diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index eaafdcba81..3d2d9f4791 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -5,8 +5,8 @@
/obj/item/weapon/cell
name = "power cell"
desc = "A rechargable electrochemical power cell."
- icon = 'icons/obj/power_cells.dmi'
- icon_state = "standard"
+ icon = 'modular_chomp/icons/obj/power_cells.dmi' //CHOMP Edit using modular folders now
+ icon_state = "b_st" //CHOMP Edit
item_state = "cell"
origin_tech = list(TECH_POWER = 1)
force = 5.0
@@ -258,4 +258,4 @@
if (1000 to 50000-1)
return min(rand(10,20),rand(10,20))
else
- return 0
\ No newline at end of file
+ return 0
diff --git a/code/modules/power/cells/device_cells.dm b/code/modules/power/cells/device_cells.dm
index 614834a503..c4ae8b5637 100644
--- a/code/modules/power/cells/device_cells.dm
+++ b/code/modules/power/cells/device_cells.dm
@@ -1,3 +1,4 @@
+//CHOMP Disabled in DME in favor of modular_chomp folder
/*
* Device
*/
diff --git a/code/modules/power/cells/device_cells_vr.dm b/code/modules/power/cells/device_cells_vr.dm
index 54fd8965aa..fd2e46970c 100644
--- a/code/modules/power/cells/device_cells_vr.dm
+++ b/code/modules/power/cells/device_cells_vr.dm
@@ -1,4 +1,4 @@
-
+//CHOMP Disabled in DME in favor of modular_chomp folder
//The device cell
/obj/item/weapon/cell/device/weapon/recharge/alien
name = "void cell (device)"
diff --git a/code/modules/power/cells/esoteric_cells.dm b/code/modules/power/cells/esoteric_cells.dm
index a94a7223e0..95a1a22048 100644
--- a/code/modules/power/cells/esoteric_cells.dm
+++ b/code/modules/power/cells/esoteric_cells.dm
@@ -1,4 +1,4 @@
-
+//CHOMP Disabled in DME in favor of modular_chomp folder
/obj/item/weapon/cell/spike
name = "modified power cell"
desc = "A modified power cell sitting in a highly conductive chassis."
diff --git a/code/modules/power/cells/power_cells.dm b/code/modules/power/cells/power_cells.dm
index bae1028a16..2c1091a90a 100644
--- a/code/modules/power/cells/power_cells.dm
+++ b/code/modules/power/cells/power_cells.dm
@@ -1,3 +1,4 @@
+//CHOMP Disabled in DME in favor of modular_chomp folder
/*
* Crap
*/
diff --git a/code/modules/research/designs/power_cells.dm b/code/modules/research/designs/power_cells.dm
index 0454817d2c..4a58a06ebc 100644
--- a/code/modules/research/designs/power_cells.dm
+++ b/code/modules/research/designs/power_cells.dm
@@ -1,3 +1,4 @@
+//CHOMP Disabled in DME in favor of modular_chomp folder
/datum/design/item/powercell
build_type = PROTOLATHE | MECHFAB
diff --git a/modular_chomp/code/modules/power/cells/device_cells.dm b/modular_chomp/code/modules/power/cells/device_cells.dm
new file mode 100644
index 0000000000..93bc939176
--- /dev/null
+++ b/modular_chomp/code/modules/power/cells/device_cells.dm
@@ -0,0 +1,234 @@
+/*
+ * Device
+ */
+/obj/item/weapon/cell/device
+ name = "device power cell"
+ desc = "A small power cell designed to power handheld devices."
+ icon = 'modular_chomp/icons/obj/power_cells.dmi'
+ icon_state = "m_st"
+ item_state = "egg6"
+ w_class = ITEMSIZE_SMALL
+ force = 0
+ throw_speed = 5
+ throw_range = 7
+ maxcharge = 480
+ charge_amount = 5
+ matter = list(MAT_STEEL = 350, MAT_GLASS = 50)
+ preserve_item = 1
+
+/obj/item/weapon/cell/device/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * EMP Proof Device
+ */
+/obj/item/weapon/cell/device/empproof
+ name = "shielded device power cell"
+ desc = "A small power cell designed to power handheld devices. Shielded from EMPs."
