mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Remove extra asterisks from rune audible messages
This commit is contained in:
@@ -206,7 +206,7 @@
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else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait))
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else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait))
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playsound(src, 'sound/machines/medbayscanner1.ogg', 50, 1)
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playsound(src, 'sound/machines/medbayscanner1.ogg', 50, 1)
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audible_message("\The [src] signals that the cloning process is complete.", runemessage = "* ding *")
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audible_message("\The [src] signals that the cloning process is complete.", runemessage = "ding")
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connected_message("Cloning Process Complete.")
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connected_message("Cloning Process Complete.")
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locked = 0
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locked = 0
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go_out()
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go_out()
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@@ -519,9 +519,9 @@
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if(electronics)
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if(electronics)
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sleep(10)
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sleep(10)
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if(oldfuel > fuel && oldfood > food)
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if(oldfuel > fuel && oldfood > food)
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src.audible_message("\The [src] lets out a somehow reassuring chime.", runemessage = "* reassuring chime *")
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src.audible_message("\The [src] lets out a somehow reassuring chime.", runemessage = "reassuring chime")
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else if(oldfuel < fuel || oldfood < food)
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else if(oldfuel < fuel || oldfood < food)
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src.audible_message("\The [src] lets out a somehow ominous chime.", runemessage = "* ominous chime *")
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src.audible_message("\The [src] lets out a somehow ominous chime.", runemessage = "ominous chime")
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food = oldfood
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food = oldfood
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fuel = oldfuel
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fuel = oldfuel
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@@ -460,7 +460,7 @@
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return
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return
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playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
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playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
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audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>", runemessage = "* whines *")
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audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>", runemessage = "whines")
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if(!do_after(user, chargetime, H))
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if(!do_after(user, chargetime, H))
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return
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return
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@@ -527,7 +527,7 @@
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H.setBrainLoss(brain_damage)
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H.setBrainLoss(brain_damage)
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/obj/item/weapon/shockpaddles/proc/make_announcement(var/message, var/msg_class)
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/obj/item/weapon/shockpaddles/proc/make_announcement(var/message, var/msg_class)
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audible_message("<b>\The [src]</b> [message]", "\The [src] vibrates slightly.", runemessage = "* buzz *")
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audible_message("<b>\The [src]</b> [message]", "\The [src] vibrates slightly.", runemessage = "buzz")
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/obj/item/weapon/shockpaddles/emag_act(mob/user)
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/obj/item/weapon/shockpaddles/emag_act(mob/user)
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if(safety)
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if(safety)
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@@ -264,7 +264,7 @@
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playsleepseconds = 1
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playsleepseconds = 1
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sleep(10)
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sleep(10)
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T = get_turf(src)
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T = get_turf(src)
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: End of recording.</font>", runemessage = "* click *")
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: End of recording.</font>", runemessage = "click")
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break
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break
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else
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else
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playsleepseconds = mytape.timestamp[i+1] - mytape.timestamp[i]
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playsleepseconds = mytape.timestamp[i+1] - mytape.timestamp[i]
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@@ -272,7 +272,7 @@
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if(playsleepseconds > 14)
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if(playsleepseconds > 14)
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sleep(10)
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sleep(10)
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T = get_turf(src)
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T = get_turf(src)
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Skipping [playsleepseconds] seconds of silence</font>", runemessage = "* tape winding *")
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Skipping [playsleepseconds] seconds of silence</font>", runemessage = "tape winding")
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playsleepseconds = 1
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playsleepseconds = 1
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sleep(10 * playsleepseconds)
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sleep(10 * playsleepseconds)
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@@ -282,7 +282,7 @@
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if(emagged)
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if(emagged)
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var/turf/T = get_turf(src)
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var/turf/T = get_turf(src)
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: This tape recorder will self-destruct in... Five.</font>", runemessage = "* beep beep *")
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: This tape recorder will self-destruct in... Five.</font>", runemessage = "beep beep")
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sleep(10)
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sleep(10)
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T = get_turf(src)
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T = get_turf(src)
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Four.</font>")
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T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Four.</font>")
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@@ -24,6 +24,6 @@
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var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null)
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var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null)
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if(message)
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if(message)
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audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "* synthesized speech *")
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audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
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if(ismob(loc))
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if(ismob(loc))
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loc.audible_message("", runemessage = "\[TTS Voice\] [message]")
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loc.audible_message("", runemessage = "\[TTS Voice\] [message]")
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@@ -104,7 +104,7 @@
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sleep(1 SECOND)
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sleep(1 SECOND)
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shadekin.dir = SOUTH
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shadekin.dir = SOUTH
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sleep(1 SECOND)
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sleep(1 SECOND)
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shadekin.audible_message("<b>[shadekin]</b> belches loudly!", runemessage = "* URRRRRP *")
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shadekin.audible_message("<b>[shadekin]</b> belches loudly!", runemessage = "URRRRRP")
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sleep(2 SECONDS)
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sleep(2 SECONDS)
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shadekin.phase_shift()
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shadekin.phase_shift()
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target.transforming = FALSE //Undo cheap hack
