mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
powder that makes you say yes
This commit is contained in:
@@ -53,259 +53,6 @@
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/obj/item/weapon/rig/robotics
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/storage/box, /obj/item/weapon/storage/belt, /obj/item/device/defib_kit/compact)
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<<<<<<< HEAD
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||||||| parent of 43822f5c50... Merge pull request #11080 from VOREStation/Arokha/bayport
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// 'Technomancer' hardsuit
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/obj/item/weapon/rig/focalpoint
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name = "\improper F.P.E. hardsuit control module"
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desc = "A high-end hardsuit produced by Focal Point Energistics, focused around repair and construction."
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icon = 'icons/obj/rig_modules_vr.dmi' // the item
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default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
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icon_state = "techno_rig"
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suit_type = "\improper F.P.E. hardsuit"
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cell_type = /obj/item/weapon/cell/hyper
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// Copied from CE rig
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slowdown = 0
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offline_slowdown = 0
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offline_vision_restriction = 0
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rigsuit_max_pressure = 20 * ONE_ATMOSPHERE // Max pressure the rig protects against when sealed
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rigsuit_min_pressure = 0 // Min pressure the rig protects against when sealed
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE // so it's like a rig firesuit
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armor = list("melee" = 40, "bullet" = 10, "laser" = 30, "energy" = 55, "bomb" = 70, "bio" = 100, "rad" = 100)
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chest_type = /obj/item/clothing/suit/space/rig/focalpoint
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helm_type = /obj/item/clothing/head/helmet/space/rig/focalpoint
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boot_type = /obj/item/clothing/shoes/magboots/rig/focalpoint
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/focalpoint
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/obj/item/weapon/rig/focalpoint/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/teleporter, // Try not to set yourself on fire
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/grenade_launcher/metalfoam
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)
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/obj/item/clothing/head/helmet/space/rig/focalpoint
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/suit/space/rig/focalpoint
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/shoes/magboots/rig/focalpoint
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/gloves/gauntlets/rig/focalpoint
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "techno_rig"
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siemens_coefficient = 0
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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// 'Ironhammer' hardsuit
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/obj/item/weapon/rig/hephaestus
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name = "\improper Hephaestus hardsuit control module"
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desc = "A high-end hardsuit produced by Hephaestus Industries, focused on destroying the competition. Literally."
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icon = 'icons/obj/rig_modules_vr.dmi' // the item
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default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
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icon_state = "ihs_rig"
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suit_type = "\improper Hephaestus hardsuit"
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cell_type = /obj/item/weapon/cell/super
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armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 60, "bio" = 100, "rad" = 20)
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chest_type = /obj/item/clothing/suit/space/rig/hephaestus
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helm_type = /obj/item/clothing/head/helmet/space/rig/hephaestus
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boot_type = /obj/item/clothing/shoes/magboots/rig/hephaestus
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/hephaestus
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/obj/item/weapon/rig/hephaestus/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/mounted/energy_blade
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)
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/obj/item/clothing/head/helmet/space/rig/hephaestus
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/suit/space/rig/hephaestus
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/shoes/magboots/rig/hephaestus
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/gloves/gauntlets/rig/hephaestus
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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// 'Technomancer' hardsuit
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/obj/item/weapon/rig/focalpoint
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name = "\improper F.P.E. hardsuit control module"
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desc = "A high-end hardsuit produced by Focal Point Energistics, focused around repair and construction."
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icon = 'icons/obj/rig_modules_vr.dmi' // the item
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default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
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icon_state = "techno_rig"
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suit_type = "\improper F.P.E. hardsuit"
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cell_type = /obj/item/weapon/cell/hyper
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// Copied from CE rig
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slowdown = 0
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offline_slowdown = 0
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offline_vision_restriction = 0
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rigsuit_max_pressure = 20 * ONE_ATMOSPHERE // Max pressure the rig protects against when sealed
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rigsuit_min_pressure = 0 // Min pressure the rig protects against when sealed
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE // so it's like a rig firesuit
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armor = list("melee" = 40, "bullet" = 10, "laser" = 30, "energy" = 55, "bomb" = 70, "bio" = 100, "rad" = 100)
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chest_type = /obj/item/clothing/suit/space/rig/focalpoint
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helm_type = /obj/item/clothing/head/helmet/space/rig/focalpoint
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boot_type = /obj/item/clothing/shoes/magboots/rig/focalpoint
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/focalpoint
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/obj/item/weapon/rig/focalpoint/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/teleporter, // Try not to set yourself on fire
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/obj/item/rig_module/device/rcd,
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/obj/item/rig_module/grenade_launcher/metalfoam
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)
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/obj/item/clothing/head/helmet/space/rig/focalpoint
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/suit/space/rig/focalpoint
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/shoes/magboots/rig/focalpoint
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "techno_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/gloves/gauntlets/rig/focalpoint
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "techno_rig"
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siemens_coefficient = 0
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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// 'Ironhammer' hardsuit
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/obj/item/weapon/rig/hephaestus
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name = "\improper Hephaestus hardsuit control module"
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desc = "A high-end hardsuit produced by Hephaestus Industries, focused on destroying the competition. Literally."
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icon = 'icons/obj/rig_modules_vr.dmi' // the item
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default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
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icon_state = "ihs_rig"
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suit_type = "\improper Hephaestus hardsuit"
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cell_type = /obj/item/weapon/cell/super
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armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 60, "bio" = 100, "rad" = 20)
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chest_type = /obj/item/clothing/suit/space/rig/hephaestus
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helm_type = /obj/item/clothing/head/helmet/space/rig/hephaestus
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boot_type = /obj/item/clothing/shoes/magboots/rig/hephaestus
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/hephaestus
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/obj/item/weapon/rig/hephaestus/equipped
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initial_modules = list(
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/mounted/energy_blade
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)
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/obj/item/clothing/head/helmet/space/rig/hephaestus
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icon = 'icons/inventory/head/item_vr.dmi'
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default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/suit/space/rig/hephaestus
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icon = 'icons/inventory/suit/item_vr.dmi'
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default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/shoes/magboots/rig/hephaestus
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icon = 'icons/inventory/feet/item_vr.dmi'
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default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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/obj/item/clothing/gloves/gauntlets/rig/hephaestus
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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sprite_sheets = list()
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=======
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// 'Technomancer' hardsuit
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/obj/item/weapon/rig/focalpoint
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@@ -663,4 +410,3 @@
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item_state = null
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sprite_sheets = null
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sprite_sheets_obj = null
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>>>>>>> 43822f5c50... Merge pull request #11080 from VOREStation/Arokha/bayport
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Reference in New Issue
Block a user