+ icon_state = "s_st"
+ matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
+ emp_proof = TRUE
+ origin_tech = list(TECH_POWER = 3)
+
+/obj/item/weapon/cell/device/empproof/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Weapon
+ */
+/obj/item/weapon/cell/device/weapon
+ name = "advanced device power cell" //This was a yawn change. I quite like this, makes more sense.
+ desc = "A small upgraded power cell designed to power handheld devices."
+ icon_state = "m_sup"
+ maxcharge = 2400
+ charge_amount = 20
+ origin_tech = list(TECH_POWER = 2)
+
+/obj/item/weapon/cell/device/weapon/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/obj/item/weapon/cell/device/super
+ name = "super device power cell"
+ desc = "A small upgraded power cell designed to power handheld devices."
+ icon_state = "m_hy" //CHOMP Add
+ maxcharge = 3600
+ charge_amount = 20
+ origin_tech = list(TECH_POWER = 3)
+
+/obj/item/weapon/cell/device/super/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Hyper
+ */
+/obj/item/weapon/cell/device/hyper
+ name = "hyper device power cell"
+ desc = "A small upgraded power cell designed to hold much more power for handheld devices."
+ icon_state = "meb_m_st" //CHOMP Add
+ maxcharge = 4800
+ charge_amount = 20
+ origin_tech = list(TECH_POWER = 4)
+
+/obj/item/weapon/cell/device/hyper/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Giga
+ */
+/obj/item/weapon/cell/device/giga
+ name = "giga device power cell"
+ desc = "A small power cell that holds a blistering amount of energy, constructed by clever scientists using secrets gleaned from alien technology."
+ icon_state = "meb_m_hi"
+ maxcharge = 6000
+ charge_amount = 20
+ origin_tech = list(TECH_POWER = 5, TECH_PRECURSOR = 1)
+
+/obj/item/weapon/cell/device/giga/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * EMP Proof Weapon
+ */
+/obj/item/weapon/cell/device/weapon/empproof
+ name = "shielded weapon power cell"
+ desc = "A small power cell designed to power handheld weaponry. Shielded from EMPs."
+ icon_state = "s_hi"
+ maxcharge = 2400
+ charge_amount = 20
+ matter = list(MAT_STEEL = 400, MAT_GLASS = 60)
+ emp_proof = TRUE
+ origin_tech = list(TECH_POWER = 4)
+
+/obj/item/weapon/cell/device/weapon/empproof/empty/Initialize()
+ . = ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Self-charging Weapon
+ */
+/obj/item/weapon/cell/device/weapon/recharge
+ name = "self-charging weapon power cell"
+ desc = "A small power cell designed to power handheld weaponry. This one recharges itself."
+ icon_state = "meb_m_nu"
+ matter = list(MAT_STEEL = 400, MAT_GLASS = 80)
+ self_recharge = TRUE
+ charge_amount = 120
+ charge_delay = 75
+ origin_tech = list(TECH_POWER = 5, TECH_PRECURSOR = 1)
+
+/*
+ * Captain's Self-charging Weapon
+ */
+/obj/item/weapon/cell/device/weapon/recharge/captain
+ icon_state = "infinite_m"
+ matter = list(MAT_STEEL = 400, MAT_GLASS = 100)
+ charge_amount = 160 //Recharges a lot more quickly...
