mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Finalized wall refactor.
This commit is contained in:
@@ -214,7 +214,6 @@
|
||||
#include "code\game\response_team.dm"
|
||||
#include "code\game\shuttle_engines.dm"
|
||||
#include "code\game\skincmd.dm"
|
||||
#include "code\game\smoothwall.dm"
|
||||
#include "code\game\sound.dm"
|
||||
#include "code\game\supplyshuttle.dm"
|
||||
#include "code\game\antagonist\antagonist.dm"
|
||||
@@ -372,6 +371,7 @@
|
||||
#include "code\game\machinery\turret_control.dm"
|
||||
#include "code\game\machinery\turrets.dm"
|
||||
#include "code\game\machinery\vending.dm"
|
||||
#include "code\game\machinery\wall_frames.dm"
|
||||
#include "code\game\machinery\washing_machine.dm"
|
||||
#include "code\game\machinery\wishgranter.dm"
|
||||
#include "code\game\machinery\atmoalter\area_atmos_computer.dm"
|
||||
@@ -710,7 +710,6 @@
|
||||
#include "code\game\objects\structures\door_assembly.dm"
|
||||
#include "code\game\objects\structures\electricchair.dm"
|
||||
#include "code\game\objects\structures\extinguisher.dm"
|
||||
#include "code\game\objects\structures\false_walls.dm"
|
||||
#include "code\game\objects\structures\flora.dm"
|
||||
#include "code\game\objects\structures\girders.dm"
|
||||
#include "code\game\objects\structures\grille.dm"
|
||||
@@ -774,10 +773,10 @@
|
||||
#include "code\game\turfs\unsimulated.dm"
|
||||
#include "code\game\turfs\simulated\floor.dm"
|
||||
#include "code\game\turfs\simulated\floor_types.dm"
|
||||
#include "code\game\turfs\simulated\wall_attacks.dm"
|
||||
#include "code\game\turfs\simulated\wall_icon.dm"
|
||||
#include "code\game\turfs\simulated\wall_types.dm"
|
||||
#include "code\game\turfs\simulated\walls.dm"
|
||||
#include "code\game\turfs\simulated\walls_mineral.dm"
|
||||
#include "code\game\turfs\simulated\walls_misc.dm"
|
||||
#include "code\game\turfs\simulated\walls_reinforced.dm"
|
||||
#include "code\game\turfs\space\space.dm"
|
||||
#include "code\game\turfs\space\transit.dm"
|
||||
#include "code\game\turfs\unsimulated\beach.dm"
|
||||
@@ -1035,6 +1034,7 @@
|
||||
#include "code\modules\maps\reader.dm"
|
||||
#include "code\modules\maps\swapmaps.dm"
|
||||
#include "code\modules\maps\writer.dm"
|
||||
#include "code\modules\materials\materials.dm"
|
||||
#include "code\modules\mining\abandonedcrates.dm"
|
||||
#include "code\modules\mining\alloys.dm"
|
||||
#include "code\modules\mining\coins.dm"
|
||||
@@ -1045,7 +1045,6 @@
|
||||
#include "code\modules\mining\mine_items.dm"
|
||||
#include "code\modules\mining\mine_turfs.dm"
|
||||
#include "code\modules\mining\mineral_effect.dm"
|
||||
#include "code\modules\mining\minerals.dm"
|
||||
#include "code\modules\mining\mint.dm"
|
||||
#include "code\modules\mining\money_bag.dm"
|
||||
#include "code\modules\mining\ore.dm"
|
||||
|
||||
@@ -838,8 +838,7 @@
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
user << "You remove the fire alarm assembly from the wall!"
|
||||
var/obj/item/alarm_frame/frame = new /obj/item/alarm_frame()
|
||||
frame.loc = user.loc
|
||||
new /obj/item/frame/air_alarm(get_turf(user))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
del(src)
|
||||
|
||||
@@ -868,50 +867,6 @@ Just a object used in constructing air alarms
|
||||
w_class = 2.0
|
||||
matter = list("steel" = 50, "glass" = 50)
|
||||
|
||||
|
||||
/*
|
||||
AIR ALARM ITEM
|
||||
Handheld air alarm frame, for placing on walls
|
||||
Code shamelessly copied from apc_frame
|
||||
*/
|
||||
/obj/item/alarm_frame
|
||||
name = "air alarm frame"
|
||||
desc = "Used for building Air Alarms"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "alarm_bitem"
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/alarm_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
|
||||
var/ndir = get_dir(on_wall,usr)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red Air Alarm cannot be placed on this spot."
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "\red Air Alarm cannot be placed in this area."
|
||||
return
|
||||
|
||||
if(gotwallitem(loc, ndir))
|
||||
usr << "\red There's already an item on this wall!"
|
||||
return
|
||||
|
||||
new /obj/machinery/alarm(loc, ndir, 1)
|
||||
del(src)
|
||||
|
||||
/*
|
||||
FIRE ALARM
|
||||
*/
|
||||
@@ -1021,8 +976,7 @@ FIRE ALARM
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
user << "You remove the fire alarm assembly from the wall!"
|
||||
var/obj/item/firealarm_frame/frame = new /obj/item/firealarm_frame()
|
||||
frame.loc = user.loc
|
||||
new /obj/item/frame/fire_alarm(get_turf(user))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
del(src)
|
||||
return
|
||||
@@ -1190,52 +1144,6 @@ Just a object used in constructing fire alarms
|
||||
w_class = 2.0
|
||||
matter = list("steel" = 50, "glass" = 50)
|
||||
|
||||
|
||||
/*
|
||||
FIRE ALARM ITEM
|
||||
Handheld fire alarm frame, for placing on walls
|
||||
Code shamelessly copied from apc_frame
|
||||
*/
|
||||
/obj/item/firealarm_frame
|
||||
name = "fire alarm frame"
|
||||
desc = "Used for building Fire Alarms"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire_bitem"
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/firealarm_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
|
||||
var/ndir = get_dir(on_wall,usr)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red Fire Alarm cannot be placed on this spot."
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "\red Fire Alarm cannot be placed in this area."
|
||||
return
|
||||
|
||||
if(gotwallitem(loc, ndir))
|
||||
usr << "\red There's already an item on this wall!"
|
||||
return
|
||||
|
||||
new /obj/machinery/firealarm(loc, ndir, 1)
|
||||
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/machinery/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
/obj/machinery/autolathe/dismantle()
|
||||
|
||||
for(var/mat in stored_material)
|
||||
var/material/M = name_to_mineral[mat]
|
||||
var/material/M = name_to_material[mat]
|
||||
if(!istype(M))
|
||||
continue
|
||||
var/obj/item/stack/sheet/S = new M.stack_type(get_turf(src))
|
||||
|
||||
@@ -261,11 +261,7 @@
|
||||
for(var/turf/simulated/floor/target_tile in range(2,loc))
|
||||
target_tile.assume_gas("phoron", 35, 400+T0C)
|
||||
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
||||
for(var/obj/structure/falsewall/phoron/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve
|
||||
var/turf/T = get_turf(F)
|
||||
T.ChangeTurf(/turf/simulated/wall/mineral/phoron/)
|
||||
del (F)
|
||||
for(var/turf/simulated/wall/mineral/phoron/W in range(3,src))
|
||||
for(var/turf/simulated/wall/W in range(3,src))
|
||||
W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
|
||||
for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
|
||||
D.ignite(temperature/4)
|
||||
|
||||
83
code/game/machinery/wall_frames.dm
Normal file
83
code/game/machinery/wall_frames.dm
Normal file
@@ -0,0 +1,83 @@
|
||||
/obj/item/frame
|
||||
name = "frame"
|
||||
desc = "Used for building machines."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire_bitem"
|
||||
flags = CONDUCT
|
||||
var/build_machine_type
|
||||
var/refund_amt = 2
|
||||
var/refund_type = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new refund_type( get_turf(src.loc), refund_amt)
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/frame/proc/try_build(turf/on_wall)
|
||||
if(!build_machine_type)
|
||||
return
|
||||
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
|
||||
var/ndir = get_dir(on_wall,usr)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "<span class='danger>\The [src] Alarm cannot be placed on this spot.</span>"
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "<span class='danger>\The [src] Alarm cannot be placed in this area.</span>"
|
||||
return
|
||||
|
||||
if(gotwallitem(loc, ndir))
|
||||
usr << "<span class='danger>There's already an item on this wall!</span>"
|
||||
return
|
||||
|
||||
var/obj/machinery/M = new build_machine_type(loc, ndir, 1)
|
||||
M.fingerprints = src.fingerprints
|
||||
M.fingerprintshidden = src.fingerprintshidden
|
||||
M.fingerprintslast = src.fingerprintslast
|
||||
del(src)
|
||||
|
||||
/obj/item/frame/fire_alarm
|
||||
name = "fire alarm frame"
|
||||
desc = "Used for building fire alarms."
|
||||
build_machine_type = /obj/machinery/firealarm
|
||||
|
||||
/obj/item/frame/air_alarm
|
||||
name = "air alarm frame"
|
||||
desc = "Used for building air alarms."
|
||||
build_machine_type = /obj/machinery/alarm
|
||||
|
||||
/obj/item/frame/light
|
||||
name = "light fixture frame"
|
||||
desc = "Used for building lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube-construct-item"
|
||||
build_machine_type = /obj/machinery/light_construct
|
||||
|
||||
/obj/item/frame/light/small
|
||||
name = "small light fixture frame"
|
||||
icon_state = "bulb-construct-item"
|
||||
refund_amt = 1
|
||||
build_machine_type = /obj/machinery/light_construct/small
|
||||
|
||||
/obj/item/frame/rust
|
||||
name = "Fuel Compressor frame"
|
||||
icon = 'icons/rust.dmi'
|
||||
icon_state = "fuel_compressor0"
|
||||
w_class = 4
|
||||
refund_type = /obj/item/stack/sheet/plasteel
|
||||
refund_amt = 12
|
||||
build_machine_type = /obj/machinery/rust_fuel_compressor
|
||||
|
||||
/obj/item/frame/rust/assembly
|
||||
name = "Fuel Assembly Port frame"
|
||||
icon_state = "port2"
|
||||
build_machine_type = /obj/machinery/rust_fuel_assembly_port
|
||||
@@ -89,8 +89,13 @@
|
||||
var/C = target.loc //why are these backwards? we may never know -Pete
|
||||
if(do_after_cooldown(target))
|
||||
if(T == chassis.loc && src == chassis.selected)
|
||||
if(istype(target, /turf/simulated/wall/r_wall))
|
||||
occupant_message("<span class='warning'>[target] is too durable to drill through.</span>")
|
||||
if(istype(target, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = target
|
||||
if(W.reinf_material)
|
||||
occupant_message("<span class='warning'>[target] is too durable to drill through.</span>")
|
||||
else
|
||||
log_message("Drilled through [target]")
|
||||
target.ex_act(2)
|
||||
else if(istype(target, /turf/simulated/mineral))
|
||||
for(var/turf/simulated/mineral/M in range(chassis,1))
|
||||
if(get_dir(chassis,M)&chassis.dir)
|
||||
@@ -140,8 +145,9 @@
|
||||
var/C = target.loc //why are these backwards? we may never know -Pete
|
||||
if(do_after_cooldown(target))
|
||||
if(T == chassis.loc && src == chassis.selected)
|
||||
if(istype(target, /turf/simulated/wall/r_wall))
|
||||
if(do_after_cooldown(target))//To slow down how fast mechs can drill through the station
|
||||
if(istype(target, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = target
|
||||
if(!W.reinf_material || do_after_cooldown(target))//To slow down how fast mechs can drill through the station
|
||||
log_message("Drilled through [target]")
|
||||
target.ex_act(3)
|
||||
else if(istype(target, /turf/simulated/mineral))
|
||||
|
||||
@@ -42,3 +42,17 @@
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "bluespacify"
|
||||
layer = LIGHTING_LAYER
|
||||
|
||||
/obj/effect/overlay/wallrot
|
||||
name = "wallrot"
|
||||
desc = "Ick..."
|
||||
icon = 'icons/effects/wallrot.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 5
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/overlay/wallrot/New()
|
||||
..()
|
||||
pixel_x += rand(-10, 10)
|
||||
pixel_y += rand(-10, 10)
|
||||
@@ -88,9 +88,6 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
/turf/simulated/wall
|
||||
explosion_resistance = 5
|
||||
|
||||
/turf/simulated/wall/r_wall
|
||||
explosion_resistance = 25
|
||||
|
||||
//Code-wise, a safe value for power is something up to ~25 or ~30.. This does quite a bit of damage to the station.
|
||||
//direction is the direction that the spread took to come to this tile. So it is pointing in the main blast direction - meaning where this tile should spread most of it's force.
|
||||
/turf/proc/explosion_spread(power, direction)
|
||||
|
||||
@@ -207,10 +207,6 @@ move an amendment</a> to the drawing.</p>
|
||||
return BORDER_BETWEEN
|
||||
if (locate(/obj/machinery/door) in T2)
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falsewall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falserwall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
|
||||
return BORDER_NONE
|
||||
|
||||
|
||||
@@ -63,10 +63,6 @@ var/global/list/datum/stack_recipe/iron_recipes = list ( \
|
||||
w_class = 3.0
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
var/walltype_solid
|
||||
var/walltype_false
|
||||
var/doortype_solid
|
||||
var/doortype_machine
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
|
||||
@@ -69,12 +69,12 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
), 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/alarm_frame, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/firealarm_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
)
|
||||
@@ -88,6 +88,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
throwforce = 14.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "steel"
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "steel synthesizer"
|
||||
@@ -109,21 +110,22 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/rust_fuel_assembly_port_frame, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/rust_fuel_compressor_frame, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and phoron."
