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[MIRROR] ByondUI Overmap Navigation (#9267)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
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@@ -3,7 +3,6 @@
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icon = 'icons/obj/overmap.dmi'
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icon_state = "object"
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/// If set to TRUE will show up on ship sensors for detailed scans
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var/scannable
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/// Description for scans
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@@ -26,14 +25,52 @@
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//light_system = MOVABLE_LIGHT
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light_on = FALSE
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///~~If we need to render a map for cameras and helms for this object~~ basically can you look at and use this as a ship or station.
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var/render_map = FALSE
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// Stuff needed to render the map
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var/map_name
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var/obj/screen/map_view/cam_screen
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/// All the plane masters that need to be applied.
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var/list/cam_plane_masters
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var/obj/screen/background/cam_background
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/obj/effect/overmap/Initialize()
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. = ..()
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if(!global.using_map.use_overmap)
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return INITIALIZE_HINT_QDEL
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if(render_map) // Initialize map objects
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map_name = "overmap_[REF(src)]_map"
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cam_screen = new
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cam_screen.name = "screen"
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cam_screen.assigned_map = map_name
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cam_screen.del_on_map_removal = FALSE
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cam_screen.screen_loc = "[map_name]:1,1"
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cam_plane_masters = get_tgui_plane_masters()
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for(var/obj/screen/instance as anything in cam_plane_masters)
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instance.assigned_map = map_name
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instance.del_on_map_removal = FALSE
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instance.screen_loc = "[map_name]:CENTER"
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cam_background = new
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cam_background.assigned_map = map_name
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cam_background.del_on_map_removal = FALSE
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update_screen()
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/obj/effect/overmap/Destroy()
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real_appearance?.loc = null
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real_appearance = null
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if(cam_screen)
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QDEL_NULL(cam_screen)
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if(cam_plane_masters)
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QDEL_LIST(cam_plane_masters)
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if(cam_background)
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QDEL_NULL(cam_background)
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return ..()
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//Overlay of how this object should look on other skyboxes
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@@ -78,3 +115,21 @@
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SSskybox.rebuild_skyboxes(other.map_z)
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for(var/obj/effect/overmap/visitable/O in loc)
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SSskybox.rebuild_skyboxes(O.map_z)
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/**
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* Updates the screen object, which is displayed on all connected helms
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*/
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/obj/effect/overmap/proc/update_screen()
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if(render_map)
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var/list/visible_turfs = list()
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for(var/turf/T in view(4, get_turf(src)))
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visible_turfs += T
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var/list/bbox = get_bbox_of_atoms(visible_turfs)
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var/size_x = bbox[3] - bbox[1] + 1
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var/size_y = bbox[4] - bbox[2] + 1
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cam_screen?.vis_contents = visible_turfs
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cam_background.icon_state = "clear"
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cam_background.fill_rect(1, 1, size_x, size_y)
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return TRUE
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@@ -96,8 +96,23 @@ GLOBAL_LIST_EMPTY(all_waypoints)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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user.client.register_map_obj(linked.cam_screen)
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for(var/plane in linked.cam_plane_masters)
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user.client.register_map_obj(plane)
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user.client.register_map_obj(linked.cam_background)
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ui = new(user, src, "OvermapHelm", "[linked.name] Helm Control") // 565, 545
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ui.open()
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addtimer(CALLBACK(src, PROC_REF(update_map)), 0.1 SECONDS)
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/obj/machinery/computer/ship/helm/proc/update_map()
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linked.update_screen()
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/obj/machinery/computer/ship/helm/tgui_close(mob/user)
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. = ..()
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// Unregister map objects
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user.client?.clear_map(linked?.map_name)
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/obj/machinery/computer/ship/helm/tgui_data(mob/user)
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var/list/data = ..()
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@@ -105,6 +120,7 @@ GLOBAL_LIST_EMPTY(all_waypoints)
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var/turf/T = get_turf(linked)
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var/obj/effect/overmap/visitable/sector/current_sector = locate() in T
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data["mapRef"] = linked?.map_name
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data["sector"] = current_sector ? current_sector.name : "Deep Space"
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data["sector_info"] = current_sector ? current_sector.desc : "Not Available"
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data["landed"] = linked.get_landed_info()
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@@ -157,6 +173,13 @@ GLOBAL_LIST_EMPTY(all_waypoints)
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return FALSE
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switch(action)
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if("update_camera_view")
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if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SHIP_REFRESH))
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to_chat(usr, span_warning("You cannot refresh the map so often."))
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return
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update_map()
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TIMER_COOLDOWN_START(src, COOLDOWN_SHIP_REFRESH, 5 SECONDS)
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. = TRUE
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if("add")
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var/datum/computer_file/data/waypoint/R = new()
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var/sec_name = tgui_input_text(usr, "Input navigation entry name", "New navigation entry", "Sector #[known_sectors.len]", MAX_NAME_LEN)
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@@ -17,6 +17,7 @@
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icon_state = "ship_nosprite"
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appearance_flags = TILE_BOUND|KEEP_TOGETHER|LONG_GLIDE //VOREStation Edit
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light_power = 4
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layer = OBJ_LAYER + 0.1 // make movables a little higher than regular sectors
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unknown_name = "unknown ship"
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unknown_state = "ship"
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@@ -46,6 +47,7 @@
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/// Vis contents overlay holding the ship's vector when in motion
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var/obj/effect/overlay/vis/vector
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render_map = TRUE
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/obj/effect/overmap/visitable/ship/Initialize()
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. = ..()
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@@ -217,6 +219,7 @@
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pixel_y = new_pixel_y
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return
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animate(src, pixel_x = new_pixel_x, pixel_y = new_pixel_y, time = wait, flags = ANIMATION_END_NOW)
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update_screen()
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// If we get moved, update our internal tracking to account for it
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/obj/effect/overmap/visitable/ship/Moved(atom/old_loc, direction, forced = FALSE)
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@@ -229,6 +232,7 @@
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pixel_y = 0
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position_x = ((loc.x - 1) * WORLD_ICON_SIZE) + MODULUS(position_x, WORLD_ICON_SIZE)
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position_y = ((loc.y - 1) * WORLD_ICON_SIZE) + MODULUS(position_y, WORLD_ICON_SIZE)
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update_screen()
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/obj/effect/overmap/visitable/ship/update_icon()
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if(!is_still())
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@@ -11,6 +11,7 @@ var/global/list/map_sectors = list()
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icon = 'icons/turf/space.dmi'
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icon_state = "map"
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alpha = 200
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vis_flags = VIS_INHERIT_ID // disable VIS_INHERIT_PLANE
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/turf/unsimulated/map/edge
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opacity = 1
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