+ charge_delay = 100 //... but it takes a while to get started
+
+/*
+ * Alien Void Cell
+ */
+/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell
+ name = "Precursor Alpha Object - Void Cell"
+ desc = "This is a very enigmatic and small machine. It is able to output a direct electrical current \
+ from itself to another device or machine that it is connected to. Its shape has a similar form as \
+ a battery cell, which might imply that the species who created these had a desire for some form of \
+ a modular power supply.\
+
\
+ These appear to be limited in throughput, only able to put out so much energy at a time. It is unknown \
+ if this was intentional, or was a design constraint that the creators of this object had to work around. \
+ Regardless, it will likely function inside of various devices which run off of conventional power cells.\
+
\
+ Scanning similar objects may yield more information."
+ value = CATALOGUER_REWARD_EASY
+
+/obj/item/weapon/cell/device/weapon/recharge/alien
+ name = "void cell"
+ desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
+ catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell)
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "cell"
+ charge_amount = 120 // 5%.
+ charge_delay = 50 // Every five seconds, bit faster than the default.
+ origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
+
+/obj/item/weapon/cell/device/weapon/recharge/alien/update_icon()
+ return // No overlays please.
+
+//CHOMP Add Putting virgo code into our code to make sure this does not change.
+//The device cell
+/obj/item/weapon/cell/device/weapon/recharge/alien
+ name = "void cell (device)"
+ var/swaps_to = /obj/item/weapon/cell/void
+ standard_overlays = FALSE
+
+/obj/item/weapon/cell/device/weapon/recharge/alien/attack_self(var/mob/user)
+ user.remove_from_mob(src)
+ to_chat(user, "You swap [src] to 'machinery cell' mode.")
+ var/obj/item/weapon/cell/newcell = new swaps_to(null)
+ user.put_in_active_hand(newcell)
+ var/percentage = charge/maxcharge
+ newcell.charge = newcell.maxcharge * percentage
+ qdel(src)
+
+//The machine cell
+/obj/item/weapon/cell/void
+ name = "void cell (machinery)"
+ desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?"
+ origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6)
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "cell"
+ maxcharge = 4800 //10x the device version
+ charge_amount = 1200 //10x the device version
+ self_recharge = TRUE
+ charge_delay = 50
+ matter = null
+ standard_overlays = FALSE
+ var/swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien
+
+/obj/item/weapon/cell/void/attack_self(var/mob/user)
+ user.remove_from_mob(src)
+ to_chat(user, "You swap [src] to 'device cell' mode.")
+ var/obj/item/weapon/cell/newcell = new swaps_to(null)
+ user.put_in_active_hand(newcell)
+ var/percentage = charge/maxcharge
+ newcell.charge = newcell.maxcharge * percentage
+ qdel(src)
+
+// Bloo friendlier hybrid tech
+/obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
+ icon = 'icons/obj/power_vr.dmi'
+ icon_state = "cellb"
+ swaps_to = /obj/item/weapon/cell/void/hybrid
+
+/obj/item/weapon/cell/void/hybrid
+ icon = 'icons/obj/power_vr.dmi'
+ icon_state = "cellb"
+ swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
+
+
+//YAWN Addtion
+/obj/item/weapon/cell/device/weapon/recharge/alien/omni
+ name = "omni weapon power cell"
+ desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..."
+ charge_amount = 90 // 5%.
+ maxcharge = 1800
+ charge_delay = 50 SECONDS
+ origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4, TECH_PHORON = 3)
+
+/obj/item/weapon/cell/device/weapon/recharge/alien/omni/empty/Initialize()
+ . = ..()
+ charge = 0
diff --git a/modular_chomp/code/modules/power/cells/esoteric_cells.dm b/modular_chomp/code/modules/power/cells/esoteric_cells.dm
new file mode 100644
index 0000000000..53a7e738e0
--- /dev/null
+++ b/modular_chomp/code/modules/power/cells/esoteric_cells.dm
@@ -0,0 +1,74 @@
+//I don't know what this is, but whatever it is, I am taking it from virgo code so they stop messing with cells.
+/obj/item/weapon/cell/spike
+ name = "modified power cell"
+ desc = "A modified power cell sitting in a highly conductive chassis."
