mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts: html/changelog.html maps/tgstation.2.1.0.0.1.dmm
This commit is contained in:
@@ -53,6 +53,9 @@
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#define FILE_DIR "sound/voice"
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#define FILE_DIR "sound/voice/Serithi"
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#define FILE_DIR "sound/weapons"
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#define FILE_DIR "tools"
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#define FILE_DIR "tools/AddToChangelog"
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#define FILE_DIR "tools/AddToChangelog/AddToChangelog"
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// END_FILE_DIR
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// BEGIN_PREFERENCES
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#define DEBUG
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@@ -255,6 +258,8 @@
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#include "code\game\gamemodes\nuclear\pinpointer.dm"
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#include "code\game\gamemodes\revolution\revolution.dm"
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#include "code\game\gamemodes\revolution\rp_revolution.dm"
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#include "code\game\gamemodes\sandbox\h_sandbox.dm"
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#include "code\game\gamemodes\sandbox\sandbox.dm"
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#include "code\game\gamemodes\traitor\traitor.dm"
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#include "code\game\gamemodes\wizard\rightandwrong.dm"
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#include "code\game\gamemodes\wizard\soulstone.dm"
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197
code/WorkInProgress/kilakk/responseteam.dm
Normal file
197
code/WorkInProgress/kilakk/responseteam.dm
Normal file
@@ -0,0 +1,197 @@
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// emergency response teams
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// work in progress
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var/const/members_possible = 5
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var/sent_emergency_team = 0
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/client/proc/response_team()
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set name = "Dispatch Emergency Response Team"
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set category = "Special Verbs"
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set desc = "Send an emergency response team to the station"
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if(!holder)
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usr << "\red Only administrators may use this command."
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return
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if(!ticker)
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usr << "\red The game hasn't started yet!"
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return
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if(ticker.current_state == GAME_STATE_PREGAME)
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usr << "\red The round hasn't started yet!"
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return
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if(sent_emergency_team == 1)
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usr << "\red Central Command has already dispatched an emergency response team!"
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return
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if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
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return
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if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
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switch(alert("The station has not entered code red recently. Do you still want to dispatch a response team?",,"Yes","No"))
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if("No")
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return
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var/situation = null
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while(!situation)
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situation = copytext(sanitize(input(src, "Please specify the mission the emergency response team will undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
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if(!situation)
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if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes")
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return
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if(sent_emergency_team)
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usr << "\red Looks like somebody beat you to it!"
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return
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sent_emergency_team = 1
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message_admins("[key_name_admin(usr)] has dispatched an Emergency Response Team.", 1)
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log_admin("[key_name(usr)] used Dispatch Response Team.")
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var/member_number = members_possible
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var/leader_selected = 0
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// Shamelessly stolen nuke code
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var/nuke_code
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var/temp_code
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for(var/obj/machinery/nuclearbomb/N in world)
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temp_code = text2num(N.r_code)
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if(temp_code)
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nuke_code = N.r_code
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break
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/* var/list/candidates = list() // ghosts who can be picked
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var/list/members = list() // ghosts who have been picked
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for(var/mob/dead/observer/G in player_list)
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if(!G.client.holder && !G.client.is_afk())
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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candidates += G.key
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for(var/i=members_possible,(i>0&&candidates.len), i--)
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var/candidate = input("Choose characters to spawn as response team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Active Players") as null|anything in candidates */
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// I tried doing this differently. Ghosts get a pop-up box similar to pAIs and one-click-antag
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// Biggest diff here is in how the candidates list is updated
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alert(usr, "Active ghosts are currently being given a chance to be considered to join the emergency response team. Please wait about 30 seconds.") // There's probably a better way to do this, with a fancy count-down timer or something
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var/list/candidates = list()
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var/list/members = list()
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var/time_passed = world.time
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for(var/mob/dead/observer/G in player_list)
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if(!jobban_isbanned(G, "Syndicate") || !jobban_isbanned(G, "Emergency Response Team") || !jobban_isbanned(G, "Security Officer"))
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spawn(0)
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switch(alert(G, "Do you want to be considered for the Emergency Response Team? Please answer in 30 seconds!",,"Yes","No"))
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if("Yes")
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if((world.time-time_passed)>300)
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return
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candidates += G.key
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if("No")
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return
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else
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return
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sleep(300)
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for(var/i=members_possible,(i>0&&candidates.len), i--) // The rest of the choosing process is just an input with a list of candidates on it
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var/chosen = input("Time's up! Choose characters to spawn as reponse team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Considered Players") as null|anything in candidates
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candidates -= chosen
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members += chosen
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command_alert("Sensors indicate that [station_name()] has entered Code Red and is in need of assistance. We will prepare and dispatch an emergency response team to deal with the situation.", "NMV Icarus Command")
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for(var/obj/effect/landmark/L in world)
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if(L.name == "Response Team")
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leader_selected = member_number == 1?1:0 // The last person selected will be the leader
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var/mob/living/carbon/human/new_member = create_response_team(L, leader_selected)
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new_member.age = !leader_selected ? rand(23,35) : rand(35,45)
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if(members.len)
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new_member.key = pick(members)
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members -= new_member.key
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if(!new_member.key) // It works ok? sort of
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del(new_member)
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break
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switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female"))
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if("Male")
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new_member.gender = MALE
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if("Female")
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new_member.gender = FEMALE
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var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text
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if(!new_name)
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new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name
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new_member.name = usr.real_name
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else
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new_member.real_name = new_name
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new_member.name = new_name
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new_member.dna.ready_dna(new_member)
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new_member.update_body(1)
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new_member.mind_initialize()
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new_member.mind.assigned_role = "Emergency Response Team"
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new_member.mind.special_role = "Emergency Response Team"
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ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list
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new_member << "\blue You are the <b>Emergency Response Team[!leader_selected?"!</b>":" Leader!</b>"] \nAs a response team [!leader_selected?"member":"<b>leader</b>"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]"
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new_member.mind.store_memory("<b>Mission Parameters:</b> \red [situation].")
