Halves cable amount required for deep intensive FBP/robotic stuff repair

This commit is contained in:
Yoshax
2016-07-28 15:48:13 +01:00
parent 5ea796d344
commit 755b9f0788

View File

@@ -167,10 +167,10 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/stack/cable_coil/))
var/obj/item/stack/cable_coil/C = tool
if(!C.can_use(10))
if(!C.can_use(5))
user << "<span class='danger'>You need ten or more cable pieces to repair this damage.</span>" //usage amount made more consistent with regular cable repair
return SURGERY_FAILURE
C.use(10)
C.use(5)
return affected && affected.open == 3 && (affected.disfigured || affected.burn_dam > 0) && target_zone != O_MOUTH
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)