+ origin_tech = list(TECH_POWER = 2)
+ icon_state = "modded"
+ maxcharge = 10000
+ matter = list(MAT_STEEL = 1000, MAT_GLASS = 80, MAT_SILVER = 100)
+ self_recharge = TRUE
+ charge_amount = 150
+
+/obj/item/weapon/cell/spike/process()
+ ..()
+
+ var/turf/Center = get_turf(src)
+
+ var/shock_count = 0
+ for(var/turf/T in range(Center, 1))
+
+ if(prob(round(charge / 250)) && charge >= (maxcharge / 4))
+
+ if(locate(/obj/effect/temporary_effect/pulse/staticshock) in T)
+ continue
+
+ var/conductive = FALSE
+
+ if(istype(T, /turf/simulated/wall))
+ var/turf/simulated/wall/WT = T
+
+ if(WT.material.conductive)
+ conductive = TRUE
+ else if(WT.girder_material.conductive)
+ conductive = TRUE
+ else if(WT.reinf_material && WT.reinf_material.conductive)
+ conductive = TRUE
+
+ if(istype(T, /turf/simulated/floor))
+ var/turf/simulated/floor/F = T
+ if(istype(F.flooring, /decl/flooring/reinforced))
+ conductive = TRUE
+
+ if(conductive)
+ shock_count += 1
+ new /obj/effect/temporary_effect/pulse/staticshock(T)
+
+ if(shock_count)
+ while(shock_count)
+ use(200)
+ shock_count--
+
+/obj/effect/temporary_effect/pulse/staticshock
+ name = "electric field"
+ desc = "Caution: Do not touch."
+ pulses_remaining = 10
+ pulse_delay = 2 SECONDS
+ icon_state = "blue_static"
+
+/obj/effect/temporary_effect/pulse/staticshock/on_pulse()
+ ..()
+
+ for(var/mob/living/L in view(1, src))
+ if(!issilicon(L) && prob(L.mob_size))
+ var/obj/item/projectile/beam/shock/weak/P = new (get_turf(src))
+ P.launch_projectile_from_turf(L, BP_TORSO)
+
+ var/obj/item/weapon/plastique/C4 = locate() in get_turf(src)
+
+ if(C4)
+ C4.visible_message("The current fries \the [C4]!")
+
+ if(prob(10))
+ C4.explode(get_turf(src))
+ else
+ qdel(C4)
diff --git a/modular_chomp/code/modules/power/cells/power_cells.dm b/modular_chomp/code/modules/power/cells/power_cells.dm
new file mode 100644
index 0000000000..d07ec94263
--- /dev/null
+++ b/modular_chomp/code/modules/power/cells/power_cells.dm
@@ -0,0 +1,226 @@
+/*
+ * Crap
+ */
+/obj/item/weapon/cell/crap
+ name = "\improper rechargable AA battery"
+ desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
+ origin_tech = list(TECH_POWER = 0)
+ icon_state = "crap"
+ maxcharge = 500
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
+
+/obj/item/weapon/cell/crap/empty/New()
+ ..()
+ charge = 0
+
+/*
+ * Security Borg
+ */
+/obj/item/weapon/cell/secborg
+ name = "security borg rechargable D battery"
+ origin_tech = list(TECH_POWER = 0)
+ icon_state = "secborg"
+ maxcharge = 600 //600 max charge / 100 charge per shot = six shots
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
+
+/obj/item/weapon/cell/secborg/empty/New()
+ ..()
+ charge = 0
+ update_icon()
+
+/*
+ * APC
+ */
+/obj/item/weapon/cell/apc
+ name = "heavy-duty power cell"
+ origin_tech = list(TECH_POWER = 1)
+ icon_state = "apc"
+ maxcharge = 5000
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
+
+/*