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target.transforming = FALSE //Undo cheap hack
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@@ -144,7 +144,7 @@
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if(usr.stat) return
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if(usr.stat) return
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if(!jingled)
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if(!jingled)
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usr.audible_message("[usr] jingles the [src]'s bell.", runemessage = "* jingle *")
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usr.audible_message("[usr] jingles the [src]'s bell.", runemessage = "jingle")
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playsound(src, 'sound/items/pickup/ring.ogg', 50, 1)
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playsound(src, 'sound/items/pickup/ring.ogg', 50, 1)
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jingled = 1
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jingled = 1
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addtimer(CALLBACK(src, .proc/jingledreset), 50)
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addtimer(CALLBACK(src, .proc/jingledreset), 50)
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@@ -87,7 +87,7 @@
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if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled())
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if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled())
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var/muffle_message = use_emote.emote_message_muffled || "makes a muffled sound."
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var/muffle_message = use_emote.emote_message_muffled || "makes a muffled sound."
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audible_message("<b>\The [src]</b> [muffle_message]", runemessage = "* [muffle_message] *")
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audible_message("<b>\The [src]</b> [muffle_message]", runemessage = "[muffle_message]")
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return
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return
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next_emote = world.time + use_emote.emote_delay
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next_emote = world.time + use_emote.emote_delay
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@@ -98,7 +98,7 @@
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"You begin climbing [direction] \the [src]!",
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"You begin climbing [direction] \the [src]!",
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"You hear the grunting and clanging of a metal ladder being used.")
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"You hear the grunting and clanging of a metal ladder being used.")
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target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "* clank clank *")
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target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "clank clank")
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if(do_after(M, climb_time, src))
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if(do_after(M, climb_time, src))
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var/turf/T = get_turf(target_ladder)
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var/turf/T = get_turf(target_ladder)
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@@ -59,7 +59,7 @@
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if(lattice)
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if(lattice)
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var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1)
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var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1)
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to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>")
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to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "* clank clang *")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "clank clang")
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if(do_after(src, pull_up_time))
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if(do_after(src, pull_up_time))
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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else
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else
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@@ -74,7 +74,7 @@
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if(!destination?.Enter(src, old_dest))
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if(!destination?.Enter(src, old_dest))
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to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>")
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to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>")
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return 0
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return 0
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destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "* clank clang *")
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destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "clank clang")
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if(do_after(src, pull_up_time))
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if(do_after(src, pull_up_time))
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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to_chat(src, "<span class='notice'>You pull yourself up.</span>")
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else
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else
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@@ -90,8 +90,8 @@
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return 0
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return 0
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var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
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var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
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to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
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to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
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destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "* flap flap *")
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destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "flap flap")
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H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "* flap flap *")
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H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "flap flap")
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if(do_after(H, fly_time) && H.flying)
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if(do_after(H, fly_time) && H.flying)
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to_chat(src, "<span class='notice'>You fly upwards.</span>")
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to_chat(src, "<span class='notice'>You fly upwards.</span>")
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else
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else
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@@ -150,7 +150,7 @@
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if(!is_on())
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if(!is_on())
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return 0
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return 0
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if(!check_fuel() || (use_power_oneoff(charge_per_burn) < charge_per_burn) || check_blockage())
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if(!check_fuel() || (use_power_oneoff(charge_per_burn) < charge_per_burn) || check_blockage())
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audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>", runemessage = "* sputtercough *")
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audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>", runemessage = "sputtercough")
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update_use_power(USE_POWER_OFF)
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update_use_power(USE_POWER_OFF)
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return 0
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return 0
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@@ -111,28 +111,28 @@
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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sleep(11)
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sleep(11)
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copy(copyitem)
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copy(copyitem)
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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else if (istype(copyitem, /obj/item/weapon/photo))
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else if (istype(copyitem, /obj/item/weapon/photo))
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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sleep(11)
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sleep(11)
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photocopy(copyitem)
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photocopy(copyitem)
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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else if (istype(copyitem, /obj/item/weapon/paper_bundle))
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else if (istype(copyitem, /obj/item/weapon/paper_bundle))
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sleep(11)
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sleep(11)
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
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var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
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sleep(11*B.pages.len)
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sleep(11*B.pages.len)
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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else if (has_buckled_mobs()) // VOREStation EDIT: For ass-copying.