|
||||
desc = "This sheet is an alloy of iron and platinum."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
matter = list("steel" = 7500)
|
||||
throwforce = 15.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "plasteel"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/cyborg
|
||||
name = "plasteel synthesizer"
|
||||
|
||||
@@ -100,9 +100,10 @@
|
||||
build_type = "floor"
|
||||
build_turf = /turf/simulated/floor/plating/airless
|
||||
else if(deconstruct && istype(T,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
build_delay = deconstruct ? 50 : 40
|
||||
build_cost = 5
|
||||
build_type = (!canRwall && istype(T,/turf/simulated/wall/r_wall)) ? null : "wall"
|
||||
build_type = (!canRwall && W.reinf_material) ? null : "wall"
|
||||
build_turf = /turf/simulated/floor
|
||||
else if(istype(T,/turf/simulated/floor))
|
||||
build_delay = deconstruct ? 50 : 20
|
||||
|
||||
@@ -106,7 +106,6 @@ var/list/tape_roll_applications = list()
|
||||
var/obj/item/tape/P = new tape_type(cur)
|
||||
P.icon_state = "[P.icon_base]_[dir]"
|
||||
cur = get_step_towards(cur,end)
|
||||
//is_blocked_turf(var/turf/T)
|
||||
usr << "\blue You finish placing the [src]." //Git Test
|
||||
|
||||
/obj/item/taperoll/afterattack(var/atom/A, mob/user as mob, proximity)
|
||||
|
||||
@@ -1,313 +0,0 @@
|
||||
/*
|
||||
* False Walls
|
||||
*/
|
||||
/obj/structure/falsewall
|
||||
name = "wall"
|
||||
desc = "A huge chunk of metal used to seperate rooms."
|
||||
anchored = 1
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
var/mineral = "steel"
|
||||
var/opening = 0
|
||||
|
||||
/obj/structure/falsewall/New()
|
||||
relativewall_neighbours()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/Del()
|
||||
|
||||
var/temploc = src.loc
|
||||
|
||||
spawn(10)
|
||||
for(var/turf/simulated/wall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/obj/structure/falsewall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/obj/structure/falserwall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/falsewall/relativewall()
|
||||
|
||||
if(!density)
|
||||
icon_state = "[mineral]fwall_open"
|
||||
return
|
||||
|
||||
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
|
||||
|
||||
for(var/turf/simulated/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)//Only 'like' walls connect -Sieve
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falsewall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
icon_state = "[mineral][junction]"
|
||||
return
|
||||
|
||||
/obj/structure/falsewall/attack_hand(mob/user as mob)
|
||||
if(opening)
|
||||
return
|
||||
|
||||
if(density)
|
||||
opening = 1
|
||||
icon_state = "[mineral]fwall_open"
|
||||
flick("[mineral]fwall_opening", src)
|
||||
sleep(15)
|
||||
src.density = 0
|
||||
SetOpacity(0)
|
||||
opening = 0
|
||||
else
|
||||
opening = 1
|
||||
flick("[mineral]fwall_closing", src)
|
||||
icon_state = "[mineral]0"
|
||||
density = 1
|
||||
sleep(15)
|
||||
SetOpacity(1)
|
||||
src.relativewall()
|
||||
opening = 0
|
||||
|
||||
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
..()
|
||||
if(density)
|
||||
icon_state = "[mineral]0"
|
||||
src.relativewall()
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
|
||||
/obj/structure/falsewall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(opening)
|
||||
user << "\red You must wait until the door has stopped moving."
|
||||
return
|
||||
|
||||
var/material/M = name_to_mineral[mineral]
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(!istype(M) || !M.walltype_solid)
|
||||
user << "You cannot find any bolts on the wall."
|
||||
return
|
||||
user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
T.ChangeTurf(M.walltype_solid)
|
||||
del(src)
|
||||
return
|
||||
|
||||
var/cutting
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade) || istype(W, /obj/item/weapon/pickaxe))
|
||||
cutting = 1
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.welding)
|
||||
cutting = 1
|
||||
|
||||
if(cutting)
|
||||
if(density)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.density)
|
||||
user << "\red The wall is blocked!"
|
||||
return
|
||||
|
||||
if(!istype(M) || !M.walltype_solid)
|
||||
user << "You cannot weld this wall."
|
||||
return
|
||||
T.ChangeTurf(M.walltype_solid)
|
||||
if(mineral != "phoron")//Stupid shit keeps me from pushing the attackby() to phoron walls -Sieve
|
||||
T = get_turf(src) // Still not sure what the above is for, leaving it for now. ~Z
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
else
|
||||
user << "\blue You can't reach, close it first!"
|
||||
|
||||
|
||||
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
..()
|
||||
if(density)
|
||||
icon_state = "[mineral]0"
|
||||
src.relativewall()
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
|
||||
/*
|
||||
* False R-Walls
|
||||
*/
|
||||
|
||||
/obj/structure/falserwall
|
||||
name = "reinforced wall"
|
||||
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "r_wall"
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/mineral = "steel"
|
||||
var/opening = 0
|
||||
|
||||
/obj/structure/falserwall/New()
|
||||
relativewall_neighbours()
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/falserwall/attack_hand(mob/user as mob)
|
||||
if(opening)
|
||||
return
|
||||
|
||||
if(density)
|
||||
opening = 1
|
||||
// Open wall
|
||||
icon_state = "frwall_open"
|
||||
flick("frwall_opening", src)
|
||||
sleep(15)
|
||||
density = 0
|
||||
SetOpacity(0)
|
||||
opening = 0
|
||||
else
|
||||
opening = 1
|
||||
icon_state = "r_wall"
|
||||
flick("frwall_closing", src)
|
||||
density = 1
|
||||
sleep(15)
|
||||
SetOpacity(1)
|
||||
relativewall()
|
||||
opening = 0
|
||||
|
||||
/obj/structure/falserwall/relativewall()
|
||||
|
||||
if(!density)
|
||||
icon_state = "frwall_open"
|
||||
return
|
||||
|
||||
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
|
||||
|
||||
for(var/turf/simulated/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)//Only 'like' walls connect -Sieve
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falsewall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
icon_state = "rwall[junction]"
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/falserwall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(opening)
|
||||
user << "\red You must wait until the door has stopped moving."
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
user.visible_message("[user] tightens some bolts on the r wall.", "You tighten the bolts on the wall.")
|
||||
T.ChangeTurf(/turf/simulated/wall) //Intentionally makes a regular wall instead of an r-wall (no cheap r-walls for you).
|
||||
del(src)
|
||||
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
//DRILLING
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
del(src)
|
||||
|
||||
|
||||
/*
|
||||
* Uranium Falsewalls
|
||||
*/
|
||||
|
||||
/obj/structure/falsewall/uranium
|
||||
name = "uranium wall"
|
||||
desc = "A wall with uranium plating. This is probably a bad idea."
|
||||
icon_state = ""
|
||||
mineral = "uranium"
|
||||
var/active = null
|
||||
var/last_event = 0
|
||||
|
||||
/obj/structure/falsewall/uranium/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
for(var/mob/living/L in range(3,src))
|
||||
L.apply_effect(12,IRRADIATE,0)
|
||||
for(var/turf/simulated/wall/mineral/uranium/T in range(3,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = null
|
||||
return
|
||||
return
|
||||
/*
|
||||
* Other misc falsewall types
|
||||
*/
|
||||
|
||||
/obj/structure/falsewall/gold
|
||||
name = "gold wall"
|
||||
desc = "A wall with gold plating. Swag!"
|
||||
icon_state = ""
|
||||
mineral = "gold"
|
||||
|
||||
/obj/structure/falsewall/silver
|
||||
name = "silver wall"
|
||||
desc = "A wall with silver plating. Shiny."
|
||||
icon_state = ""
|
||||
mineral = "silver"
|
||||
|
||||
/obj/structure/falsewall/diamond
|
||||
name = "diamond wall"
|
||||
desc = "A wall with diamond plating. You monster."
|
||||
icon_state = ""
|
||||
mineral = "diamond"
|
||||
|
||||
/obj/structure/falsewall/phoron
|
||||
name = "phoron wall"
|
||||
desc = "A wall with phoron plating. This is definately a bad idea."
|
||||
icon_state = ""
|
||||
mineral = "phoron"
|
||||
|
||||
/obj/structure/falsewall/sandstone
|
||||
name = "sandstone wall"
|
||||
desc = "A wall with sandstone plating."
|
||||
icon_state = ""
|
||||
mineral = "sandstone"
|
||||
@@ -2,10 +2,18 @@
|
||||
icon_state = "girder"
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 2
|
||||
layer = 4
|
||||
|
||||
var/state = 0
|
||||
var/health = 200
|
||||
var/cover = 50 //how much cover the girder provides against projectiles.
|
||||
var/material/reinf_material
|
||||
|
||||
/obj/structure/girder/displaced
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
health = 50
|
||||
cover = 25
|
||||
|
||||
/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker)
|
||||
if(!damage || !wallbreaker)
|
||||
@@ -30,136 +38,165 @@
|
||||
health -= damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
dismantle()
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/girder/proc/reset_girder()
|
||||
cover = initial(cover)
|
||||
health = min(health,initial(health))
|
||||
state = 0
|
||||
icon_state = initial(icon_state)
|
||||
if(reinf_material)
|
||||
reinforce_girder()
|
||||
|
||||
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench) && state == 0)
|
||||
if(anchored && !istype(src,/obj/structure/girder/displaced))
|
||||
if(anchored && !reinf_material)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << "\blue Now disassembling the girder"
|
||||
user << "<span class='notice'>Now disassembling the girder...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "\blue You dissasembled the girder!"
|
||||
user << "<span class='notice'>You dissasembled the girder!</span>"
|
||||
dismantle()
|
||||
else if(!anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << "\blue Now securing the girder"
|
||||
user << "<span class='notice'>Now securing the girder...</span>"
|
||||
if(get_turf(user, 40))
|
||||
user << "\blue You secured the girder!"
|
||||
new/obj/structure/girder( src.loc )
|
||||
del(src)
|
||||
user << "<span class='notice'>You secured the girder!</span>"
|
||||
reset_girder()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
user << "\blue Now slicing apart the girder"
|
||||
user << "<span class='notice'>Now slicing apart the girder...</span>"
|
||||
if(do_after(user,30))
|
||||
if(!src) return
|
||||
user << "\blue You slice apart the girder!"
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
user << "\blue You drill through the girder!"
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user << "\blue Now unsecuring support struts"
|
||||
user << "<span class='notice'>Now unsecuring support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "\blue You unsecured the support struts!"
|
||||
user << "<span class='notice'>You unsecured the support struts!</span>"
|
||||
state = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
user << "\blue Now removing support struts"
|
||||
user << "<span class='notice'>Now removing support struts...</span>"
|
||||
if(do_after(user,40))
|
||||
if(!src) return
|
||||
user << "\blue You removed the support struts!"
|
||||
new/obj/structure/girder( src.loc )
|
||||
del(src)
|
||||
user << "<span class='notice'>You removed the support struts!</span>"
|
||||
reinf_material.place_dismantled_product(get_turf(src))
|
||||
reinf_material = null
|
||||
reset_girder()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user << "\blue Now dislodging the girder"
|
||||
user << "<span class='notice'>Now dislodging the girder...</span>"
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "\blue You dislodged the girder!"
|
||||
new/obj/structure/girder/displaced( src.loc )
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/S = W
|
||||
if(!anchored)
|
||||
if(S.use(2))
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falserwall (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
|
||||
if(S.get_amount() < 1) return ..()
|
||||
user << "<span class='notice'>Now finalising reinforced wall.</span>"
|
||||
if(do_after(user, 50))
|
||||
if (S.use(1))
|
||||
user << "<span class='notice'>Wall fully reinforced!</span>"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
|
||||
if(X) X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
if(S.get_amount() < 1) return ..()
|
||||
user << "<span class='notice'>Now reinforcing girders...</span>"
|
||||
if (do_after(user,60))
|
||||
if(S.use(1))
|
||||
user << "<span class='notice'>Girders reinforced!</span>"
|
||||
new/obj/structure/girder/reinforced( src.loc )
|
||||
del(src)
|
||||
return
|
||||
user << "<span class='notice'>You dislodged the girder!</span>"
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
health = 50
|
||||
cover = 25
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet))
|
||||
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/material/M = name_to_mineral[S.sheettype]
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
|
||||
var/material/M = name_to_material[S.sheettype]
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
var/wall_fake
|
||||
add_hiddenprint(usr)
|
||||
|
||||
if(!anchored)
|
||||
if(!istype(M) || !M.walltype_false)
|
||||
user << "<span class='notice'>You cannot make a false wall using this material.</span>"
|
||||
return
|
||||
if(S.use(2))
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
new M.walltype_false (src.loc)
|
||||
del(src)
|
||||
else
|
||||
if(!istype(M) || !M.walltype_solid)
|
||||
user << "<span class='notice'>You cannot plate a wall in this material.</span>"
|
||||
return
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
user << "<span class='notice'>Now adding plating...</span>"
|
||||
if (do_after(user,40))
|
||||
if (S.use(2))
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(M.walltype_solid)
|
||||
for(var/turf/simulated/wall/X in Tsrc.loc)
|
||||
if(X)
|
||||
X.add_hiddenprint(usr)
|
||||
del(src)
|
||||
if(M.integrity < 50)
|
||||
user << "<span class='notice'>This material is too soft for use in wall construction.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You begin adding the plating...</span>"
|
||||
|
||||
if(!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
user << "<span class='notice'>You added the plating!</span>"
|
||||
else
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
wall_fake = 1
|
||||
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ChangeTurf(/turf/simulated/wall)
|
||||
var/turf/simulated/wall/T = get_turf(src)
|
||||
T.set_material(M, reinf_material)
|
||||
if(wall_fake)
|
||||
T.can_open = 1
|
||||
T.add_hiddenprint(usr)
|
||||
del(src)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/pipe))
|
||||
var/obj/item/pipe/P = W
|
||||
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
|
||||
user.drop_item()
|
||||
P.loc = src.loc
|
||||
user << "\blue You fit the pipe into the [src]!"
|
||||
user << "<span class='notice'>You fit the pipe into the [src]!"
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/girder/proc/reinforce_girder()
|
||||
cover = reinf_material.hardness
|
||||
health = 500
|
||||
state = 2
|
||||
icon_state = "reinforced"
|
||||
|
||||
/obj/structure/girder/verb/reinforce_with_material()
|
||||
set name = "Reinforce girder"
|
||||
set desc = "Reinforce a girder with metal."
|
||||
set src in view(1)
|
||||
|
||||
var/mob/living/user = usr
|
||||
if(!istype(user) || !(user.l_hand || user.r_hand))
|
||||
return
|
||||
|
||||
if(reinf_material)
|
||||
user << "\The [src] is already reinforced."
