powder that makes you say yes

This commit is contained in:
Nadyr
2021-07-15 19:41:19 -04:00
committed by GitHub
parent cf58120656
commit 74b4b166dd

View File

@@ -53,259 +53,6 @@
/obj/item/weapon/rig/robotics /obj/item/weapon/rig/robotics
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/storage/box, /obj/item/weapon/storage/belt, /obj/item/device/defib_kit/compact) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/storage/box, /obj/item/weapon/storage/belt, /obj/item/device/defib_kit/compact)
<<<<<<< HEAD
||||||| parent of 43822f5c50... Merge pull request #11080 from VOREStation/Arokha/bayport
// 'Technomancer' hardsuit
/obj/item/weapon/rig/focalpoint
name = "\improper F.P.E. hardsuit control module"
desc = "A high-end hardsuit produced by Focal Point Energistics, focused around repair and construction."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
icon_state = "techno_rig"
suit_type = "\improper F.P.E. hardsuit"
cell_type = /obj/item/weapon/cell/hyper
// Copied from CE rig
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = 0
rigsuit_max_pressure = 20 * ONE_ATMOSPHERE // Max pressure the rig protects against when sealed
rigsuit_min_pressure = 0 // Min pressure the rig protects against when sealed
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE // so it's like a rig firesuit
armor = list("melee" = 40, "bullet" = 10, "laser" = 30, "energy" = 55, "bomb" = 70, "bio" = 100, "rad" = 100)
chest_type = /obj/item/clothing/suit/space/rig/focalpoint
helm_type = /obj/item/clothing/head/helmet/space/rig/focalpoint
boot_type = /obj/item/clothing/shoes/magboots/rig/focalpoint
glove_type = /obj/item/clothing/gloves/gauntlets/rig/focalpoint
/obj/item/weapon/rig/focalpoint/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/teleporter, // Try not to set yourself on fire
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/grenade_launcher/metalfoam
)
/obj/item/clothing/head/helmet/space/rig/focalpoint
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/suit/space/rig/focalpoint
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/shoes/magboots/rig/focalpoint
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/gloves/gauntlets/rig/focalpoint
icon = 'icons/inventory/hands/item_vr.dmi'
default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
icon_state = "techno_rig"
siemens_coefficient = 0
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
// 'Ironhammer' hardsuit
/obj/item/weapon/rig/hephaestus
name = "\improper Hephaestus hardsuit control module"
desc = "A high-end hardsuit produced by Hephaestus Industries, focused on destroying the competition. Literally."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
icon_state = "ihs_rig"
suit_type = "\improper Hephaestus hardsuit"
cell_type = /obj/item/weapon/cell/super
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 60, "bio" = 100, "rad" = 20)
chest_type = /obj/item/clothing/suit/space/rig/hephaestus
helm_type = /obj/item/clothing/head/helmet/space/rig/hephaestus
boot_type = /obj/item/clothing/shoes/magboots/rig/hephaestus
glove_type = /obj/item/clothing/gloves/gauntlets/rig/hephaestus
/obj/item/weapon/rig/hephaestus/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/mounted/energy_blade
)
/obj/item/clothing/head/helmet/space/rig/hephaestus
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/suit/space/rig/hephaestus
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/shoes/magboots/rig/hephaestus
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/gloves/gauntlets/rig/hephaestus
icon = 'icons/inventory/hands/item_vr.dmi'
default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
// 'Technomancer' hardsuit
/obj/item/weapon/rig/focalpoint
name = "\improper F.P.E. hardsuit control module"
desc = "A high-end hardsuit produced by Focal Point Energistics, focused around repair and construction."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
icon_state = "techno_rig"
suit_type = "\improper F.P.E. hardsuit"
cell_type = /obj/item/weapon/cell/hyper
// Copied from CE rig
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = 0
rigsuit_max_pressure = 20 * ONE_ATMOSPHERE // Max pressure the rig protects against when sealed
rigsuit_min_pressure = 0 // Min pressure the rig protects against when sealed
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE // so it's like a rig firesuit
armor = list("melee" = 40, "bullet" = 10, "laser" = 30, "energy" = 55, "bomb" = 70, "bio" = 100, "rad" = 100)
chest_type = /obj/item/clothing/suit/space/rig/focalpoint
helm_type = /obj/item/clothing/head/helmet/space/rig/focalpoint
boot_type = /obj/item/clothing/shoes/magboots/rig/focalpoint
glove_type = /obj/item/clothing/gloves/gauntlets/rig/focalpoint
/obj/item/weapon/rig/focalpoint/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/teleporter, // Try not to set yourself on fire
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/grenade_launcher/metalfoam
)
/obj/item/clothing/head/helmet/space/rig/focalpoint
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/suit/space/rig/focalpoint
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/shoes/magboots/rig/focalpoint
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "techno_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/gloves/gauntlets/rig/focalpoint
icon = 'icons/inventory/hands/item_vr.dmi'
default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
icon_state = "techno_rig"
siemens_coefficient = 0
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
// 'Ironhammer' hardsuit
/obj/item/weapon/rig/hephaestus
name = "\improper Hephaestus hardsuit control module"
desc = "A high-end hardsuit produced by Hephaestus Industries, focused on destroying the competition. Literally."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
icon_state = "ihs_rig"
suit_type = "\improper Hephaestus hardsuit"
cell_type = /obj/item/weapon/cell/super
armor = list("melee" = 70, "bullet" = 70, "laser" = 70, "energy" = 50, "bomb" = 60, "bio" = 100, "rad" = 20)
chest_type = /obj/item/clothing/suit/space/rig/hephaestus
helm_type = /obj/item/clothing/head/helmet/space/rig/hephaestus
boot_type = /obj/item/clothing/shoes/magboots/rig/hephaestus
glove_type = /obj/item/clothing/gloves/gauntlets/rig/hephaestus
/obj/item/weapon/rig/hephaestus/equipped
initial_modules = list(
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/mounted/energy_blade
)
/obj/item/clothing/head/helmet/space/rig/hephaestus
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/suit/space/rig/hephaestus
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/shoes/magboots/rig/hephaestus
icon = 'icons/inventory/feet/item_vr.dmi'
default_worn_icon = 'icons/inventory/feet/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
/obj/item/clothing/gloves/gauntlets/rig/hephaestus
icon = 'icons/inventory/hands/item_vr.dmi'
default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
icon_state = "ihs_rig"
// No animal people sprites for these yet, sad times
species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
sprite_sheets = list()
=======
// 'Technomancer' hardsuit // 'Technomancer' hardsuit
/obj/item/weapon/rig/focalpoint /obj/item/weapon/rig/focalpoint
@@ -663,4 +410,3 @@
item_state = null item_state = null
sprite_sheets = null sprite_sheets = null
sprite_sheets_obj = null sprite_sheets_obj = null
>>>>>>> 43822f5c50... Merge pull request #11080 from VOREStation/Arokha/bayport