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if(leader_selected)
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new_member << "\red The Nuclear Authentication Code is: <b> [nuke_code]</b>. You are instructed not to detonate the nuclear device aboard [station_name()] unless <u>absolutely necessary</u>."
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new_member.mind.store_memory("<b>Nuclear Authentication Code:</b> \red [nuke_code]")
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new_member.equip_response_team(leader_selected) // Start equipping them
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member_number--
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return 1
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// Mob creation
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/client/proc/create_response_team(obj/spawn_location, leader_selected = 0)
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var/mob/living/carbon/human/new_member = new(spawn_location.loc)
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return new_member
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// Equip mob
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/mob/living/carbon/human/proc/equip_response_team(leader_selected = 0)
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// Headset
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equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears)
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// Uniform
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equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(src), slot_belt)
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// Glasses
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equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses)
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// Backpack
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equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
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// Put stuff into their backpacks
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equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack)
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equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid(src), slot_in_backpack) // Not sure about this
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// Loyalty implants
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)
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L.imp_in = src
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L.implanted = 1
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// ID cards
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var/obj/item/weapon/card/id/E = new(src)
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E.name = "[real_name]'s ID Card (Emergency Response Team)"
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E.icon_state = "centcom"
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E.access = get_all_accesses() // ERTs can go everywhere on the station
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if(leader_selected)
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E.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
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E.access += get_all_centcom_access()
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E.assignment = "Emergency Response Team Leader"
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else
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E.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
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E.assignment = "Emergency Response Team"
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E.registered_name = real_name
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equip_to_slot_or_del(E, slot_wear_id)
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return 1
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@@ -122,8 +122,10 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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icobase = 'icons/mob/human_races/r_lizard.dmi'
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if("Skrell")
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icobase = 'icons/mob/human_races/r_skrell.dmi'
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if("Vox")
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icobase = 'icons/mob/human_races/r_vox.dmi'
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else
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icobase = 'icons/mob/human_races/r_human.dmi'
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@@ -183,24 +183,85 @@ var/global/list/obj/item/device/pda/PDAs = list()
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default_cartridge = /obj/item/weapon/cartridge/medical
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icon_state = "pda-gene"
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// Special AI/pAI PDAs that cannot explode.
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/obj/item/device/pda/ai
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icon_state = "NONE"
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ttone = "data"
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detonate = 0
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||||
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/obj/item/device/pda/ai/proc/set_name_and_job(newname as text, newjob as text)
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owner = newname
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ownjob = newjob
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name = newname + " (" + ownjob + ")"
|
||||
|
||||
|
||||
//AI verb and proc for sending PDA messages.
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/obj/item/device/pda/ai/verb/cmd_send_pdamesg()
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set category = "AI IM"
|
||||
set name = "Send Message"
|
||||
set src in usr
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't send PDA messages because you are dead!"
|
||||
return
|
||||
var/list/plist = available_pdas()
|
||||
if (plist)
|
||||
var/c = input(usr, "Please select a PDA") as null|anything in sortList(plist)
|
||||
if (!c) // if the user hasn't selected a PDA file we can't send a message
|
||||
return
|
||||
var/selected = plist[c]
|
||||
create_message(usr, selected)
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/verb/cmd_toggle_pda_receiver()
|
||||
set category = "AI IM"
|
||||
set name = "Toggle Sender/Receiver"
|
||||
set src in usr
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
toff = !toff
|
||||
usr << "<span class='notice'>PDA sender/receiver toggled [(toff ? "Off" : "On")]!</span>"
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/verb/cmd_toggle_pda_silent()
|
||||
set category = "AI IM"
|
||||
set name = "Toggle Ringer"
|
||||
set src in usr
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
silent=!silent
|
||||
usr << "<span class='notice'>PDA ringer toggled [(silent ? "Off" : "On")]!</span>"
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/verb/cmd_show_message_log()
|
||||
set category = "AI IM"
|
||||
set name = "Show Message Log"
|
||||
set src in usr
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[tnote]</body></html>"
|
||||
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/can_use()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/attack_self(mob/user as mob)
|
||||
if ((honkamt > 0) && (prob(60)))//For clown virus.
|
||||
honkamt--
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/pda/ai/pai
|
||||
ttone = "assist"
|
||||
|
||||
|
||||
/*
|
||||
* The Actual PDA
|
||||
*/
|
||||
@@ -832,6 +893,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
usr << "<span class='notice'>You cannot do this while restrained.</span>"
|
||||
|
||||
|
||||
/obj/item/device/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
|
||||
if(choice == 1)
|
||||
if (id)
|
||||
@@ -1071,21 +1133,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
M.Stun(8)
|
||||
M.Weaken(5)
|
||||
|
||||
|
||||
//AI verb and proc for sending PDA messages.
|
||||
|
||||
/mob/living/silicon/ai/verb/cmd_send_pdamesg()
|
||||
set category = "AI Commands"
|
||||
set name = "PDA - Send Message"
|
||||
/obj/item/device/pda/proc/available_pdas()
|
||||
var/list/names = list()
|
||||
var/list/plist = list()
|
||||
var/list/namecounts = list()
|
||||
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't send PDA messages because you are dead!"
|
||||
return
|
||||
|
||||
if(src.aiPDA.toff)
|
||||
if (toff)
|
||||
usr << "Turn on your receiver in order to send messages."