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/S = user.l_hand
|
||||
if(!istype(S))
|
||||
S = user.r_hand
|
||||
if(!istype(S))
|
||||
user << "You cannot plate \the [src] with that."
|
||||
return
|
||||
|
||||
if(S.get_amount() < 2)
|
||||
user << "There is not enough material here to reinforce the girder."
|
||||
return
|
||||
|
||||
var/material/M = name_to_material[S.sheettype]
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return
|
||||
|
||||
user << "<span class='notice'>Now reinforcing...</span>"
|
||||
if (!do_after(user,40) || !S.use(2))
|
||||
return
|
||||
user << "<span class='notice'>You added reinforcement!</span>"
|
||||
|
||||
reinf_material = M
|
||||
reinforce_girder()
|
||||
|
||||
|
||||
/obj/structure/girder/proc/dismantle()
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
del(src)
|
||||
@@ -175,7 +212,6 @@
|
||||
if(prob(40))
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/structure/girder/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
@@ -183,101 +219,38 @@
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(30))
|
||||
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
||||
new remains(loc)
|
||||
del(src)
|
||||
dismantle()
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
||||
new remains(loc)
|
||||
del(src)
|
||||
dismantle()
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/structure/girder/displaced
|
||||
icon_state = "displaced"
|
||||
anchored = 0
|
||||
health = 50
|
||||
cover = 25
|
||||
|
||||
/obj/structure/girder/reinforced
|
||||
icon_state = "reinforced"
|
||||
state = 2
|
||||
health = 500
|
||||
cover = 80
|
||||
|
||||
/obj/structure/cultgirder
|
||||
/obj/structure/girder/cult
|
||||
icon= 'icons/obj/cult.dmi'
|
||||
icon_state= "cultgirder"
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 2
|
||||
var/health = 250
|
||||
var/cover = 70
|
||||
health = 250
|
||||
cover = 70
|
||||
|
||||
/obj/structure/cultgirder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker)
|
||||
if(!damage || !wallbreaker)
|
||||
return 0
|
||||
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
|
||||
dismantle()
|
||||
return 1
|
||||
|
||||
/obj/structure/cultgirder/proc/dismantle()
|
||||
/obj/structure/girder/cult/dismantle()
|
||||
new /obj/effect/decal/remains/human(get_turf(src))
|
||||
del(src)
|
||||
|
||||
/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob)
|
||||
/obj/structure/girder/cult/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << "\blue Now disassembling the girder"
|
||||
user << "<span class='notice'>Now disassembling the girder...</span>"
|
||||
if(do_after(user,40))
|
||||
user << "\blue You dissasembled the girder!"
|
||||
user << "<span class='notice'>You dissasembled the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
user << "\blue Now slicing apart the girder"
|
||||
user << "<span class='notice'>Now slicing apart the girder..."
|
||||
if(do_after(user,30))
|
||||
user << "\blue You slice apart the girder!"
|
||||
user << "<span class='notice'>You slice apart the girder!</span>"
|
||||
dismantle()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
user << "\blue You drill through the girder!"
|
||||
user << "<span class='notice'>You drill through the girder!</span>"
|
||||
new /obj/effect/decal/remains/human(get_turf(src))
|
||||
dismantle()
|
||||
|
||||
/obj/structure/cultgirder/blob_act()
|
||||
if(prob(40))
|
||||
dismantle()
|
||||
|
||||
/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
|
||||
//Girders only provide partial cover. There's a chance that the projectiles will just pass through. (unless you are trying to shoot the girder)
|
||||
if(Proj.original != src && !prob(cover))
|
||||
return -1 //pass through
|
||||
|
||||
//Tasers and the like should not damage cultgirders.
|
||||
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
return
|
||||
|
||||
health -= Proj.damage
|
||||
..()
|
||||
if(health <= 0)
|
||||
dismantle()
|
||||
return
|
||||
|
||||
/obj/structure/cultgirder/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(30))
|
||||
dismantle()
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
dismantle()
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
Dismantle(1)
|
||||
|
||||
proc/Dismantle(devastated = 0)
|
||||
var/material/M = name_to_mineral[mineralType]
|
||||
var/material/M = name_to_material[mineralType]
|
||||
if(istype(M))
|
||||
for(var/i = (devastated? 1 : 3), i <= oreAmount, i++)
|
||||
new M.stack_type(get_turf(src))
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
//Separate dm because it relates to two types of atoms + ease of removal in case it's needed.
|
||||
//Also assemblies.dm for falsewall checking for this when used.
|
||||
//I should really make the shuttle wall check run every time it's moved, but centcom uses unsimulated floors so !effort
|
||||
|
||||
/atom/proc/relativewall() //atom because it should be useable both for walls and false walls
|
||||
if(istype(src,/turf/simulated/floor/vault)||istype(src,/turf/simulated/wall/vault)) //HACK!!!
|
||||
return
|
||||
|
||||
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
|
||||
|
||||
if(!istype(src,/turf/simulated/shuttle/wall)) //or else we'd have wacky shuttle merging with walls action
|
||||
for(var/turf/simulated/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falsewall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
|
||||
/* Commenting this out for now until we figure out what to do with shuttle smooth walls, if anything.
|
||||
As they are now, they sort of work screwy and may need further coding. Or just be scrapped.*/
|
||||
/*else
|
||||
for(var/turf/simulated/shuttle/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/machinery/shuttle/W in orange(src,1)) //stuff like engine and propulsion should merge with walls
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y))
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/machinery/door/W in orange(src,1)) //doors should not result in diagonal walls, it just looks ugly. checking if area is shuttle so it won't merge with the station
|
||||
if((abs(src.x-W.x)-abs(src.y-W.y)) && (istype(W.loc.loc,/area/shuttle) || istype(W.loc.loc,/area/supply)))
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/grille/W in orange(src,1)) //same for grilles. checking if area is shuttle so it won't merge with the station
|
||||
if((abs(src.x-W.x)-abs(src.y-W.y)) && (istype(W.loc.loc,/area/shuttle) || istype(W.loc.loc,/area/supply)))
|
||||
junction |= get_dir(src,W)*/
|
||||
|
||||
if(istype(src,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/wall = src
|
||||
wall.icon_state = "[wall.walltype][junction]"
|
||||
else if (istype(src,/obj/structure/falserwall))
|
||||
src.icon_state = "rwall[junction]"
|
||||
else if (istype(src,/obj/structure/falsewall))
|
||||
var/obj/structure/falsewall/fwall = src
|
||||
fwall.icon_state = "[fwall.mineral][junction]"
|
||||
/* else if(istype(src,/turf/simulated/shuttle/wall))
|
||||
var/newicon = icon;
|
||||
var/newiconstate = icon_state;
|
||||
if(junction!=5 && junction!=6 && junction!=9 && junction!=10) //if it's not diagonal, all is well, no additional calculations needed
|
||||
src.icon_state = "swall[junction]"
|
||||
else //if it's diagonal, we need to figure out if we're using the floor diagonal or the space diagonal sprite
|
||||
var/is_floor = 0
|
||||
for(var/turf/unsimulated/floor/F in orange(src,1))
|
||||
if(abs(src.x-F.x)-abs(src.y-F.y))
|
||||
if((15-junction) & get_dir(src,F)) //if there's a floor in at least one of the empty space directions, return 1
|
||||
is_floor = 1
|
||||
newicon = F.icon
|
||||
newiconstate = F.icon_state //we'll save these for later
|
||||
for(var/turf/simulated/floor/F in orange(src,1))
|
||||
if(abs(src.x-F.x)-abs(src.y-F.y))
|
||||
if((15-junction) & get_dir(src,F)) //if there's a floor in at least one of the empty space directions, return 1
|
||||
is_floor = 1
|
||||
newicon = F.icon
|
||||
newiconstate = F.icon_state //we'll save these for later
|
||||
for(var/turf/simulated/shuttle/floor/F in orange(src,1))
|
||||
if(abs(src.x-F.x)-abs(src.y-F.y))
|
||||
if((15-junction) & get_dir(src,F)) //if there's a floor in at least one of the empty space directions, return 1
|
||||
is_floor = 1
|
||||
newicon = F.icon
|
||||
newiconstate = F.icon_state //we'll save these for later
|
||||
if(is_floor) //if is_floor = 1, we use the floor diagonal sprite
|
||||
src.icon = newicon; //we'll set the floor's icon to the floor next to it and overlay the wall segment. shuttle floor sprites have priority
|
||||
src.icon_state = newiconstate; //
|
||||
src.overlays += icon('icons/turf/shuttle.dmi',"swall_f[junction]")
|
||||
else //otherwise, the space one
|
||||
src.icon_state = "swall_s[junction]"*/
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/relativewall_neighbours()
|
||||
for(var/turf/simulated/wall/W in range(src,1))
|
||||
W.relativewall()
|
||||
for(var/obj/structure/falsewall/W in range(src,1))
|
||||
W.relativewall()
|
||||
W.update_icon()//Refreshes the wall to make sure the icons don't desync
|
||||
for(var/obj/structure/falserwall/W in range(src,1))
|
||||
W.relativewall()
|
||||
return
|
||||
|
||||
/turf/simulated/wall/New()
|
||||
relativewall_neighbours()
|
||||
..()
|
||||
|
||||
/*/turf/simulated/shuttle/wall/New()
|
||||
|
||||
spawn(20) //testing if this will make /obj/machinery/shuttle and /door count - It does, it stays.
|
||||
if(src.icon_state in list("wall1", "wall", "diagonalWall", "wall_floor", "wall_space")) //so wizard den, syndie shuttle etc will remain black
|
||||
for(var/turf/simulated/shuttle/wall/W in range(src,1))
|
||||
W.relativewall()
|
||||
|
||||
..()*/
|
||||
|
||||
/turf/simulated/wall/Del()
|
||||
spawn(10)
|
||||
for(var/turf/simulated/wall/W in range(src,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/obj/structure/falsewall/W in range(src,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/direction in cardinal)
|
||||
for(var/obj/effect/plant/shroom in get_step(src,direction))
|
||||
if(!shroom.floor) //shrooms drop to the floor
|
||||
shroom.floor = 1
|
||||
shroom.update_icon()
|
||||
shroom.pixel_x = 0
|
||||
shroom.pixel_y = 0
|
||||
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/relativewall()
|
||||
if(istype(src,/turf/simulated/wall/vault)) //HACK!!!
|
||||
return
|
||||
|
||||
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
|
||||
|
||||
for(var/turf/simulated/wall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(mineral == W.mineral)//Only 'like' walls connect -Sieve
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falsewall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
var/turf/simulated/wall/wall = src
|
||||
wall.icon_state = "[wall.walltype][junction]"
|
||||
return
|
||||
315
code/game/turfs/simulated/wall_attacks.dm
Normal file
315
code/game/turfs/simulated/wall_attacks.dm
Normal file
@@ -0,0 +1,315 @@
|
||||
//Interactions
|
||||
/turf/simulated/wall/proc/toggle_open(var/mob/user)
|
||||
|
||||
if(can_open == WALL_OPENING)
|
||||
return
|
||||
|
||||
if(density)
|
||||
can_open = WALL_OPENING
|
||||
set_wall_state("[material.icon_base]fwall_open")
|
||||
//flick("[material.icon_base]fwall_opening", src)
|
||||
sleep(15)
|
||||
density = 0
|
||||
SetOpacity(0)
|
||||
else
|
||||
can_open = WALL_OPENING
|
||||
//flick("[material.icon_base]fwall_closing", src)
|
||||
set_wall_state("[material.icon_base]0")
|
||||
density = 1
|
||||
sleep(15)
|
||||
SetOpacity(1)
|
||||
|
||||
can_open = WALL_CAN_OPEN
|
||||
update_icon()
|
||||
|
||||
/turf/simulated/wall/proc/fail_smash(var/mob/user)
|
||||
user << "<span class='danger'>You smash against the wall!</span>"
|
||||
take_damage(rand(25,75))
|
||||
|
||||
/turf/simulated/wall/proc/success_smash(var/mob/user)
|
||||
user << "<span class='danger'>You smash through the wall!</span>"
|
||||
spawn(1)
|
||||
dismantle_wall(1)
|
||||
|
||||
/turf/simulated/wall/proc/try_touch(var/mob/user, var/rotting)
|
||||
|
||||
if(rotting)
|
||||
if(reinf_material)
|
||||
user << "<span class='danger'>\The [reinf_material.display_name] feels porous and crumbly.</span>"
|
||||
else
|
||||
user << "<span class='danger'>\The [material.display_name] crumbles under your touch!</span>"
|
||||
dismantle_wall()
|
||||
return 1
|
||||
|
||||
if(..()) return 1
|
||||
|
||||
if(!can_open)
|
||||
user << "<span class='notice'>You push the wall, but nothing happens.</span>"
|
||||
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
|
||||
else
|
||||
toggle_open(user)
|
||||
return 0
|
||||
|
||||
|
||||
/turf/simulated/wall/attack_hand(var/mob/user)
|
||||
|
||||
radiate()
|
||||
add_fingerprint(user)
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if (HULK in user.mutations)
|
||||
if (rotting || !prob(material.hardness))
|
||||
success_smash(user)
|
||||
else
|
||||
fail_smash(user)
|
||||
return 1
|
||||
|
||||
try_touch(user, rotting)
|
||||
|
||||
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
|
||||
radiate()
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if(!damage || !wallbreaker)
|
||||
try_touch(user, rotting)
|
||||
return
|
||||
|
||||
if(rotting || !prob(material.hardness))
|
||||
success_smash(user)
|
||||
else
|
||||
fail_smash(user)
|
||||
return 1
|
||||
|
||||
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (!user.)
