[MIRROR] Reduce Clumsy Gene's Obnoxious RNG (#12397)

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2026-02-09 00:35:49 +01:00
committed by GitHub
co-authored by Will Kashargul
parent de1913c72a
commit 76924ab597
23 changed files with 29 additions and 26 deletions
+1 -1
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@@ -725,7 +725,7 @@ GLOBAL_LIST_INIT(slot_flags_enumeration, list(
user.do_attack_animation(M)
src.add_fingerprint(user)
//if((CLUMSY in user.mutations) && prob(50))
//if(CLUMSY_HARM_CHANCE(user))
// M = user
/*
to_chat(M, span_warning("You stab yourself in the eye."))
+1 -1
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@@ -94,7 +94,7 @@
return null
/obj/item/flash/proc/clown_check(var/mob/user)
if(user && (CLUMSY in user.mutations) && prob(50))
if(user && CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("\The [src] slips out of your hand."))
user.drop_item()
return 0
@@ -122,7 +122,7 @@
add_fingerprint(user)
if(on && user.zone_sel.selecting == O_EYES)
if((CLUMSY in user.mutations) && prob(50)) //too dumb to use flashlight properly
if(CLUMSY_FAIL_CHANCE(user)) //too dumb to use flashlight properly
return ..() //just hit them in the head
var/mob/living/carbon/human/H = M //mob has protective eyewear
@@ -44,7 +44,7 @@
/obj/item/healthanalyzer/proc/scan_mob(mob/living/M, mob/living/user)
var/dat = ""
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
user.visible_message(span_warning("\The [user] has analyzed the floor's vitals!"), span_warning("You try to analyze the floor's vitals!"))
dat += "Analyzing Results for the floor:<br>"
dat += "Overall Status: Healthy<br>"
@@ -23,7 +23,7 @@
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
if(CLUMSY_HARM_CHANCE(user))
to_chat(user, span_warning("Huh? How does this thing work?"))
activate(user)
+2 -2
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@@ -34,7 +34,7 @@
if(!user.IsAdvancedToolUser())
return
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("Uh ... how do those things work?!"))
attempt_to_cuff(user, user)
return
@@ -227,7 +227,7 @@
if(!user.IsAdvancedToolUser())
return
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("Uh ... how do those things work?!"))
place_legcuffs(user, user)
return
@@ -90,7 +90,7 @@
if(user.a_intent != I_HELP)
if(user.zone_sel.selecting == BP_HEAD || user.zone_sel.selecting == O_EYES)
if((CLUMSY in user.mutations) && prob(50))
if(CLUMSY_HARM_CHANCE(user))
M = user
return eyestab(M,user)
else
@@ -186,7 +186,7 @@
/* From the time of Clowns. Commented out for posterity, and sanity.
/obj/item/material/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_HARM_CHANCE(user))
to_chat(user, span_warning("You accidentally cut yourself with \the [src]."))
user.take_organ_damage(20)
return
@@ -212,7 +212,7 @@
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_HARM_CHANCE(user))
to_chat(user, span_warning("\The [src] slips out of your hand and hits your head."))
user.take_organ_damage(10)
user.Paralyse(2)
@@ -110,7 +110,7 @@
return
if (active)
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_HARM_CHANCE(user))
user.visible_message(span_danger("\The [user] accidentally cuts [user.p_their()] with \the [src]."),\
span_danger("You accidentally cut yourself with \the [src]."))
user.take_organ_damage(5,5)
+1 -1
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@@ -157,7 +157,7 @@
. = ..(user)
if(.)
return TRUE
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("You beat yourself in the head with [src]."))
user.take_organ_damage(5)
active = !active
+1 -1
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@@ -175,7 +175,7 @@
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/user)
if(status && (CLUMSY in user.mutations) && prob(50))
if(status && CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_danger("You accidentally hit yourself with the [src]!"))
user.Weaken(30)
deductcharge(hitcost)
@@ -30,7 +30,7 @@
pickup_sound = 'sound/items/pickup/crowbar.ogg'
/obj/item/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("You club yourself over the head."))
user.Weaken(3 * force)
if(ishuman(user))
@@ -101,7 +101,7 @@
/obj/item/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
if(on)
if ((CLUMSY in user.mutations) && prob(50))
if (CLUMSY_FAIL_CHANCE(user))
to_chat(user, span_warning("You club yourself over the head."))
user.Weaken(3 * force)
if(ishuman(user))
@@ -60,7 +60,7 @@
return ..()
if(user.zone_sel.selecting != O_EYES && user.zone_sel.selecting != BP_HEAD)
return ..()
if((CLUMSY in user.mutations) && prob(50))
if(CLUMSY_HARM_CHANCE(user))
M = user
return eyestab(M,user)
+1 -1
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@@ -31,7 +31,7 @@
sleep(rand(2,4))
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
if(CLUMSY_FAIL_CHANCE(user)) //What if he's a clown?
to_chat(M, span_warning("You accidentally slam yourself with the [src]!"))
M.Weaken(1)
user.take_organ_damage(2)
+1 -1
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@@ -23,7 +23,7 @@
to_chat(user, span_danger("You don't have the dexterity to do this!"))
return
if((CLUMSY in user.mutations) && prob(50))
if(CLUMSY_HARM_CHANCE(user))
to_chat(user, span_danger("The rod slips out of your hand and hits your head."))
user.take_organ_damage(10)
user.Paralyse(20)