|
||||
return
|
||||
|
||||
@@ -1098,8 +1151,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
continue
|
||||
else if (P.toff)
|
||||
continue
|
||||
else if (P == src.aiPDA)
|
||||
continue
|
||||
|
||||
var/name = P.owner
|
||||
if (name in names)
|
||||
@@ -1110,52 +1161,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
namecounts[name] = 1
|
||||
|
||||
plist[text("[name]")] = P
|
||||
return plist
|
||||
|
||||
var/c = input(usr, "Please select a PDA") as null|anything in sortList(plist)
|
||||
|
||||
if (!c)
|
||||
return
|
||||
|
||||
var/selected = plist[c]
|
||||
src.aiPDA.create_message(src, selected)
|
||||
|
||||
|
||||
/mob/living/silicon/ai/verb/cmd_toggle_pda_receiver()
|
||||
set category = "AI Commands"
|
||||
set name = "PDA - Toggle Sender/Receiver"
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
if(!isnull(aiPDA))
|
||||
aiPDA.toff = !aiPDA.toff
|
||||
usr << "<span class='notice'>PDA sender/receiver toggled [(aiPDA.toff ? "Off" : "On")]!</span>"
|
||||
else
|
||||
usr << "You do not have a PDA. You should make an issue report about this."
|
||||
|
||||
/mob/living/silicon/ai/verb/cmd_toggle_pda_silent()
|
||||
set category = "AI Commands"
|
||||
set name = "PDA - Toggle Ringer"
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
if(!isnull(aiPDA))
|
||||
//0
|
||||
aiPDA.silent = !aiPDA.silent
|
||||
usr << "<span class='notice'>PDA ringer toggled [(aiPDA.silent ? "Off" : "On")]!</span>"
|
||||
else
|
||||
usr << "You do not have a PDA. You should make an issue report about this."
|
||||
|
||||
/mob/living/silicon/ai/verb/cmd_show_message_log()
|
||||
set category = "AI Commands"
|
||||
set name = "PDA - Show Message Log"
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
if(!isnull(aiPDA))
|
||||
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[aiPDA.tnote]</body></html>"
|
||||
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
else
|
||||
usr << "You do not have a PDA. You should make an issue report about this."
|
||||
|
||||
//Some spare PDAs in a box
|
||||
/obj/item/weapon/storage/box/PDAs
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/taperoll/police(src)
|
||||
new /obj/item/device/hailer
|
||||
new /obj/item/device/hailer(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -66,7 +66,10 @@ var/list/admin_verbs_admin = list(
|
||||
/client/proc/toggleattacklogs,
|
||||
/client/proc/toggledebuglogs,
|
||||
/datum/admins/proc/show_skills,
|
||||
/client/proc/check_customitem_activity
|
||||
/client/proc/check_customitem_activity,
|
||||
/* Currently unticked.
|
||||
/client/proc/response_team
|
||||
*/
|
||||
)
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
|
||||
@@ -88,7 +88,7 @@ BLIND // can't see anything
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
var/chained = 0
|
||||
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = FEET
|
||||
slot_flags = SLOT_FEET
|
||||
|
||||
@@ -105,6 +105,7 @@ BLIND // can't see anything
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
var/blood_overlay_type = "suit"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Spacesuit
|
||||
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
|
||||
@@ -120,6 +121,7 @@ BLIND // can't see anything
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
name = "Space suit"
|
||||
@@ -137,6 +139,7 @@ BLIND // can't see anything
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
//Under clothing
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "ninja gloves"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.2
|
||||
var/draining = 0
|
||||
var/candrain = 0
|
||||
var/mindrain = 200
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "\improper SWAT Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
cold_protection = HANDS
|
||||
@@ -70,3 +70,4 @@
|
||||
icon_state = "leather"
|
||||
item_state = "ggloves"
|
||||
permeability_coefficient = 0.9
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if(C.amount >= 2)
|
||||
C.use(2)
|
||||
wired = 1
|
||||
siemens_coefficient = 1
|
||||
siemens_coefficient = 3.0
|
||||
user << "<span class='notice'>You wrap some wires around [src].</span>"
|
||||
update_icon()
|
||||
else
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
icon_action_button = "action_hardhat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
|
||||
name = "warden's hat"
|
||||
@@ -26,6 +26,7 @@
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
name = "\improper SWAT helmet"
|
||||
@@ -37,6 +38,7 @@
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/head/helmet/thunderdome
|
||||
name = "\improper Thunderdome helmet"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
item_state = "chef"
|
||||
desc = "The commander in chef's head wear."
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Captain: This probably shouldn't be space-worthy
|
||||
/obj/item/clothing/head/caphat
|
||||
@@ -15,6 +16,7 @@
|
||||
desc = "It's good being the king."
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "caphat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Captain: This probably shouldn't be space-worthy
|
||||
/obj/item/clothing/head/helmet/cap
|
||||
@@ -25,6 +27,7 @@
|
||||
flags_inv = 0
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
@@ -32,6 +35,7 @@
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
@@ -39,6 +43,7 @@
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/head/beret
|
||||
@@ -46,6 +51,7 @@
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret"
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/beret/sec
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
desc = "It's good to be emperor."
