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https://github.com/CHOMPStation2/CHOMPStation2.git
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Adds a weather app to the communicator
Splits communicator.dm into multiple files Also a few bits from my PDA->communicator project, should be commented out
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162
code/game/objects/items/devices/communicator/messaging.dm
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162
code/game/objects/items/devices/communicator/messaging.dm
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// Proc: receive_exonet_message()
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// Parameters: 4 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received,
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// text - message text to send if message is of type "text")
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// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response and IM function.
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/obj/item/device/communicator/receive_exonet_message(var/atom/origin_atom, origin_address, message, text)
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if(message == "voice")
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if(isobserver(origin_atom) || istype(origin_atom, /obj/item/device/communicator))
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if(origin_atom in voice_invites)
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var/user = null
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if(ismob(origin_atom.loc))
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user = origin_atom.loc
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open_connection(user, origin_atom)
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return
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else if(origin_atom in voice_requests)
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return //Spam prevention
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else
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request(origin_atom)
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if(message == "ping")
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if(network_visibility)
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var/random = rand(200,350)
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random = random / 10
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exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
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if(message == "text")
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request_im(origin_atom, origin_address, text)
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return
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// Proc: receive_exonet_message()
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// Parameters: 3 (origin atom - the source of the message's holder, origin_address - where the message came from, message - the message received)
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// Description: Handles voice requests and invite messages originating from both real communicators and ghosts. Also includes a ping response.
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/mob/observer/dead/receive_exonet_message(origin_atom, origin_address, message, text)
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if(message == "voice")
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if(istype(origin_atom, /obj/item/device/communicator))
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var/obj/item/device/communicator/comm = origin_atom
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if(src in comm.voice_invites)
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comm.open_connection(src)
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return
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to_chat(src, "<span class='notice'>\icon[origin_atom] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
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verb, and select that name to answer the call.</span>")
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src << 'sound/machines/defib_SafetyOn.ogg'
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comm.voice_invites |= src
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if(message == "ping")
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if(client && client.prefs.communicator_visibility)
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var/random = rand(450,700)
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random = random / 10
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exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
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if(message == "text")
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to_chat(src, "<span class='notice'>\icon[origin_atom] Received text message from [origin_atom]: <b>\"[text]\"</b></span>")
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src << 'sound/machines/defib_safetyOff.ogg'
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exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
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return
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// Proc: request_im()
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// Parameters: 3 (candidate - the communicator wanting to message the device, origin_address - the address of the sender, text - the message)
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// Description: Response to a communicator trying to message the device.
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// Adds them to the list of people that have messaged this device and adds the message to the message list.
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/obj/item/device/communicator/proc/request_im(var/atom/candidate, var/origin_address, var/text)
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var/who = null
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if(isobserver(candidate))
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var/mob/observer/dead/ghost = candidate
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who = ghost
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im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
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else if(istype(candidate, /obj/item/device/communicator))
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var/obj/item/device/communicator/comm = candidate
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who = comm.owner
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comm.im_contacts |= src
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im_list += list(list("address" = origin_address, "to_address" = exonet.address, "im" = text))
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else return
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im_contacts |= candidate
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if(!who)
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return
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if(ringer)
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(2, loc))
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O.show_message(text("\icon[src] *beep*"))
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alert_called = 1
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update_icon()
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//Search for holder of the device.
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var/mob/living/L = null
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if(loc && isliving(loc))
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L = loc
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if(L)
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to_chat(L, "<span class='notice'>\icon[src] Message from [who].</span>")
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// Verb: text_communicator()
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// Parameters: None
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// Description: Allows a ghost to send a text message to a communicator.
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/mob/observer/dead/verb/text_communicator()
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set category = "Ghost"
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set name = "Text Communicator"
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set desc = "If there is a communicator available, send a text message to it."
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if(ticker.current_state < GAME_STATE_PLAYING)
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to_chat(src, "<span class='danger'>The game hasn't started yet!</span>")
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return
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if (!src.stat)
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return
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if (usr != src)
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return //something is terribly wrong
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for(var/mob/living/L in mob_list) //Simple check so you don't have dead people calling.
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if(src.client.prefs.real_name == L.real_name)
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to_chat(src, "<span class='danger'>Your identity is already present in the game world. Please load in a different character first.</span>")
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return
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var/obj/machinery/exonet_node/E = get_exonet_node()
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if(!E || !E.on || !E.allow_external_communicators)
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to_chat(src, "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
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so your call can't go through.</span>")
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return
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var/list/choices = list()
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for(var/obj/item/device/communicator/comm in all_communicators)
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if(!comm.network_visibility || !comm.exonet || !comm.exonet.address)
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continue
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choices.Add(comm)
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if(!choices.len)
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to_chat(src, "<span class='danger'>There are no available communicators, sorry.</span>")
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return
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var/choice = input(src,"Send a text message to whom?") as null|anything in choices
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if(choice)
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var/obj/item/device/communicator/chosen_communicator = choice
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var/mob/observer/dead/O = src
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var/text_message = sanitize(input(src, "What do you want the message to say?")) as message
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if(text_message && O.exonet)
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O.exonet.send_message(chosen_communicator.exonet.address, "text", text_message)
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to_chat(src, "<span class='notice'>You have sent '[text_message]' to [chosen_communicator].</span>")
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exonet_messages.Add("<b>To [chosen_communicator]:</b><br>[text_message]")
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log_pda("[usr] (COMM: [src]) sent \"[text_message]\" to [chosen_communicator]")
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for(var/mob/M in player_list)
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if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
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if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
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continue
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if(M == src)
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continue
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M.show_message("Comm IM - [src] -> [chosen_communicator]: [text_message]")
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// Verb: show_text_messages()
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// Parameters: None
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// Description: Lets ghosts review messages they've sent or received.
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/mob/observer/dead/verb/show_text_messages()
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set category = "Ghost"
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set name = "Show Text Messages"
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set desc = "Allows you to see exonet text messages you've sent and received."
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var/HTML = "<html><head><title>Exonet Message Log</title></head><body>"
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for(var/line in exonet_messages)
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HTML += line + "<br>"
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HTML +="</body></html>"
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usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
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