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Map and Animal fixes!
Simple_animal fixes: - Mice now properly get added to the mob list. - Simple animals no longer use emotes if they have a client attached. - Bears no longer run their AI stuff if they have a client attached. This means that admins can now use the 'Animalize' button to turn players into mice and bears! Map fixes: - That window near arrival shuttle is back where it is supposed to be. - Nuke op shuttle has red floors again. - Holodeck's beach program once again has a beach. - The beach once again is a beach. - Re-added plating in the centcomm control room (where A.L.I.C.E. is.) Changelog updated. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4583 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -331,19 +331,19 @@
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if(!MP || !ispath(MP, /mob/living/simple_animal))
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return 1
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//It is impossible to pull up the player panel for mice
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if(ispath(MP, /mob/living/simple_animal/mouse))
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return 1
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//It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
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// if(ispath(MP, /mob/living/simple_animal/mouse))
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// return 1
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//Bears will auto-attack mobs, even if they're player controlled
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if(ispath(MP, /mob/living/simple_animal/bear))
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return 1
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//Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
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// if(ispath(MP, /mob/living/simple_animal/bear))
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// return 1
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//Parrots are unfinished, they have no sprite, movement, ect...
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else if(ispath(MP, /mob/living/simple_animal/parrot))
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return 1
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//Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
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//Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
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else if(ispath(MP, /mob/living/simple_animal/space_worm))
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return 1
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