[MIRROR] space cleanup (#10414)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-14 16:47:51 -07:00
committed by GitHub
parent 3ef8163aa0
commit 789db280cc
187 changed files with 3545 additions and 3547 deletions

View File

@@ -56,7 +56,7 @@
spinning_up = TRUE
update_icon()
user.visible_message(span_notice("[user] starts charging the [src]!"), \
span_notice("You start charging the [src]!"))
span_notice("You start charging the [src]!"))
if(do_after(user, 8, src))
spinning_up = FALSE
..()

View File

@@ -9,17 +9,17 @@
fire_delay = 50
fire_sound = 'sound/weapons/grenade_launcher.ogg' // Formerly tablehit1.ogg but I like this better -Ace
var/fire_pressure // Used in fire checks/pressure checks.
var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
var/fire_pressure // Used in fire checks/pressure checks.
var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
var/obj/item/storage/item_storage
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
/obj/item/gun/launcher/pneumatic/New()
..()
item_storage = new(src)