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "centhat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/hairflower
|
||||
name = "hair flower pin"
|
||||
@@ -26,6 +27,7 @@
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
@@ -45,6 +47,7 @@
|
||||
icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
@@ -57,6 +60,7 @@
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
flags = FPRINT|TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
@@ -65,6 +69,7 @@
|
||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
@@ -82,6 +87,7 @@
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/greenbandana
|
||||
name = "green bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
@@ -132,6 +138,7 @@
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
@@ -210,6 +217,7 @@
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
@@ -217,6 +225,7 @@
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
@@ -224,6 +233,7 @@
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
@@ -232,3 +242,4 @@
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_action_button = "action_welding"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self()
|
||||
toggle()
|
||||
@@ -158,6 +159,7 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/icon/mob
|
||||
var/icon/mob2
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
update_icon(var/mob/living/carbon/human/user)
|
||||
if(!istype(user)) return
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
item_state = "helmet"
|
||||
color = "cargo"
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
dropped()
|
||||
src.icon_state = "[color]soft"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
item_state = "gas_alt"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Plague Dr suit can be found in clothing/suits/bio.dm
|
||||
/obj/item/clothing/mask/gas/plaguedoctor
|
||||
@@ -21,11 +22,13 @@
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "syndicate mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/mask/gas/voice
|
||||
name = "gas mask"
|
||||
@@ -41,6 +44,7 @@
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja_mask"
|
||||
vchange = 1
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
@@ -76,6 +80,7 @@
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
name = "cyborg visor"
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/mask/horsehead
|
||||
name = "horse head mask"
|
||||
@@ -91,3 +92,4 @@
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
var/voicechange = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags = NOSLIP
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
name = "combat boots"
|
||||
@@ -28,7 +28,7 @@
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
@@ -42,7 +42,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags = NOSLIP
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
@@ -82,7 +82,7 @@
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
color = "hosred"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
name = "boots"
|
||||
@@ -90,7 +90,7 @@
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
color = "cult"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -26,4 +26,4 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "ert_commander"
|
||||
item_state = "helm-command"
|
||||
armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/space/ert
|
||||
name = "emergency response team suit"
|
||||
@@ -19,7 +19,7 @@
|
||||
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
|
||||
/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
|
||||
/obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Commander
|
||||
/obj/item/clothing/head/helmet/space/ert/commander
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
//Deathsquad suit
|
||||
/obj/item/clothing/head/helmet/space/deathsquad
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
||||
name = "officer's beret"
|
||||
@@ -42,6 +42,7 @@
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Space santa outfit suit
|
||||
/obj/item/clothing/head/helmet/space/santahat
|
||||
@@ -68,6 +69,7 @@
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/space/pirate
|
||||
name = "pirate coat"
|
||||
@@ -78,5 +80,6 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 0
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "s-ninja_mask"
|
||||
allowed = list(/obj/item/weapon/cell)
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja
|
||||
@@ -16,7 +16,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
|
||||
slowdown = 0
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
//Important parts of the suit.
|
||||
var/mob/living/carbon/affecting = null//The wearer.
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
item_state = "syndie_helm"
|
||||
color = "syndi"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
@@ -98,7 +98,7 @@
|
||||
w_class = 3
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
//Wizard Rig
|
||||
@@ -110,7 +110,7 @@
|
||||
color = "wiz"
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/space/rig/wizard
|
||||
icon_state = "rig-wiz"
|
||||
@@ -121,7 +121,7 @@
|
||||
w_class = 3
|
||||
unacidable = 1
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
|
||||
//Medical Rig
|
||||
@@ -148,7 +148,7 @@
|
||||
item_state = "sec_helm"
|
||||
color = "sec"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/space/rig/security
|
||||
icon_state = "rig-sec"
|
||||
@@ -157,7 +157,7 @@
|
||||
item_state = "sec_hardsuit"
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
|
||||
//Atmospherics Rig (BS12)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syndicate"
|
||||
desc = "Has a tag: Totally not property of an enemy corporation, honest."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate
|
||||
name = "red space suit"
|
||||
@@ -17,7 +17,7 @@
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
//Green syndicate space suit
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
@@ -42,6 +42,7 @@
|
||||
slowdown = 1
|
||||
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
@@ -51,7 +52,7 @@
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "Ablative Armor Vest"
|
||||
@@ -60,7 +61,7 @@
|
||||
item_state = "armor_reflec"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/swat
|
||||
name = "swat suit"
|
||||
@@ -77,6 +78,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/swat/officer
|
||||
@@ -151,6 +153,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
@@ -162,6 +165,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 3
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/tdome
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
@@ -22,6 +23,7 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/obj/item/clothing/suit/redtag
|
||||
name = "red laser tag armour"
|
||||
@@ -25,6 +26,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/*
|
||||
* Costume
|
||||
@@ -145,6 +147,7 @@
|
||||
item_state = "chickensuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/monkeysuit
|
||||
@@ -154,6 +157,7 @@
|
||||
item_state = "monkeysuit"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
@@ -269,30 +273,35 @@
|
||||
desc = "A rather skimpy pink swimsuit."
|
||||
icon_state = "stripper_p_under"
|
||||
color = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/stripper_green
|
||||
name = "green swimsuit"
|
||||
desc = "A rather skimpy green swimsuit."
|
||||
icon_state = "stripper_g_under"
|
||||
color = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_pink
|
||||
name = "pink skimpy dress"
|
||||
desc = "A rather skimpy pink dress."
|
||||
icon_state = "stripper_p_over"
|
||||
item_state = "stripper_p"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/stripper/stripper_green
|
||||
name = "green skimpy dress"
|
||||
desc = "A rather skimpy green dress."
|
||||
icon_state = "stripper_g_over"
|
||||
item_state = "stripper_g"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/stripper/mankini
|
||||
name = "the mankini"
|
||||
desc = "No honest man would wear this abomination"
|
||||
icon_state = "mankini"
|
||||
color = "mankini"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
@@ -301,35 +310,42 @@
|
||||
item_state = "xenos_helm"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
siemens_coefficient = 2.0
|
||||
//swimsuit
|
||||
/obj/item/clothing/under/swimsuit/
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/black
|
||||
name = "black swimsuit"
|
||||
desc = "An oldfashioned black swimsuit."
|
||||
icon_state = "swim_black"
|
||||
color = "swim_black"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/blue
|
||||
name = "blue swimsuit"
|
||||
desc = "An oldfashioned blue swimsuit."
|
||||
icon_state = "swim_blue"
|
||||
color = "swim_blue"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/purple
|
||||
name = "purple swimsuit"
|
||||
desc = "An oldfashioned purple swimsuit."
|
||||
icon_state = "swim_purp"
|
||||
color = "swim_purp"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/green
|
||||
name = "green swimsuit"
|
||||
desc = "An oldfashioned green swimsuit."
