Adds a smaller device cell for use in non-weapon devices

This commit is contained in:
Anewbe
2016-10-08 15:34:18 -05:00
parent 426659c1d2
commit 771d8b9e4b
9 changed files with 35 additions and 13 deletions

View File

@@ -98,4 +98,4 @@
/datum/uplink_item/item/ammo/cell /datum/uplink_item/item/ammo/cell
name = "weapon cell" name = "weapon cell"
path = /obj/item/weapon/cell/device path = /obj/item/weapon/cell/device/weapon

View File

@@ -30,9 +30,14 @@
force = 0 force = 0
throw_speed = 5 throw_speed = 5
throw_range = 7 throw_range = 7
maxcharge = 2400 maxcharge = 480
matter = list("metal" = 350, "glass" = 50) matter = list("metal" = 350, "glass" = 50)
/obj/item/weapon/cell/device/weapon
name = "weapon power cell"
desc = "A small power cell designed to power handheld weaponry."
maxcharge = 2400
/obj/item/weapon/cell/crap /obj/item/weapon/cell/crap
name = "\improper rechargable AA battery" name = "\improper rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT

View File

@@ -40,6 +40,7 @@
/obj/item/weapon/wrench, /obj/item/weapon/wrench,
/obj/item/device/multitool, /obj/item/device/multitool,
/obj/item/device/flashlight, /obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/stack/cable_coil, /obj/item/stack/cable_coil,
/obj/item/device/t_scanner, /obj/item/device/t_scanner,
/obj/item/device/analyzer, /obj/item/device/analyzer,
@@ -54,7 +55,6 @@
/obj/item/weapon/material/hatchet, /obj/item/weapon/material/hatchet,
/obj/item/device/analyzer/plant_analyzer, /obj/item/device/analyzer/plant_analyzer,
/obj/item/weapon/extinguisher/mini, /obj/item/weapon/extinguisher/mini,
/obj/item/device/flashlight/maglight,
/obj/item/weapon/tape_roll, /obj/item/weapon/tape_roll,
/obj/item/device/integrated_electronics/wirer, /obj/item/device/integrated_electronics/wirer,
) )
@@ -97,7 +97,6 @@
/obj/item/device/pda, /obj/item/device/pda,
/obj/item/taperoll, /obj/item/taperoll,
/obj/item/device/megaphone, /obj/item/device/megaphone,
/obj/item/device/flashlight/pen,
/obj/item/clothing/mask/surgical, /obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery, /obj/item/clothing/head/surgery,
/obj/item/clothing/gloves, /obj/item/clothing/gloves,
@@ -105,6 +104,7 @@
/obj/item/clothing/glasses, /obj/item/clothing/glasses,
/obj/item/weapon/crowbar, /obj/item/weapon/crowbar,
/obj/item/device/flashlight, /obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/extinguisher/mini /obj/item/weapon/extinguisher/mini
) )
@@ -156,6 +156,7 @@
/obj/item/device/taperecorder, /obj/item/device/taperecorder,
/obj/item/clothing/glasses, /obj/item/clothing/glasses,
/obj/item/device/flashlight, /obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/reagent_containers/spray/luminol, /obj/item/weapon/reagent_containers/spray/luminol,
/obj/item/weapon/sample, /obj/item/weapon/sample,
/obj/item/weapon/forensics/sample_kit/powder, /obj/item/weapon/forensics/sample_kit/powder,
@@ -236,6 +237,7 @@
can_hold = list( can_hold = list(
/obj/item/clothing/glasses, /obj/item/clothing/glasses,
/obj/item/device/flashlight, /obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/grenade, /obj/item/weapon/grenade,
/obj/item/device/pda, /obj/item/device/pda,
/obj/item/device/radio/headset, /obj/item/device/radio/headset,
@@ -263,6 +265,7 @@
/obj/item/device/gps, /obj/item/device/gps,
/obj/item/device/measuring_tape, /obj/item/device/measuring_tape,
/obj/item/device/flashlight, /obj/item/device/flashlight,
/obj/item/weapon/cell/device,
/obj/item/weapon/pickaxe, /obj/item/weapon/pickaxe,
/obj/item/device/depth_scanner, /obj/item/device/depth_scanner,
/obj/item/device/camera, /obj/item/device/camera,

