[Manual Mirror] Nanomap Rendering Fixes & Linting #16861 [MDB Ignore] (#9889)

This commit is contained in:
Kashargul
2025-01-16 23:32:50 +01:00
committed by GitHub
parent fa5169e362
commit 74b150800d
150 changed files with 526 additions and 953 deletions

View File

@@ -22,10 +22,11 @@ var/list/marker_beacon_colors = list(
description_info = "Use inhand to drop one marker beacon. You can pick them up again with an empty hand or \
hitting them with this marker stack. Alt-click to select a specific color."
icon = 'icons/obj/lighting.dmi'
icon_state = "marker"
icon_state = "markerrandom"
max_amount = 100
no_variants = TRUE
w_class = ITEMSIZE_SMALL
var/icon_base = "marker"
var/picked_color = "random"
/obj/item/stack/marker_beacon/ten
@@ -47,7 +48,7 @@ var/list/marker_beacon_colors = list(
. += span_notice("Alt-click to select a color. Current color is [picked_color].")
/obj/item/stack/marker_beacon/update_icon()
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
icon_state = "[icon_base][lowertext(picked_color)]"
/obj/item/stack/marker_beacon/attack_self(mob/user)
if(!isturf(user.loc))
@@ -79,11 +80,12 @@ var/list/marker_beacon_colors = list(
name = "marker beacon"
desc = "A prismatic path illumination device. It is anchored in place and glowing steadily."
icon = 'icons/obj/lighting.dmi'
icon_state = "marker"
icon_state = "markerrandom"
// layer = BELOW_OPEN_DOOR_LAYER
anchored = TRUE
light_range = 2
light_power = 0.8
var/icon_base = "marker"
var/remove_speed = 15
var/picked_color
var/perma = FALSE
@@ -105,7 +107,7 @@ var/list/marker_beacon_colors = list(
/obj/structure/marker_beacon/update_icon()
if(!picked_color || !marker_beacon_colors[picked_color])
picked_color = pick(marker_beacon_colors)
icon_state = "[initial(icon_state)][lowertext(picked_color)]-on"
icon_state = "[icon_base][lowertext(picked_color)]-on"
set_light(light_range, light_power, marker_beacon_colors[picked_color])
/obj/structure/marker_beacon/attack_hand(mob/living/user)