-Increased the range of the EMP grenade to 10/20.

-Added two more grenades inside the EMP kit.

-Made reagents, which react to turf, require a certain number of volume before affecting the turf. For instance, you need 5 units of Thermite on a wall now.

-Added an EMP pulse recipe. It will react immediately on the mixing of the required reagents, which are Uranium and Iron. A grenade with 50 units of Uranium and Iron will act the same as an ordinary EMP grenade, with 10/20 range. Less or more reagents will change the range.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4588 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-08-30 13:52:26 +00:00
parent 8c05f450aa
commit 760a57c44d
5 changed files with 68 additions and 28 deletions

View File

@@ -1,11 +1,12 @@
/obj/item/weapon/grenade/empgrenade /obj/item/weapon/grenade/empgrenade
name = "emp grenade" name = "classic emp grenade"
icon_state = "emp" icon_state = "emp"
item_state = "emp" item_state = "emp"
origin_tech = "materials=2;magnets=3" origin_tech = "materials=2;magnets=3"
prime() prime()
..() ..()
if(empulse(src, 5, 7)) if(empulse(src, 10, 20))
del(src) del(src)
return return

View File

@@ -41,6 +41,8 @@
new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src) new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
..() ..()
return return

View File

@@ -124,6 +124,7 @@ datum
if(!istype(T)) return if(!istype(T)) return
var/datum/reagent/blood/self = src var/datum/reagent/blood/self = src
src = null src = null
if(!(volume >= 3)) return
//var/datum/disease/D = self.data["virus"] //var/datum/disease/D = self.data["virus"]
if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human)) if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human))
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here
@@ -262,6 +263,7 @@ datum
reaction_turf(var/turf/simulated/T, var/volume) reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return if (!istype(T)) return
src = null src = null
if(volume >= 1)
if(T.wet >= 2) return if(T.wet >= 2) return
T.wet = 2 T.wet = 2
spawn(800) spawn(800)
@@ -773,6 +775,7 @@ datum
reaction_turf(var/turf/T, var/volume) reaction_turf(var/turf/T, var/volume)
src = null src = null
if(volume >= 3)
if(!istype(T, /turf/space)) if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T) new /obj/effect/decal/cleanable/greenglow(T)
return return
@@ -802,12 +805,19 @@ datum
reaction_turf(var/turf/T, var/volume) reaction_turf(var/turf/T, var/volume)
src = null src = null
if(volume >= 5)
if(istype(T, /turf/simulated/wall)) if(istype(T, /turf/simulated/wall))
T:thermite = 1 T:thermite = 1
T.overlays = null T.overlays = null
T.overlays = image('icons/effects/effects.dmi',icon_state = "thermite") T.overlays = image('icons/effects/effects.dmi',icon_state = "thermite")
return return
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustFireLoss(1)
..()
return
mutagen mutagen
name = "Unstable mutagen" name = "Unstable mutagen"
id = "mutagen" id = "mutagen"
@@ -921,6 +931,7 @@ datum
reaction_turf(var/turf/T, var/volume) reaction_turf(var/turf/T, var/volume)
src = null src = null
if(volume >= 3)
if(!istype(T, /turf/space)) if(!istype(T, /turf/space))
new /obj/effect/decal/cleanable/greenglow(T) new /obj/effect/decal/cleanable/greenglow(T)
@@ -986,6 +997,7 @@ datum
if(O) if(O)
O.clean_blood() O.clean_blood()
reaction_turf(var/turf/T, var/volume) reaction_turf(var/turf/T, var/volume)
if(volume >= 1)
T.overlays = null T.overlays = null
T.clean_blood() T.clean_blood()
for(var/obj/effect/decal/cleanable/C in src) for(var/obj/effect/decal/cleanable/C in src)
@@ -2626,6 +2638,7 @@ datum
return return
reaction_turf(var/turf/simulated/T, var/volume) reaction_turf(var/turf/simulated/T, var/volume)
if(volume >= 3)
if(!istype(T)) return if(!istype(T)) return
T.Bless() T.Bless()

View File

@@ -31,7 +31,20 @@ datum
var/datum/effect/effect/system/reagents_explosion/e = new() var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (created_volume/10, 1), location, 0, 0) e.set_up(round (created_volume/10, 1), location, 0, 0)
e.start() e.start()
holder.clear_reagents()
return
emp_pulse
name = "EMP Pulse"
id = "emp_pulse"
result = null
required_reagents = list("uranium" = 1, "iron" = 1) // Yes, laugh, it's the best recipe I could think of that makes a little bit of sense
result_amount = 2
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
// 100 created volume = 10 heavy range & 20 light range = same as normal EMP grenade
empulse(location, round(created_volume / 10), round(created_volume / 5), 1)
holder.clear_reagents() holder.clear_reagents()
return return
/* /*

View File

@@ -48,6 +48,17 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. --> should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here --> <!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">30 August 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create an EMP Pulse. Like an explosion, it is the mixing of two reagents that trigger this to happen. I will tell you the first required reagent. Uranium. Have fun!</li>
<li class="tweak">I have made most chemicals need 3-5 or more chemicals in order to react to a turf. For instance, you need at least 5 units of thermite splashed on a wall for it to burn down."<li>
<li class="tweak">The EMP kit, that you can buy through the uplink, has two more grenades in them now. Making the box full of EMP grenades!</li>
<li class="tweak">Changed the EMP grenade's range to be much bigger.</li>
</ul>
</div>
<div class="commit sansserif"> <div class="commit sansserif">
<h2 class="date">29 August 2012</h2> <h2 class="date">29 August 2012</h2>
<h3 class="author">Nodrak updated:</h3> <h3 class="author">Nodrak updated:</h3>