This commit is contained in:
SkyMarshal
2015-08-23 10:34:59 -07:00
parent 491bb6931a
commit 772c320303
14 changed files with 258 additions and 286 deletions

View File

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// If you add a more comprehensive system, just untick this file.
// WARNING: Only works for up to 17 z-levels!
var/z_levels = 0 // Each bit represents a connection between adjacent levels. So the first bit means levels 1 and 2 are connected.
// If the height is more than 1, we mark all contained levels as connected.
/obj/effect/landmark/map_data/New()
for(var/i = z - 1 to height - 2)
z_levels |= 1 << i
del src
HasAbove(z)
if(z > world.maxz || z > 17 || z < 2)
return 0
return z_levels & (1 << (z - 1))
HasBelow(z)
if(z >= world.maxz || z > 16 || z < 1)
return 0
return z_levels & (1 << z)
GetAbove(var/atom/thing)
var/turf/turf = get_turf(thing)
if(!istype(turf))
return null
return HasBelow(turf.z) ? locate(turf.z, turf.y, turf.z - 1) : null
GetBelow(var/atom/thing)
var/turf/turf = get_turf(thing)
if(!istype(turf))
return null
return HasBelow(turf.z) ? locate(turf.z, turf.y, turf.z + 1) : null