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
//get the user's location
|
||||
if(!istype(user.loc, /turf)) return //can't do this stuff whilst inside objects and such
|
||||
|
||||
if(W)
|
||||
radiate()
|
||||
if(is_hot(W))
|
||||
ignite(is_hot(W))
|
||||
|
||||
if(locate(/obj/effect/overlay/wallrot) in src)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 10, 1)
|
||||
for(var/obj/effect/overlay/wallrot/WR in src)
|
||||
del(WR)
|
||||
return
|
||||
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
|
||||
user << "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>"
|
||||
src.dismantle_wall(1)
|
||||
return
|
||||
|
||||
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
|
||||
if(thermite)
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/obj/item/weapon/melee/energy/blade/EB = W
|
||||
|
||||
EB.spark_system.start()
|
||||
user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
var/turf/T = user.loc //get user's location for delay checks
|
||||
|
||||
if(damage && istype(W, /obj/item/weapon/weldingtool))
|
||||
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(!WT.isOn())
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You start repairing the damage to [src].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(do_after(user, max(5, damage / 5)) && WT && WT.isOn())
|
||||
user << "<span class='notice'>You finish repairing the damage to [src].</span>"
|
||||
take_damage(-damage)
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
return
|
||||
|
||||
// Basic dismantling.
|
||||
if(isnull(construction_stage) || !reinf_material)
|
||||
|
||||
var/cut_delay = 60 - material.cut_delay
|
||||
var/dismantle_verb
|
||||
var/dismantle_sound
|
||||
|
||||
if(istype(W,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
return
|
||||
if(!WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
dismantle_verb = "cutting"
|
||||
dismantle_sound = 'sound/items/Welder.ogg'
|
||||
cut_delay *= 0.7
|
||||
else if(istype(W,/obj/item/weapon/melee/energy/blade))
|
||||
dismantle_sound = "sparks"
|
||||
dismantle_verb = "slicing"
|
||||
cut_delay *= 0.5
|
||||
else if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
dismantle_verb = P.drill_verb
|
||||
dismantle_sound = P.drill_sound
|
||||
cut_delay -= P.digspeed
|
||||
|
||||
if(dismantle_verb)
|
||||
|
||||
user << "<span class='notice'>You begin [dismantle_verb] through the outer plating.</span>"
|
||||
if(dismantle_sound)
|
||||
playsound(src, dismantle_sound, 100, 1)
|
||||
|
||||
if(cut_delay<0)
|
||||
cut_delay = 0
|
||||
|
||||
if(!do_after(user,cut_delay))
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You remove the outer plating.</span>"
|
||||
dismantle_wall()
|
||||
user.visible_message("<span class='warning'>The wall was torn open by [user]!</span>")
|
||||
return
|
||||
|
||||
//Reinforced dismantling.
|
||||
else
|
||||
switch(construction_stage)
|
||||
if(6)
|
||||
if (istype(W, /obj/item/weapon/wirecutters))
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
construction_stage = 5
|
||||
//src.icon_state = "r_wall-1"
|
||||
//new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>You cut the outer grille.</span>"
|
||||
return
|
||||
if(5)
|
||||
if (istype(W, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You begin removing the support lines.</span>"
|
||||
playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
sleep(40)
|
||||
if(!istype(src, /turf/simulated/wall) || !user || !W || !T )
|
||||
return
|
||||
if(construction_stage == 5 && user.loc == T && user.get_active_hand() == W )
|
||||
construction_stage = 4
|
||||
//src.icon_state = "r_wall-2"
|
||||
user << "<span class='notice'>You remove the support lines.</span>"
|
||||
return
|
||||
else if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/O = W
|
||||
if(O.get_amount()>0)
|
||||
O.use(1)
|
||||
construction_stage = 6
|
||||
//src.icon_state = "r_wall"
|
||||
user << "<span class='notice'>You replace the outer grille.</span>"
|
||||
if(4)
|
||||
var/cut_cover
|
||||
if(istype(W,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
return
|
||||
if(WT.remove_fuel(0,user))
|
||||
cut_cover=1
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
cut_cover = 1
|
||||
|
||||
if(cut_cover)
|
||||
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
sleep(60)
|
||||
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
||||
if(construction_stage == 2 && user.loc == T && user.get_active_hand() == W)
|
||||
construction_stage = 3
|
||||
//src.icon_state = "r_wall-3"
|
||||
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
|
||||
return
|
||||
if(3)
|
||||
if (istype(W, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You struggle to pry off the cover.</span>"
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
||||
if( construction_stage == 3 && user.loc == T && user.get_active_hand() == W )
|
||||
construction_stage = 2
|
||||
//src.icon_state = "r_wall-4"
|
||||
user << "<span class='notice'>You pry off the cover.</span>"
|
||||
return
|
||||
if(2)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
|
||||
playsound(src, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
sleep(40)
|
||||
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
||||
if( construction_stage == 4 && user.loc == T && user.get_active_hand() == W )
|
||||
construction_stage = 1
|
||||
//src.icon_state = "r_wall-5"
|
||||
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
|
||||
return
|
||||
if(1)
|
||||
|
||||
var/cut_cover
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
cut_cover=1
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
cut_cover = 1
|
||||
|
||||
if(cut_cover)
|
||||
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
sleep(70)
|
||||
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
||||
if( construction_stage == 5 && user.loc == T && user.get_active_hand() == W )
|
||||
construction_stage = 0
|
||||
//src.icon_state = "r_wall-6"
|
||||
//new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
return
|
||||
if(0)
|
||||
if( istype(W, /obj/item/weapon/crowbar) )
|
||||
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
sleep(100)
|
||||
if(!istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
||||
if(user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>You pry off the outer sheath.</span>"
|
||||
dismantle_wall()
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/frame))
|
||||
var/obj/item/frame/F = W
|
||||
F.try_build(src)
|
||||
return
|
||||
|
||||
else if(!istype(W,/obj/item/weapon/rcd) && !istype(W, /obj/item/weapon/reagent_containers))
|
||||
return attack_hand(user)
|
||||
|
||||
121
code/game/turfs/simulated/wall_icon.dm
Normal file
121
code/game/turfs/simulated/wall_icon.dm
Normal file
@@ -0,0 +1,121 @@
|
||||
/turf/simulated/wall/proc/update_material()
|
||||
|
||||
if(!material)
|
||||
return
|
||||
|
||||
if(reinf_material)
|
||||
construction_stage = 6
|
||||
else
|
||||
construction_stage = null
|
||||
if(!material)
|
||||
material = name_to_material["steel"]
|
||||
if(material)
|
||||
explosion_resistance = material.explosion_resistance
|
||||
if(reinf_material && reinf_material.explosion_resistance > explosion_resistance)
|
||||
explosion_resistance = reinf_material.explosion_resistance
|
||||
|
||||
if(reinf_material)
|
||||
name = "reinforced [material.display_name] wall"
|
||||
desc = "It seems to be a section of hull reinforced with [reinf_material.display_name] and plated with [material.display_name]."
|
||||
else
|
||||
name = "[material.display_name] wall"
|
||||
desc = "It seems to be a section of hull plated with [material.display_name]."
|
||||
|
||||
set_wall_state("[material.icon_base]0")
|
||||
|
||||
if(material.opacity > 0.5 && !opacity)
|
||||
SetOpacity(1)
|
||||
else if(material.opacity < 0.5 && opacity)
|
||||
SetOpacity(0)
|
||||
|
||||
update_icon()
|
||||
check_relatives()
|
||||
|
||||
/turf/simulated/wall/proc/set_wall_state(var/new_state)
|
||||
|
||||
if(!material)
|
||||
return
|
||||
|
||||
if(new_state)
|
||||
last_state = new_state
|
||||
else if(last_state)
|
||||
new_state = last_state
|
||||
else
|
||||
return
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
if(!wall_cache["[new_state]-[material.icon_colour]"])
|
||||
var/image/I = image(icon='icons/turf/wall_masks.dmi',icon_state="[new_state]")
|
||||
I.color = material.icon_colour
|
||||
wall_cache["[new_state]-[material.icon_colour]"] = I
|
||||
overlays |= wall_cache["[new_state]-[material.icon_colour]"]
|
||||
if(reinf_material)
|
||||
if(!wall_cache["[material.icon_reinf]-[reinf_material.icon_colour]"])
|
||||
var/image/I = image(icon='icons/turf/wall_masks.dmi',icon_state="[material.icon_reinf]")
|
||||
I.color = reinf_material.icon_colour
|
||||
wall_cache["[material.icon_reinf]-[reinf_material.icon_colour]"] = I
|
||||
overlays |= wall_cache["[material.icon_reinf]-[reinf_material.icon_colour]"]
|
||||
|
||||
/turf/simulated/wall/proc/set_material(var/material/newmaterial, var/material/newrmaterial)
|
||||
material = newmaterial
|
||||
reinf_material = newrmaterial
|
||||
check_relatives()
|
||||
check_relatives(1)
|
||||
|
||||
/turf/simulated/wall/proc/update_icon()
|
||||
|
||||
if(!material)
|
||||
return
|
||||
|
||||
if(!damage_overlays[1]) //list hasn't been populated
|
||||
generate_overlays()
|
||||
|
||||
if(density)
|
||||
check_relatives(1)
|
||||
else
|
||||
set_wall_state("[material.icon_base]fwall_open")
|
||||
|
||||
var/overlay = round(damage / material.integrity * damage_overlays.len) + 1
|
||||
if(overlay > damage_overlays.len)
|
||||
overlay = damage_overlays.len
|
||||
if(density)
|
||||
if(damage_overlay && overlay == damage_overlay) //No need to update.
|
||||
return
|
||||
overlays += damage_overlays[overlay]
|
||||
damage_overlay = overlay
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/generate_overlays()
|
||||
var/alpha_inc = 256 / damage_overlays.len
|
||||
|
||||
for(var/i = 1; i <= damage_overlays.len; i++)
|
||||
var/image/img = image(icon = 'icons/turf/walls.dmi', icon_state = "overlay_damage")
|
||||
img.blend_mode = BLEND_MULTIPLY
|
||||
img.alpha = (i * alpha_inc) - 1
|
||||
damage_overlays[i] = img
|
||||
|
||||
//Smoothwall code. update_self for relativewall(), not for relativewall_neighbors()
|
||||
/turf/simulated/wall/proc/check_relatives(var/update_self)
|
||||
if(!material)
|
||||
return
|
||||
var/junction
|
||||
if(update_self)
|
||||
junction = 0
|
||||
for(var/checkdir in cardinal)
|
||||
var/turf/simulated/wall/T = get_step(src, checkdir)
|
||||
if(!istype(T) || !T.material)
|
||||
continue
|
||||
if(T.material && can_join_with(T))
|
||||
if(update_self)
|
||||
junction |= get_dir(src,T) //Not too sure why, but using checkdir just breaks walls.
|
||||
else
|
||||
T.check_relatives(1)
|
||||
if(!isnull(junction))
|
||||
set_wall_state("[material.icon_base][junction]")
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/can_join_with(var/turf/simulated/wall/W)
|
||||
if(material && W.material && material.name == W.material.name)
|
||||
return 1
|
||||
return 0
|
||||
43
code/game/turfs/simulated/wall_types.dm
Normal file
43
code/game/turfs/simulated/wall_types.dm
Normal file
@@ -0,0 +1,43 @@
|
||||
/turf/simulated/wall/r_wall
|
||||
icon_state = "rgeneric"
|
||||
/turf/simulated/wall/r_wall/New(var/newloc)
|
||||
..(newloc, "steel","plasteel") //3strong
|
||||
/turf/simulated/wall/cult
|
||||
icon_state = "cult"
|
||||
/turf/simulated/wall/cult/New(var/newloc)
|
||||
..(newloc,"cult","cult2")
|
||||
|
||||
/turf/unsimulated/wall/cult
|
||||
name = "cult wall"
|
||||
desc = "Hideous images dance beneath the surface."
|
||||
icon = 'icons/turf/wall_masks.dmi'
|
||||
icon_state = "cult"
|
||||
|
||||
|
||||
/turf/simulated/wall/iron/New(var/newloc)
|
||||
..(newloc,"iron")
|
||||
/turf/simulated/wall/uranium/New(var/newloc)
|
||||
..(newloc,"uranium")
|
||||
/turf/simulated/wall/diamond/New(var/newloc)
|
||||
..(newloc,"diamond")
|
||||
/turf/simulated/wall/gold/New(var/newloc)
|
||||
..(newloc,"gold")
|
||||
/turf/simulated/wall/silver/New(var/newloc)
|
||||
..(newloc,"silver")
|
||||
/turf/simulated/wall/phoron/New(var/newloc)
|
||||
..(newloc,"phoron")
|
||||
/turf/simulated/wall/sandstone/New(var/newloc)
|
||||
..(newloc,"sandstone")
|
||||
|
||||
/turf/simulated/wall/ironphoron/New(var/newloc)
|
||||
..(newloc,"iron","phoron")
|
||||
/turf/simulated/wall/golddiamond/New(var/newloc)
|
||||
..(newloc,"gold","diamond")
|
||||
/turf/simulated/wall/silvergold/New(var/newloc)
|
||||
..(newloc,"silver","gold")
|
||||
/turf/simulated/wall/sandstonediamond/New(var/newloc)
|
||||
..(newloc,"sandstone","diamond")
|
||||
|
||||
|
||||
/turf/simulated/wall/cult/New(var/newloc)
|
||||
..(newloc,"cult","cult2")
|
||||
@@ -1,29 +1,47 @@
|
||||
var/list/global/wall_cache = list()
|
||||
|
||||
/turf/simulated/wall
|
||||
name = "wall"
|
||||
desc = "A huge chunk of metal used to seperate rooms."
