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[MIRROR] space cleanup (#10414)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -56,7 +56,7 @@
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spinning_up = TRUE
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update_icon()
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user.visible_message(span_notice("[user] starts charging the [src]!"), \
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span_notice("You start charging the [src]!"))
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span_notice("You start charging the [src]!"))
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if(do_after(user, 8, src))
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spinning_up = FALSE
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..()
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@@ -9,17 +9,17 @@
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fire_delay = 50
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fire_sound = 'sound/weapons/grenade_launcher.ogg' // Formerly tablehit1.ogg but I like this better -Ace
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var/fire_pressure // Used in fire checks/pressure checks.
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var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
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var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
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var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
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var/fire_pressure // Used in fire checks/pressure checks.
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var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
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var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
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var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
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var/obj/item/storage/item_storage
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var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
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var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
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var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
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var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
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// For reference, a fully pressurized oxy tank at 50% gas release firing a health
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// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
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/obj/item/gun/launcher/pneumatic/New()
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..()
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item_storage = new(src)
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