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https://github.com/CHOMPStation2/CHOMPStation2.git
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Weapons changes
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@@ -25,4 +25,7 @@
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desc = "A 7.92x57mm Mauser casing."
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icon_state = "rifle-casing"
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caliber = "mauser"
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projectile_type = /obj/item/projectile/bullet/rifle/a762
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projectile_type = /obj/item/projectile/bullet/rifle/a762/lmg
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/obj/item/projectile/bullet/rifle/a762/lmg
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icon_state = "bullet_alt"
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@@ -14,7 +14,7 @@
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max_shells = 75
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caliber = "mauser"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
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ammo_type = "/obj/item/ammo_casing/a792x57m" // Is this really needed anymore?
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ammo_type = "/obj/item/ammo_casing/a792x57m/lmg" // Is this really needed anymore?
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fire_sound = 'sound/weapons/mg42.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mg42
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@@ -31,7 +31,7 @@
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icon_state = "c12g"
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mag_type = MAGAZINE
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caliber = "12g"
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matter = list(DEFAULT_WALL_MATERIAL = 13000) //did the math. now fixed the exploityness of this thing. Have fun!
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matter = list(DEFAULT_WALL_MATERIAL = 1300) //did the math. now fixed the exploityness of this thing. Have fun!
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ammo_type = /obj/item/ammo_casing/a12g
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max_ammo = 4
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multiple_sprites = 1
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@@ -54,28 +54,30 @@
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//scattering shots, old buckshot
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/obj/item/ammo_casing/a12g/scatter
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name = "scatter shell"
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name = "scatter shotgun shell"
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desc = "A 12 gauge scattering shell"
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icon = 'icons/obj/ammo_yw.dmi'
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icon_state = "scattershell"
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projectile_type = /obj/item/projectile/scatter/shotgun
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/obj/item/projectile/scatter/shotgun
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name = "Shotgun scatter projectile"
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name = "shotgun scatter projectile"
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spread_submunition_damage = FALSE
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submunition_spread_max = 60
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submunition_spread_min = 50
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submunition_spread_max = 100
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submunition_spread_min = 90
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submunitions = list(
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/obj/item/projectile/bullet/shotgun/scatterprojectile = 6
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)
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/obj/item/projectile/bullet/shotgun/scatterprojectile
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name = "pellet"
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icon_state = "bullet"
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fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
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damage = 13
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/obj/item/weapon/storage/box/scattershot
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name = "box of shotgun scatter shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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desc = "It has a picture of a shell and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death. High spread factor, just shoot and pray."
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icon = 'icons/obj/ammo_yw.dmi'
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icon_state = "scattershot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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@@ -1,5 +1,6 @@
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/obj/item/projectile/bullet
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name = "bullet"
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icon = 'icons/obj/projectiles_yw.dmi' //YWEdit, uses our bullet sprites
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icon_state = "bullet"
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fire_sound = 'sound/weapons/Gunshot4.ogg'
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damage = 60
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@@ -115,6 +116,7 @@
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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icon_state = "bullet_chonk" //Ywedit
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fire_sound = 'sound/weapons/Gunshot_shotgun.ogg'
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damage = 50
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armor_penetration = 15
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@@ -1,6 +1,7 @@
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// Rod for railguns. Slightly less nasty than the sniper round.
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/obj/item/projectile/bullet/magnetic
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name = "rod"
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icon = 'icons/obj/projectiles.dmi' //Ywedit, uses default icon path not _yw
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icon_state = "rod"
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fire_sound = 'sound/weapons/railgun.ogg'
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damage = 65
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