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TG: Fixed issue 287 , 290, 291
-Cutting/restoring cameras now leaves a print -building certain overly-abused griff items leaves prints -grenade launcher no longer shoots your face if you try to backpack it Chameleon projector movement speed is now based on temperature Added add_hiddenprint(mob) proc it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
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@@ -20,7 +20,7 @@
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/obj/item/stack/examine()
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set src in view(1)
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..()
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usr << text("There are [] []\s left on the stack.", src.amount, src.singular_name)
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usr << "There are [src.amount] [src.singular_name]\s in the stack."
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return
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/obj/item/stack/proc/use(var/amount)
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@@ -204,6 +204,12 @@
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del(oldsrc)
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if (istype(O,/obj/item))
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usr.put_in_hand(O)
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O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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if ( istype(O, /obj/item/weapon/storage) )
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for (var/obj/item/I in O)
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del(I)
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//BubbleWrap END
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if (src && usr.machine==src) //do not reopen closed window
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spawn( 0 )
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src.interact(usr)
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