|
||||
icon_state = "swim_green"
|
||||
color = "swim_green"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/under/swimsuit/red
|
||||
name = "red swimsuit"
|
||||
desc = "An oldfashioned red swimsuit."
|
||||
icon_state = "swim_red"
|
||||
color = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
@@ -3,11 +3,13 @@
|
||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizard"
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/red
|
||||
name = "red wizard hat"
|
||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "redwizard"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
@@ -18,12 +20,14 @@
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/magus
|
||||
name = "Magus Helm"
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
@@ -37,7 +41,7 @@
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
allowed = list(/obj/item/weapon/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
name = "red wizard robe"
|
||||
@@ -72,12 +76,14 @@
|
||||
item_state = "wizrobe"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
name = "Witch Robe"
|
||||
@@ -86,4 +92,5 @@
|
||||
item_state = "marisarobe"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
color = "black"
|
||||
desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
|
||||
origin_tech = "syndicate=3"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
var/list/clothing_choices = list()
|
||||
|
||||
New()
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
@@ -25,6 +26,7 @@
|
||||
color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
@@ -34,6 +36,7 @@
|
||||
color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
name = "security officer's uniform"
|
||||
@@ -43,6 +46,7 @@
|
||||
color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -55,6 +59,7 @@
|
||||
color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
/obj/item/clothing/head/det_hat
|
||||
@@ -63,6 +68,7 @@
|
||||
icon_state = "detective"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
@@ -75,7 +81,7 @@
|
||||
color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
@@ -86,7 +92,7 @@
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = 0
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
@@ -97,7 +103,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
@@ -105,6 +111,7 @@
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
@@ -113,7 +120,7 @@
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
color = "jensen"
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
@@ -121,4 +128,4 @@
|
||||
icon_state = "jensencoat"
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.6
|
||||
@@ -6,7 +6,7 @@
|
||||
color = "syndicate"
|
||||
has_sensor = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "combat turtleneck"
|
||||
|
||||
@@ -14,16 +14,24 @@ emp_act
|
||||
if(istype(P, /obj/item/projectile/energy/electrode))
|
||||
var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy!
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking?
|
||||
// var/deflectchance=90 //Is it a CRITICAL HIT with that taser?
|
||||
for(var/bp in body_parts) //Make an unregulated var to pass around.
|
||||
if(!bp)
|
||||
continue //Does this thing we're shooting even exist?
|
||||
if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed
|
||||
var/obj/item/clothing/C = bp // Then call an argument C to be that clothing!
|
||||
if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered?
|
||||
if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
|
||||
visible_message("\red <B>The [P.name] gets deflected by [src]'s [C.name]!</B>") //DEFLECT!
|
||||
P.agony=P.agony*C.siemens_coefficient
|
||||
visible_message("\red [src]'s [C.name] absorbs some of the shock from the [P.name]!</B></red>")
|
||||
apply_effect(P.agony,AGONY,0)
|
||||
del P
|
||||
|
||||
/* Commenting out new-old taser nerf.
|
||||
if(C.siemens_coefficient == 0) //If so, is that clothing shock proof?
|
||||
if(prob(deflectchance))
|
||||
visible_message("\red <B>The [P.name] gets deflected by [src]'s [C.name]!</B>") //DEFLECT!
|
||||
visible_message("\red <B> Taser hit for [P.damage] damage!</B>")
|
||||
del P
|
||||
*/
|
||||
/* Commenting out old Taser nerf
|
||||
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor))
|
||||
if(istype(P, /obj/item/projectile/energy/electrode))
|
||||
@@ -32,6 +40,7 @@ emp_act
|
||||
return -1
|
||||
*/
|
||||
// END TASER NERF
|
||||
|
||||
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
var/reflectchance = 40 - round(P.damage/3)
|
||||
|
||||
@@ -961,19 +961,21 @@
|
||||
del a
|
||||
|
||||
if(halloss > 100)
|
||||
src << "<span class='notice'>You're too tired to keep going...</span>"
|
||||
src << "<span class='notice'>You're in too much pain to keep going...</span>"
|
||||
for(var/mob/O in oviewers(src, null))
|
||||
O.show_message("<B>[src]</B> slumps to the ground panting, too weak to continue fighting.", 1)
|
||||
Paralyse(3)
|
||||
O.show_message("<B>[src]</B> slumps to the ground, too weak to continue fighting.", 1)
|
||||
Paralyse(10)
|
||||
setHalLoss(99)
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-6)
|
||||
else if(sleeping)
|
||||
handle_dreams()
|
||||
adjustHalLoss(-5)
|
||||
adjustHalLoss(-6)
|
||||
if (mind)
|
||||
if((mind.active && client != null) || immune_to_ssd) //This also checks whether a client is connected, if not, sleep is not reduced.
|
||||
sleeping = max(sleeping-1, 0)
|
||||
@@ -982,9 +984,14 @@
|
||||
if( prob(10) && health && !hal_crit )
|
||||
spawn(0)
|
||||
emote("snore")
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-6)
|
||||
//CONSCIOUS
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-2)
|
||||
|
||||
//Eyes
|
||||
if(sdisabilities & BLIND) //disabled-blind, doesn't get better on its own
|
||||
|
||||
@@ -444,9 +444,11 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if("skrell")
|
||||
race_icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
|
||||
if("vox")
|
||||
race_icon = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
|
||||
else
|
||||
race_icon = 'icons/mob/human_races/r_human.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
Weaken(effect/(blocked+1))
|
||||
if(PARALYZE)
|
||||
Paralyse(effect/(blocked+1))
|
||||
if(AGONY)
|
||||
halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
|
||||
if(IRRADIATE)
|
||||
radiation += max((((effect - (effect*(getarmor(null, "rad")/100))))/(blocked+1)),0)//Rads auto check armor
|
||||
if(STUTTER)
|
||||
@@ -62,7 +64,7 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0)
|
||||
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0, var/agony = 0)
|
||||
if(blocked >= 2) return 0
|
||||
if(stun) apply_effect(stun, STUN, blocked)
|
||||
if(weaken) apply_effect(weaken, WEAKEN, blocked)
|
||||
@@ -71,4 +73,5 @@
|
||||
if(stutter) apply_effect(stutter, STUTTER, blocked)
|
||||
if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
|
||||
if(drowsy) apply_effect(drowsy, DROWSY, blocked)
|
||||
if(agony) apply_effect(agony, AGONY, blocked)
|
||||
return 1
|
||||
|
||||
@@ -178,27 +178,16 @@ var/list/ai_list = list()
|
||||
//usr <<"You can only change your display once!"
