fix for bones spawning weirdly

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-19 02:33:51 +10:00
parent 7f4e52e299
commit 743e8f55dd

View File

@@ -382,7 +382,14 @@
apply_image_decorations = 0
if(29)
//fossil bone/skull
new_item = new /obj/item/weapon/fossil/base(src.loc)
//new_item = new /obj/item/weapon/fossil/base(src.loc)
//the replacement item propogation isn't working, and it's messy code anyway so just do it here
var/list/candidates = list("/obj/item/weapon/fossil/bone"=9,"/obj/item/weapon/fossil/skull"=3,
"/obj/item/weapon/fossil/skull/horned"=2)
var/spawn_type = pickweight(candidates)
new_item = new spawn_type(src.loc)
apply_prefix = 0
additional_desc = "A fossilised part of an alien, long dead."
apply_image_decorations = 0