+ * High
+ */
+/obj/item/weapon/cell/high
+ name = "high-capacity power cell"
+ origin_tech = list(TECH_POWER = 2)
+ icon_state = "b_hi"
+ maxcharge = 10000
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
+
+/obj/item/weapon/cell/high/empty/New()
+ ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Super
+ */
+/obj/item/weapon/cell/super
+ name = "super-capacity power cell"
+ origin_tech = list(TECH_POWER = 5)
+ icon_state = "b_sup"
+ maxcharge = 20000
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
+
+/obj/item/weapon/cell/super/empty/New()
+ ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Hyper
+ */
+/obj/item/weapon/cell/hyper
+ name = "hyper-capacity power cell"
+ origin_tech = list(TECH_POWER = 6)
+ icon_state = "b_hy"
+ maxcharge = 30000
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
+
+/obj/item/weapon/cell/hyper/empty/New()
+ ..()
+ charge = 0
+ update_icon()
+
+/*
+ * Giga
+ */
+/obj/item/weapon/cell/giga
+ name = "giga-capacity power cell made with a dash of precursor technology"
+ origin_tech = list(TECH_POWER = 6, TECH_PRECURSOR = 1)
+ icon_state = "meb_b_hi"
+ maxcharge = 40000
+ matter = list(MAT_STEEL = 1000, MAT_GLASS = 100)
+
+/obj/item/weapon/cell/giga/empty/New()
+ ..()
+ charge = 0
+ update_icon()
+/*
+ * Mecha
+ */
+/obj/item/weapon/cell/mech
+ name = "mecha power cell"
+ icon_state = "exs_s"
+ charge = 15000
+ maxcharge = 15000
+ matter = list(MAT_STEEL = 800, MAT_GLASS = 60)
+
+/obj/item/weapon/cell/mech/high
+ name = "high-capacity mecha power cell"
+ origin_tech = list(TECH_POWER = 3)
+ icon_state = "exs_m"
+ charge = 20000
+ maxcharge = 20000
+ matter = list(MAT_STEEL = 800, MAT_GLASS = 80)
+
+/obj/item/weapon/cell/mech/super
+ name = "super-capacity mecha power cell"
+ origin_tech = list(TECH_POWER = 6)
+ icon_state = "exs_l"
+ charge = 25000
+ maxcharge = 25000
+ matter = list(MAT_STEEL = 800, MAT_GLASS = 100)
+
+/*
+ * Infinite
+ */
+/obj/item/weapon/cell/infinite
+ name = "infinite-capacity power cell!"
+ icon_state = "infinite_b"
+ origin_tech = null
+ maxcharge = 30000 //determines how badly mobs get shocked
+ matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
+
+/obj/item/weapon/cell/infinite/check_charge()
+ return 1
+
+/obj/item/weapon/cell/infinite/use()
+ return 1
+
+/*
+ * Potato
+ */
+/obj/item/weapon/cell/potato
+ name = "potato battery"
+ desc = "A rechargable starch based power cell."
+ origin_tech = list(TECH_POWER = 0)
+ icon_state = "potato"
+ charge = 100
+ maxcharge = 300
+ minor_fault = 1
+
+/*
+ * Slime
+ */
+/obj/item/weapon/cell/slime
+ name = "charged slime core"
+ desc = "A yellow slime core infused with phoron, it crackles with power."
+ origin_tech = list(TECH_POWER = 4, TECH_BIO = 5)
+ icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi'
+ icon_state = "yellow slime extract" //"potato_battery"
+ description_info = "This 'cell' holds a max charge of 10k and self recharges over time."