View File

@@ -30,7 +30,7 @@
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed. /obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
..() ..()
bcell = new/obj/item/weapon/cell/device(src) bcell = new/obj/item/weapon/cell/device/weapon(src)
update_icon() update_icon()
return return

View File

@@ -121,7 +121,7 @@
new /obj/item/device/flash(src) new /obj/item/device/flash(src)
new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/cell/device(src) new /obj/item/weapon/cell/device/weapon(src)
new /obj/item/clothing/accessory/holster/waist(src) new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/weapon/melee/telebaton(src) new /obj/item/weapon/melee/telebaton(src)
new /obj/item/clothing/head/beret/sec/corporate/hos(src) new /obj/item/clothing/head/beret/sec/corporate/hos(src)
@@ -167,7 +167,7 @@
new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/cell/device(src) new /obj/item/weapon/cell/device/weapon(src)
new /obj/item/weapon/storage/box/holobadge(src) new /obj/item/weapon/storage/box/holobadge(src)
new /obj/item/clothing/head/beret/sec/corporate/warden(src) new /obj/item/clothing/head/beret/sec/corporate/warden(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src) new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
@@ -214,7 +214,7 @@
new /obj/item/clothing/under/rank/security/corp(src) new /obj/item/clothing/under/rank/security/corp(src)
new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/ammo_magazine/c45m/rubber(src)
new /obj/item/weapon/gun/energy/taser(src) new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/weapon/cell/device(src) new /obj/item/weapon/cell/device/weapon(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src) new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
new /obj/item/device/flashlight/maglight(src) new /obj/item/device/flashlight/maglight(src)
return return

View File

@@ -34,7 +34,10 @@
/obj/item/weapon/gun/energy/New() /obj/item/weapon/gun/energy/New()
..() ..()
power_supply = new /obj/item/weapon/cell/device(src) if(cell_type)
power_supply = new cell_type(src)
else
power_supply = new /obj/item/weapon/cell/device/weapon(src)
if(self_recharge) if(self_recharge)
processing_objects.Add(src) processing_objects.Add(src)
update_icon() update_icon()
@@ -168,7 +171,7 @@
/obj/item/weapon/gun/energy/proc/start_recharge() /obj/item/weapon/gun/energy/proc/start_recharge()
if(power_supply == null) if(power_supply == null)
power_supply = new /obj/item/weapon/cell/device(src) power_supply = new /obj/item/weapon/cell/device/weapon(src)
self_recharge = 1 self_recharge = 1
processing_objects.Add(src) processing_objects.Add(src)
update_icon() update_icon()

View File

@@ -29,9 +29,11 @@
desc = "A modified version of the HI G40E, this one fires less concentrated energy bolts designed for target practice." desc = "A modified version of the HI G40E, this one fires less concentrated energy bolts designed for target practice."
projectile_type = /obj/item/projectile/beam/practice projectile_type = /obj/item/projectile/beam/practice
cell_type = /obj/item/weapon/cell/device
firemodes = list( firemodes = list(
list(mode_name="normal", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 240), list(mode_name="normal", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 48),
list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 60), list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 12),
) )
obj/item/weapon/gun/energy/retro obj/item/weapon/gun/energy/retro

View File

@@ -267,7 +267,15 @@ other types of metals and chemistry for reagents).
materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25) materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
build_path = /obj/item/weapon/cell/device build_path = /obj/item/weapon/cell/device
category = "Misc" category = "Misc"
sort_string = "DAAAE" sort_string = "DAABA"
/datum/design/item/powercell/weapon
name = "weapon"
build_type = PROTOLATHE
id = "weapon"
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
category = "Misc"
sort_string = "DAABB"
/datum/design/item/hud /datum/design/item/hud
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)

View File

@@ -18,6 +18,7 @@
origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 4) origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 4)
agonyforce = 10 //It's not supposed to be great at stunning human beings. agonyforce = 10 //It's not supposed to be great at stunning human beings.
var/stasisforce = 60 //How much stasis it does to slimes, and 1/3rd to non-slimes. var/stasisforce = 60 //How much stasis it does to slimes, and 1/3rd to non-slimes.
hitcost = 48 //Less zap for less cost
/obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user) /obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user)
if(istype(M, /mob/living/simple_animal/xeno)) if(istype(M, /mob/living/simple_animal/xeno))