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
var/mineral = "steel"
|
||||
var/rotting = 0
|
||||
|
||||
var/damage = 0
|
||||
var/damage_cap = 150 //Wall will break down to girders if damage reaches this point
|
||||
|
||||
var/damage_overlay
|
||||
var/global/damage_overlays[8]
|
||||
|
||||
var/max_temperature = 1800 //K, walls will take damage if they're next to a fire hotter than this
|
||||
|
||||
icon = 'icons/turf/wall_masks.dmi'
|
||||
icon_state = "generic"
|
||||
opacity = 1
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
|
||||
|
||||
var/walltype = "steel"
|
||||
var/damage = 0
|
||||
var/damage_overlay
|
||||
var/global/damage_overlays[8]
|
||||
var/active
|
||||
var/last_event
|
||||
var/can_open = 0
|
||||
var/material/material
|
||||
var/material/reinf_material
|
||||
var/last_state
|
||||
var/construction_stage
|
||||
|
||||
/turf/simulated/wall/New(var/newloc, var/materialtype, var/rmaterialtype)
|
||||
..(newloc)
|
||||
icon_state = "blank"
|
||||
if(!name_to_material)
|
||||
populate_material_list()
|
||||
if(!materialtype)
|
||||
materialtype = "steel"
|
||||
material = name_to_material[materialtype]
|
||||
if(!isnull(rmaterialtype))
|
||||
reinf_material = name_to_material[rmaterialtype]
|
||||
update_material()
|
||||
|
||||
/turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
radiate()
|
||||
if(istype(Proj,/obj/item/projectile/beam))
|
||||
ignite(2500)
|
||||
else if(istype(Proj,/obj/item/projectile/ion))
|
||||
ignite(500)
|
||||
|
||||
// Tasers and stuff? No thanks. Also no clone or tox damage crap.
|
||||
if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
return
|
||||
@@ -45,25 +63,29 @@
|
||||
|
||||
take_damage(tforce)
|
||||
|
||||
/turf/simulated/wall/Del()
|
||||
for(var/obj/effect/E in src) if(E.name == "Wallrot") del E
|
||||
..()
|
||||
/turf/simulated/wall/proc/clear_plants()
|
||||
for(var/obj/effect/overlay/wallrot/WR in src)
|
||||
del(WR)
|
||||
for(var/obj/effect/plant/plant in range(src, 1))
|
||||
if(!plant.floor) //shrooms drop to the floor
|
||||
plant.floor = 1
|
||||
plant.update_icon()
|
||||
plant.pixel_x = 0
|
||||
plant.pixel_y = 0
|
||||
plant.update_neighbors()
|
||||
|
||||
/turf/simulated/wall/ChangeTurf(var/newtype)
|
||||
for(var/obj/effect/E in src) if(E.name == "Wallrot") del E
|
||||
for(var/obj/effect/plant/plant in range(1))
|
||||
plant.update_neighbors()
|
||||
clear_plants()
|
||||
..(newtype)
|
||||
|
||||
//Appearance
|
||||
|
||||
/turf/simulated/wall/examine(mob/user)
|
||||
. = ..(user)
|
||||
|
||||
if(!damage)
|
||||
user << "<span class='notice'>It looks fully intact.</span>"
|
||||
else
|
||||
var/dam = damage / damage_cap
|
||||
var/dam = damage / material.integrity
|
||||
if(dam <= 0.3)
|
||||
user << "<span class='warning'>It looks slightly damaged.</span>"
|
||||
else if(dam <= 0.6)
|
||||
@@ -71,39 +93,9 @@
|
||||
else
|
||||
user << "<span class='danger'>It looks heavily damaged.</span>"
|
||||
|
||||
if(rotting)
|
||||
if(locate(/obj/effect/overlay/wallrot) in src)
|
||||
user << "<span class='warning'>There is fungus growing on [src].</span>"
|
||||
|
||||
/turf/simulated/wall/proc/update_icon()
|
||||
if(!damage_overlays[1]) //list hasn't been populated
|
||||
generate_overlays()
|
||||
|
||||
if(!damage)
|
||||
overlays.Cut()
|
||||
return
|
||||
|
||||
var/overlay = round(damage / damage_cap * damage_overlays.len) + 1
|
||||
if(overlay > damage_overlays.len)
|
||||
overlay = damage_overlays.len
|
||||
|
||||
if(damage_overlay && overlay == damage_overlay) //No need to update.
|
||||
return
|
||||
|
||||
overlays.Cut()
|
||||
overlays += damage_overlays[overlay]
|
||||
damage_overlay = overlay
|
||||
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/generate_overlays()
|
||||
var/alpha_inc = 256 / damage_overlays.len
|
||||
|
||||
for(var/i = 1; i <= damage_overlays.len; i++)
|
||||
var/image/img = image(icon = 'icons/turf/walls.dmi', icon_state = "overlay_damage")
|
||||
img.blend_mode = BLEND_MULTIPLY
|
||||
img.alpha = (i * alpha_inc) - 1
|
||||
damage_overlays[i] = img
|
||||
|
||||
//Damage
|
||||
|
||||
/turf/simulated/wall/melt()
|
||||
@@ -128,8 +120,11 @@
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/update_damage()
|
||||
var/cap = damage_cap
|
||||
if(rotting)
|
||||
var/cap = material.integrity
|
||||
if(reinf_material)
|
||||
cap += reinf_material.integrity
|
||||
|
||||
if(locate(/obj/effect/overlay/wallrot) in src)
|
||||
cap = cap / 10
|
||||
|
||||
if(damage >= cap)
|
||||
@@ -139,42 +134,25 @@
|
||||
|
||||
return
|
||||
|
||||
/turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
|
||||
ignite(exposed_temperature)
|
||||
|
||||
/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
|
||||
if(adj_temp > max_temperature)
|
||||
take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - max_temperature)))
|
||||
ignite(adj_temp)
|
||||
if(adj_temp > material.melting_point)
|
||||
take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - material.melting_point)))
|
||||
|
||||
return ..()
|
||||
|
||||
/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
|
||||
if(istype(src,/turf/simulated/wall/r_wall))
|
||||
if(!devastated)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
new /obj/structure/girder/reinforced(src)
|
||||
new /obj/item/stack/sheet/plasteel( src )
|
||||
else
|
||||
new /obj/item/stack/sheet/metal( src )
|
||||
new /obj/item/stack/sheet/metal( src )
|
||||
new /obj/item/stack/sheet/plasteel( src )
|
||||
else if(istype(src,/turf/simulated/wall/cult))
|
||||
if(!devastated)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
new /obj/effect/decal/cleanable/blood(src)
|
||||
new /obj/structure/cultgirder(src)
|
||||
else
|
||||
new /obj/effect/decal/cleanable/blood(src)
|
||||
new /obj/effect/decal/remains/human(src)
|
||||
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(reinf_material)
|
||||
reinf_material.place_dismantled_girder(src, reinf_material)
|
||||
reinf_material.place_dismantled_product(src,devastated)
|
||||
else
|
||||
if(!devastated)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
new /obj/structure/girder(src)
|
||||
var/material/M = name_to_mineral[mineral]
|
||||
if(istype(M) && M.stack_type)
|
||||
for(var/x=1;x<(devastated?2:3);x++)
|
||||
new M.stack_type(src)
|
||||
else
|
||||
for(var/x=1;x<(devastated?2:3);x++)
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
material.place_dismantled_girder(src)
|
||||
material.place_dismantled_product(src,devastated)
|
||||
|
||||
for(var/obj/O in src.contents) //Eject contents!
|
||||
if(istype(O,/obj/structure/sign/poster))
|
||||
@@ -206,26 +184,14 @@
|
||||
|
||||
// Wall-rot effect, a nasty fungus that destroys walls.
|
||||
/turf/simulated/wall/proc/rot()
|
||||
if(!rotting)
|
||||
rotting = 1
|
||||
|
||||
var/number_rots = rand(2,3)
|
||||
for(var/i=0, i<number_rots, i++)
|
||||
var/obj/effect/overlay/O = new/obj/effect/overlay( src )
|
||||
O.name = "Wallrot"
|
||||
O.desc = "Ick..."
|
||||
O.icon = 'icons/effects/wallrot.dmi'
|
||||
O.pixel_x += rand(-10, 10)
|
||||
O.pixel_y += rand(-10, 10)
|
||||
O.anchored = 1
|
||||
O.density = 1
|
||||
O.layer = 5
|
||||
O.mouse_opacity = 0
|
||||
|
||||
if(locate(/obj/effect/overlay/wallrot) in src)
|
||||
return
|
||||
var/number_rots = rand(2,3)
|
||||
for(var/i=0, i<number_rots, i++)
|
||||
new/obj/effect/overlay/wallrot(src)
|
||||
|
||||
/turf/simulated/wall/proc/can_melt()
|
||||
var/material/M = name_to_mineral[mineral]
|
||||
if(istype(M) && M.unmeltable)
|
||||
if(material.unmeltable)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -254,6 +220,7 @@
|
||||
return
|
||||
|
||||
/turf/simulated/wall/meteorhit(obj/M as obj)
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if (prob(15) && !rotting)
|
||||
dismantle_wall()
|
||||
else if(prob(70) && !rotting)
|
||||
@@ -262,221 +229,51 @@
|
||||
ReplaceWithLattice()
|
||||
return 0
|
||||
|
||||
/turf/simulated/wall
|
||||
var/hulk_destroy_prob = 40
|
||||
var/hulk_take_damage = 1
|
||||
var/rotting_destroy_touch = 1
|
||||
var/rotting_touch_message = "\blue The wall crumbles under your touch."
|
||||
|
||||
//Interactions
|
||||
/turf/simulated/wall/attack_hand(mob/user as mob)
|
||||
if (HULK in user.mutations)
|
||||
if (prob(hulk_destroy_prob) || rotting)
|
||||
usr << text("\blue You smash through the wall.")
|
||||
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
dismantle_wall(1)
|
||||
return 1
|
||||
else
|
||||
usr << text("\blue You punch the wall.")
|
||||
if(hulk_take_damage)
|
||||
take_damage(rand(25, 75))
|
||||
return 1
|
||||
|
||||
if(rotting)
|
||||
user << rotting_touch_message
|
||||
if(rotting_destroy_touch)
|
||||
dismantle_wall()
|
||||
return 1
|
||||
|
||||
if(..()) return 1
|
||||
|
||||
user << "\blue You push the wall but nothing happens!"
|
||||
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
|
||||
src.add_fingerprint(user)
|
||||
return 0
|
||||
|
||||
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
if(!damage || !wallbreaker)
|
||||
user << "You push the wall but nothing happens."
|
||||
/turf/simulated/wall/proc/radiate()
|
||||
var/material/M = name_to_material[material]
|
||||
if(!istype(M) || !M.radioactivity)
|
||||
return
|
||||
|
||||
if(rotting || prob(40))
|
||||
user << "You smash through the wall!"
|
||||
spawn(1) dismantle_wall(1)
|
||||
else
|
||||
user << "You smash against the wall."
|
||||
take_damage(rand(25,75))
|
||||
return 1
|
||||
|
||||
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
//get the user's location
|
||||
if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
|
||||
|
||||
if(rotting)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 10, 1)
|
||||
for(var/obj/effect/E in src) if(E.name == "Wallrot")
|
||||
del E
|
||||
rotting = 0
|
||||
return
|
||||
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
|
||||
user << "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>"
|
||||
src.dismantle_wall(1)
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
for(var/mob/living/L in range(3,src))
|
||||
L.apply_effect(M.radioactivity,IRRADIATE,0)
|
||||
for(var/turf/simulated/wall/T in range(3,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = null
|
||||
return
|
||||
|
||||
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
|
||||
if( thermite )
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/obj/item/weapon/melee/energy/blade/EB = W
|
||||
|
||||
EB.spark_system.start()
|
||||
user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
var/turf/T = user.loc //get user's location for delay checks
|
||||
|
||||
var/cut_delay = 60
|
||||
var/material/M = name_to_mineral[mineral]
|
||||
if(istype(M))
|
||||
cut_delay -= M.cut_delay
|
||||
|
||||
//DECONSTRUCTION
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
|
||||
var/response = "Dismantle"
|
||||
if(damage)
|
||||
response = alert(user, "Would you like to repair or dismantle [src]?", "[src]", "Repair", "Dismantle")
|
||||
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
if(response == "Repair")
|
||||
user << "<span class='notice'>You start repairing the damage to [src].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(do_after(user, max(5, damage / 5)) && WT && WT.isOn())
|
||||
user << "<span class='notice'>You finish repairing the damage to [src].</span>"
|
||||
take_damage(-damage)
|
||||
|
||||
else if(response == "Dismantle")
|
||||
user << "<span class='notice'>You begin slicing through the outer plating.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(!do_after(user,100))
|
||||
return
|
||||
if(WT.isOn())
|
||||
user << "<span class='notice'>You remove the outer plating.</span>"
|
||||
dismantle_wall()
|
||||
for(var/mob/O in viewers(user, 5))
|
||||
O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart.</span>", 2)
|
||||
return
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
|
||||
else if( istype(W, /obj/item/weapon/pickaxe) )
|
||||
|
||||
var/obj/item/weapon/pickaxe/P = W
|
||||
user << "<span class='notice'>You begin [P.drill_verb] through the outer plating.</span>"
|
||||
if(P.drill_sound)
|
||||
playsound(src, P.drill_sound, 100, 1)
|
||||
|
||||
cut_delay -= P.digspeed
|
||||
if(cut_delay<0)
|
||||
cut_delay = 0
|
||||
|
||||
if(!do_after(user,cut_delay))
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You remove the outer plating.</span>"
|
||||
dismantle_wall()
|
||||
for(var/mob/O in viewers(user, 5))
|
||||
O.show_message("<span class='warning'>The wall was torn open by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart.</span>", 2)
|
||||
return
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/obj/item/weapon/melee/energy/blade/EB = W
|
||||
|
||||
EB.spark_system.start()
|
||||
user << "<span class='notice'>You stab \the [EB] into the wall and begin to slice it apart.</span>"
|
||||
playsound(src, "sparks", 50, 1)
|
||||
|
||||
if(!do_after(user,cut_delay))
|
||||
return
|
||||
|
||||
if( !istype(src, /turf/simulated/wall) || !user || !EB || !T ) return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
EB.spark_system.start()
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
dismantle_wall(1)
|
||||
for(var/mob/O in viewers(user, 5))
|
||||
O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart and sparks flying.</span>", 2)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/apc_frame))
|
||||
var/obj/item/apc_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/alarm_frame))
|
||||
var/obj/item/alarm_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/firealarm_frame))
|
||||
var/obj/item/firealarm_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/light_fixture_frame))
|
||||
var/obj/item/light_fixture_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/light_fixture_frame/small))
|
||||
var/obj/item/light_fixture_frame/small/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/rust_fuel_compressor_frame))
|
||||
var/obj/item/rust_fuel_compressor_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/rust_fuel_assembly_port_frame))
|
||||
var/obj/item/rust_fuel_assembly_port_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/weapon/rcd)) //I bitterly resent having to write this. ~Z
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/reagent_containers))
|
||||
return // They tend to have meaningful afterattack - let them apply it without destroying a rotting wall
|
||||
|
||||
else
|
||||
return attack_hand(user)
|
||||
return
|
||||
|
||||
/turf/simulated/wall/proc/burn(temperature)
|
||||
spawn(2)
|
||||
new /obj/structure/girder(src)
|
||||
src.ChangeTurf(/turf/simulated/floor)
|
||||
for(var/turf/simulated/floor/target_tile in range(0,src))
|
||||
if(material == "phoron") //ergh
|
||||
target_tile.assume_gas("phoron", 20, 400+T0C)
|
||||
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
||||
for(var/turf/simulated/wall/W in range(3,src))
|
||||
W.ignite((temperature/4))
|
||||
for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
|
||||
D.ignite(temperature/4)
|
||||
|
||||
/turf/simulated/wall/proc/ignite(var/exposed_temperature)
|
||||
|
||||
var/material/M = name_to_material[material]
|
||||
if(!istype(M) || !isnull(M.ignition_point))
|
||||
return
|
||||
if(exposed_temperature > M.ignition_point)//If the temperature of the object is over 300, then ignite
|
||||
burn(exposed_temperature)
|
||||
return
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/Bumped(AM as mob|obj)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/Del()
|
||||
clear_plants()
|
||||
check_relatives()
|
||||
..()
|
||||
|
||||
@@ -1,121 +0,0 @@
|
||||
/turf/simulated/wall/mineral
|
||||
name = "mineral wall"
|
||||
desc = "This shouldn't exist"
|
||||
icon_state = ""
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
|
||||
/turf/simulated/wall/mineral/gold
|
||||
name = "gold wall"
|
||||
desc = "A wall with gold plating. Swag!"