+ maxcharge = 10000
+ matter = null
+ self_recharge = TRUE
+ standard_overlays = FALSE
+
+/*
+ * Emergency Light
+ */
+/obj/item/weapon/cell/emergency_light
+ name = "miniature power cell"
+ desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
+ maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
+ matter = list(MAT_GLASS = 20)
+ icon_state = "em_light"
+ w_class = ITEMSIZE_TINY
+
+/obj/item/weapon/cell/emergency_light/Initialize()
+ . = ..()
+ var/area/A = get_area(src)
+ if(!A.lightswitch || !A.light_power)
+ charge = 0 //For naturally depowered areas, we start with no power
+
+/*
+ * Backup Battery
+ *
+ * Not actually a cell, but if people look for it, they'll probably look near other cells
+ */
+/obj/item/device/fbp_backup_cell
+ name = "backup battery"
+ desc = "A small one-time-use chemical battery for synthetic crew when they are low on power in emergency situations."
+ icon = 'icons/obj/power_cells.dmi'
+ icon_state = "backup"
+ w_class = ITEMSIZE_SMALL
+ var/amount = 100
+ var/used = FALSE
+
+/obj/item/device/fbp_backup_cell/Initialize()
+ . = ..()
+ add_overlay("[icon_state]_100")
+
+/obj/item/device/fbp_backup_cell/attack(mob/living/M as mob, mob/user as mob)
+ if(!used && ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.isSynthetic())
+ if(H.nutrition <= amount)
+ use(user,H)
+ else
+ to_chat(user,"The difference in potential is too great. [user == M ? "You have" : "[H] has"] too much charge to use such a small battery.")
+ else if(M == user)
+ to_chat(user,"You lick the cell, and your tongue tingles slightly.")
+ else
+ to_chat(user,"This cell is meant for use on humanoid synthetics only.")
+
+ . = ..()
+
+/obj/item/device/fbp_backup_cell/proc/use(var/mob/living/user, var/mob/living/target)
+ if(used)
+ return
+ used = TRUE
+ desc += " This one has already been used."
+ cut_overlays()
+ target.adjust_nutrition(amount)
+ user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
\ No newline at end of file
diff --git a/modular_chomp/code/modules/research/designs/power_cells.dm b/modular_chomp/code/modules/research/designs/power_cells.dm
new file mode 100644
index 0000000000..174c3aa6df
--- /dev/null
+++ b/modular_chomp/code/modules/research/designs/power_cells.dm
@@ -0,0 +1,178 @@
+/datum/design/item/powercell
+ build_type = PROTOLATHE | MECHFAB
+
+/datum/design/item/powercell/AssembleDesignName()
+ name = "Power Cell Model ([item_name])"
+
+/datum/design/item/powercell/AssembleDesignDesc()
+ if(build_path)
+ var/obj/item/weapon/cell/C = build_path
+ desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
+
+/datum/design/item/powercell/Fabricate()
+ var/obj/item/weapon/cell/C = ..()
+ C.charge = 0 //shouldn't produce power out of thin air.
+ C.update_icon()
+ return C
+
+/*
+//Big Cells
+*/
+/datum/design/item/powercell/basic
+ name = "basic"
+ id = "basic_cell"
+ req_tech = list(TECH_POWER = 1)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
+ build_path = /obj/item/weapon/cell
+ category = list("Misc")
+ sort_string = "BAAAA"
+
+/datum/design/item/powercell/high
+ name = "high-capacity"
+ id = "high_cell"
+ req_tech = list(TECH_POWER = 2)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 60)
+ build_path = /obj/item/weapon/cell/high
+ category = list("Misc")
+ sort_string = "BAAAB"
+
+/datum/design/item/powercell/super
+ name = "super-capacity"
+ id = "super_cell"
+ req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 70)
+ build_path = /obj/item/weapon/cell/super
+ category = list("Misc")
+ sort_string = "BAAAC"
