Map and Animal fixes!

Simple_animal fixes:
- Mice now properly get added to the mob list.
- Simple animals no longer use emotes if they have a client attached.
- Bears no longer run their AI stuff if they have a client attached.

This means that admins can now use the 'Animalize' button to turn players into mice and bears!

Map fixes:
- That window near arrival shuttle is back where it is supposed to be.
- Nuke op shuttle has red floors again.
- Holodeck's beach program once again has a beach.
- The beach once again is a beach.
- Re-added plating in the centcomm control room (where A.L.I.C.E. is.)

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4583 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-08-29 22:59:53 +00:00
parent 867b21c7ce
commit 74fcce34d9
15 changed files with 3078 additions and 3035 deletions

View File

@@ -331,19 +331,19 @@
if(!MP || !ispath(MP, /mob/living/simple_animal))
return 1
//It is impossible to pull up the player panel for mice
if(ispath(MP, /mob/living/simple_animal/mouse))
return 1
//It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
// if(ispath(MP, /mob/living/simple_animal/mouse))
// return 1
//Bears will auto-attack mobs, even if they're player controlled
if(ispath(MP, /mob/living/simple_animal/bear))
return 1
//Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
// if(ispath(MP, /mob/living/simple_animal/bear))
// return 1
//Parrots are unfinished, they have no sprite, movement, ect...
else if(ispath(MP, /mob/living/simple_animal/parrot))
return 1
//Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
//Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
else if(ispath(MP, /mob/living/simple_animal/space_worm))
return 1