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Fixes #12877
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@@ -114,6 +114,11 @@ var/list/holder_mob_icon_cache = list()
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if(!holder_type || buckled || pinned.len)
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return
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if(self_grab)
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if(src.incapacitated()) return
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else
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if(grabber.incapacitated()) return
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var/obj/item/weapon/holder/H = new holder_type(get_turf(src))
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H.held_mob = src
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src.forceMove(H)
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