+
+/datum/design/item/powercell/hyper
+ name = "hyper-capacity"
+ id = "hyper_cell"
+ req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
+ materials = list(MAT_STEEL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
+ build_path = /obj/item/weapon/cell/hyper
+ category = list("Misc")
+ sort_string = "BAAAD"
+
+/datum/design/item/powercell/giga
+ name = "giga-capacity"
+ id = "giga_cell"
+ req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 5, TECH_PRECURSOR = 1, TECH_PHORON = 4)
+ materials = list(MAT_STEEL = 1000, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 100, MAT_PHORON = 1000, MAT_METALHYDROGEN = 250, MAT_DURASTEEL = 100, MAT_URANIUM = 100)
+ build_path = /obj/item/weapon/cell/giga
+ category = list("Misc")
+ sort_string = "BAAAE"
+
+/datum/design/item/powercell/potato
+ name = "potato cell"
+ id = "potato_cell"
+ materials = list(MAT_STEEL = 100, MAT_GLASS = 10)
+ build_path = /obj/item/weapon/cell/potato
+ category = list("Misc")
+ sort_string = "BAAAF"
+
+/*
+//Device Cells
+*/
+/datum/design/item/powercell/device
+ name = "device"
+ build_type = PROTOLATHE
+ id = "device"
+ materials = list(MAT_STEEL = 350, MAT_GLASS = 25)
+ build_path = /obj/item/weapon/cell/device
+ category = list("Misc")
+ sort_string = "BAABA"
+
+/datum/design/item/powercell/device_empproof
+ name = "device, empproof"
+ id = "empproof_device"
+ req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2, TECH_PHORON = 1)
+ materials = list(MAT_STEEL = 350, MAT_GLASS = 25, MAT_MORPHIUM = 25, MAT_PHORON = 25)
+ build_path = /obj/item/weapon/cell/device/empproof
+ category = list("Misc")
+ sort_string = "BAABB"
+
+/datum/design/item/powercell/advance_device
+ name = "device, advanced"
+ id = "advance_device"
+ req_tech = list(TECH_POWER = 2, TECH_MATERIAL = 1)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 50)
+ build_path = /obj/item/weapon/cell/device/weapon
+ category = list("Misc")
+ sort_string = "BAABC"
+
+/datum/design/item/powercell/advance_device_empproof
+ name = "device, advanced empproof"
+ id = "empproof_advanced_device"
+ req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4, TECH_PHORON = 4)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 50, MAT_MORPHIUM = 50, MAT_PHORON = 50)
+ build_path = /obj/item/weapon/cell/device/weapon/empproof
+ category = list("Misc")
+ sort_string = "BAABD"
+
+/datum/design/item/powercell/advance_device_recharge
+ name = "device, advanced recharging"
+ id = "recharging_advanced_device"
+ req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_PRECURSOR = 2)
+ materials = list(MAT_STEEL = 1500, MAT_GLASS = 100, MAT_MORPHIUM = 100, MAT_PHORON = 500, MAT_DURASTEEL = 500, MAT_URANIUM = 200, MAT_VERDANTIUM = 150)
+ build_path = /obj/item/weapon/cell/device/weapon/recharge
+ category = list("Misc")
+ sort_string = "BAABE"
+
+/datum/design/item/powercell/super_device
+ name = "device, super"
+ id = "super_device"
+ req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
+ materials = list(MAT_STEEL = 700, MAT_GLASS = 70, MAT_GOLD = 50, MAT_SILVER = 20)
+ build_path = /obj/item/weapon/cell/device/super
+ category = list("Misc")
+ sort_string = "BAABF"
+
+/datum/design/item/powercell/hype_device
+ name = "device, hyper"
+ id = "hyper_device"
+ req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
+ materials = list(MAT_STEEL = 1400, MAT_GLASS = 1400, MAT_GOLD = 150, MAT_SILVER = 150)
+ build_path = /obj/item/weapon/cell/device/hyper
+ category = list("Misc")
+ sort_string = "BAABG"