|
||||
icon_state = "gold0"
|
||||
walltype = "gold"
|
||||
|
||||
/turf/simulated/wall/mineral/silver
|
||||
name = "silver wall"
|
||||
desc = "A wall with silver plating. Shiny!"
|
||||
icon_state = "silver0"
|
||||
walltype = "silver"
|
||||
|
||||
/turf/simulated/wall/mineral/diamond
|
||||
name = "diamond wall"
|
||||
desc = "A wall with diamond plating. You monster."
|
||||
icon_state = "diamond0"
|
||||
walltype = "diamond"
|
||||
|
||||
/turf/simulated/wall/mineral/sandstone
|
||||
name = "sandstone wall"
|
||||
desc = "A wall with sandstone plating."
|
||||
icon_state = "sandstone0"
|
||||
walltype = "sandstone"
|
||||
|
||||
/turf/simulated/wall/mineral/uranium
|
||||
name = "uranium wall"
|
||||
desc = "A wall with uranium plating. This is probably a bad idea."
|
||||
icon_state = "uranium0"
|
||||
walltype = "uranium"
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
for(var/mob/living/L in range(3,src))
|
||||
L.apply_effect(12,IRRADIATE,0)
|
||||
for(var/turf/simulated/wall/mineral/uranium/T in range(3,src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = null
|
||||
return
|
||||
return
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/attack_hand(mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/Bumped(AM as mob|obj)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/mineral/phoron
|
||||
name = "phoron wall"
|
||||
desc = "A wall with phoron plating. This is definately a bad idea."
|
||||
icon_state = "phoron0"
|
||||
walltype = "phoron"
|
||||
mineral = "phoron"
|
||||
|
||||
/turf/simulated/wall/mineral/phoron/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
|
||||
ignite(is_hot(W))
|
||||
return
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/mineral/phoron/proc/PhoronBurn(temperature)
|
||||
spawn(2)
|
||||
new /obj/structure/girder(src)
|
||||
src.ChangeTurf(/turf/simulated/floor)
|
||||
for(var/turf/simulated/floor/target_tile in range(0,src))
|
||||
target_tile.assume_gas("phoron", 20, 400+T0C)
|
||||
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
||||
for(var/obj/structure/falsewall/phoron/F in range(3,src))//Hackish as fuck, but until temperature_expose works, there is nothing I can do -Sieve
|
||||
var/turf/T = get_turf(F)
|
||||
T.ChangeTurf(/turf/simulated/wall/mineral/phoron/)
|
||||
del (F)
|
||||
for(var/turf/simulated/wall/mineral/phoron/W in range(3,src))
|
||||
W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame
|
||||
for(var/obj/machinery/door/airlock/phoron/D in range(3,src))
|
||||
D.ignite(temperature/4)
|
||||
|
||||
/turf/simulated/wall/mineral/phoron/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
|
||||
if(exposed_temperature > 300)
|
||||
PhoronBurn(exposed_temperature)
|
||||
|
||||
/turf/simulated/wall/mineral/phoron/proc/ignite(exposed_temperature)
|
||||
if(exposed_temperature > 300)
|
||||
PhoronBurn(exposed_temperature)
|
||||
|
||||
/turf/simulated/wall/mineral/phoron/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj,/obj/item/projectile/beam))
|
||||
PhoronBurn(2500)
|
||||
else if(istype(Proj,/obj/item/projectile/ion))
|
||||
PhoronBurn(500)
|
||||
..()
|
||||
|
||||
/*
|
||||
/turf/simulated/wall/mineral/proc/shock()
|
||||
if (electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/turf/simulated/wall/mineral/proc/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if((mineral == "gold") || (mineral == "silver"))
|
||||
if(shocked)
|
||||
shock()
|
||||
*/
|
||||
@@ -1,8 +0,0 @@
|
||||
/turf/simulated/wall/cult
|
||||
name = "wall"
|
||||
desc = "The patterns engraved on the wall seem to shift as you try to focus on them. You feel sick"
|
||||
icon_state = "cult"
|
||||
walltype = "cult"
|
||||
|
||||
/turf/unsimulated/wall/cult/cultify()
|
||||
return
|
||||
@@ -1,307 +0,0 @@
|
||||
/turf/simulated/wall/r_wall
|
||||
name = "reinforced wall"
|
||||
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
||||
icon_state = "r_wall"
|
||||
opacity = 1
|
||||
density = 1
|
||||
|
||||
damage_cap = 800
|
||||
max_temperature = 6000
|
||||
|
||||
walltype = "rwall"
|
||||
|
||||
var/d_state = 0
|
||||
|
||||
/turf/simulated/wall/r_wall
|
||||
hulk_destroy_prob = 10
|
||||
hulk_take_damage = 0
|
||||
rotting_destroy_touch = 0
|
||||
rotting_touch_message = "\blue This wall feels rather unstable."
|
||||
|
||||
/turf/simulated/wall/r_wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
if(!rotting && wallbreaker < 2)
|
||||
user << "You push the wall but nothing happens."
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
//get the user's location
|
||||
if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
|
||||
|
||||
if(rotting)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
user << "<span class='notice'>You burn away the fungi with \the [WT].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 10, 1)
|
||||
for(var/obj/effect/E in src) if(E.name == "Wallrot")
|
||||
del E
|
||||
rotting = 0
|
||||
return
|
||||
else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
|
||||
user << "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>"
|
||||
src.dismantle_wall()
|
||||
return
|
||||
|
||||
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
|
||||
if( thermite )
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/obj/item/weapon/melee/energy/blade/EB = W
|
||||
|
||||
EB.spark_system.start()
|
||||
user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
|
||||
playsound(src, "sparks", 50, 1)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
thermitemelt(user)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
user << "<span class='notice'>This wall is too thick to slice through. You will need to find a different path.</span>"
|
||||
return
|
||||
|
||||
if(damage && istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You start repairing the damage to [src].</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(do_after(user, max(5, damage / 5)) && WT && WT.isOn())
|
||||
user << "<span class='notice'>You finish repairing the damage to [src].</span>"
|
||||
take_damage(-damage)
|
||||
return
|
||||
else
|
||||
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
|
||||
var/turf/T = user.loc //get user's location for delay checks
|
||||
|
||||
//DECONSTRUCTION
|
||||
switch(d_state)
|
||||
if(0)
|
||||
if (istype(W, /obj/item/weapon/wirecutters))
|
||||
playsound(src, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.d_state = 1
|
||||
src.icon_state = "r_wall-1"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>You cut the outer grille.</span>"
|
||||
return
|
||||
|
||||
if(1)
|
||||
if (istype(W, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You begin removing the support lines.</span>"
|
||||
playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
|
||||
sleep(40)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( d_state == 1 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 2
|
||||
src.icon_state = "r_wall-2"
|
||||
user << "<span class='notice'>You remove the support lines.</span>"
|
||||
return
|
||||
|
||||
//REPAIRING (replacing the outer grille for cosmetic damage)
|
||||
else if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/O = W
|
||||
src.d_state = 0
|
||||
src.icon_state = "r_wall"
|
||||
relativewall_neighbours() //call smoothwall stuff
|
||||
user << "<span class='notice'>You replace the outer grille.</span>"
|
||||
if (O.amount > 1)
|
||||
O.amount--
|
||||
else
|
||||
del(O)
|
||||
return
|
||||
|
||||
if(2)
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
|
||||
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(60)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
|
||||
|
||||
if( d_state == 2 && user.loc == T && user.get_active_hand() == WT )
|
||||
src.d_state = 3
|
||||
src.icon_state = "r_wall-3"
|
||||
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
|
||||
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
|
||||
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(40)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( d_state == 2 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 3
|
||||
src.icon_state = "r_wall-3"
|
||||
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
|
||||
return
|
||||
|
||||
if(3)
|
||||
if (istype(W, /obj/item/weapon/crowbar))
|
||||
|
||||
user << "<span class='notice'>You struggle to pry off the cover.</span>"
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( d_state == 3 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 4
|
||||
src.icon_state = "r_wall-4"
|
||||
user << "<span class='notice'>You pry off the cover.</span>"
|
||||
return
|
||||
|
||||
if(4)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
|
||||
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
|
||||
playsound(src, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
|
||||
sleep(40)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( d_state == 4 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 5
|
||||
src.icon_state = "r_wall-5"
|
||||
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
|
||||
return
|
||||
|
||||
if(5)
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
|
||||
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
|
||||
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == WT )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
|
||||
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
|
||||
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
sleep(70)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( d_state == 5 && user.loc == T && user.get_active_hand() == W )
|
||||
src.d_state = 6
|
||||
src.icon_state = "r_wall-6"
|
||||
new /obj/item/stack/rods( src )
|
||||
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
||||
return
|
||||
|
||||
if(6)
|
||||
if( istype(W, /obj/item/weapon/crowbar) )
|
||||
|
||||
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
|
||||
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>You pry off the outer sheath.</span>"
|
||||
dismantle_wall()
|
||||
return
|
||||
|
||||
//vv OK, we weren't performing a valid deconstruction step or igniting thermite,let's check the other possibilities vv
|
||||
|
||||
//DRILLING
|
||||
if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
|
||||
user << "<span class='notice'>You begin to drill though the wall.</span>"
|
||||
|
||||
sleep(200)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == W )
|
||||
user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
|
||||
dismantle_wall()
|
||||
|
||||
//REPAIRING
|
||||
else if( istype(W, /obj/item/stack/sheet/metal) && d_state )
|
||||
var/obj/item/stack/sheet/metal/MS = W
|
||||
|
||||
user << "<span class='notice'>You begin patching-up the wall with \a [MS].</span>"
|
||||
|
||||
sleep( max(20*d_state,100) ) //time taken to repair is proportional to the damage! (max 10 seconds)
|
||||
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !MS || !T ) return
|
||||
|
||||
if( user.loc == T && user.get_active_hand() == MS && d_state )
|
||||
src.d_state = 0
|
||||
src.icon_state = "r_wall"
|
||||
relativewall_neighbours() //call smoothwall stuff
|
||||
user << "<span class='notice'>You repair the last of the damage.</span>"
|
||||
if (MS.amount > 1)
|
||||
MS.amount--
|
||||
else
|
||||
del(MS)
|
||||
|
||||
//APC
|
||||
else if( istype(W,/obj/item/apc_frame) )
|
||||
var/obj/item/apc_frame/AH = W
|
||||
AH.try_build(src)
|
||||
|
||||
else if( istype(W,/obj/item/alarm_frame) )
|
||||
var/obj/item/alarm_frame/AH = W
|
||||
AH.try_build(src)
|
||||
|
||||
else if(istype(W,/obj/item/firealarm_frame))
|
||||
var/obj/item/firealarm_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/light_fixture_frame))
|
||||
var/obj/item/light_fixture_frame/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/light_fixture_frame/small))
|
||||
var/obj/item/light_fixture_frame/small/AH = W
|
||||
AH.try_build(src)
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/reagent_containers))
|
||||
return // They tend to have meaningful afterattack - let them apply it without destroying a rotting wall
|
||||
|
||||
//Finally, CHECKING FOR FALSE WALLS if it isn't damaged
|
||||
else if(!d_state)
|
||||
return attack_hand(user)
|
||||
return
|
||||
@@ -271,6 +271,7 @@
|
||||
icon_state = "thermalimplants"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/* These do not currently work, commenting out pending fixes.
|
||||
/obj/item/clothing/glasses/minerals
|
||||
name = "resonance scanners"
|
||||
desc = "A set of goggles geared towards detecting different concentrations of minerals."
|
||||
@@ -312,8 +313,8 @@
|
||||
return
|
||||
for(var/obj/effect/mineral/M in range(wearer,6))
|
||||
// Maybe make a cache for this so multiple miners aren't spawning copies.
