Remove extra asterisks from rune audible messages

This commit is contained in:
Chompstation Bot
2021-05-31 17:26:54 +00:00
parent f959b644e9
commit 78acd45edc
20 changed files with 77 additions and 35 deletions

View File

@@ -206,7 +206,7 @@
else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait)) else if((occupant.health >= heal_level || occupant.health == occupant.getMaxHealth()) && (!eject_wait))
playsound(src, 'sound/machines/medbayscanner1.ogg', 50, 1) playsound(src, 'sound/machines/medbayscanner1.ogg', 50, 1)
audible_message("\The [src] signals that the cloning process is complete.", runemessage = "* ding *") audible_message("\The [src] signals that the cloning process is complete.", runemessage = "ding")
connected_message("Cloning Process Complete.") connected_message("Cloning Process Complete.")
locked = 0 locked = 0
go_out() go_out()

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@@ -519,9 +519,9 @@
if(electronics) if(electronics)
sleep(10) sleep(10)
if(oldfuel > fuel && oldfood > food) if(oldfuel > fuel && oldfood > food)
src.audible_message("\The [src] lets out a somehow reassuring chime.", runemessage = "* reassuring chime *") src.audible_message("\The [src] lets out a somehow reassuring chime.", runemessage = "reassuring chime")
else if(oldfuel < fuel || oldfood < food) else if(oldfuel < fuel || oldfood < food)
src.audible_message("\The [src] lets out a somehow ominous chime.", runemessage = "* ominous chime *") src.audible_message("\The [src] lets out a somehow ominous chime.", runemessage = "ominous chime")
food = oldfood food = oldfood
fuel = oldfuel fuel = oldfuel

View File

@@ -460,7 +460,7 @@
return return
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0) playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>", runemessage = "* whines *") audible_message("<span class='warning'>\The [src] lets out a steadily rising hum...</span>", runemessage = "whines")
if(!do_after(user, chargetime, H)) if(!do_after(user, chargetime, H))
return return
@@ -527,7 +527,7 @@
H.setBrainLoss(brain_damage) H.setBrainLoss(brain_damage)
/obj/item/weapon/shockpaddles/proc/make_announcement(var/message, var/msg_class) /obj/item/weapon/shockpaddles/proc/make_announcement(var/message, var/msg_class)
audible_message("<b>\The [src]</b> [message]", "\The [src] vibrates slightly.", runemessage = "* buzz *") audible_message("<b>\The [src]</b> [message]", "\The [src] vibrates slightly.", runemessage = "buzz")
/obj/item/weapon/shockpaddles/emag_act(mob/user) /obj/item/weapon/shockpaddles/emag_act(mob/user)
if(safety) if(safety)

View File

@@ -264,7 +264,7 @@
playsleepseconds = 1 playsleepseconds = 1
sleep(10) sleep(10)
T = get_turf(src) T = get_turf(src)
T.audible_message("<font color=Maroon><B>Tape Recorder</B>: End of recording.</font>", runemessage = "* click *") T.audible_message("<font color=Maroon><B>Tape Recorder</B>: End of recording.</font>", runemessage = "click")
break break
else else
playsleepseconds = mytape.timestamp[i+1] - mytape.timestamp[i] playsleepseconds = mytape.timestamp[i+1] - mytape.timestamp[i]
@@ -272,7 +272,7 @@
if(playsleepseconds > 14) if(playsleepseconds > 14)
sleep(10) sleep(10)
T = get_turf(src) T = get_turf(src)
T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Skipping [playsleepseconds] seconds of silence</font>", runemessage = "* tape winding *") T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Skipping [playsleepseconds] seconds of silence</font>", runemessage = "tape winding")
playsleepseconds = 1 playsleepseconds = 1
sleep(10 * playsleepseconds) sleep(10 * playsleepseconds)
@@ -282,7 +282,7 @@
if(emagged) if(emagged)
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
T.audible_message("<font color=Maroon><B>Tape Recorder</B>: This tape recorder will self-destruct in... Five.</font>", runemessage = "* beep beep *") T.audible_message("<font color=Maroon><B>Tape Recorder</B>: This tape recorder will self-destruct in... Five.</font>", runemessage = "beep beep")
sleep(10) sleep(10)
T = get_turf(src) T = get_turf(src)
T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Four.</font>") T.audible_message("<font color=Maroon><B>Tape Recorder</B>: Four.</font>")

