diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm index f2e8e34d3c..5b629b50b8 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm @@ -304,10 +304,12 @@ src.modules += new /obj/item/device/healthanalyzer(src) // See who's hurt specificially. src.modules += new /obj/item/borg/sight/hud/med(src) //See who's hurt generally. src.modules += new /obj/item/weapon/reagent_containers/syringe(src) //In case the chemist is nice! - src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)//For holding the chemicals when the chemist is nice + src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)//For holding the chemicals when the chemist is nice, made it the large variant in 2022 src.modules += new /obj/item/device/sleevemate(src) //Lets them scan people. src.modules += new /obj/item/weapon/shockpaddles/robot/hound(src) //Paws of life src.modules += new /obj/item/weapon/inflatable_dispenser/robot(src) //This is kinda important for rescuing people without making it worse for everyone + src.modules += new /obj/item/weapon/gripper/medical(src) //Let them do literally anything in medbay other than patch external damage and lick people + src.modules += new /obj/item/weapon/reagent_containers/dropper/industrial(src) //dropper is nice to have for so much actually src.emag = new /obj/item/weapon/dogborg/pounce(src) //Pounce src.modules += new /obj/item/weapon/gripper/medical(src)//Now you can set up cyro or make peri. //CHOMPEdit @@ -315,10 +317,15 @@ synths += medicine var/obj/item/stack/medical/advanced/clotting/C = new (src) + var/obj/item/stack/medical/splint/S = new /obj/item/stack/medical/splint(src) C.uses_charge = 1 - C.charge_costs = list(1000) + C.charge_costs = list(5000) C.synths = list(medicine) + S.uses_charge = 1 + S.charge_costs = list(1000) + S.synths = list(medicine) src.modules += C + src.modules += S var/datum/matter_synth/water = new /datum/matter_synth(500) water.name = "Water reserves" @@ -339,24 +346,6 @@ B.water = water src.modules += B - var/obj/item/stack/medical/advanced/ointment/O = new /obj/item/stack/medical/advanced/ointment(src) - var/obj/item/stack/medical/advanced/bruise_pack/P = new /obj/item/stack/medical/advanced/bruise_pack(src) - var/obj/item/stack/medical/splint/S = new /obj/item/stack/medical/splint(src) - O.uses_charge = 1 - O.charge_costs = list(1000) - O.synths = list(medicine) - P.uses_charge = 1 - P.charge_costs = list(1000) - P.synths = list(medicine) - S.uses_charge = 1 - S.charge_costs = list(1000) - S.synths = list(medicine) - src.modules += O - src.modules += P - src.modules += S - -// End YW Edit - R.icon = 'icons/mob/widerobot_vr.dmi' src.modules += new /obj/item/weapon/dogborg/pounce(src) //CHOMPEdit - Switch to the more balanced pounce module @@ -627,9 +616,15 @@ //Added a circuit gripper src.modules += new /obj/item/weapon/gripper/circuit(src) src.modules += new /obj/item/weapon/gripper/no_use/organ/robotics(src) + //src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src) //these are on the normal one, but do not appear to have a purpose other than borging + //src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src) //so I am leaving them here but commented out because robotics no do the borging w/o medical + src.modules += new /obj/item/weapon/portable_destructive_analyzer(src) //destructive analyzer option for pref respect while also being able to do job src.modules += new /obj/item/weapon/gripper/no_use/mech(src) - src.modules += new /obj/item/weapon/melee/baton/slime/robot(src) //Chompedit this was missing for some strange reason. - src.modules += new /obj/item/weapon/gun/energy/taser/xeno/robot(src) //Chompedit This also. + src.modules += new /obj/item/weapon/shockpaddles/robot/jumper(src) //unkilling synths may be important actually + src.modules += new /obj/item/weapon/melee/baton/slime/robot(src) //save the xenobio from themselves + src.modules += new /obj/item/weapon/gun/energy/taser/xeno/robot(src) //save the xenobio from themselves from a distance + src.modules += new /obj/item/device/xenoarch_multi_tool(src) //go find fancy rock + src.modules += new /obj/item/weapon/pickaxe/excavationdrill(src) //go get fancy rock src.emag = new /obj/item/weapon/hand_tele(src) var/datum/matter_synth/water = new /datum/matter_synth(500)