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Halves cable amount required for deep intensive FBP/robotic stuff repair
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@@ -167,10 +167,10 @@
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(istype(tool,/obj/item/stack/cable_coil/))
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var/obj/item/stack/cable_coil/C = tool
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if(!C.can_use(10))
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if(!C.can_use(5))
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user << "<span class='danger'>You need ten or more cable pieces to repair this damage.</span>" //usage amount made more consistent with regular cable repair
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return SURGERY_FAILURE
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C.use(10)
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C.use(5)
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return affected && affected.open == 3 && (affected.disfigured || affected.burn_dam > 0) && target_zone != O_MOUTH
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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