|
||||
//return
|
||||
|
||||
/mob/living/silicon/ai/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
// displays the malf_ai information if the AI is the malf
|
||||
/mob/living/silicon/ai/show_malf_ai()
|
||||
if(ticker.mode.name == "AI malfunction")
|
||||
var/datum/game_mode/malfunction/malf = ticker.mode
|
||||
for (var/datum/mind/malfai in malf.malf_ai)
|
||||
if (mind == malfai)
|
||||
if (mind == malfai) // are we the evil one?
|
||||
if (malf.apcs >= 3)
|
||||
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
|
||||
|
||||
if(!stat)
|
||||
stat(null, text("System integrity: [(health+100)/2]%"))
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_alerts()
|
||||
set category = "AI Commands"
|
||||
@@ -236,17 +225,11 @@ var/list/ai_list = list()
|
||||
viewalerts = 1
|
||||
src << browse(dat, "window=aialerts&can_close=0")
|
||||
|
||||
// this verb lets the ai see the stations manifest
|
||||
/mob/living/silicon/ai/proc/ai_roster()
|
||||
set category = "AI Commands"
|
||||
set name = "Show Crew Manifest"
|
||||
var/dat
|
||||
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
if(data_core)
|
||||
dat += data_core.get_manifest(0) // make it monochrome
|
||||
dat += "<br>"
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
show_station_manifest()
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle()
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -76,21 +76,18 @@
|
||||
usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible
|
||||
|
||||
|
||||
// this function shows the information about being silenced as a pAI in the Status panel
|
||||
/mob/living/silicon/pai/proc/show_silenced()
|
||||
if(src.silence_time)
|
||||
var/timeleft = round((silence_time - world.timeofday)/10 ,1)
|
||||
stat(null, "Communications system reboot in -[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
|
||||
/mob/living/silicon/pai/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (src.client.statpanel == "Status")
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
if(src.silence_time)
|
||||
var/timeleft = round((silence_time - world.timeofday)/10 ,1)
|
||||
stat(null, "Communications system reboot in -[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
if(!src.stat)
|
||||
stat(null, text("System integrity: [(src.health+100)/2]%"))
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
show_silenced()
|
||||
|
||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
|
||||
var/obj/item/device/pda/ai/rbPDA = null
|
||||
|
||||
var/opened = 0
|
||||
var/emagged = 0
|
||||
var/wiresexposed = 0
|
||||
@@ -101,6 +103,12 @@
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
// setup the PDA and its name
|
||||
/mob/living/silicon/robot/proc/setup_PDA()
|
||||
if (!rbPDA)
|
||||
rbPDA = new/obj/item/device/pda/ai(src)
|
||||
rbPDA.set_name_and_job(custom_name,braintype)
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
//Improved /N
|
||||
/mob/living/silicon/robot/Del()
|
||||
@@ -238,6 +246,8 @@
|
||||
radio.config(channels)
|
||||
updateicon()
|
||||
|
||||
/
|
||||
|
||||
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
|
||||
|
||||
if(istype(mmi, /obj/item/device/mmi/posibrain))
|
||||
@@ -253,6 +263,9 @@
|
||||
real_name = changed_name
|
||||
name = real_name
|
||||
|
||||
// if we've changed our name, we also need to update the display name for our PDA
|
||||
setup_PDA()
|
||||
|
||||
/mob/living/silicon/robot/verb/Namepick()
|
||||
if(custom_name)
|
||||
return 0
|
||||
@@ -271,6 +284,13 @@
|
||||
set name = "Show Alerts"
|
||||
robot_alerts()
|
||||
|
||||
// this verb lets cyborgs see the stations manifest
|
||||
/mob/living/silicon/robot/verb/cmd_station_manifest()
|
||||
set category = "Robot Commands"
|
||||
set name = "Show Station Manifest"
|
||||
show_station_manifest()
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/robot_alerts()
|
||||
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
||||
dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
|
||||
@@ -301,15 +321,9 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/robot/Stat()
|
||||
// this function shows information about the malf_ai gameplay type in the status screen
|
||||
/mob/living/silicon/robot/show_malf_ai()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
if(ticker.mode.name == "AI malfunction")
|
||||
var/datum/game_mode/malfunction/malf = ticker.mode
|
||||
for (var/datum/mind/malfai in malf.malf_ai)
|
||||
@@ -319,17 +333,40 @@
|
||||
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
|
||||
else if(ticker.mode:malf_mode_declared)
|
||||
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
|
||||
return 0
|
||||
|
||||
|
||||
// this function displays jetpack pressure in the stat panel
|
||||
/mob/living/silicon/robot/proc/show_jetpack_pressure()
|
||||
// if you have a jetpack, show the internal tank pressure
|
||||
var/obj/item/weapon/tank/jetpack/current_jetpack = installed_jetpack()
|
||||
if (current_jetpack)
|
||||
stat("Internal Atmosphere Info", current_jetpack.name)
|
||||
stat("Tank Pressure", current_jetpack.air_contents.return_pressure())
|
||||
|
||||
|
||||
// this function returns the robots jetpack, if one is installed
|
||||
/mob/living/silicon/robot/proc/installed_jetpack()
|
||||
if(module)
|
||||
return (locate(/obj/item/weapon/tank/jetpack) in module.modules)
|
||||
return 0
|
||||
|
||||
|
||||
// this function displays the cyborgs current cell charge in the stat panel
|
||||
/mob/living/silicon/robot/proc/show_cell_power()
|
||||
if(cell)
|
||||
stat(null, text("Charge Left: [cell.charge]/[cell.maxcharge]"))
|
||||
else
|
||||
stat(null, text("No Cell Inserted!"))