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else if (has_buckled_mobs()) // VOREStation EDIT: For ass-copying.
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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playsound(src, "sound/machines/copier.ogg", 100, 1)
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audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>", runemessage = "* whirr *")
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audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>", runemessage = "whirr")
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sleep(rand(20,45)) // Sit with your bare ass on the copier for a random time, feel like a fool, get stared at.
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sleep(rand(20,45)) // Sit with your bare ass on the copier for a random time, feel like a fool, get stared at.
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copyass(user)
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copyass(user)
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sleep(15)
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sleep(15)
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *")
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audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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playsound(src, "sound/machines/buzzbeep.ogg", 30)
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else
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else
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to_chat(user, "<span class='warning'>\The [copyitem] can't be copied by [src].</span>")
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to_chat(user, "<span class='warning'>\The [copyitem] can't be copied by [src].</span>")
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@@ -208,7 +208,7 @@
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/obj/item/weapon/gun/magnetic/matfed/phoronbore/process()
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/obj/item/weapon/gun/magnetic/matfed/phoronbore/process()
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if(generator_state && !mat_storage)
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if(generator_state && !mat_storage)
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audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *")
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audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "goes quiet")
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soundloop.stop()
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soundloop.stop()
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generator_state = GEN_OFF
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generator_state = GEN_OFF
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|
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@@ -258,12 +258,12 @@
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soundloop.start()
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soundloop.start()
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time_started = world.time
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time_started = world.time
|
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cell?.use(100)
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cell?.use(100)
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audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."), runemessage = "* whirr *")
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audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."), runemessage = "whirr")
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generator_state = GEN_IDLE
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generator_state = GEN_IDLE
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else if(generator_state > GEN_OFF && time_started + 3 SECONDS < world.time)
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else if(generator_state > GEN_OFF && time_started + 3 SECONDS < world.time)
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soundloop.stop()
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soundloop.stop()
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audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *")
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audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "goes quiet")
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generator_state = GEN_OFF
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generator_state = GEN_OFF
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/obj/item/weapon/gun/magnetic/matfed/phoronbore/loaded
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/obj/item/weapon/gun/magnetic/matfed/phoronbore/loaded
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@@ -271,6 +271,7 @@
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if(loaded) //Safety.
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if(loaded) //Safety.
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if(istype(loaded, /obj/item/weapon/fuel_assembly))
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if(istype(loaded, /obj/item/weapon/fuel_assembly))
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var/obj/item/weapon/fuel_assembly/rod = loaded
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var/obj/item/weapon/fuel_assembly/rod = loaded
|
||||||
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<<<<<<< HEAD
|
||||||
//CHOMPEdit Begin
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//CHOMPEdit Begin
|
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switch(rod.fuel_type)
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switch(rod.fuel_type)
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if("composite") //Safety check for rods spawned in without a fueltype.
|
if("composite") //Safety check for rods spawned in without a fueltype.
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@@ -287,6 +288,47 @@
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|||||||
spawn(5)
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
|
||||||
removable_components = FALSE
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removable_components = FALSE
|
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||||||| parent of defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
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||||||
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if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
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else if(rod.fuel_type == "tritium")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
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else if(rod.fuel_type == "phoron")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
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else if(rod.fuel_type == "supermatter")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
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visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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removable_components = FALSE
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spawn(15)
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/turf/T = get_turf(src)
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sparks.set_up(2, 1, T)
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sparks.start()
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=======
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if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
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else if(rod.fuel_type == "tritium")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
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else if(rod.fuel_type == "phoron")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
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else if(rod.fuel_type == "supermatter")
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projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
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visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
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spawn(5)
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visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
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removable_components = FALSE
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spawn(15)
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audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "VWRRRRRRRR") //Why are you still holding this?
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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var/turf/T = get_turf(src)
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|
sparks.set_up(2, 1, T)
|
||||||
|
sparks.start()
|
||||||
|
>>>>>>> defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
|
||||||
spawn(15)
|
spawn(15)
|
||||||
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
|
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
|
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playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
|
playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
|
||||||
|
|||||||
@@ -130,12 +130,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
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if(2)
|
if(2)
|
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if(!Console.silent)
|
if(!Console.silent)
|
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playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
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Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5, runemessage = "* beep! beep! *")
|
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5, runemessage = "beep! beep!")
