Added attack_alien to simple animals, so carp, constructs, etc can be hurt by them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4592 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-08-30 18:19:31 +00:00
parent 9d44779031
commit 7ad6db18f6

View File

@@ -281,6 +281,45 @@
return
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
switch(M.a_intent)
if ("help")
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
if ("grab")
if(M == src)
return
if (nopush)
return
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
G.assailant = M
G.affecting = src
M.put_in_active_hand(G)
grabbed_by += G
G.synch()
LAssailant = M
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
if("hurt")
var/damage = rand(15, 30)
visible_message("\red <B>[M] has slashed at [src]!</B>")
src.health -= damage
if("disarm")
var/damage = rand(15, 30)
visible_message("\red <B>[M] has slashed at [src]!</B>")
src.health -= damage
return
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/stack/medical))
if(stat != DEAD)