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@@ -24,6 +24,6 @@
var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null) var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null)
if(message) if(message)
audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "* synthesized speech *") audible_message("[bicon(src)] \The [src.name] states, \"[message]\"", runemessage = "synthesized speech")
if(ismob(loc)) if(ismob(loc))
loc.audible_message("", runemessage = "\[TTS Voice\] [message]") loc.audible_message("", runemessage = "\[TTS Voice\] [message]")

View File

@@ -104,7 +104,7 @@
sleep(1 SECOND) sleep(1 SECOND)
shadekin.dir = SOUTH shadekin.dir = SOUTH
sleep(1 SECOND) sleep(1 SECOND)
shadekin.audible_message("<b>[shadekin]</b> belches loudly!", runemessage = "* URRRRRP *") shadekin.audible_message("<b>[shadekin]</b> belches loudly!", runemessage = "URRRRRP")
sleep(2 SECONDS) sleep(2 SECONDS)
shadekin.phase_shift() shadekin.phase_shift()
target.transforming = FALSE //Undo cheap hack target.transforming = FALSE //Undo cheap hack

View File

@@ -144,7 +144,7 @@
if(usr.stat) return if(usr.stat) return
if(!jingled) if(!jingled)
usr.audible_message("[usr] jingles the [src]'s bell.", runemessage = "* jingle *") usr.audible_message("[usr] jingles the [src]'s bell.", runemessage = "jingle")
playsound(src, 'sound/items/pickup/ring.ogg', 50, 1) playsound(src, 'sound/items/pickup/ring.ogg', 50, 1)
jingled = 1 jingled = 1
addtimer(CALLBACK(src, .proc/jingledreset), 50) addtimer(CALLBACK(src, .proc/jingledreset), 50)

View File

@@ -87,7 +87,7 @@
if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled()) if(use_emote.message_type == AUDIBLE_MESSAGE && is_muzzled())
var/muffle_message = use_emote.emote_message_muffled || "makes a muffled sound." var/muffle_message = use_emote.emote_message_muffled || "makes a muffled sound."
audible_message("<b>\The [src]</b> [muffle_message]", runemessage = "* [muffle_message] *") audible_message("<b>\The [src]</b> [muffle_message]", runemessage = "[muffle_message]")
return return
next_emote = world.time + use_emote.emote_delay next_emote = world.time + use_emote.emote_delay

View File

@@ -98,7 +98,7 @@
"You begin climbing [direction] \the [src]!", "You begin climbing [direction] \the [src]!",
"You hear the grunting and clanging of a metal ladder being used.") "You hear the grunting and clanging of a metal ladder being used.")
target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "* clank clank *") target_ladder.audible_message("<span class='notice'>You hear something coming [direction] \the [src]</span>", runemessage = "clank clank")
if(do_after(M, climb_time, src)) if(do_after(M, climb_time, src))
var/turf/T = get_turf(target_ladder) var/turf/T = get_turf(target_ladder)

View File

@@ -59,7 +59,7 @@
if(lattice) if(lattice)
var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1) var/pull_up_time = max(5 SECONDS + (src.movement_delay() * 10), 1)
to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>") to_chat(src, "<span class='notice'>You grab \the [lattice] and start pulling yourself upward...</span>")
destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "* clank clang *") destination.audible_message("<span class='notice'>You hear something climbing up \the [lattice].</span>", runemessage = "clank clang")
if(do_after(src, pull_up_time)) if(do_after(src, pull_up_time))
to_chat(src, "<span class='notice'>You pull yourself up.</span>") to_chat(src, "<span class='notice'>You pull yourself up.</span>")
else else
@@ -74,7 +74,7 @@
if(!destination?.Enter(src, old_dest)) if(!destination?.Enter(src, old_dest))
to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>") to_chat(src, "<span class='notice'>There's something in the way up above in that direction, try another.</span>")
return 0 return 0
destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "* clank clang *") destination.audible_message("<span class='notice'>You hear something climbing up \the [catwalk].</span>", runemessage = "clank clang")
if(do_after(src, pull_up_time)) if(do_after(src, pull_up_time))
to_chat(src, "<span class='notice'>You pull yourself up.</span>") to_chat(src, "<span class='notice'>You pull yourself up.</span>")
else else
@@ -90,8 +90,8 @@
return 0 return 0
var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road. var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
to_chat(src, "<span class='notice'>You begin to fly upwards...</span>") to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "* flap flap *") destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>", runemessage = "flap flap")
H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "* flap flap *") H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>", runemessage = "flap flap")
if(do_after(H, fly_time) && H.flying) if(do_after(H, fly_time) && H.flying)
to_chat(src, "<span class='notice'>You fly upwards.</span>") to_chat(src, "<span class='notice'>You fly upwards.</span>")
else else

