diff --git a/code/WorkInProgress/Chemistry-Tools.dm b/code/WorkInProgress/Chemistry-Tools.dm index b9d7633083..83d13b342d 100644 --- a/code/WorkInProgress/Chemistry-Tools.dm +++ b/code/WorkInProgress/Chemistry-Tools.dm @@ -530,6 +530,60 @@ icon_state = "dropper[filled]" return + +/obj/item/weapon/reagent_containers/robodropper + name = "Industrial Dropper" + desc = "A larger dropper. Transfers 10 units." + icon = 'chemical.dmi' + icon_state = "dropper0" + amount_per_transfer_from_this = 10 + possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10) + volume = 10 + var/filled = 0 + + afterattack(obj/target, mob/user , flag) + if(!target.reagents) return + + if(filled) + + if(target.reagents.total_volume >= target.reagents.maximum_volume) + user << "\red [target] is full." + return + + if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food)) //You can inject humans and food but you cant remove the shit. + user << "\red You cannot directly fill this object." + return + + if(ismob(target)) + for(var/mob/O in viewers(world.view, user)) + O.show_message(text("\red [] drips something onto []!", user, target), 1) + src.reagents.reaction(target, TOUCH) + + var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this) + user << "\blue You transfer [trans] units of the solution." + if (src.reagents.total_volume<=0) + filled = 0 + icon_state = "dropper[filled]" + + else + + if(!target.is_open_container() && !istype(target,/obj/reagent_dispensers)) + user << "\red You cannot directly remove reagents from [target]." + return + + if(!target.reagents.total_volume) + user << "\red [target] is empty." + return + + var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) + + user << "\blue You fill the dropper with [trans] units of the solution." + + filled = 1 + icon_state = "dropper[filled]" + + return + //////////////////////////////////////////////////////////////////////////////// /// Droppers. END //////////////////////////////////////////////////////////////////////////////// @@ -1572,6 +1626,16 @@ reagents.add_reagent("nanites", 10) bitesize = 3 + +/obj/item/weapon/reagent_containers/food/snacks/roburgerbig + name = "roburger" + desc = "This massive patty looks like poison. Beep." + icon_state = "roburger" + New() + ..() + reagents.add_reagent("nanites", 100) + bitesize = 1 + /obj/item/weapon/reagent_containers/food/snacks/xenoburger name = "xenoburger" desc = "Smells caustic. Tastes like heresy." diff --git a/code/datums/diseases/robotic_transformation.dm b/code/datums/diseases/robotic_transformation.dm index f3b7f81891..4c533afe03 100644 --- a/code/datums/diseases/robotic_transformation.dm +++ b/code/datums/diseases/robotic_transformation.dm @@ -5,8 +5,8 @@ max_stages = 5 spread = "Syringe" spread_type = SPECIAL - cure = "A tincture of Radium and Copper." - cure_id = list("radium","copper") + cure = "An injection of copper." + cure_id = list("copper") cure_chance = 5 agent = "R2D2 Nanomachines" affected_species = list("Human") diff --git a/code/defines/global.dm b/code/defines/global.dm index beeee32af5..f31a504f33 100644 --- a/code/defines/global.dm +++ b/code/defines/global.dm @@ -71,7 +71,7 @@ var enter_allowed = 1 shuttle_frozen = 0 shuttle_left = 0 - tinted_weldhelh = 1 //as soon as the thing is sprited, we'll code in the toggle verb, bot for now, it should stay on by default. -errorage + tinted_weldhelh = 0 //as soon as the thing is sprited, we'll code in the toggle verb, bot for now, it should stay on by default. -errorage //Until you have the actual functionality for it, don't set this on by default. You're putting the cart before the horse. --DH captainMax = 1 engineerMax = 5 @@ -103,6 +103,7 @@ var cmoMax = 1 mimeMax = 1 sorterMax = 2 + borgMax = 2 list/bombers = list( ) list/admin_log = list ( ) diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 561e54218c..e11a8e4a04 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -204,6 +204,15 @@ opacity = 0 density = 0 +/obj/sign/examroom + desc = "A guidance sign