_grass
|
/turf/simulated/floor/outdoors/desert_planet/deep_grass
|
||||||
name = "dense grass"
|
name = "dense grass"
|
||||||
desc = "Dense patch of grass, seems like a soft spot to lay on."
|
desc = "Dense patch of grass, seems like a soft spot to lay on."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
|
||||||
icon_state = "deep_grass"
|
icon_state = "deep_grass"
|
||||||
edge_blending_priority = 7
|
edge_blending_priority = 6
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/gravel
|
/turf/simulated/floor/outdoors/desert_planet/gravel
|
||||||
name = "gravel"
|
name = "gravel"
|
||||||
desc = "Mix of dirt and sand, it crumbles in your hand."
|
desc = "Mix of dirt and sand, it crumbles in your hand."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
|
||||||
icon_state = "gravel"
|
icon_state = "gravel"
|
||||||
edge_blending_priority = 5
|
edge_blending_priority = 3
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/mud
|
/turf/simulated/floor/outdoors/desert_planet/mud
|
||||||
name = "mud"
|
name = "mud"
|
||||||
desc = "Squishy damp dirt, smells muddy."
|
desc = "Squishy damp dirt, smells muddy."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
|
||||||
icon_state = "mud"
|
icon_state = "mud"
|
||||||
edge_blending_priority = 4
|
edge_blending_priority = 4
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
|
||||||
|
|
||||||
|
// At last we've come full circle, a floor which is actually a wall.
|
||||||
|
/turf/simulated/floor/outdoors/desert_planet/sandrock
|
||||||
|
name = "sandstone"
|
||||||
|
desc = "Worn, patterned sandstone."
|
||||||
|
icon_state = "sandrock"
|
||||||
|
density = TRUE
|
||||||
|
opacity = TRUE
|
||||||
|
turf_layers = list(/turf/simulated/floor/outdoors/rocks)
|
||||||
|
var/last_act = 0
|
||||||
|
|
||||||
|
// Stolen from mineral turf code.
|
||||||
|
/turf/simulated/floor/outdoors/desert_planet/sandrock/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||||
|
if(!user.IsAdvancedToolUser())
|
||||||
|
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||||
|
return
|
||||||
|
|
||||||
|
if(istype(W, /obj/item/weapon/pickaxe))
|
||||||
|
if(!istype(user.loc, /turf))
|
||||||
|
return
|
||||||
|
|
||||||
|
var/obj/item/weapon/pickaxe/P = W
|
||||||
|
if(last_act + P.digspeed > world.time)//prevents message spam
|
||||||
|
return
|
||||||
|
last_act = world.time
|
||||||
|
|
||||||
|
playsound(user, P.drill_sound, 20, 1)
|
||||||
|
to_chat(user, "<span class='notice'>You start [P.drill_verb].</span>")
|
||||||
|
|
||||||
|
if(do_after(user,P.digspeed))
|
||||||
|
|
||||||
|
to_chat(user, "<span class='notice'>You finish [P.drill_verb] \the [src].</span>")
|
||||||
|
new /obj/item/stack/material/sandstone(src)
|
||||||
|
density = FALSE
|
||||||
|
opacity = FALSE
|
||||||
|
demote() // Converts the turf to the next layer in turf_layers.
|
||||||
|
..()
|
||||||
|
|
||||||
|
/*
|
||||||
|
/obj/effect/floor_decal/desert_planet/floor/sand0_edge
|
||||||
|
name = "sand0_edge"
|
||||||
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
|
icon_state = "sand0_edge"
|
||||||
|
|
||||||
|
/obj/effect/floor_decal/desert_planet/floor/gravel_edge
|
||||||
|
name = "gravel_edge"
|
||||||
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
|
icon_state = "gravel_edge"
|
||||||
|
|
||||||
|
/obj/effect/floor_decal/desert_planet/floor/mud_edge
|
||||||
|
name = "mud_edge"
|
||||||
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
|
icon_state = "mud_edge"
|
||||||
|
|
||||||
|
/obj/effect/floor_decal/desert_planet/floor/grass_edge
|
||||||
|
name = "grass_edge"
|
||||||
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
|
icon_state = "grass_edge"
|
||||||
|
|
||||||
|
/obj/effect/floor_decal/desert_planet/floor/deep_grass_edge
|
||||||
|
name = "deep_grass_edge"
|
||||||
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
|
icon_state = "deep_grass_edge"
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* #No idea how water tiles work
|
||||||
/turf/simulated/floor/outdoors/desert_planet/water
|
/turf/simulated/floor/outdoors/desert_planet/water
|
||||||
name = "water"
|
name = "water"
|
||||||
desc = "Clear cool water, looks potable."