View File

@@ -150,7 +150,7 @@
if(!is_on()) if(!is_on())
return 0 return 0
if(!check_fuel() || (use_power_oneoff(charge_per_burn) < charge_per_burn) || check_blockage()) if(!check_fuel() || (use_power_oneoff(charge_per_burn) < charge_per_burn) || check_blockage())
audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>", runemessage = "* sputtercough *") audible_message(src,"<span class='warning'>[src] coughs once and goes silent!</span>", runemessage = "sputtercough")
update_use_power(USE_POWER_OFF) update_use_power(USE_POWER_OFF)
return 0 return 0

View File

@@ -111,28 +111,28 @@
playsound(src, "sound/machines/copier.ogg", 100, 1) playsound(src, "sound/machines/copier.ogg", 100, 1)
sleep(11) sleep(11)
copy(copyitem) copy(copyitem)
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *") audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
playsound(src, "sound/machines/buzzbeep.ogg", 30) playsound(src, "sound/machines/buzzbeep.ogg", 30)
else if (istype(copyitem, /obj/item/weapon/photo)) else if (istype(copyitem, /obj/item/weapon/photo))
playsound(src, "sound/machines/copier.ogg", 100, 1) playsound(src, "sound/machines/copier.ogg", 100, 1)
sleep(11) sleep(11)
photocopy(copyitem) photocopy(copyitem)
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *") audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
playsound(src, "sound/machines/buzzbeep.ogg", 30) playsound(src, "sound/machines/buzzbeep.ogg", 30)
else if (istype(copyitem, /obj/item/weapon/paper_bundle)) else if (istype(copyitem, /obj/item/weapon/paper_bundle))
sleep(11) sleep(11)
playsound(src, "sound/machines/copier.ogg", 100, 1) playsound(src, "sound/machines/copier.ogg", 100, 1)
var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem) var/obj/item/weapon/paper_bundle/B = bundlecopy(copyitem)
sleep(11*B.pages.len) sleep(11*B.pages.len)
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *") audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
playsound(src, "sound/machines/buzzbeep.ogg", 30) playsound(src, "sound/machines/buzzbeep.ogg", 30)
else if (has_buckled_mobs()) // VOREStation EDIT: For ass-copying. else if (has_buckled_mobs()) // VOREStation EDIT: For ass-copying.
playsound(src, "sound/machines/copier.ogg", 100, 1) playsound(src, "sound/machines/copier.ogg", 100, 1)
audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>", runemessage = "* whirr *") audible_message("<span class='notice'>You can hear [src] whirring as it attempts to scan.</span>", runemessage = "whirr")
sleep(rand(20,45)) // Sit with your bare ass on the copier for a random time, feel like a fool, get stared at. sleep(rand(20,45)) // Sit with your bare ass on the copier for a random time, feel like a fool, get stared at.
copyass(user) copyass(user)
sleep(15) sleep(15)
audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "* whirr *") audible_message("<span class='notice'>You can hear [src] whirring as it finishes printing.</span>", runemessage = "whirr")
playsound(src, "sound/machines/buzzbeep.ogg", 30) playsound(src, "sound/machines/buzzbeep.ogg", 30)
else else
to_chat(user, "<span class='warning'>\The [copyitem] can't be copied by [src].</span>") to_chat(user, "<span class='warning'>\The [copyitem] can't be copied by [src].</span>")