|
||||
|
||||
if(module)
|
||||
internal = locate(/obj/item/weapon/tank/jetpack) in module.modules
|
||||
if(internal)
|
||||
stat("Internal Atmosphere Info", internal.name)
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
|
||||
// update the status screen display
|
||||
/mob/living/silicon/robot/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
show_cell_power()
|
||||
show_jetpack_pressure()
|
||||
|
||||
/mob/living/silicon/robot/restrained()
|
||||
return 0
|
||||
|
||||
@@ -145,3 +145,50 @@
|
||||
if (bot.connected_ai == ai)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
// this function shows the health of the pAI in the Status panel
|
||||
/mob/living/silicon/proc/show_system_integrity()
|
||||
if(!src.stat)
|
||||
stat(null, text("System integrity: [(src.health+100)/2]%"))
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
|
||||
// This is a pure virtual function, it should be overwritten by all subclasses
|
||||
/mob/living/silicon/proc/show_malf_ai()
|
||||
return 0
|
||||
|
||||
|
||||
// this function displays the station time in the status panel
|
||||
/mob/living/silicon/proc/show_station_time()
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
|
||||
// this function displays the shuttles ETA in the status panel if the shuttle has been called
|
||||
/mob/living/silicon/proc/show_emergency_shuttle_eta()
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
|
||||
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
|
||||
/mob/living/silicon/Stat()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (src.client.statpanel == "Status")
|
||||
show_station_time()
|
||||
show_emergency_shuttle_eta()
|
||||
show_system_integrity()
|
||||
show_malf_ai()
|
||||
|
||||
// this function displays the stations manifest in a separate window
|
||||
/mob/living/silicon/proc/show_station_manifest()
|
||||
var/dat
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
if(data_core)
|
||||
dat += data_core.get_manifest(0) // make it monochrome
|
||||
dat += "<br>"
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
@@ -144,8 +144,10 @@ datum/preferences
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
if("Skrell")
|
||||
icobase = 'icons/mob/human_races/r_skrell.dmi'
|
||||
|
||||
if("Vox")
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
preview_icon = new /icon(icobase, "torso_[g]")
|
||||
|
||||
@@ -740,8 +740,10 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
base = new('icons/mob/human_races/r_lizard.dmi')
|
||||
if("skrell")
|
||||
base = new('icons/mob/human_races/r_skrell.dmi')
|
||||
|
||||
if("vox")
|
||||
base = new('icons/mob/human_races/r_vox.dmi')
|
||||
|
||||
else
|
||||
base = new('icons/mob/human_races/r_human.dmi')
|
||||
if(base)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
in_chamber.on_hit(M)
|
||||
if (!in_chamber.nodamage)
|
||||
user.apply_damage(in_chamber.damage*2.5, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]")
|
||||
user.apply_damage(in_chamber.damage*100, in_chamber.damage_type, "head", used_weapon = "Point blank shot in the mouth with \a [in_chamber]")
|
||||
else
|
||||
user << "<span class = 'notice'>You feel dumb for trying this...</span>"
|
||||
del(in_chamber)
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
var/stutter = 0
|
||||
var/eyeblur = 0
|
||||
var/drowsy = 0
|
||||
var/agony = 0
|
||||
|
||||
|
||||
proc/on_hit(var/atom/target, var/blocked = 0)
|
||||
@@ -55,7 +56,7 @@
|
||||
if(!isliving(target)) return 0
|
||||
if(isanimal(target)) return 0
|
||||
var/mob/living/L = target
|
||||
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, blocked)
|
||||
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY!
|
||||
return 1
|
||||
|
||||
proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
|
||||
@@ -114,6 +115,7 @@
|
||||
msg_admin_attack("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a [src]") //BS12 EDIT ALG
|
||||
|
||||
spawn(0)
|
||||
|
||||
if(A)
|
||||
if (!forcedodge)
|
||||
forcedodge = A.bullet_act(src, def_zone) // searches for return value
|
||||
@@ -125,7 +127,6 @@
|
||||
loc = A.loc
|
||||
permutated.Add(A)
|
||||
return 0
|
||||
|
||||
if(istype(A,/turf))
|
||||
for(var/obj/O in A)
|
||||
O.bullet_act(src)
|
||||
|
||||
@@ -9,14 +9,15 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
icon_state = "spark"
|
||||
/* - Old taser bit
|
||||
nodamage = 0
|
||||
nodamage = 1
|
||||
/*
|
||||
stun = 10
|
||||
weaken = 10
|
||||
stutter = 10
|
||||
*/
|
||||
damage = 40
|
||||
agony = 40
|
||||
damage_type = HALLOSS
|
||||
//Damage will be handled on the MOB side, to prevent window shattering.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -427,6 +427,7 @@ var/list/global_mutations = list() // list of hidden mutation things
|
||||
#define WEAKEN "weaken"
|
||||
#define PARALYZE "paralize"
|
||||
#define IRRADIATE "irradiate"
|
||||
#define AGONY "agony" // Added in PAIN!
