From 7a6f071af4669f8730bba442380dbb2dbeea13e5 Mon Sep 17 00:00:00 2001 From: Sharkmare <34294231+Sharkmare@users.noreply.github.com> Date: Mon, 10 Apr 2023 00:40:51 +0200 Subject: [PATCH] Death Alert EMP Activation is now a Probability Should lessen the chat spam a bit --- code/game/objects/items/weapons/implants/implant.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index a710df388b..30df9adb2f 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -561,8 +561,8 @@ the implant may become unstable and either pre-maturely inject the subject or si if (malfunction) //so I'm just going to add a meltdown chance here return malfunction = MALFUNCTION_TEMPORARY - - activate("emp") //let's shout that this dude is dead + if(prob(40)) //CHOMPEDIT: Make the malfunction a probability because annoying + activate("emp") //let's shout that this dude is dead if(severity == 1) if(prob(40)) //small chance of obvious meltdown meltdown()