|
desc = "Clear cool water, looks potable."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
icon_state = "water"
|
icon_state = "water"
|
||||||
edge_blending_priority = 8
|
var/water_state = "water_shallow"
|
||||||
|
var/under_state = "sand"
|
||||||
|
can_be_plated = FALSE
|
||||||
|
outdoors = OUTDOORS_YES
|
||||||
|
flags = TURF_ACID_IMMUNE
|
||||||
|
layer = WATER_FLOOR_LAYER
|
||||||
|
can_dirty = FALSE // It's water
|
||||||
|
var/depth = 1 // Higher numbers indicates deeper water.
|
||||||
|
var/reagent_type = "water"
|
||||||
|
edge_blending_priority = 2
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
||||||
|
|
||||||
/turf/simulated/floor/outdoors/desert_planet/deep_water
|
/turf/simulated/floor/outdoors/desert_planet/deep_water
|
||||||
name = "deep water"
|
name = "deep water"
|
||||||
desc = "deep enough you can't see the bottom of it."
|
desc = "deep enough you can't see the bottom of it."
|
||||||
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
icon = 'icons/turf/desert_planet.dmi'
|
||||||
icon_state = "deep_water"
|
icon_state = "deep_water"
|
||||||
edge_blending_priority = 9
|
var/water_state = "water_shallow"
|
||||||
|
var/under_state = "sand"
|
||||||
|
can_be_plated = FALSE
|
||||||
|
outdoors = OUTDOORS_YES
|
||||||
|
flags = TURF_ACID_IMMUNE
|
||||||
|
layer = WATER_FLOOR_LAYER
|
||||||
|
can_dirty = FALSE // It's water
|
||||||
|
var/depth = 2 // Higher numbers indicates deeper water.
|
||||||
|
var/reagent_type = "water"
|
||||||
|
edge_blending_priority = 4
|
||||||
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
turf_layers = list(/turf/simulated/floor/outdoors/desert_planet/sand)
|
||||||
|
|
||||||
|
//I want this for the water tiles
|
||||||
|
/turf/simulated/floor/water
|
||||||
|
name = "shallow water"
|
||||||
|
desc = "A body of water. It seems shallow enough to walk through, if needed."
|
||||||
|
icon = 'icons/turf/outdoors.dmi'
|
||||||
|
icon_state = "seashallow" // So it shows up in the map editor as water.
|
||||||
|
var/water_state = "water_shallow"
|
||||||
|
var/under_state = "rock"
|
||||||
|
edge_blending_priority = -1
|
||||||
|
movement_cost = 4
|
||||||
|
can_be_plated = FALSE
|
||||||
|
outdoors = OUTDOORS_YES
|
||||||
|
flags = TURF_ACID_IMMUNE
|
||||||
|
|
||||||
|
layer = WATER_FLOOR_LAYER
|
||||||
|
|
||||||
|
can_dirty = FALSE // It's water
|
||||||
|
|
||||||
|
var/depth = 1 // Higher numbers indicates deeper water.
|
||||||
|
|
||||||
|
var/reagent_type = "water"
|
||||||
|
// var/datum/looping_sound/water/soundloop CHOMPEdit: Removing soundloop for now.
|
||||||
|
*/
|
||||||
|
|||||||
2
modular_chomp/code/game/turfs/simulated/simulated.dm
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
/turf/simulated
|
||||||
|
var/modular_icon = FALSE // Currently necessary for turf edges which read from our .dmi files.
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
/mob/living/simple_mob/animal/passive/dog/stray
|
/mob/living/simple_mob/animal/passive/dog/stray
|
||||||
name = "dog"
|
name = "dog"
|
||||||
desc = "The most standard dog you have evern see, it even smells like one."
|
desc = "The most standard dog you have ever seen, it even smells like one."
|
||||||
tt_desc = "Canis lupus familiaris"
|
tt_desc = "Canis lupus familiaris"
|
||||||
//faction = "mexico" //They are from Mexico. //Amusing but this prompts aggression from crew-aligned mobs.
|
//faction = "mexico" //They are from Mexico. //Amusing but this prompts aggression from crew-aligned mobs.
