diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index 742acb9f93..88f24dbbb4 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -21,6 +21,7 @@ /obj/landed_holder/proc/land_on(var/turf/T) //Gather destination information var/obj/landed_holder/new_holder = new(null) + T.lighting_clear_overlay() new_holder.turf_type = T.type new_holder.dir = T.dir new_holder.icon = T.icon @@ -32,11 +33,12 @@ //Set the destination to be like us T.Destroy() var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1) + my_turf.lighting_clear_overlay() new_dest.set_dir(my_turf.dir) new_dest.icon_state = my_turf.icon_state new_dest.icon = my_turf.icon new_dest.copy_overlays(my_turf, TRUE) - new_dest.underlays = my_turf.underlays + new_dest.underlays = my_turf.underlays.Copy() new_dest.decals = my_turf.decals //Shuttle specific stuff new_dest.interior_corner = my_turf.interior_corner @@ -44,6 +46,7 @@ new_dest.under_turf = my_turf.under_turf new_dest.join_flags = my_turf.join_flags new_dest.join_group = my_turf.join_group + new_dest.lighting_build_overlay() // Associate the holder with the new turf. new_holder.my_turf = new_dest @@ -60,12 +63,14 @@ //Change our source to whatever it was before if(turf_type) new_source = my_turf.ChangeTurf(turf_type,,1) + new_source.lighting_clear_overlay() new_source.set_dir(dir) new_source.icon_state = icon_state new_source.icon = icon new_source.copy_overlays(src, TRUE) - new_source.underlays = underlays + new_source.underlays = underlays.Copy() new_source.decals = decals + new_source.lighting_build_overlay() else new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)