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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] next set of spans (#9247)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
This commit is contained in:
@@ -7,8 +7,8 @@
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name = "cloning sickness"
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desc = "You feel rather weak, having been cloned not so long ago."
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on_created_text = span_warning("<font size='3'>You feel really weak.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your strength returning to you.</font>")
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on_created_text = span_warning(span_large("You feel really weak."))
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on_expired_text = span_notice(span_large("You feel your strength returning to you."))
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max_health_percent = 0.6 // -40% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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@@ -52,8 +52,8 @@
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name = "reformation sickness"
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desc = "Your core feels damaged, as you were reformed with the improper machinery."
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on_created_text = span_warning("<font size='3'>Your core aches.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your core's strength returning to normal.</font>")
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on_created_text = span_warning(span_large("Your core aches."))
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on_expired_text = span_notice(span_large("You feel your core's strength returning to normal."))
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incoming_damage_percent = 1 //Level the incoming damage from the parent modifier. They already take 200% burn.
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incoming_brute_damage_percent = 1.5 //150% incoming brute damage. Decreases the effectiveness of their 0.75 modifier.
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@@ -70,8 +70,8 @@
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name = "surgically attached brain"
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desc = "You feel weak, as your central nervous system is still recovering from being repaired."
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on_created_text = span_warning("<font size='3'>You feel... off, and your head hurts.</font>")
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on_expired_text = span_notice("<font size='3'>You feel some strength returning to you.</font>")
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on_created_text = span_warning(span_large("You feel... off, and your head hurts."))
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on_expired_text = span_notice(span_large("You feel some strength returning to you."))
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max_health_percent = 0.9 // -10% max health.
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incoming_damage_percent = 1.1 // 10% more incoming damage.
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@@ -107,8 +107,8 @@
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name = "neural recovery"
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desc = "You feel out of touch, as your central nervous system is still recovering from being repaired."
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on_created_text = span_warning("<font size='3'>You feel... off. Everything is fuzzy.</font>")
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on_expired_text = span_notice("<font size='3'>You feel your senses returning to you.</font>")
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on_created_text = span_warning(span_large("You feel... off. Everything is fuzzy."))
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on_expired_text = span_notice(span_large("You feel your senses returning to you."))
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incoming_hal_damage_percent = 1.5 // 50% more halloss damage.
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disable_duration_percent = 1.25 // Stuns last 25% longer.
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@@ -175,8 +175,8 @@ the artifact triggers the rage.
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client_color = "#FF0000" // Make everything red!
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mob_overlay_state = "berserk"
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on_created_text = "<span class='danger'>You feel an intense and overwhelming rage overtake you as you go berserk! \
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Unfortunately, your lifeless body cannot benefit from this. You feel reckless...</span>"
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on_created_text = span_danger("You feel an intense and overwhelming rage overtake you as you go berserk! \
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Unfortunately, your lifeless body cannot benefit from this. You feel reckless...")
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on_expired_text = span_notice("The blaze of rage inside your mind has ran out.")
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stacks = MODIFIER_STACK_EXTEND
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@@ -64,8 +64,8 @@
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on_expired_text = span_notice("You feel that blood doesn't bother you, at least, as much as it used to.")
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zero_fear_up = list(
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span_warning("<font size='3'>You see some blood nearby...</font>"),
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span_warning("<font size='3'>You try to avoid looking at the blood nearby.</font>")
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span_warning(span_large("You see some blood nearby...")),
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span_warning(span_large("You try to avoid looking at the blood nearby."))
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)
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zero_fear_down = list(
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span_notice("You feel better now, with no blood in sight."),
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@@ -74,8 +74,8 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>You're still near the blood!</font>"),
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span_danger("<font size='3'>So much blood... You can't stand it.</font>")
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span_danger(span_large("You're still near the blood!")),
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span_danger(span_large("So much blood... You can't stand it."))
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)
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half_fear_down = list(
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span_warning("The blood is gone now, but you're still worked up."),
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@@ -83,9 +83,9 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>The blood is too much!</font>"),
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span_danger("<font size='4'>There is so much blood here, you need to leave!</font>"),
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span_danger("<font size='4'>You gotta get away from the blood!</font>")
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span_danger(span_huge("The blood is too much!")),
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span_danger(span_huge("There is so much blood here, you need to leave!")),
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span_danger(span_huge("You gotta get away from the blood!"))
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)
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full_fear_down = list(
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span_danger("The blood is gone, but you're still very anxious."),
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@@ -165,8 +165,8 @@
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on_expired_text = span_notice("You feel that your fear of spiders has gone from 'crippling' to 'nope nope nope', which is still an improvement.")
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zero_fear_up = list(
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span_warning("<font size='3'>You see a spider!</font>"),
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span_warning("<font size='3'>Spider!</font>")
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span_warning(span_large("You see a spider!")),
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span_warning(span_large("Spider!"))
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)
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zero_fear_down = list(
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span_notice("Those evil spiders are finally gone."),
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@@ -175,9 +175,9 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>The spiders are gonna eat you!</font>"),
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span_danger("<font size='3'>The spiders are still here!</font>"),
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span_danger("<font size='3'>The spiders will lay eggs inside you if you don't run!</font>"),
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span_danger(span_large("The spiders are gonna eat you!")),
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span_danger(span_large("The spiders are still here!")),
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span_danger(span_large("The spiders will lay eggs inside you if you don't run!")),
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)
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half_fear_down = list(
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span_warning("The spiders are gone... right?"),
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@@ -185,9 +185,9 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>The chittering is driving you mad!</font>"),
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span_danger("<font size='4'>You're gonna be spider-food if you don't run!</font>"),
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span_danger("<font size='4'>The spiders are gonna feast on your eyes!</font>")
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span_danger(span_huge("The chittering is driving you mad!")),
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span_danger(span_huge("You're gonna be spider-food if you don't run!")),
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span_danger(span_huge("The spiders are gonna feast on your eyes!"))