|
||||
ore_nodes += M.scanner_image
|
||||
if(ore_nodes.len && wearer.client)
|
||||
ore_nodes |= M.get_scan_overlay()
|
||||
if(wearer.client)
|
||||
wearer.client.images |= ore_nodes
|
||||
|
||||
/obj/item/clothing/glasses/minerals/proc/remove_ore_images()
|
||||
@@ -325,7 +326,4 @@
|
||||
wearer.client.images -= I
|
||||
del(I)
|
||||
ore_nodes.Cut()
|
||||
|
||||
/obj/item/clothing/glasses/minerals/dropped()
|
||||
remove_ore_images()
|
||||
wearer = null
|
||||
*/
|
||||
170
code/modules/materials/materials.dm
Normal file
170
code/modules/materials/materials.dm
Normal file
@@ -0,0 +1,170 @@
|
||||
var/list/name_to_material
|
||||
|
||||
/proc/populate_material_list()
|
||||
name_to_material = list()
|
||||
for(var/type in typesof(/material) - /material)
|
||||
var/material/new_mineral = new type
|
||||
if(!new_mineral.name)
|
||||
continue
|
||||
name_to_material[lowertext(new_mineral.name)] = new_mineral
|
||||
return 1
|
||||
|
||||
/*
|
||||
Valid sprite masks:
|
||||
stone
|
||||
metal
|
||||
solid
|
||||
cult
|
||||
*/
|
||||
|
||||
/material
|
||||
var/name // Tag for use in overlay generation/list population .
|
||||
var/display_name
|
||||
var/icon_base = "metal"
|
||||
var/icon_colour
|
||||
var/icon_reinf = "reinf_metal"
|
||||
var/stack_type
|
||||
var/unmeltable
|
||||
var/cut_delay = 0
|
||||
var/radioactivity
|
||||
var/ignition_point
|
||||
var/melting_point = 1800 // K, walls will take damage if they're next to a fire hotter than this
|
||||
var/integrity = 150 // Damage before wall falls apart, essentially.
|
||||
var/hardness = 60 // Used to determine if a hulk can punch through this wall.
|
||||
var/rotting_touch_message = "crumbles under your touch"
|
||||
var/opacity = 1
|
||||
var/explosion_resistance = 5
|
||||
|
||||
/material/New()
|
||||
..()
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
|
||||
/material/proc/place_dismantled_girder(var/turf/target, var/material/reinf_material)
|
||||
var/obj/structure/girder/G = new(target)
|
||||
if(reinf_material)
|
||||
G.reinf_material = reinf_material
|
||||
G.reinforce_girder()
|
||||
|
||||
/material/proc/place_dismantled_product(var/turf/target,var/is_devastated)
|
||||
for(var/x=1;x<(is_devastated?2:3);x++)
|
||||
place_sheet(target)
|
||||
|
||||
/material/proc/place_sheet(var/turf/target)
|
||||
if(stack_type)
|
||||
new stack_type(target)
|
||||
|
||||
/material/uranium
|
||||
name = "uranium"
|
||||
stack_type = /obj/item/stack/sheet/mineral/uranium
|
||||
radioactivity = 12
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#007A00"
|
||||
|
||||
/material/diamond
|
||||
name = "diamond"
|
||||
stack_type = /obj/item/stack/sheet/mineral/diamond
|
||||
unmeltable = 1
|
||||
cut_delay = 60
|
||||
icon_colour = "#00FFE1"
|
||||
opacity = 0.4
|
||||
|
||||
/material/gold
|
||||
name = "gold"
|
||||
stack_type = /obj/item/stack/sheet/mineral/gold
|
||||
icon_colour = "#EDD12F"
|
||||
|
||||
/material/silver
|
||||
name = "silver"
|
||||
stack_type = /obj/item/stack/sheet/mineral/silver
|
||||
icon_colour = "#D1E6E3"
|
||||
|
||||
/material/phoron
|
||||
name = "phoron"
|
||||
stack_type = /obj/item/stack/sheet/mineral/phoron
|
||||
ignition_point = 300
|
||||
icon_base = "stone"
|
||||
icon_colour = "#FC2BC5"
|
||||
|
||||
/material/sandstone
|
||||
name = "sandstone"
|
||||
stack_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
icon_base = "stone"
|
||||
icon_reinf = "reinf_stone"
|
||||
icon_colour = "#D9C179"
|
||||
|
||||
/material/steel
|
||||
name = "steel"
|
||||
stack_type = /obj/item/stack/sheet/metal
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#666666"
|
||||
|
||||
/material/plasteel
|
||||
name = "plasteel"
|
||||
stack_type = /obj/item/stack/sheet/plasteel
|
||||
integrity = 800
|
||||
melting_point = 6000
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#777777"
|
||||
explosion_resistance = 25
|
||||
|
||||
/material/glass
|
||||
name = "glass"
|
||||
stack_type = /obj/item/stack/sheet/glass
|
||||
icon_colour = "#00E1FF"
|
||||
opacity = 0.3
|
||||
|
||||
/material/plastic
|
||||
name = "plastic"
|
||||
stack_type = /obj/item/stack/sheet/mineral/plastic
|
||||
icon_base = "solid"
|
||||
icon_reinf = "reinf_over"
|
||||
icon_colour = "#CCCCCC"
|
||||
|
||||
/material/osmium
|
||||
name = "osmium"
|
||||
stack_type = /obj/item/stack/sheet/mineral/osmium
|
||||
icon_colour = "#9999FF"
|
||||
|
||||
/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/sheet/mineral/tritium
|
||||
icon_colour = "#777777"
|
||||
|
||||
/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
stack_type = /obj/item/stack/sheet/mineral/mhydrogen
|
||||
icon_colour = "#E6C5DE"
|
||||
|
||||
/material/platinum
|
||||
name = "platinum"
|
||||
stack_type = /obj/item/stack/sheet/mineral/platinum
|
||||
icon_colour = "#9999FF"
|
||||
|
||||
/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/sheet/mineral/iron
|
||||
icon_colour = "#5C5454"
|
||||
|
||||
/material/cult
|
||||
name = "cult"
|
||||
display_name = "disturbing stone"
|
||||
icon_base = "cult"
|
||||
icon_colour = "#402821"
|
||||
icon_reinf = "reinf_cult"
|
||||
|
||||
/material/cult/place_dismantled_girder(var/turf/target)
|
||||
new /obj/structure/girder/cult(target)
|
||||
|
||||
/material/cult/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/cleanable/blood(target)
|
||||
|
||||
/material/cult/reinf
|
||||
name = "cult2"
|
||||
display_name = "human remains"
|
||||
|
||||
/material/cult/reinf/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/remains/human(target)
|
||||
@@ -42,8 +42,9 @@
|
||||
for(var/ore in machine.ores_processing)
|
||||
|
||||
if(!machine.ores_stored[ore] && !show_all_ores) continue
|
||||
|
||||
dat += "<tr><td width = 40><b>[capitalize(ore)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100><font color='"
|
||||
var/ore/O = ore_data[ore]
|
||||
if(!O) continue
|
||||
dat += "<tr><td width = 40><b>[capitalize(O.display_name)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100><font color='"
|
||||
if(machine.ores_processing[ore])
|
||||
switch(machine.ores_processing[ore])
|
||||
if(0)
|
||||
@@ -150,8 +151,10 @@
|
||||
for(var/i = 0,i<sheets_per_tick,i++)
|
||||
var/obj/item/weapon/ore/O = locate() in input.loc
|
||||
if(!O) break
|
||||
if(!isnull(ores_stored[O.name])) ores_stored[O.name]++
|
||||
O.loc = null
|
||||
if(!isnull(ores_stored[O.material]))
|
||||
ores_stored[O.material]++
|
||||
|
||||
del(O)
|
||||
|
||||
if(!active)
|
||||
return
|
||||
@@ -206,7 +209,7 @@
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
if(can_make%2>0) can_make--
|
||||
|
||||
var/material/M = name_to_mineral[O.compresses_to]
|
||||
var/material/M = name_to_material[O.compresses_to]
|
||||
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
@@ -220,7 +223,7 @@
|
||||
|
||||
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
|
||||
|
||||
var/material/M = name_to_mineral[O.smelts_to]
|
||||
var/material/M = name_to_material[O.smelts_to]
|
||||
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
||||
continue
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
new /obj/item/device/flashlight/lantern(src)
|
||||
new /obj/item/weapon/shovel(src)
|
||||
new /obj/item/weapon/pickaxe(src)
|
||||
new /obj/item/clothing/glasses/minerals(src)
|
||||
new /obj/item/clothing/glasses/material(src)
|
||||
|
||||
/******************************Lantern*******************************/
|
||||
|
||||
|
||||
@@ -5,15 +5,22 @@
|
||||
mouse_opacity = 0
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/ore_key
|
||||
var/image/scanner_image
|
||||
|
||||
/obj/effect/mineral/New(var/newloc, var/ore/M)
|
||||
..(newloc)
|
||||
name = "[M.display_name] deposit"
|
||||
icon_state = "rock_[M.name]"
|
||||
ore_key = M.name
|
||||
icon_state = "rock_[ore_key]"
|
||||
var/turf/T = get_turf(src)
|
||||
layer = T.layer+0.1
|
||||
|
||||
var/ore/O = ore_data[M.name]
|
||||
if(O)
|
||||
scanner_image = image(icon, loc = get_turf(src), icon_state = (O.scan_icon ? O.scan_icon : icon_state))
|
||||
/obj/effect/mineral/proc/get_scan_overlay()
|
||||
if(!scanner_image)
|
||||
var/ore/O = ore_data[ore_key]
|
||||
if(O)
|
||||
scanner_image = image(icon, loc = get_turf(src), icon_state = (O.scan_icon ? O.scan_icon : icon_state))
|
||||
else
|
||||
world << "No ore data for [src]!"
|
||||
return scanner_image
|
||||
@@ -1,96 +0,0 @@
|
||||
var/list/name_to_mineral
|
||||
|
||||
/proc/SetupMinerals()
|
||||
name_to_mineral = list()
|
||||
for(var/type in typesof(/material) - /material)
|
||||
var/material/new_mineral = new type
|
||||
if(!new_mineral.name)
|
||||
continue
|
||||
name_to_mineral[lowertext(new_mineral.name)] = new_mineral
|
||||
return 1
|
||||
|
||||
/material
|
||||
var/name // Tag for use in overlay generation/list population .
|
||||
var/walltype_solid
|
||||
var/walltype_false
|
||||
var/doortype
|
||||
var/stack_type
|
||||
var/unmeltable
|
||||
var/cut_delay
|
||||
|
||||
/material/uranium
|
||||
name = "uranium"
|
||||
walltype_solid = /turf/simulated/wall/mineral/uranium
|
||||
walltype_false = /obj/structure/falsewall/uranium
|
||||
doortype = /obj/machinery/door/airlock/uranium
|
||||
stack_type = /obj/item/stack/sheet/mineral/uranium
|
||||
|
||||
/material/diamond
|
||||
name = "diamond"
|
||||
walltype_solid = /turf/simulated/wall/mineral/diamond
|
||||
walltype_false = /obj/structure/falsewall/diamond
|
||||
doortype = /obj/machinery/door/airlock/diamond
|
||||
stack_type = /obj/item/stack/sheet/mineral/diamond
|
||||
unmeltable = 1
|
||||
cut_delay = 60
|
||||
|
||||
/material/gold
|
||||
name = "gold"
|
||||
walltype_solid = /turf/simulated/wall/mineral/gold
|
||||
walltype_false = /obj/structure/falsewall/gold
|
||||
doortype = /obj/machinery/door/airlock/gold
|
||||
stack_type = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/material/silver
|
||||
name = "silver"
|
||||
walltype_solid = /turf/simulated/wall/mineral/silver
|
||||
walltype_false = /obj/structure/falsewall/silver
|
||||
doortype = /obj/machinery/door/airlock/silver
|
||||
stack_type = /obj/item/stack/sheet/mineral/silver
|
||||
|
||||
/material/phoron
|
||||
name = "phoron"
|
||||
walltype_solid = /turf/simulated/wall/mineral/phoron
|
||||
walltype_false = /obj/structure/falsewall/phoron
|
||||
doortype = /obj/machinery/door/airlock/phoron
|
||||
stack_type = /obj/item/stack/sheet/mineral/phoron
|
||||
|
||||
/material/sandstone
|
||||
name = "sandstone"
|
||||
walltype_solid = /turf/simulated/wall/mineral/sandstone
|
||||
walltype_false = /obj/structure/falsewall/sandstone
|
||||
stack_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
|
||||
/material/steel
|
||||
name = "steel"
|
||||
stack_type = /obj/item/stack/sheet/metal
|
||||
walltype_solid = /turf/simulated/wall
|
||||
walltype_false = /obj/structure/falsewall
|
||||
|
||||
/material/glass
|
||||
name = "glass"
|
||||
stack_type = /obj/item/stack/sheet/glass
|
||||
|
||||
/material/plastic
|
||||
name = "plastic"
|
||||
stack_type = /obj/item/stack/sheet/mineral/plastic
|
||||
|
||||
/material/osmium
|
||||
name = "osmium"
|
||||
stack_type = /obj/item/stack/sheet/mineral/osmium
|
||||
|
||||
/material/tritium
|
||||
name = "tritium"
|
||||
stack_type = /obj/item/stack/sheet/mineral/tritium
|
||||
|
||||
/material/mhydrogen
|
||||
name = "mhydrogen"
|
||||
stack_type = /obj/item/stack/sheet/mineral/mhydrogen
|
||||
|
||||
/material/platinum
|
||||
name = "platinum"
|
||||
stack_type = /obj/item/stack/sheet/mineral/platinum
|
||||
|
||||
/material/iron
|
||||
name = "iron"
|
||||
stack_type = /obj/item/stack/sheet/mineral/iron
|
||||
@@ -4,71 +4,71 @@
|
||||
icon_state = "ore2"
|
||||
w_class = 2
|
||||
var/datum/geosample/geologic_data
|
||||
var/mineral
|
||||
var/material
|
||||
|
||||
/obj/item/weapon/ore/uranium
|
||||
name = "pitchblende"
|
||||
icon_state = "ore_uranium"
|
||||
origin_tech = "materials=5"
|
||||
mineral = "uranium"
|
||||
material = "uranium"
|
||||
|
||||
/obj/item/weapon/ore/iron
|
||||
name = "hematite"
|
||||
icon_state = "ore_iron"
|
||||
origin_tech = "materials=1"
|
||||
mineral = "hematite"
|
||||
material = "hematite"
|
||||
|
||||
/obj/item/weapon/ore/coal
|
||||
name = "carbonaceous rock"
|
||||
name = "raw carbon"
|
||||
icon_state = "ore_coal"
|
||||
origin_tech = "materials=1"
|
||||
mineral = "coal"
|
||||
material = "carbon"
|
||||
|
||||
/obj/item/weapon/ore/glass
|
||||
name = "impure silicates"
|
||||
icon_state = "ore_glass"
|
||||
origin_tech = "materials=1"
|
||||
mineral = "sand"
|
||||
material = "sand"
|
||||
|
||||
/obj/item/weapon/ore/phoron
|
||||
name = "phoron crystals"
|
||||
icon_state = "ore_phoron"
|
||||
origin_tech = "materials=2"
|
||||
mineral = "phoron"
|
||||
material = "phoron"
|
||||
|
||||
/obj/item/weapon/ore/silver
|
||||
name = "native silver ore"
|
||||
icon_state = "ore_silver"
|
||||
origin_tech = "materials=3"
|
||||
mineral = "silver"
|
||||
material = "silver"
|
||||
|
||||
/obj/item/weapon/ore/gold
|
||||
name = "native gold ore"
|
||||
icon_state = "ore_gold"
|
||||
origin_tech = "materials=4"
|
||||
mineral = "gold"
|
||||
material = "gold"
|
||||
|
||||
/obj/item/weapon/ore/diamond
|
||||
name = "diamonds"
|
||||
icon_state = "ore_diamond"
|
||||
origin_tech = "materials=6"
|
||||
mineral = "diamond"
|
||||
material = "diamond"
|
||||
|
||||
/obj/item/weapon/ore/osmium
|
||||
name = "raw platinum"
|
||||
icon_state = "ore_platinum"
|
||||
mineral = "platinum"
|
||||
material = "platinum"
|
||||
|
||||
/obj/item/weapon/ore/hydrogen
|
||||
name = "raw hydrogen"
|
||||
icon_state = "ore_hydrogen"
|
||||
mineral = "mhydrogen"
|
||||
material = "mhydrogen"
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "Slag"
|
||||
desc = "Someone screwed up..."
