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https://github.com/CHOMPStation2/CHOMPStation2.git
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- Removed distance check from machinery/attack_hand(), since it's done by atom/dblclick() (may or may not introduce some BUGS).
- Added mecha control console (with circuitboard and circuit design). There must be a tracking beacon on mecha to get info. - Added mecha tracking beacons (can be attached to mechs by attacking or throwing). Working mechs have one installed by default. - Added gun turret (WIP) - Fixed "cargo-controlled" mecha movement (I hope). - Probably solved problems with mobs inside Ripley. - Mecha internal fire processing runtime error fixed. - Gygax construction now requires advanced capacitor and advanced scanner module. - Other... things. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1132 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
152
code/game/mecha/mecha_control_console.dm
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152
code/game/mecha/mecha_control_console.dm
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/obj/machinery/computer/mecha
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name = "Exosuit Control"
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icon = 'computer.dmi'
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icon_state = "mecha"
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req_access = list(access_robotics)
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var/list/located = list()
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var/screen = 0
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var/stored_data
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attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/mecha_control/M = new /obj/item/weapon/circuitboard/mecha_control( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/mecha_control/M = new /obj/item/weapon/circuitboard/mecha_control( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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return
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attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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attack_hand(var/mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
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if(screen == 0)
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dat += "<h3>Tracking beacons data</h3>"
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for(var/obj/item/mecha_tracking/TR in world)
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var/answer = TR.get_mecha_info()
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if(answer)
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dat += {"<hr>[answer]<br>
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<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
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if(screen==1)
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dat += "<h3>Log contents</h3>"
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dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
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dat += "[stored_data]"
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dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
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dat += "</body></html>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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Topic(href, href_list)
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if(..())
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return
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if(href_list["shock"])
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var/obj/item/mecha_tracking/MT = locate(href_list["shock"])
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MT.shock()
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if(href_list["get_log"])
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var/obj/item/mecha_tracking/MT = locate(href_list["get_log"])
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stored_data = MT.get_mecha_log()
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screen = 1
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if(href_list["return"])
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screen = 0
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src.updateUsrDialog()
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return
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/obj/item/mecha_tracking
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name = "Exosuit tracking beacon"
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desc = "Device used to transmit exosuit data."
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icon = 'device.dmi'
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icon_state = "motion2"
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proc/get_mecha_info()
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if(!istype(src.loc, /obj/mecha))
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return 0
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var/obj/mecha/M = src.loc
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var/answer = {"<b>Name:</b> [M.name]<br>
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<b>Integrity:</b> [M.health/initial(M.health)*100]%<br>
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<b>Cell charge:</b> [M.cell?"[M.cell.charge/M.cell.maxcharge*100]%":"Not found"]<br>
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<b>Airtank:</b> [M.return_pressure()]kPa<br>
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<b>Pilot:</b> [M.occupant||"None"]<br>
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<b>Location:</b> [get_area(M)||"Unknown"]<br>
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<b>Active equipment:</b>"}
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if(istype(M, /obj/mecha/combat))
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var/obj/mecha/combat/CM = M
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answer += " [CM.selected_weapon.name]<br>"
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else if(istype(M, /obj/mecha/working))
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var/obj/mecha/working/WM = M
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answer += " [WM.selected_tool.name]<br>"
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if(istype(M, /obj/mecha/working/ripley))
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var/obj/mecha/working/ripley/RM = M
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answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
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return answer
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emp_act()
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del src
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return
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ex_act()
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del src
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return
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proc/in_mecha()
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if(istype(src.loc, /obj/mecha))
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return 1
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return 0
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proc/shock()
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if(src.in_mecha())
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var/obj/mecha/M = src.loc
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M.emp_act(3)
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del(src)
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proc/get_mecha_log()
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if(!src.in_mecha())
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return 0
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var/obj/mecha/M = src.loc
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return M.get_log_html()
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/obj/item/weapon/storage/mechatrackingbox
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New()
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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new /obj/item/mecha_tracking(src)
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..()
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return
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