+
+/datum/design/item/powercell/giga_device
+ name = "device, giga"
+ id = "giga_device"
+ req_tech = list(TECH_POWER = 6, TECH_MATERIAL = 6, TECH_PRECURSOR = 1, TECH_PHORON = 4)
+ materials = list(MAT_STEEL = 2000, MAT_GOLD = 500, MAT_SILVER = 500, MAT_GLASS = 100, MAT_PHORON = 2000, MAT_METALHYDROGEN = 500, MAT_DURASTEEL = 200, MAT_URANIUM = 200)
+ build_path = /obj/item/weapon/cell/device/giga
+ category = list("Misc")
+ sort_string = "BAAAH"
+
+/datum/design/item/powercell/omni_device
+ name = "device, omni"
+ req_tech = list(TECH_POWER = 8, TECH_MATERIAL = 7, TECH_ARCANE = 2, TECH_PHORON = 4, TECH_PRECURSOR = 2)
+ build_type = PROTOLATHE
+ id = "omni-device"
+ materials = list(MAT_STEEL = 1700, MAT_GLASS = 550, MAT_DURASTEEL = 230, MAT_MORPHIUM = 320, MAT_METALHYDROGEN = 600, MAT_URANIUM = 60, MAT_VERDANTIUM = 150, MAT_PHORON = 900)
+ build_path = /obj/item/weapon/cell/device/weapon/recharge/alien/omni
+ category = list("Misc")
+ sort_string = "BAABI"
+
+/*
+//Mecha Cells
+*/
+/datum/design/item/powercell/mecha/high
+ name = "high-capacity mecha"
+ id = "high_mech_cell"
+ req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 3)
+ materials = list(MAT_STEEL = 600, MAT_SILVER = 150, MAT_GLASS = 70)
+ build_path = /obj/item/weapon/cell/mech/high
+ category = list("Misc")
+ sort_string = "BAACA"
+
+/datum/design/item/powercell/mecha/super
+ name = "super-capacity mecha"
+ id = "super_mech_cell"
+ req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
+ materials = list(MAT_STEEL = 500, MAT_GOLD = 200, MAT_SILVER = 200, MAT_GLASS = 80)
+ build_path = /obj/item/weapon/cell/mech/super
+ category = list("Misc")
+ sort_string = "BAACB"
diff --git a/modular_chomp/icons/obj/power_cells.dmi b/modular_chomp/icons/obj/power_cells.dmi
new file mode 100644
index 0000000000..fd5f9d1d7c
Binary files /dev/null and b/modular_chomp/icons/obj/power_cells.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index ce23de4a35..d2d96c23f1 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -3721,10 +3721,6 @@
#include "code\modules\power\antimatter\containment_jar.dm"
#include "code\modules\power\antimatter\control.dm"
#include "code\modules\power\antimatter\shielding.dm"
-#include "code\modules\power\cells\device_cells.dm"
-#include "code\modules\power\cells\device_cells_vr.dm"
-#include "code\modules\power\cells\esoteric_cells.dm"
-#include "code\modules\power\cells\power_cells.dm"
#include "code\modules\power\fusion\_setup.dm"
#include "code\modules\power\fusion\fusion_circuits.dm"
#include "code\modules\power\fusion\fusion_particle_catcher.dm"
@@ -4025,7 +4021,6 @@
#include "code\modules\research\designs\misc_vr.dm"
#include "code\modules\research\designs\modular_computer.dm"
#include "code\modules\research\designs\pdas.dm"
-#include "code\modules\research\designs\power_cells.dm"
#include "code\modules\research\designs\precursor.dm"
#include "code\modules\research\designs\stock_parts.dm"
#include "code\modules\research\designs\subspace_parts.dm"
@@ -4495,4 +4490,8 @@
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\xenomorph.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\xenomorph_abilities.dm"
#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\bigdragon.dm"
+#include "modular_chomp\code\modules\power\cells\device_cells.dm"
+#include "modular_chomp\code\modules\power\cells\esoteric_cells.dm"
+#include "modular_chomp\code\modules\power\cells\power_cells.dm"
+#include "modular_chomp\code\modules\research\designs\power_cells.dm"
// END_INCLUDE