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)
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full_fear_down = list(
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span_danger("The spiders must surely be hiding somewhere..."),
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@@ -238,8 +238,8 @@
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var/fear_threshold = 0.5 // Average lighting needs to be below this to start increasing fear.
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zero_fear_up = list(
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span_warning("<font size='3'>It's so dark here!</font>"),
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span_warning("<font size='3'>It's too dark!</font>")
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span_warning(span_large("It's so dark here!")),
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span_warning(span_large("It's too dark!"))
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)
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zero_fear_down = list(
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span_notice("You feel calmer, now that you're in the light."),
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@@ -248,9 +248,9 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>You need to escape this darkness!</font>"),
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span_danger("<font size='3'>Something might be lurking near you, but you can't see in this darkness.</font>"),
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span_danger("<font size='3'>You need to find a light!</font>"),
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span_danger(span_large("You need to escape this darkness!")),
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span_danger(span_large("Something might be lurking near you, but you can't see in this darkness.")),
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span_danger(span_large("You need to find a light!")),
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)
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half_fear_down = list(
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span_warning("The darkness is gone, for now..."),
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@@ -258,8 +258,8 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>What was that?</font>"),
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span_danger("<font size='4'>Something is nearby...</font>")
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span_danger(span_huge("What was that?")),
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span_danger(span_huge("Something is nearby..."))
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)
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full_fear_down = list(
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span_danger("Light, at last!"),
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@@ -315,8 +315,8 @@
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on_expired_text = span_notice("Small rooms aren't so bad now.")
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zero_fear_up = list(
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span_warning("<font size='3'>This room is too small...</font>"),
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span_warning("<font size='3'>The walls are too close together...</font>")
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span_warning(span_large("This room is too small...")),
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span_warning(span_large("The walls are too close together..."))
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)
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zero_fear_down = list(
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span_notice("You feel calmer, now that you're in a larger room."),
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@@ -325,9 +325,9 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>Your surroundings look like they are closing in.</font>"),
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span_danger("<font size='3'>Is the room getting smaller?</font>"),
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span_danger("<font size='3'>You need to get out of here!</font>"),
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span_danger(span_large("Your surroundings look like they are closing in.")),
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span_danger(span_large("Is the room getting smaller?")),
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span_danger(span_large("You need to get out of here!")),
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)
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half_fear_down = list(
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span_warning("Your surroundings seem to have stopped closing in."),
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@@ -335,8 +335,8 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>You need to escape!</font>"),
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span_danger("<font size='4'>There's barely any room to move around!</font>")
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span_danger(span_huge("You need to escape!")),
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span_danger(span_huge("There's barely any room to move around!"))
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)
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full_fear_down = list(
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span_danger("The surroundings stop shrinking."),
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@@ -380,8 +380,8 @@
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on_expired_text = span_notice("You feel more... okay with slime.")
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zero_fear_up = list(
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span_warning("<font size='3'>That's some slime!</font>"),
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span_warning("<font size='3'>There's slime right there!</font>")
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span_warning(span_large("That's some slime!")),
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span_warning(span_large("There's slime right there!"))
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)
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zero_fear_down = list(
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span_notice("The slime is out of sight and out of mind."),
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@@ -389,8 +389,8 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>The slimes might strike at any point!</font>"),
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span_danger("<font size='3'>The slime is still there!</font>")
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span_danger(span_large("The slimes might strike at any point!")),
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span_danger(span_large("The slime is still there!"))
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)
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half_fear_down = list(
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span_warning("The slime is gone... right?"),
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@@ -398,8 +398,8 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>The slime is everywhere!</font>"),
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span_danger("<font size='4'>You're gonna get absorbed if you don't get out!</font>")
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span_danger(span_huge("The slime is everywhere!")),
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span_danger(span_huge("You're gonna get absorbed if you don't get out!"))
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)
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full_fear_down = list(
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span_danger("There must be more of that slime somewhere..."),
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@@ -475,8 +475,8 @@
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zero_fear_up = list(
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span_warning("<font size='3'>That's a needle!</font>"),
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span_warning("<font size='3'>There's a needle right there!</font>")
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span_warning(span_large("That's a needle!")),
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span_warning(span_large("There's a needle right there!"))
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)
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zero_fear_down = list(
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span_notice("The needle is gone, no need to worry."),
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@@ -484,8 +484,8 @@
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)
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half_fear_up = list(
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span_danger("<font size='3'>The needle could get you at any time!</font>"),
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span_danger("<font size='3'>The needle is still there!</font>")
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span_danger(span_large("The needle could get you at any time!")),
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span_danger(span_large("The needle is still there!"))
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)
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half_fear_down = list(
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span_warning("There are no more needles... right?"),
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@@ -493,8 +493,8 @@
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)
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full_fear_up = list(
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span_danger("<font size='4'>The needles are going to pierce you!</font>"),
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span_danger("<font size='4'>They could get you any second!</font>")
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span_danger(span_huge("The needles are going to pierce you!")),
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span_danger(span_huge("They could get you any second!"))
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)
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full_fear_down = list(
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span_danger("There are more needles around, you can feel it..."),
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@@ -586,7 +586,7 @@
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if(xenos.len)
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var/chosen_xeno = pick(xenos)
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to_chat(holder, span_warning("<font size='3'>[make_message(chosen_xeno)]</font>"))
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to_chat(holder, span_warning(span_large("[make_message(chosen_xeno)]")))
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return TRUE
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else
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return FALSE // No xenos in sight, so don't apply the cooldown.
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