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@@ -473,7 +473,7 @@
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/obj/item/ammo_casing/rocket
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name = "rocket shell"
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desc = "A high explosive designed to be fired from a launcher."
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icon_state = "rocketshell"
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icon_state = "sshell_alt"
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projectile_type = /obj/item/projectile/bullet/srmrocket
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caliber = "rocket"
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matter = list(MAT_STEEL = 10000)
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@@ -464,6 +464,7 @@
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desc = "A modernized version of the classic mono-rifle. This one has an optimized capacitor bank that allows the rifle to fire twice before requiring a recharge."
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description_fluff = "A modern design of a classic rifle produced by a small arms company operating out of Saint Columbia. It was based on the \
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antique mono-rifle design that was dubbed the 'Rainy Day Special' by many of its users."
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icon = 'icons/obj/gun.dmi'
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icon_state = "cmono"
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item_state = "cshotgun"
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charge_cost = 1200
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@@ -54,6 +54,7 @@
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/obj/item/gun/energy/darkmatter
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name = "dark matter gun"
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desc = "A vicious alien beam weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon = 'icons/obj/gun.dmi' // CHOMPAdd
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icon_state = "darkcannon"
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item_state = "darkcannon"
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w_class = ITEMSIZE_HUGE
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@@ -117,6 +118,7 @@
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/obj/item/gun/energy/sonic
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name = "soundcannon"
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desc = "A vicious alien sound weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon = 'icons/obj/gun.dmi' // CHOMPAdd
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icon_state = "noise"
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item_state = "noise"
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w_class = ITEMSIZE_HUGE
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@@ -152,4 +154,4 @@
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if(ismob(target))
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var/throwdir = get_dir(firer,target)
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target.throw_at(get_edge_target_turf(target, throwdir), rand(1,6), 10)
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return 1
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return 1
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