diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index a710df388b..30df9adb2f 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -561,8 +561,8 @@ the implant may become unstable and either pre-maturely inject the subject or si if (malfunction) //so I'm just going to add a meltdown chance here return malfunction = MALFUNCTION_TEMPORARY - - activate("emp") //let's shout that this dude is dead + if(prob(40)) //CHOMPEDIT: Make the malfunction a probability because annoying + activate("emp") //let's shout that this dude is dead if(severity == 1) if(prob(40)) //small chance of obvious meltdown meltdown()