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@@ -208,7 +208,7 @@
/obj/item/weapon/gun/magnetic/matfed/phoronbore/process() /obj/item/weapon/gun/magnetic/matfed/phoronbore/process()
if(generator_state && !mat_storage) if(generator_state && !mat_storage)
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *") audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "goes quiet")
soundloop.stop() soundloop.stop()
generator_state = GEN_OFF generator_state = GEN_OFF
@@ -258,12 +258,12 @@
soundloop.start() soundloop.start()
time_started = world.time time_started = world.time
cell?.use(100) cell?.use(100)
audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."), runemessage = "* whirr *") audible_message(SPAN_NOTICE("\The [src] starts chugging."),SPAN_NOTICE("A motor noise starts up."), runemessage = "whirr")
generator_state = GEN_IDLE generator_state = GEN_IDLE
else if(generator_state > GEN_OFF && time_started + 3 SECONDS < world.time) else if(generator_state > GEN_OFF && time_started + 3 SECONDS < world.time)
soundloop.stop() soundloop.stop()
audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "* goes quiet *") audible_message(SPAN_NOTICE("\The [src] goes quiet."),SPAN_NOTICE("A motor noise cuts out."), runemessage = "goes quiet")
generator_state = GEN_OFF generator_state = GEN_OFF
/obj/item/weapon/gun/magnetic/matfed/phoronbore/loaded /obj/item/weapon/gun/magnetic/matfed/phoronbore/loaded

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@@ -271,6 +271,7 @@
if(loaded) //Safety. if(loaded) //Safety.
if(istype(loaded, /obj/item/weapon/fuel_assembly)) if(istype(loaded, /obj/item/weapon/fuel_assembly))
var/obj/item/weapon/fuel_assembly/rod = loaded var/obj/item/weapon/fuel_assembly/rod = loaded
<<<<<<< HEAD
//CHOMPEdit Begin //CHOMPEdit Begin
switch(rod.fuel_type) switch(rod.fuel_type)
if("composite") //Safety check for rods spawned in without a fueltype. if("composite") //Safety check for rods spawned in without a fueltype.
@@ -287,6 +288,47 @@
spawn(5) spawn(5)
visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>") visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
removable_components = FALSE removable_components = FALSE
||||||| parent of defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
else if(rod.fuel_type == "tritium")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
else if(rod.fuel_type == "phoron")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
else if(rod.fuel_type == "supermatter")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
spawn(5)
visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
removable_components = FALSE
spawn(15)
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
var/turf/T = get_turf(src)
sparks.set_up(2, 1, T)
sparks.start()
=======
if(rod.fuel_type == "composite" || rod.fuel_type == "deuterium") //Safety check for rods spawned in without a fueltype.
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod
else if(rod.fuel_type == "tritium")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/tritium
else if(rod.fuel_type == "phoron")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/phoron
else if(rod.fuel_type == "supermatter")
projectile_type = /obj/item/projectile/bullet/magnetic/fuelrod/supermatter
visible_message("<span class='danger'>The barrel of \the [src] glows a blinding white!</span>")
spawn(5)
visible_message("<span class='danger'>\The [src] begins to rattle, its acceleration chamber collapsing in on itself!</span>")
removable_components = FALSE
spawn(15)
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "VWRRRRRRRR") //Why are you still holding this?
playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
var/turf/T = get_turf(src)
sparks.set_up(2, 1, T)
sparks.start()
>>>>>>> defb874fe3... Merge pull request #10511 from VOREStation/Arokha/runestars
spawn(15) spawn(15)
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this? audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "* VWRRRRRRRR *") //Why are you still holding this?
playsound(src, 'sound/effects/grillehit.ogg', 10, 1) playsound(src, 'sound/effects/grillehit.ogg', 10, 1)