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Console.message_log += list(list("High Priority message from [sender]", "[authmsg]"))
|
Console.message_log += list(list("High Priority message from [sender]", "[authmsg]"))
|
||||||
else
|
else
|
||||||
if(!Console.silent)
|
if(!Console.silent)
|
||||||
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
|
||||||
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4, runemessage = "* beep beep *")
|
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4, runemessage = "beep beep")
|
||||||
Console.message_log += list(list("Message from [sender]", "[authmsg]"))
|
Console.message_log += list(list("Message from [sender]", "[authmsg]"))
|
||||||
Console.set_light(2)
|
Console.set_light(2)
|
||||||
|
|
||||||
|
|||||||
@@ -154,7 +154,7 @@
|
|||||||
|
|
||||||
else if(((occupant.health == occupant.maxHealth)) && (!eject_wait))
|
else if(((occupant.health == occupant.maxHealth)) && (!eject_wait))
|
||||||
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
playsound(src, 'sound/machines/ding.ogg', 50, 1)
|
||||||
audible_message("\The [src] signals that the growing process is complete.", runemessage = "* ding *")
|
audible_message("\The [src] signals that the growing process is complete.", runemessage = "ding")
|
||||||
connected_message("Growing Process Complete.")
|
connected_message("Growing Process Complete.")
|
||||||
locked = 0
|
locked = 0
|
||||||
go_out()
|
go_out()
|
||||||
|
|||||||
@@ -119,7 +119,7 @@
|
|||||||
continue
|
continue
|
||||||
if(!H.shuttle_comp || !(get_area(H) in shuttle_area))
|
if(!H.shuttle_comp || !(get_area(H) in shuttle_area))
|
||||||
H.shuttle_comp = null
|
H.shuttle_comp = null
|
||||||
H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>", runemessage = "* ping *")
|
H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>", runemessage = "ping")
|
||||||
H.update_hud("discon")
|
H.update_hud("discon")
|
||||||
helmets -= H
|
helmets -= H
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -28,7 +28,7 @@
|
|||||||
priority_mode = TRUE
|
priority_mode = TRUE
|
||||||
cancel_pending_floors()
|
cancel_pending_floors()
|
||||||
update_ext_panel_icons()
|
update_ext_panel_icons()
|
||||||
control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>", runemessage = "* BUZZ *")
|
control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>", runemessage = "BUZZ")
|
||||||
spawn(time)
|
spawn(time)
|
||||||
priority_mode = FALSE
|
priority_mode = FALSE
|
||||||
update_ext_panel_icons()
|
update_ext_panel_icons()
|
||||||
@@ -158,7 +158,7 @@
|
|||||||
doors_closing = 0
|
doors_closing = 0
|
||||||
if(!fire_mode)
|
if(!fire_mode)
|
||||||
open_doors()
|
open_doors()
|
||||||
control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.", runemessage = "* BUZZ *")
|
control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.", runemessage = "BUZZ")
|
||||||
playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1)
|
playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1)
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
|
|||||||
@@ -130,10 +130,10 @@
|
|||||||
return
|
return
|
||||||
lift.update_fire_mode(!lift.fire_mode)
|
lift.update_fire_mode(!lift.fire_mode)
|
||||||
if(lift.fire_mode)
|
if(lift.fire_mode)
|
||||||
audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>", runemessage = "* SCREECH *")
|
audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>", runemessage = "SCREECH")
|
||||||
playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4, volume_channel = VOLUME_CHANNEL_ALARMS)
|
playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4, volume_channel = VOLUME_CHANNEL_ALARMS)
|
||||||
else
|
else
|
||||||
audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>", runemessage = "* ding *")
|
audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>", runemessage = "ding")
|
||||||
return
|
return
|
||||||
. = ..()
|
. = ..()
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@
|
|||||||
if(!moved) // nowhere to go....
|
if(!moved) // nowhere to go....
|
||||||
LM.gib()
|
LM.gib()
|
||||||
else // the mob is too big to just move, so we need to give up what we're doing
|
else // the mob is too big to just move, so we need to give up what we're doing
|
||||||
audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.", runemessage = "* WRRRRR *")
|
audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.", runemessage = "WRRRRR")
|
||||||
cur_command = null // the door will just keep trying otherwise
|
cur_command = null // the door will just keep trying otherwise
|
||||||
return 0
|
return 0
|
||||||
return ..()
|
return ..()
|
||||||
Reference in New Issue
Block a user