which reads 'EXAM ROOM'" + name = "EXAM" + icon = 'decals.dmi' + icon_state = "examroom" + anchored = 1.0 + opacity = 0 + density = 0 + /obj/sign/vacuum desc = "A warning sign which reads 'HARD VACUUM AHEAD'" name = "HARD VACUUM AHEAD" diff --git a/code/defines/obj/clothing/glasses.dm b/code/defines/obj/clothing/glasses.dm index 8663bb5bc5..a7e889cfa8 100644 --- a/code/defines/obj/clothing/glasses.dm +++ b/code/defines/obj/clothing/glasses.dm @@ -22,6 +22,12 @@ icon_state = "glasses" item_state = "glasses" +/obj/item/clothing/glasses/gglasses + name = "Green Glasses" + desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme." + icon_state = "gglasses" + item_state = "gglasses" + /obj/item/clothing/glasses/sunglasses desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." name = "Sunglasses" diff --git a/code/defines/obj/clothing/suit.dm b/code/defines/obj/clothing/suit.dm index ce3e20d600..dfcdbdd03d 100644 --- a/code/defines/obj/clothing/suit.dm +++ b/code/defines/obj/clothing/suit.dm @@ -92,8 +92,8 @@ /obj/item/clothing/suit/labcoat/mad name = "The Mad's labcoat" desc = "It makes you look capable of konking someone on the noggin and shooting them into space." - icon_state = "labcoat_cmo" - item_state = "labcoat_cmo" + icon_state = "labgreen" + item_state = "labgreen" /obj/item/clothing/suit/straight_jacket name = "straight jacket" diff --git a/code/game/jobs/jobprocs.dm b/code/game/jobs/jobprocs.dm index bd34866158..aa95cbf766 100644 --- a/code/game/jobs/jobprocs.dm +++ b/code/game/jobs/jobprocs.dm @@ -282,7 +282,7 @@ //The two procs below allow the Chaplain to choose their religion. All it really does is change their bible. spawn(0) var/religion_name = "Imperium" - var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion? Default is the Bible.", "Name change", religion_name) + var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion? Default is the Imperial Cult.", "Name change", religion_name) if ((length(new_religion) == 0) || (new_religion == "Imperium")) new_religion = religion_name @@ -330,7 +330,6 @@ src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes) if ("Clown") -// src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back) src.equip_if_possible(new /obj/item/weapon/storage/backpack/clown (src), slot_back) src.equip_if_possible(new /obj/item/device/pda/clown(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform) @@ -363,7 +362,6 @@ src.equip_if_possible(new /obj/item/clothing/shoes/orange(src), slot_shoes) src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand) src.equip_if_possible(new /obj/item/clothing/gloves/yellow(src), slot_gloves) - //src.equip_if_possible(new /obj/item/weapon/crowbar(src), slot_in_backpack) // - commented out, why would you need this when you spawn with a blue toolbox - muskets src.equip_if_possible(new /obj/item/device/t_scanner(src), slot_r_store) if ("Shaft Miner") @@ -413,13 +411,11 @@ src.equip_if_possible(new /obj/item/clothing/head/caphat(src), slot_head) src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses) // src.equip_if_possible(new /obj/item/weapon/gun/taser_gun(src), slot_belt) -// src.equip_if_possible(new /obj/item/weapon/gun/energy/laser_gun(src), slot_in_backpack) src.equip_if_possible(new /obj/item/weapon/storage/id_kit(src), slot_in_backpack) if ("Security Officer") src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE -// src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back) src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back) src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/color/red(src), slot_w_uniform) @@ -436,7 +432,6 @@ if ("Warden") src.equip_if_possible(new /obj/item/device/radio/headset/headset_sec (src), slot_ears) // -- TLE -// src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back) src.equip_if_possible(new /obj/item/weapon/storage/backpack/security (src), slot_back) src.equip_if_possible(new /obj/item/device/pda/security(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/rank/warden(src), slot_w_uniform) @@ -455,8 +450,6 @@ src.equip_if_possible(new /obj/item/device/pda/toxins(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/rank/scientist(src), slot_w_uniform) src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes) -// src.equip_if_possible(new /obj/item/clothing/suit/bio_suit/scientist(src), slot_wear_suit) -// src.equip_if_possible(new /obj/item/clothing/head/bio_hood/scientist(src), slot_head) src.equip_if_possible(new /obj/item/clothing/mask/gas(src), slot_wear_mask) src.equip_if_possible(new /obj/item/weapon/tank/air(src), slot_l_hand) @@ -485,7 +478,6 @@ src.equip_if_possible(new /obj/item/clothing/head/helmet(src), slot_head) // src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses) // src.equip_if_possible(new /obj/item/weapon/gun/taser_gun(src), slot_belt) -// src.equip_if_possible(new /obj/item/weapon/gun/energy/laser_gun(src), slot_in_backpack) src.equip_if_possible(new /obj/item/weapon/storage/id_kit(src), slot_in_backpack) // src.equip_if_possible(new /obj/item/device/flash(src), slot_l_store) @@ -495,7 +487,6 @@ src.equip_if_possible(new /obj/item/clothing/under/rank/atmospheric_technician(src), slot_w_uniform) src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes) src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand) -// src.equip_if_possible(new /obj/item/weapon/crowbar(src), slot_in_backpack) // same as with engineers, WHY if ("Barman") src.equip_if_possible(new /obj/item/clothing/under/rank/bartender(src), slot_w_uniform) @@ -519,14 +510,11 @@ src.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(src), slot_w_uniform) src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes) src.equip_if_possible(new /obj/item/weapon/storage/backpack(src), slot_back) - src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit) // No longer medical or research, so away it goes! //Same person who took it away has returned it. -// src.equip_if_possible(new /obj/item/weapon/crowbar(src), slot_in_backpack) //another job with toolbox and this + src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit) src.equip_if_possible(new /obj/item/clothing/gloves/black(src), slot_gloves) src.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(src), slot_l_hand) if ("Botanist") -// src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) -// src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/under/rank/hydroponics(src), slot_w_uniform) src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes) src.equip_if_possible(new /obj/item/clothing/gloves/botanic_leather(src), slot_gloves) @@ -554,7 +542,6 @@ src.equip_if_possible(new /obj/item/device/pda/quartermaster(src), slot_belt) src.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses) src.equip_if_possible(new /obj/item/weapon/clipboard(src), slot_l_hand) - //src.equip_if_possible(new /obj/item/clothing/suit/exo_suit(src), slot_wear_suit) if ("Cargo Technician") src.equip_if_possible(new /obj/item/device/radio/headset/headset_cargo(src), slot_ears) @@ -608,6 +595,9 @@ src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit) src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store) + if ("Cyborg") + Robotize() + else src << "RUH ROH! Your job is [rank] and the game just can't handle it! Please report this bug to an administrator." diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 9a5fd53db7..74ab6cd35c 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -14,7 +14,7 @@ var/list/occupations = list( "Research Director", "Chaplain", "Roboticist", -// "Cyborg","Cyborg","Cyborg" // -- The goons have a good idea with this. Why doesn't the AI start with cyborgs? There's people killing themselves to be cyborgs have the time anyway at round start. + "Cyborg","Cyborg", // --DH "AI", "Barman", "Chef", diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index aeb598b16d..bbce5e015a 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -101,11 +101,11 @@ src.modules += new /obj/item/weapon/spacecash(src) src.modules += new /obj/item/weapon/pen(src) src.modules += new /obj/item/weapon/paper(src) - src.modules += new /obj/item/weapon/reagent_containers/dropper(src) + src.modules += new /obj/item/weapon/reagent_containers/robodropper(src) src.modules += new /obj/item/weapon/tray(src) src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src) - src.emag = new /obj/item/weapon/sword(src) - src.emag.name = "Helper's Little Helper" + src.emag = new /obj/item/weapon/reagent_containers/food/snacks/roburgerbig(src) + src.emag.name = "Last Meal" /obj/item/weapon/robot_module/security/New() diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index b4badec5e9..36f992e4c0 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -236,6 +236,8 @@ mob/new_player AttemptLateSpawn("Mime", mimeMax) if ("31") AttemptLateSpawn("Mail Sorter", sorterMax) + if ("32") + AttemptLateSpawn("Cyborg", borgMax) if(!ready && href_list["preferences"]) preferences.process_link(src, href_list) @@ -325,7 +327,7 @@ mob/new_player data_core.security += S return -// This fxn creates positions for assistants based on existing positions. This could be more elgant. +// This fxn creates positions for assistants based on existing positions. This could be more elegant. proc/LateChoices() var/dat = "" dat += "Choose from the following open positions:
" @@ -410,6 +412,8 @@ mob/new_player dat += "Shaft Miner
" if (IsJobAvailable("Mail Sorter",sorterMax)) dat += "Mail Sorter (BETA)
" + if (IsJobAvailable("Cyborg",borgMax)) + dat += "Cyborg
" if (!jobban_isbanned(src,"Assistant")) dat += "Assistant
" diff --git a/icons/changelog.html b/icons/changelog.html index 38923fb6eb..36e5126083 100644 --- a/icons/changelog.html +++ b/icons/changelog.html @@ -45,6 +45,36 @@ Stuff which is in development and not yet visible to players or just code relate (is. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit tho. Thanks. --> +18 March 2011 +
  • Errorage updated: +
      +
    • You can now use the me command for emotes! It works the same as say "*custom" set to visible.
    • +
    • There is now a wave emote.
    • +
    • Enjoy your tea!
    • +
    +
  • +
  • Deeaych updated: +
      +
    • The exam room has some extra prominence and features.
    • +
    • A new costume for the clown or mime to enjoy.
    • +
    • Service Cyborgs can be picked! Shaker, dropper, tray, pen, paper, and DOSH to show their class off. When emagged, the friendly butler-borg is able to serve up a deadly last meal.
    • +
    • It should now be possible to spawn as a cyborg at round start. Spawned cyborgs have a lower battery life than created cyborgs and begin the round in the AI Foyer.
    • +
    +
  • +
  • Rastaf0 updated: +
      +
    • Fixed an issue with examining several objects in your hands (such as beakers).
    • +
    • Fixed bug with random last name being empty in rare cases.
    • +
    +
  • +
  • hunterluthi updated: +
      +
    • It is now possible to make 3x3 sets of tables.
    • +
    • Fixed some missplaced grilles/lattices on the port solar.
    • +
    • There is now a breakroom for the station and atmos engineers. It has everything an intelligent young engineer needs. Namely, Cheesy Honkers and arcade games.
    • +
    +
  • +
    15 March 2011, International Day Against Police Brutality
    • Errorage updated: @@ -85,7 +115,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
    -6 March 2011, Errorage's birthday +6 March 2011
    • Neo updated:
        diff --git a/icons/mob/eyes.dmi b/icons/mob/eyes.dmi index 76ebccaf29..06c2298268 100644 Binary files a/icons/mob/eyes.dmi and b/icons/mob/eyes.dmi differ diff --git a/tgstation.dme b/tgstation.dme index c5a9c43b4d..5425871871 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -765,5 +765,5 @@ #include "code\WorkInProgress\recycling\scrap.dm" #include "code\WorkInProgress\recycling\sortingmachinery.dm" #include "interface\skin.dmf" -#include "maps\tgstation.2.0.4.dmm" +#include "maps\tgstation.2.0.5.dmm" // END_INCLUDE