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@@ -130,12 +130,12 @@ var/global/list/obj/machinery/message_server/message_servers = list()
if(2) if(2)
if(!Console.silent) if(!Console.silent)
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1) playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5, runemessage = "* beep! beep! *") Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'PRIORITY Alert in [sender]'"),,5, runemessage = "beep! beep!")
Console.message_log += list(list("High Priority message from [sender]", "[authmsg]")) Console.message_log += list(list("High Priority message from [sender]", "[authmsg]"))
else else
if(!Console.silent) if(!Console.silent)
playsound(Console, 'sound/machines/twobeep.ogg', 50, 1) playsound(Console, 'sound/machines/twobeep.ogg', 50, 1)
Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4, runemessage = "* beep beep *") Console.audible_message(text("[bicon(Console)] *The Requests Console beeps: 'Message from [sender]'"),,4, runemessage = "beep beep")
Console.message_log += list(list("Message from [sender]", "[authmsg]")) Console.message_log += list(list("Message from [sender]", "[authmsg]"))
Console.set_light(2) Console.set_light(2)

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@@ -154,7 +154,7 @@
else if(((occupant.health == occupant.maxHealth)) && (!eject_wait)) else if(((occupant.health == occupant.maxHealth)) && (!eject_wait))
playsound(src, 'sound/machines/ding.ogg', 50, 1) playsound(src, 'sound/machines/ding.ogg', 50, 1)
audible_message("\The [src] signals that the growing process is complete.", runemessage = "* ding *") audible_message("\The [src] signals that the growing process is complete.", runemessage = "ding")
connected_message("Growing Process Complete.") connected_message("Growing Process Complete.")
locked = 0 locked = 0
go_out() go_out()

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@@ -119,7 +119,7 @@
continue continue
if(!H.shuttle_comp || !(get_area(H) in shuttle_area)) if(!H.shuttle_comp || !(get_area(H) in shuttle_area))
H.shuttle_comp = null H.shuttle_comp = null
H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>", runemessage = "* ping *") H.audible_message("<span class='warning'>\The [H] pings as it loses it's connection with the ship.</span>", runemessage = "ping")
H.update_hud("discon") H.update_hud("discon")
helmets -= H helmets -= H
else else

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@@ -28,7 +28,7 @@
priority_mode = TRUE priority_mode = TRUE
cancel_pending_floors() cancel_pending_floors()
update_ext_panel_icons() update_ext_panel_icons()
control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>", runemessage = "* BUZZ *") control_panel_interior.audible_message("<span class='info'>This turbolift is responding to a priority call. Please exit the lift when it stops and make way.</span>", runemessage = "BUZZ")
spawn(time) spawn(time)
priority_mode = FALSE priority_mode = FALSE
update_ext_panel_icons() update_ext_panel_icons()
@@ -158,7 +158,7 @@
doors_closing = 0 doors_closing = 0
if(!fire_mode) if(!fire_mode)
open_doors() open_doors()
control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.", runemessage = "* BUZZ *") control_panel_interior.audible_message("\The [current_floor.ext_panel] buzzes loudly.", runemessage = "BUZZ")
playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1) playsound(control_panel_interior, "sound/machines/buzz-two.ogg", 50, 1)
return 0 return 0

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@@ -130,10 +130,10 @@
return return
lift.update_fire_mode(!lift.fire_mode) lift.update_fire_mode(!lift.fire_mode)
if(lift.fire_mode) if(lift.fire_mode)
audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>", runemessage = "* SCREECH *") audible_message("<span class='danger'>Firefighter Mode Activated. Door safeties disabled. Manual control engaged.</span>", runemessage = "SCREECH")
playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4, volume_channel = VOLUME_CHANNEL_ALARMS) playsound(src, 'sound/machines/airalarm.ogg', 25, 0, 4, volume_channel = VOLUME_CHANNEL_ALARMS)
else else
audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>", runemessage = "* ding *") audible_message("<span class='warning'>Firefighter Mode Deactivated. Door safeties enabled. Automatic control engaged.</span>", runemessage = "ding")
return return
. = ..() . = ..()

View File

@@ -40,7 +40,7 @@
if(!moved) // nowhere to go.... if(!moved) // nowhere to go....
LM.gib() LM.gib()
else // the mob is too big to just move, so we need to give up what we're doing else // the mob is too big to just move, so we need to give up what we're doing
audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.", runemessage = "* WRRRRR *") audible_message("\The [src]'s motors grind as they quickly reverse direction, unable to safely close.", runemessage = "WRRRRR")
cur_command = null // the door will just keep trying otherwise cur_command = null // the door will just keep trying otherwise
return 0 return 0
return ..() return ..()