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Fixed getting too much sand from a single tile by clicking really fast
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@@ -320,7 +320,7 @@
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playsound(src.loc, 'rustle1.ogg', 50, 1) //russle sounds sounded better
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sleep(50)
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if ((user.loc == T && user.equipped() == W))
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if ((user.loc == T && user.equipped() == W) && !dug)
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user << "\blue You dug a hole."
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gets_dug()
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dug = 1
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