|
||||
#define STUTTER "stutter"
|
||||
#define EYE_BLUR "eye_blur"
|
||||
#define DROWSY "drowsy"
|
||||
|
||||
BIN
icons/mob/human_races/r_def_vox.dmi
Normal file
BIN
icons/mob/human_races/r_def_vox.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
icons/mob/human_races/r_vox.dmi
Normal file
BIN
icons/mob/human_races/r_vox.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@@ -7217,7 +7217,7 @@
|
||||
"cIO" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
|
||||
"cIP" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
|
||||
"cIQ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/briefcase,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cIR" = (/turf/unsimulated/floor{tag = "icon-yellow (NORTHWEST)"; icon_state = "yellow"; dir = 9},/area/centcom/control)
|
||||
"cIR" = (/obj/effect/landmark{name = "Response Team"; tag = "Response Team"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cIS" = (/turf/unsimulated/floor{tag = "icon-yellow (NORTHEAST)"; icon_state = "yellow"; dir = 5},/area/centcom/control)
|
||||
"cIT" = (/turf/unsimulated/floor{tag = "icon-whitehall (NORTHWEST)"; icon_state = "whitehall"; dir = 9},/area/centcom/control)
|
||||
"cIU" = (/turf/unsimulated/floor{tag = "icon-whitehall (NORTHEAST)"; icon_state = "whitehall"; dir = 5},/area/centcom/control)
|
||||
@@ -10032,6 +10032,7 @@
|
||||
"dKV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/stool/bed/roller,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
|
||||
"dKW" = (/obj/structure/table/reinforced,/obj/machinery/computer/med_data/laptop,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/medical/medbay)
|
||||
"dKX" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Medbay Foyer"; dir = 8; network = list("SS13"); pixel_x = 0; pixel_y = -22},/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/medical/medbay)
|
||||
"dKY" = (/obj/effect/landmark{name = "Response Team"; tag = "Response Team"},/turf/unsimulated/floor{tag = "icon-yellow (NORTHWEST)"; icon_state = "yellow"; dir = 9},/area/centcom/control)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -10437,10 +10438,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactjctjctjctjctjctjctjctjctjctjctjctjctjcFycFycFycFycFycFycFycFycFycFycFycFycFycIhcIicIicIhaaaaaaaaacHzcIjcHZcHZcHZcHZcHzcHFcEOcHGcEicEJcEJcGAcEAcEAcEAcEAcEAcEAcEAcEAcEAcGJcEJcEJcEiaaaaaaaaaaaaaaacEicIkcHMcEicIccIlcIccFccHOcHOcHOcHOcHOcHOcEicEOcIecFecFecIfcEOcIgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacImcIncIncIncIncIocIocIncIncIpaaacHzcHZcHZcHZcHZcIqcHzcIrcEOcIscEicEicItcEicEicEicEicEicIucEicEicEicEicEicEicEicEiaaaaaaaaaaaaaaacEicIvcHMcEicFCcFccFccFccHOaaaaaaaaaaaaaaacEicEOcIecFecFecIfcEOcIgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIwcIxcIycIzcIAcIzcIzcIBcICcIncIpcHzcHZcIDcIEcIFcIGcHzcIHcEOcEOcEOcEOcEOcEOcIIcEicEicIJcIJcIJcEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicEicEicEicEicEicEicEicHOaaaaaaaaaaaaaaacIKcEOcIecFecFecIfcEOcIgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIwcIxcIycIzcIzcIzcIzcIzcIzcILcIMcHzcHZcINcIOcIPcIOcHzcIQcEOcIRcIScITcIUcEOcIVcEicEicEicIWcEicEicEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIXcEOcEOcIYcIYcEOcEOcIXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIwcIxcIycIZcIZcIZcIZcIZcIZcIncJacHzcHZcHZcHZcHZcHZcHzcJbcEOcJccJdcJecJfcEOcJgcEicEzcGJcEJcGAcJhcEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicJicEOcEOcEOcEOcJjcEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacJkcIncIncIncIncIncIncIncIncJaaaacHzcHzcHzcHzcHzcHzcHzcJlcEOcJmcJncJocJpcEOcJqcEicJrcJscJtcJscJucEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicEicEicEicEicEicEicEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicJvcEOcJwcJxcJycJzcEOcJAcJBcEIcJCcEJcJDcFScHOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacJEcJFcJGcJGcJGcJHcJIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIwcIxcIycIzcIzcIzcIzcIzcIzcILcIMcHzcHZcINcIOcIPcIOcHzcIQcIRdKYcIScITcIUcEOcIVcEicEicEicIWcEicEicEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIXcEOcEOcIYcIYcEOcEOcIXaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacIwcIxcIycIZcIZcIZcIZcIZcIZcIncJacHzcHZcHZcHZcHZcHZcHzcJbcIRcJccJdcJecJfcEOcJgcEicEzcGJcEJcGAcJhcEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicJicEOcEOcEOcEOcJjcEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacJkcIncIncIncIncIncIncIncIncJaaaacHzcHzcHzcHzcHzcHzcHzcJlcIRcJmcJncJocJpcEOcJqcEicJrcJscJtcJscJucEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicEicEicEicEicEicEicEiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicJvcIRcJwcJxcJycJzcEOcJAcJBcEIcJCcEJcJDcFScHOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacJEcJFcJGcJGcJGcJHcJIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicEOcEOcEOcEOcEOcEOcEOcJJcJBcETcHecGUcHecJKcHOaaaaaaaaaaaaaaaaaaaaaaaaaaacJEcJLcJMcJNcJOcJNcJPcJQcJIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEicJRcJScJTcJUcEOcJVcJWcJXcJBcJYcJZcKacJZcKbcHOaaaaaaaaaaaaaaaaaaaaaaaaaaacKccKdcKecKfcKfcKfcKgcKhcKcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcJBcKicJBcJBcJBcJBcEIcEJcKjcEJcKkcHOcHOcHOaaaaaaaaaaaaaaaaaaaaacKccKlcKecKfcKfcKmcKgcKncKcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
Reference in New Issue
Block a user