[Manual Mirror] Nanomap Rendering Fixes & Linting #16861 [MDB Ignore] (#9889)

This commit is contained in:
Kashargul
2025-01-16 23:32:50 +01:00
committed by GitHub
parent fa5169e362
commit 74b150800d
150 changed files with 526 additions and 953 deletions

View File

@@ -473,7 +473,7 @@
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
icon_state = "sshell_alt"
projectile_type = /obj/item/projectile/bullet/srmrocket
caliber = "rocket"
matter = list(MAT_STEEL = 10000)

View File

@@ -464,6 +464,7 @@
desc = "A modernized version of the classic mono-rifle. This one has an optimized capacitor bank that allows the rifle to fire twice before requiring a recharge."
description_fluff = "A modern design of a classic rifle produced by a small arms company operating out of Saint Columbia. It was based on the \
antique mono-rifle design that was dubbed the 'Rainy Day Special' by many of its users."
icon = 'icons/obj/gun.dmi'
icon_state = "cmono"
item_state = "cshotgun"
charge_cost = 1200

View File

@@ -54,6 +54,7 @@
/obj/item/gun/energy/darkmatter
name = "dark matter gun"
desc = "A vicious alien beam weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon = 'icons/obj/gun.dmi' // CHOMPAdd
icon_state = "darkcannon"
item_state = "darkcannon"
w_class = ITEMSIZE_HUGE
@@ -117,6 +118,7 @@
/obj/item/gun/energy/sonic
name = "soundcannon"
desc = "A vicious alien sound weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon = 'icons/obj/gun.dmi' // CHOMPAdd
icon_state = "noise"
item_state = "noise"
w_class = ITEMSIZE_HUGE
@@ -152,4 +154,4 @@
if(ismob(target))
var/throwdir = get_dir(firer,target)
target.throw_at(get_edge_target_turf(target, throwdir), rand(1,6), 10)
return 1
return 1