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TG Updates: Fixed psychic reinforced table deconstruction
Fixed issue 270 - Changelings now have an "isabsorbing" var to prevent spamming absorb for free chems. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2766 316c924e-a436-60f5-8080-3fe189b3f50e
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Hawk-v3
parent
d9e615604e
commit
754b4c6c7d
@@ -208,6 +208,7 @@
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var/changelingID = "none"
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var/mob/living/host = null
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var/geneticdamage = 0.0
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var/isabsorbing = 0
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/datum/changeling/New()
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..()
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@@ -87,14 +87,19 @@
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usr << "\red We must have a tighter grip to absorb this creature."
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return
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usr.changeling.chem_charges += 5
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if (usr.changeling.isabsorbing)
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usr << "\red We are already absorbing!"
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return
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var/mob/living/carbon/human/T = M
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usr << "\blue This creature is compatible. We must hold still..."
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usr.changeling.isabsorbing = 1
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if (!do_mob(usr, T, 150))
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usr << "\red Our absorption of [T] has been interrupted!"
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usr.changeling.isabsorbing = 0
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return
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usr << "\blue We extend a proboscis."
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@@ -102,6 +107,7 @@
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if (!do_mob(usr, T, 150))
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usr << "\red Our absorption of [T] has been interrupted!"
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usr.changeling.isabsorbing = 0
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return
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usr << "\blue We stab [T] with the proboscis."
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@@ -111,6 +117,7 @@
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if (!do_mob(usr, T, 150))
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usr << "\red Our absorption of [T] has been interrupted!"
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usr.changeling.isabsorbing = 0
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return
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usr << "\blue We have absorbed [T]!"
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@@ -119,7 +126,7 @@
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usr.changeling.absorbed_dna[T.real_name] = T.dna
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if(usr.nutrition < 400) usr.nutrition = min((usr.nutrition + T.nutrition), 400)
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usr.changeling.chem_charges += 5
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usr.changeling.chem_charges += 10
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if(T.changeling)
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if(T.changeling.absorbed_dna)
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usr.changeling.absorbed_dna |= T.changeling.absorbed_dna //steal all their loot
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@@ -127,6 +134,7 @@
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T.changeling.absorbed_dna[T.real_name] = T.dna
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usr.changeling.chem_charges += T.changeling.chem_charges
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T.changeling.chem_charges = 0
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usr.changeling.isabsorbing = 0
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T.death(0)
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T.real_name = "Unknown"
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@@ -234,7 +234,7 @@ TABLE AND RACK OBJECT INTERATIONS
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W:welding = 2
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user << "\blue Now weakening the reinforced table"
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playsound(src.loc, 'Welder.ogg', 50, 1)
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sleep(50)
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if (do_after(user, 50))
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user << "\blue Table weakened"
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src.status = 1
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W:welding = 1
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@@ -242,7 +242,7 @@ TABLE AND RACK OBJECT INTERATIONS
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W:welding = 2
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user << "\blue Now strengthening the reinforced table"
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playsound(src.loc, 'Welder.ogg', 50, 1)
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sleep(50)
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if (do_after(user, 50))
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user << "\blue Table strengthened"
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src.status = 2
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W:welding = 1
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@@ -257,7 +257,7 @@ TABLE AND RACK OBJECT INTERATIONS
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if(src.status == 1)
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user << "\blue Now disassembling the reinforced table"
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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sleep(50)
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if (do_after(user, 50))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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del(src)
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