|
||||||
|
|
||||||
icon = 'icons/turf/desert_planet.dmi'
|
icon = 'modular_chomp/icons/turf/desert_planet.dmi'
|
||||||
icon_state = "dog"
|
icon_state = "dog"
|
||||||
item_state = "dog"
|
item_state = "dog"
|
||||||
icon_living = "dog"
|
icon_living = "dog"
|
||||||
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 86 KiB |
BIN
modular_chomp/icons/turf/desert_planet_160x160.dmi
Normal file
|
After Width: | Height: | Size: 123 KiB |
|
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 21 KiB |
@@ -1721,7 +1721,6 @@
|
|||||||
#include "code\game\turfs\initialization\init.dm"
|
#include "code\game\turfs\initialization\init.dm"
|
||||||
#include "code\game\turfs\initialization\maintenance.dm"
|
#include "code\game\turfs\initialization\maintenance.dm"
|
||||||
#include "code\game\turfs\simulated\angled_walls_and_doors_department_colors.dm"
|
#include "code\game\turfs\simulated\angled_walls_and_doors_department_colors.dm"
|
||||||
#include "code\game\turfs\simulated\desert_planet_structures.dm"
|
|
||||||
#include "code\game\turfs\simulated\fancy_shuttles.dm"
|
#include "code\game\turfs\simulated\fancy_shuttles.dm"
|
||||||
#include "code\game\turfs\simulated\floor.dm"
|
#include "code\game\turfs\simulated\floor.dm"
|
||||||
#include "code\game\turfs\simulated\floor_acts.dm"
|
#include "code\game\turfs\simulated\floor_acts.dm"
|
||||||
@@ -1744,7 +1743,6 @@
|
|||||||
#include "code\game\turfs\simulated\dungeon\floor.dm"
|
#include "code\game\turfs\simulated\dungeon\floor.dm"
|
||||||
#include "code\game\turfs\simulated\dungeon\wall.dm"
|
#include "code\game\turfs\simulated\dungeon\wall.dm"
|
||||||
#include "code\game\turfs\simulated\outdoors\atmoscaves_vr.dm"
|
#include "code\game\turfs\simulated\outdoors\atmoscaves_vr.dm"
|
||||||
#include "code\game\turfs\simulated\outdoors\desert_planet.dm"
|
|
||||||
#include "code\game\turfs\simulated\outdoors\dirt.dm"
|
#include "code\game\turfs\simulated\outdoors\dirt.dm"
|
||||||
#include "code\game\turfs\simulated\outdoors\grass.dm"
|
#include "code\game\turfs\simulated\outdoors\grass.dm"
|
||||||
#include "code\game\turfs\simulated\outdoors\ironsand_vr.dm"
|
#include "code\game\turfs\simulated\outdoors\ironsand_vr.dm"
|
||||||
@@ -3360,7 +3358,6 @@
|
|||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\cookiegirl.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\cookiegirl.dm"
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\corrupt_hounds.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\corrupt_hounds.dm"
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\deathclaw.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\deathclaw.dm"
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\desert_planet_mobs_ch.dm"
|
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\dino.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\dino.dm"
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\dominated_brain.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\dominated_brain.dm"
|
||||||
#include "code\modules\mob\living\simple_mob\subtypes\vore\dragon.dm"
|
#include "code\modules\mob\living\simple_mob\subtypes\vore\dragon.dm"
|
||||||
@@ -4515,6 +4512,8 @@
|
|||||||
#include "modular_chomp\code\game\machinery\airconditioner_ch.dm"
|
#include "modular_chomp\code\game\machinery\airconditioner_ch.dm"
|
||||||
#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
|
#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
|
||||||
#include "modular_chomp\code\game\objects\structures\crate_lockers\largecrate.dm"
|
#include "modular_chomp\code\game\objects\structures\crate_lockers\largecrate.dm"
|
||||||
|
#include "modular_chomp\code\game\turfs\simulated\simulated.dm"
|
||||||
|
#include "modular_chomp\code\game\turfs\simulated\desert_planet_structures.dm"
|
||||||
#include "modular_chomp\code\game\turfs\simulated\outdoors\desert_planet.dm"
|
#include "modular_chomp\code\game\turfs\simulated\outdoors\desert_planet.dm"
|
||||||
#include "modular_chomp\code\modules\admin\functions\modify_traits.dm"
|
#include "modular_chomp\code\modules\admin\functions\modify_traits.dm"
|
||||||
#include "modular_chomp\code\modules\client\preferences.dm"
|
#include "modular_chomp\code\modules\client\preferences.dm"
|
||||||
@@ -4565,6 +4564,7 @@
|
|||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\drones\combat_drone.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\drones\combat_drone.dm"
|
||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\gygax.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\gygax.dm"
|
||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\bigdragon.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\bigdragon.dm"
|
||||||
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\desert_planet_mobs.dm"
|
||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\greatwolf.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\greatwolf.dm"
|
||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\vore.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\vore.dm"
|
||||||
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm"
|
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\wolf.dm"
|
||||||
|
|||||||