|
||||
icon_state = "slag"
|
||||
mineral = "slag"
|
||||
material = null
|
||||
|
||||
/obj/item/weapon/ore/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
|
||||
@@ -38,7 +38,7 @@ var/global/list/ore_data = list()
|
||||
xarch_source_mineral = "potassium"
|
||||
|
||||
/ore/hematite
|
||||
name = "iron"
|
||||
name = "hematite"
|
||||
display_name = "hematite"
|
||||
smelts_to = "iron"
|
||||
alloy = 1
|
||||
@@ -48,8 +48,8 @@ var/global/list/ore_data = list()
|
||||
scan_icon = "mineral_common"
|
||||
|
||||
/ore/coal
|
||||
name = "coal"
|
||||
display_name = "carbonaceous rock"
|
||||
name = "carbon"
|
||||
display_name = "raw carbon"
|
||||
smelts_to = "plastic"
|
||||
alloy = 1
|
||||
result_amount = 5
|
||||
@@ -105,7 +105,7 @@ var/global/list/ore_data = list()
|
||||
)
|
||||
|
||||
/ore/diamond
|
||||
name = "diamonds"
|
||||
name = "diamond"
|
||||
display_name = "diamond"
|
||||
compresses_to = "diamond"
|
||||
result_amount = 5
|
||||
|
||||
@@ -134,13 +134,20 @@
|
||||
return
|
||||
|
||||
// OBJ CHECK
|
||||
var/cannot_melt
|
||||
if(isobj(O))
|
||||
var/obj/I = O
|
||||
if(I.unacidable) //So the aliens don't destroy energy fields/singularies/other aliens/etc with their acid.
|
||||
src << "<span class='alium'>You cannot dissolve this object.</span>"
|
||||
return
|
||||
// TURF CHECK
|
||||
else if(istype(O, /turf/simulated/wall/r_wall) || istype(O, /turf/simulated/floor/engine))
|
||||
if(I.unacidable)
|
||||
cannot_melt = 1
|
||||
else
|
||||
if(istype(O, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = O
|
||||
if(W.material.unmeltable)
|
||||
cannot_melt = 1
|
||||
else if(istype(O, /turf/simulated/floor/engine))
|
||||
cannot_melt = 1
|
||||
|
||||
if(cannot_melt)
|
||||
src << "<span class='alium'>You cannot dissolve this object.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
/obj/item/weapon/airlock_electronics,
|
||||
/obj/item/weapon/module/power_control,
|
||||
/obj/item/weapon/stock_parts,
|
||||
/obj/item/light_fixture_frame,
|
||||
/obj/item/apc_frame,
|
||||
/obj/item/alarm_frame,
|
||||
/obj/item/firealarm_frame,
|
||||
/obj/item/frame,
|
||||
/obj/item/weapon/table_parts,
|
||||
/obj/item/weapon/table_parts/rack,
|
||||
/obj/item/weapon/camera_assembly,
|
||||
|
||||
@@ -137,10 +137,9 @@
|
||||
|
||||
proc/AttemptToEat(var/atom/target)
|
||||
if(istype(target,/turf/simulated/wall))
|
||||
if((!istype(target,/turf/simulated/wall/r_wall) && eatingDuration >= 100) || eatingDuration >= 200) //need 20 ticks to eat an rwall, 10 for a regular one
|
||||
var/turf/simulated/wall/wall = target
|
||||
wall.ChangeTurf(/turf/simulated/floor)
|
||||
new /obj/item/stack/sheet/metal(src, flatPlasmaValue)
|
||||
var/turf/simulated/wall/W = target
|
||||
if((!W.reinf_material && eatingDuration >= 100) || eatingDuration >= 200) //need 20 ticks to eat an rwall, 10 for a regular one
|
||||
W.dismantle_wall()
|
||||
return 1
|
||||
else if(istype(target,/atom/movable))
|
||||
if(istype(target,/mob) || eatingDuration >= 50) //5 ticks to eat stuff like airlocks
|
||||
|
||||
@@ -9,64 +9,6 @@
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
|
||||
|
||||
/obj/item/light_fixture_frame
|
||||
name = "light fixture frame"
|
||||
desc = "Used for building lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube-construct-item"
|
||||
flags = CONDUCT
|
||||
var/fixture_type = "tube"
|
||||
var/obj/machinery/light/newlight = null
|
||||
var/sheets_refunded = 2
|
||||
|
||||
/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/light_fixture_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
var/ndir = get_dir(usr,on_wall)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
var/turf/loc = get_turf(usr)
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red [src.name] cannot be placed on this spot."
|
||||
return
|
||||
usr << "Attaching [src] to the wall."
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
|
||||
var/constrdir = usr.dir
|
||||
var/constrloc = usr.loc
|
||||
if (!do_after(usr, 30))
|
||||
return
|
||||
switch(fixture_type)
|
||||
if("bulb")
|
||||
newlight = new /obj/machinery/light_construct/small(constrloc)
|
||||
if("tube")
|
||||
newlight = new /obj/machinery/light_construct(constrloc)
|
||||
newlight.dir = constrdir
|
||||
newlight.fingerprints = src.fingerprints
|
||||
newlight.fingerprintshidden = src.fingerprintshidden
|
||||
newlight.fingerprintslast = src.fingerprintslast
|
||||
|
||||
usr.visible_message("[usr.name] attaches [src] to the wall.", \
|
||||
"You attach [src] to the wall.")
|
||||
del(src)
|
||||
|
||||
/obj/item/light_fixture_frame/small
|
||||
name = "small light fixture frame"
|
||||
desc = "Used for building small lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "bulb-construct-item"
|
||||
flags = CONDUCT
|
||||
fixture_type = "bulb"
|
||||
sheets_refunded = 1
|
||||
|
||||
/obj/machinery/light_construct
|
||||
name = "light fixture frame"
|
||||
desc = "A light fixture under construction."
|
||||
|
||||
@@ -1,37 +1,3 @@
|
||||
|
||||
//frame assembly
|
||||
|
||||
/obj/item/rust_fuel_assembly_port_frame
|
||||
name = "Fuel Assembly Port frame"
|
||||
icon = 'icons/rust.dmi'
|
||||
icon_state = "port2"
|
||||
w_class = 4
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
var/ndir = get_dir(usr,on_wall)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red Port cannot be placed on this spot."
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "\red Port cannot be placed in this area."
|
||||
return
|
||||
new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
|
||||
del(src)
|
||||
|
||||
//construction steps
|
||||
/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0)
|
||||
..()
|
||||
@@ -122,7 +88,7 @@
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 50))
|
||||
if(!src || !WT.remove_fuel(3, user)) return
|
||||
new /obj/item/rust_fuel_assembly_port_frame(loc)
|
||||
new /obj/item/frame/rust/assembly(loc)
|
||||
user.visible_message(\
|
||||
"\red [src] has been cut away from the wall by [user.name].",\
|
||||
"You detached the port frame.",\
|
||||
|
||||
@@ -1,38 +1,3 @@
|
||||
|
||||
//frame assembly
|
||||
|
||||
/obj/item/rust_fuel_compressor_frame
|
||||
name = "Fuel Compressor frame"
|
||||
icon = 'icons/rust.dmi'
|
||||
icon_state = "fuel_compressor0"
|
||||
w_class = 4
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall)
|
||||
if (get_dist(on_wall,usr)>1)
|
||||
return
|
||||
var/ndir = get_dir(usr,on_wall)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "\red Compressor cannot be placed on this spot."
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "\red Compressor cannot be placed in this area."
|
||||
return
|
||||
new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
|
||||
del(src)
|
||||
|
||||
//construction steps
|
||||
/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0)
|
||||
..()
|
||||
|
||||
@@ -149,7 +114,7 @@
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 50))
|
||||
if(!src || !WT.remove_fuel(3, user)) return
|
||||
new /obj/item/rust_fuel_assembly_port_frame(loc)
|
||||
new /obj/item/frame/rust(loc)
|
||||
user.visible_message(\
|
||||
"\red [src] has been cut away from the wall by [user.name].",\
|
||||
"You detached the compressor frame.",\
|
||||
|
||||
@@ -106,18 +106,19 @@
|
||||
return 2
|
||||
|
||||
/turf/simulated/wall/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(prob(75))
|
||||
dismantle_wall()
|
||||
return
|
||||
if(current_size == STAGE_FOUR)
|
||||
if(prob(30))
|
||||
dismantle_wall()
|
||||
|
||||
/turf/simulated/wall/r_wall/singularity_pull(S, current_size)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(prob(30))
|
||||
dismantle_wall()
|
||||
if(!reinf_material)
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(prob(75))
|
||||
dismantle_wall()
|
||||
return
|
||||
if(current_size == STAGE_FOUR)
|
||||
if(prob(30))
|
||||
dismantle_wall()
|
||||
else
|
||||
if(current_size >= STAGE_FIVE)
|
||||
if(prob(30))
|
||||
dismantle_wall()
|
||||
|
||||
/turf/space/singularity_act()
|
||||
return
|
||||
|
||||
@@ -45,12 +45,12 @@
|
||||
var/chance = 0
|
||||
if(istype(A, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = A
|
||||
chance = round(damage/W.damage_cap*180)
|
||||
chance = round(damage/W.material.integrity*180)
|
||||
else if(istype(A, /obj/machinery/door))
|
||||
var/obj/machinery/door/D = A
|
||||
chance = round(damage/D.maxhealth*180)
|
||||
if(D.glass) chance *= 2
|
||||
else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
|
||||
else if(istype(A, /obj/structure/girder))
|
||||
chance = 100
|
||||
else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
|
||||
chance = 25
|
||||
|
||||
@@ -1845,12 +1845,10 @@ datum
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
if(istype(T, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
if(W.rotting)
|
||||
W.rotting = 0
|
||||
for(var/obj/effect/E in W) if(E.name == "Wallrot") del E
|
||||
|
||||
for(var/mob/O in viewers(W, null))
|
||||
O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1)
|
||||
if(locate(/obj/effect/overlay/wallrot) in W)
|
||||
for(var/obj/effect/overlay/wallrot/E in W)
|
||||
del(E)
|
||||
W.visible_message("<span class='notice'>The fungi are completely dissolved by the solution!</span>")
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
if(istype(O,/obj/effect/alien/weeds/))
|
||||
|
||||
@@ -438,11 +438,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
else if(href_list["lathe_ejectsheet"] && linked_lathe) //Causes the protolathe to eject a sheet of material
|
||||
var/desired_num_sheets = text2num(href_list["amount"])
|
||||
var/res_amount, type
|
||||
var/material/M = name_to_mineral[href_list["lathe_ejectsheet"]]
|
||||
var/material/M = name_to_material[href_list["lathe_ejectsheet"]]
|
||||
if(istype(M))
|
||||
type = M.stack_type
|
||||
|
||||
switch(name_to_mineral[href_list["lathe_ejectsheet"]])
|
||||
switch(name_to_material[href_list["lathe_ejectsheet"]])
|
||||
if("steel")
|
||||
res_amount = "m_amount"
|
||||
if("glass")
|
||||
|
||||
@@ -917,3 +917,6 @@ var/list/be_special_flags = list(
|
||||
#define STAGE_FOUR 7
|
||||
#define STAGE_FIVE 9
|
||||
#define STAGE_SUPER 11
|
||||
|
||||
#define WALL_CAN_OPEN 1
|
||||
#define WALL_OPENING 2
|
||||
@@ -55,6 +55,9 @@ var/global/datum/global_init/init = new ()
|
||||
// Set up roundstart seed list.
|
||||
plant_controller = new()
|
||||
|
||||
// This is kinda important. Set up details of what the hell things are made of.
|
||||
populate_material_list()
|
||||
|
||||
//Create the asteroid Z-level.
|
||||
if(config.generate_asteroid)
|
||||
new /datum/random_map(null,13,32,5,217,223)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
BIN
icons/turf/wall_masks.dmi
Normal file
BIN
icons/turf/wall_masks.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 25 KiB |
1814
maps/exodus-1.dmm
1814
maps/exodus-1.dmm
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user